Flex :: Why Is Flash Resizing Images
Jun 29, 2010
O.K I'm really confused about some resizing behaviour in flex and I'm hoping somebody can explain whats going on to me.I have a container movieclip 3 movieclips deep.MC2 is inside MC1 and MC3 is inside MC2.I have another movieclip that contains a bimap image that is 55 pixels wide and 38 pixels high.When I add this movieclip to MC3 the movieclip becomes 55 pixels wide and "48" pixels high.
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May 18, 2009
when i import a jpg file in flash and then resize this with the transform tool to for example 50% of the original size then im not getting the same result as resizing it in photoshop.if i first resize it in photoshop and import the image is smooth and looks the way i want but if i resize in flash the image gets edgy and not so good.so is there a way in flash cs 4 to resize the image with the same result as resizing it in photoshop or similar?
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Feb 12, 2011
i want to make a site similar to [URL]..but when i resize image on AS3 using simple MyObject.width=AnyValue the image always gets pixalated, even is the proportions WxH are correct. In the site i gave you, as you can see the images always get resized in a beatifull way without any distortion (not so munch) when you resize the browser.
So, How can i resize by code images loaded into my flash applications without loosing a lot of quality?.
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Apr 8, 2007
I have searched forever trying to find out how to do this. All the tutorials or answers I find aren't quite what Im looking for so I figure it would just be best for me to try posting.
What I want to do is load an image dynamically into a movie clip either created physically inserting it onto the stage or using .createEmptyMovieclip(). After the image has been loaded I want to be able resize the movieclip with the image inside of it, or somehow get the .height and .width of the image or the movieclip with the image in it and then have it resize keeping its proper dimensions.
Ex: I have an image that is say, 800x600. I want to be able to load that image in dynamically into 2 seperate movieclips (one being a main display, and one a smaller thumbnail).
[Code]...
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Dec 28, 2005
I've got a client who's asking about resizing dynamically loaded images in flash. basically i'm building him a button that displays dyn. text and loads a .png based on a variable (easy). I'm going to tell him that actionscript/flash really has no means of resizing a loaded image and that you need some type of server-side script to do all of that.
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Jun 25, 2009
I've tried a lot of online tutorials for photogalleries but can't find what I'm looking for.I need to bring in my images from xml so that they will fill the thumbnails (if the width of the image is greater than its height then it will scale to the height of the thumbnail) and center within that thumbnail.
Then, when I click on a thumbnail, I need that image to fill the space allowed for the large photo (this time if the width of the image is greater than its height then it will scale to the width of the photo space)and center within that space again.In terms if centering the image,I have created movie clips for both the thumbnail and the large photo space (let's call them "imageHolder")and within those movieclips there is an empty movie clip called "image" which is aligned to the centre of "imageHolder". I thought that this would work:
imageHolder.image._x = 0-(imageHolder.image._width/2);
imageHolder.image._y = 0-(imageHolder.image._height/2);
But no such luck.
As for resizing the images to fit the image holders,
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Mar 31, 2011
I've got an animation in Flash that's made of a number of large images - too large it turns out - flash keeps crashing and running out of memory.
I'd like to scale these down to 50% but maintain their on-stage size in Flash (or at least keep the positioned the same). I've scaled them down on disk, but this scales them in flash too (so messes up their relationships).
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Apr 22, 2009
iam trying to insert more consequtive images. the names of the images available in ana array imgarray. here my problem is. it is loading and resizing only hte last image. except last i cannot see any other images is not getting load..
find below the code i used. i want to close the movieclip (masterimg) and load the images from array.
[Code]......
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Jun 20, 2007
how I dynamically resize the images that are loaded into Flash. I want to resize the window in which they are displayed, so a 400x400px photo will display at 150x150px, for example. If you want tobut don't feel like checking out the tutorial,me know and I will fish out whatever code I think this solution would concern.
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Jan 30, 2009
Ok im new here and to Flash programing... so its safe to assume that i know close to zip. I've based it on the "XML and Flash Photo Gallery" tutorial by one of the guys on here. The centering bit i looked at another forums post. I use a MC(bg) and inside that another MC(photo) two buttons "pervious_btn" "next_btn" I load my images via "images.xml" It loads everything and it centers the 1st image(276x184), but it keeps the 1st image coordinates for the rest which is 640x480 and 480x640... thats where the mess comes in. It doesnt center the next image.
I know lightbox is there and easy to use but I dont want to because of the settings you have to set on the Adobe site for it to allow access and all that... besides i really like Flash! Is there a way to perhaps "reset" the MC, or coordinates before loading the next image?
[Code]....
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Jun 23, 2009
I use a custom component for painting a graph on a canvas, now when the windows is resized I want to determine the actual width and height of my canvas to resize the graph as well, therefore I used the resize event I can use in mxml.Now I detected in my method for resizing I only receive the width and height of the canvas just before resizing not after. When grabbing an edge of my window and moving it slowly for resizing this does not matter but when maximizing or minimizing the windows, this plays a more important role.
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Apr 22, 2009
iam creating a pallete in that i have a class movieclip with 1 image and 2 text (title, desc). Here iam connecting a xml and creating the same class and adding it to the scrollpane. in that each item (movieclip) i need to load images and fill the text. iam filling the text and loading the images. but i need to scale the pictures to 35x35. actual size of the pic is 70x70.my code is :
function fillitem() { var ypos:Number = 10; //reptitle.text = myxml.toptitle;
reptitle.text = options[0][0].tit; var tf1:TextFormat = new TextFormat(); tf1.color = options[0][0].col; tf1.size = options[0][0].siz; tf1.bold =
[code].....
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Jan 5, 2010
I am currently trying to build a news application in which I load news (text) and images files from an XML file. Because the native images are too small I also want to resize themI don't seem to be able to get the resizing part to work. Here is my code (only the relevant funtions):
ActionScript Code:
function laadXML (event:Event):void
{
[code].....
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Jun 27, 2011
I am searching all over google for an easy way to resize images but the problem I am having is that .x does not work .width does not work ._width does not work. ._x does not work. How can I do something as easy as changing the width height of a picture? I am loading the photo into a movie clip using the Loader class
var i = new Loader();
i.load(new URLRequest("a.jpg"));
// here I try to write a code that will change the size of the image.
photon.addChild(i); //photon is the name of the movie clip instance
And have tried. all of the codes mentioned above on both the actual movie clip instance and the loaded image on variable (i).
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Dec 14, 2009
I have done resizing and liquid flash sites in AS2 before. I have recently started to learn AS3. I have a project where I need to scale an image proportionately when the user resizes the stage. This is what I have so far. I kinda just stole my AS2 code and tried changing it a bit.
//Include tween actions
import caurina.transitions.Tweener;
import flash.display.MovieClip;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
[Code] .....
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Jun 28, 2004
I am working on a site at the moment (product catalogue) for this company. I have a problem with the images i am using. It is taking too much time and effort to resize all the images in a photoediting programme. I was woundering would it be possible to automatically resize the images within my area. I have the images loading up within a layer mask. I was just wondering if it is possible to tell flash to set a true scale setting within the area mask. I have noticed while editing image size in photoediting programmes I do suffer from a fundamental problem. Even when I constrain the proportions within an image re-size flash dos tend to distort this a little.
PHP Code:
function setSubComboArray() { mySelectedItem = main_cb.getSelectedItem().data; title.text = main_cb.getSelectedItem().label; // trace(mySelectedItem+"/"+mySelectedItem+".jpg"); loadMovie(mySelectedItem+"/"+mySelectedItem+".jpg", "_picWin"); loadVariablesNum(mySelectedItem+"/"+mySelectedItem+".txt", 0);}
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Feb 1, 2007
I have built a photo gallery connecting to a data base through php. Each photo loads in on a targeted movie clip. Is there any way to resize the image using flash before its displayed?
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May 11, 2007
FYI: I'm following the Flash Blogger tutorials listed on [URL] with Flash 8. I've noticed that everything works wonderfully as far as bringing the blog content into the dynamic text field; however, my only problem at the moment is Blogger will automatically resize my images, so it doesn't mess up the current template in html, but of course, Flash does not (out of the box).
I need a way to define the width & height of the images in the text field to fit inside the dynamic text field they're in. As far as I can tell, the tutorials listed on that site use an alternate method and don't actually resize them. Lastly, I thought about using CSS to adjust the img size, but from what I gather there are very few items at my disposal.
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Jan 18, 2012
I'm trying to figure out how to resize a child canvas but I can't quite figure it out. I have a bunch of mini canvas' around a parent canvas like this:
<mx:Canvas width="10" height="10" backgroundColor="#040404" top="0" left="0" id="anchorTL" />
<mx:Canvas width="10" height="10" backgroundColor="#040404" right="0" top="0" id="anchorTR"
[code]......
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Jun 16, 2009
I am uploading different size of images dynamically but at the same time I want the stage to be resized accordingly to image's height and width.
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Apr 9, 2009
Im building a site for a photographer, all images are xml driven.. When a thumb is clicked the full size image is loaded into an empty movie clip.
I am after a similar effect as seen here..[URL] If you resize the window the image resizes to scale...
I have managed to align the rest of the movieCLips to the stage when it is resized in its right positions just can't get the image to resize!.
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Mar 14, 2011
I'm using loader class to load images. I'm loading ten images with different sizes. I'm trying to load them with a common size (300x300) doing this:
[Code]...
But, I can't see anything.
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Apr 20, 2011
I need to include a feature on an app I'm building that allows the user to upload an image and manipulate it in various ways including adding text. This is basically a way to design custom printed merchandise as is already found on many websites and will be overlayed on a background image of whatever is being customised e.g. T-Shirt.The basic requirements are: resize, crop and rotate image against background. Overlay and change position/colour/style of text against image. Preview the final design against the background.
I know that flash is possibly the best solution but I was really hoping to avoid it and use Jquery instead. While there is plenty out there for resizing and cropping images with javascript there doesn't seem to be anything that fits my needs.
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Dec 7, 2010
Consider the following Flex code:
private function fullScreenHandler(evt:FullScreenEvent):void {
if (evt.fullScreen) {
viewstack.selectedIndex = 2;
[Code].....
I have a viewstack with two containing canvases. Canvas 1 is used when in normal mode and canvas 2 which is used when in full screen mode.
To properly resize the objectInViewStack2 I need to know how large the screen is when in full screen mode.
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Jul 25, 2009
Hate to drop some bribe on my first post and all but I need answers fast and if any of you have been waiting for as long as I did for a demonoid acct you should be able to figure this out real fast Anyone with some decent flash/as2 skills should be able to figure this out real quick. First one to send back a working file gets the invite code.Ok long story short I purchased a fullscreen xml gallery from FlashDen that is supposed to resize. Here is the link to the demo...Well problem is it only resizes the images based on their width and not their height. (Panorama would show fine but a tall portrait would just go off the page) You will notice in that demo how the resizing is fixed to the side of the painting and not the bottom.
Well, to me this seams useless because I really need every user to be able to see the full pictures no matter what screen resolution they are at and no matter how they adjust their browser window.Believe me when I come posting on threads it means I have spend many many hours trying to figure it out myself...In this case I have spent 30 hours trying to solve this in the last two days....Now I am over the deadline I gave to my client/family member and am still at square one basically.Also note I have figured out how to make it so that it fixes to the bottom and thus shows the tall images in full but when I do this it is no longer centered in the page.
I am really tired and worn out but would love to work with someone's advice to make this a reality.Attached is everything you would need. Please note that by downloading this attachment you are agreeing to only using these files to your new friend Sean and would never think about using this for your own project.Attachment is too big...~3Mb so I had to put it on a server.. Grab it here.
if(heightRatio<widthRatio){
eval(getResizeClip)._width = widthRatio*bgWidth;
eval(getResizeClip)._height = widthRatio*bgHeight;
[code]....
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May 31, 2009
I have what seems a straighfoward situation: I update the source property of an image, when the image is loaded i want to redraw the border skin to fit the new size of the image.
newImgEdit.addEventListener(Event.COMPLETE, loadImgComplete);
newImgEdit.source = myurl_ressource;
private function loadImgComplete(evt:Event):void {
[Code]...
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Nov 1, 2010
I am not simply trying to contain things and have the container resize without the contents resizing. I would just use a simple MovieClip for that.. My main focus is on the use of BitmapFill. I'm trying to make a repeating background image for a container; thus far I'm able to draw my BitmapFill sprite to the size I want. (Which is the stage's height) but when the stage is resized, I want to re-size my container but have my containers BitmapFill crop or add more as the window is resized bigger or smaller. Allow me to illustrate what I mean:
I've got a simple rectangle sprite that fills with a bitmap from the library and a simple resize handler function that detects when the window has been resized.what I would like to do is have my rectangle resize to the height of the stage.stageHeight maintaining its bitmap fill, but not resizing the bitmap fill or any children within the sprite.
From what I've read, this is a little tricky because the sprite resizes in relation to what it contains.. or.. something like that.. I really don't know any more.. I saw one example where a person extended the sprite class but I don't know why or how..
in my library there is an image called 'pattern' and my code looks like this:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.addEventListener(Event.RESIZE, resizeHandler, false, 0, true);
[code]....
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Sep 11, 2009
I'm loading a few pngs/jpgs externally so they can be swapped out occasionally, and the issue I'm running into is when they are shrunk they become fairly choppy. Is there a way to have flash re-render them, or do something to smooth the resizing as opposed to going in and resizing every file manually myself?
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Nov 2, 2010
I've got a little problem with BitmapFill, I'm trying to use a sprite as a container for various things and i would like it to have a filled pattern background. my problem is that i want it to resize the sprite to the height of the window but not have the background fill resize, and add more / crop as the window size is changed. to illustrate what i mean, please view the diagram attached to this post .
I have an image in my library called 'pattern' and my code is as follows:
ActionScript Code:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
[Code].....
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Apr 12, 2010
I am working on tabNavigator in flex 3. I have tileList within it. Contents in the tab comes dynamically so I cannot provide explicitly fixed height and width. I need to resize the tabs depending on the contents within it. To resize the tabs I have enabled 'resizeToContent' property of tabNavigator.For some reason it is not resizing as expected. 'resizeToContent' works fine for other child items in tabNavigator but fails when I use tileList as child in tabNavigator that time tileList resizes to its default size(4 rows are only visible). So i was wondering if there any way so that I can force tileList to display all its items without putting scrollbars after its default size.
just by invalidating size on creationComplete ,will that resize all tabs for me. I am having n-number of tabs in tabNavigator as user can add tabs and content within it. how can I achieve this. I am new to flex so just getting confused with its behaviorand struggling with this issue from long time.
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