Hate to drop some bribe on my first post and all but I need answers fast and if any of you have been waiting for as long as I did for a demonoid acct you should be able to figure this out real fast Anyone with some decent flash/as2 skills should be able to figure this out real quick. First one to send back a working file gets the invite code.Ok long story short I purchased a fullscreen xml gallery from FlashDen that is supposed to resize. Here is the link to the demo...Well problem is it only resizes the images based on their width and not their height. (Panorama would show fine but a tall portrait would just go off the page) You will notice in that demo how the resizing is fixed to the side of the painting and not the bottom.
Well, to me this seams useless because I really need every user to be able to see the full pictures no matter what screen resolution they are at and no matter how they adjust their browser window.Believe me when I come posting on threads it means I have spend many many hours trying to figure it out myself...In this case I have spent 30 hours trying to solve this in the last two days....Now I am over the deadline I gave to my client/family member and am still at square one basically.Also note I have figured out how to make it so that it fixes to the bottom and thus shows the tall images in full but when I do this it is no longer centered in the page.
I am really tired and worn out but would love to work with someone's advice to make this a reality.Attached is everything you would need. Please note that by downloading this attachment you are agreeing to only using these files to your new friend Sean and would never think about using this for your own project.Attachment is too big...~3Mb so I had to put it on a server.. Grab it here.
I'm building a website here and It's a fullscreen flash site. Everything is grouped into an MC on the main timeline. This main MC has a Navigation MC with buttons in it and a Content MC. And I'm using this code on the MC to keep it all centered in the browser:
And when I run this swf in an html file, it doesn't center in the middle of the browser... It's way over to the right. It just wont stay in the center of the browser window like its supposed to...
Does anyone know the actionscript to keep the main SWF (which is 800x600) center of the screen in Fullscreen mode, while two other Mc's inside the SWF sit in the bottom left and right corners, like in this site...?
I am a motion media designer trying to incorporate some of my work for a client into a website for her Christmas gift. I am trying to resize a .swf to match the browser size, as the fixed size is really messing with my otherwise-resizing layout. Every time I set the width/height of the .swf to "100%" or "auto", the movie gets cut off at the top and bottom under the div containers. When I change the size of the container to 100%, I get a long, thin movie. I've copied my code below, Feel free to criticize anything else about my code, too--I'm a CSS virgin.
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
I have created a cd-rom in flash which autoruns and opens up as a fullscreen projector. The cd launches various powerpoint files from without the movie, however, once i close the powerpoint file, the projector is no longer fullscreen.
Is there any way I can keep the flash movie running fullscreen behind the powerpoint files, so when i close them, the flash movie is the same.
I am using a mx:Resize effect to change the width of an image in Flex (leaving the height to look after itself) but I want the image to remain vertically centered on the page. Whilst I could calculate the aspect ratio of the photo, and work out the new y value to keep it centred, I would have to include a mx: Move effect too, and I am hopful that Flex has a simpler way. This is for a photo gallery where images are loaded at run-time, and swapped about.
So I really would like to avoid recalculating the aspect ratio and vertical position every time the updateComplete event fires, I tried putting my image inside a mx: VBox with verticalAlign="middle", thinking that the box would do all the centering for me, but this only seems to happen when the app first starts - i need it to gradually adjust the position during the period where the effect plays (to keep it central even when part-way through).
I am trying to get the background and main part of my website to scale up to the full size of the web browser when it is resized. i have found an example, and have been searching for hours trying to find a solution.when you resize the browser it fits, i would like to know how i could achieve this.
I'm using FLVPlaybackCaptioning to set up subtitles on my player but I've run into a couple of problems. Basically, when I go to fullscreen the subtitles resize correctly, when I return to normalsize they shrink back to the correct height.BUT when I go back to fullscreen a second time the subtitles are not resized. Oscillating between normal and fullscreen the subtitles stay in the normalsized screen height until eventually the subtitles disappear alltogether on normalsized screen and only appear on fullscreen (at normalsized screen size). I've attached the player for people to see what's happening.
false; _subtitles.showCaptions = true; _subtitlesArea = new CaptionArea();
I have a problem with my video player that I'm working on. Currently, it's using a video screen component that is fed video via netStream. There is a fullscreen button that when clicked, sets the mode to true, and the player resizes. However, I'm having trouble where the control bar is concerned.
Kirupa had written this fantastic tutorial: [URL] about creating a flash gallery using xml as the way of sorting the images and text for each. how to make it so flash takes any image and centers it in the masking area (for when using a vertical image with slightly different measurements).
I have a movie clip named "shapes" that I use as a pseudo-background for my .swf, I alter the color of the movieclip by using the following code; on (press) { var colorful = new Color("_root.shapes"); colorful.setRGB(0x003366); } So that each section of my site has a unique color. The problem is I want to publish this as fullscreen (Publish Settings, set Dimensions to "Percent" and Width and Height to 100). For this to look right I need the movieclip "shapes" to expand to 100%.
I have created a drawing board using a tutorial that uses a main as file and the png encoder in cs5.5. I am creating this as an exe file to be run from a cd and am not sure how to resize the mask on the board to the size of the stage if I use fullscreen mode or allow user to resize projector by dragging corner.Due to my limitations with scripting I was unable to add the mask to the main.as file but have added it to an actions layer in the drawing board movie clip is that correct?[code]
I have a fullscreen projector using fscommand ("fullscreen", "true"); Fullscreen works fine. However, I have 2 movie clips that I don't want to resize with the rest of the movie. (They are non-vector images that look crappy when resized.) Is this possible? If so, do you know what code I need to use? I'm using AS3.
I've tried a lot of online tutorials for photogalleries but can't find what I'm looking for.I need to bring in my images from xml so that they will fill the thumbnails (if the width of the image is greater than its height then it will scale to the height of the thumbnail) and center within that thumbnail.
Then, when I click on a thumbnail, I need that image to fill the space allowed for the large photo (this time if the width of the image is greater than its height then it will scale to the width of the photo space)and center within that space again.In terms if centering the image,I have created movie clips for both the thumbnail and the large photo space (let's call them "imageHolder")and within those movieclips there is an empty movie clip called "image" which is aligned to the centre of "imageHolder". I thought that this would work:
imageHolder.image._x = 0-(imageHolder.image._width/2); imageHolder.image._y = 0-(imageHolder.image._height/2); But no such luck.
As for resizing the images to fit the image holders,
I have been watching too many peoples asking about various aspect levels for images and videos. Here is a simple demo to show your image/video with different aspect ratio levels. I hope the aspect ratio list is very tiny like, 3:2, 4:3, 16:9, 1.85:1, 2.39:1. Here is sample code:
Code: function setAspectRatios() { var widthR:Number = 2.39; var hightR:Number = 1;
i want to make a facebook flash app. Now im trying to make it possible to invite your friends to the app. I want to do this from within actionscript without the user having to leave the app.
The ideal solution would be to make a custom interface show possible invites and then doing some URL request containing the friends id's
Go to [URL]. Click on "The Photos". It will pop up in a fullscreen window. Try resizing the window and you'll notice that the background is vector and it looks like the scale mode is set to "showAll". BUT, the photos look like they have a separate scale mode set to "noScale". They don't resize.
How can I add in my facebook application invite friends. First of all I use actionscript, in order to handle invite issue I searched so many sites but I've got nothing, cuz facebook doesn't support invite actions. then I learnt that javascprit can handle this, however I couldn't find anything valuable about that
I created a flash invite for a client and cannot get it to deliver correctly through email. I've tried everything that I have found here and it won't show up in some of the emails that I have tested. (mine is the only one that works). I then tried exporting the flash to a gif but the quality is really poor. Any way to correct that?? I can't believe that this so complicated. Is there a piece of code that I am missing? Can this even be done successfully? The last animated invite I did was in photoshop and was nearly as complicated as this one and didn't want to mess with it.
iam trying to insert more consequtive images. the names of the images available in ana array imgarray. here my problem is. it is loading and resizing only hte last image. except last i cannot see any other images is not getting load..
find below the code i used. i want to close the movieclip (masterimg) and load the images from array.
when i import a jpg file in flash and then resize this with the transform tool to for example 50% of the original size then im not getting the same result as resizing it in photoshop.if i first resize it in photoshop and import the image is smooth and looks the way i want but if i resize in flash the image gets edgy and not so good.so is there a way in flash cs 4 to resize the image with the same result as resizing it in photoshop or similar?
O.K I'm really confused about some resizing behaviour in flex and I'm hoping somebody can explain whats going on to me.I have a container movieclip 3 movieclips deep.MC2 is inside MC1 and MC3 is inside MC2.I have another movieclip that contains a bimap image that is 55 pixels wide and 38 pixels high.When I add this movieclip to MC3 the movieclip becomes 55 pixels wide and "48" pixels high.
i want to make a site similar to [URL]..but when i resize image on AS3 using simple MyObject.width=AnyValue the image always gets pixalated, even is the proportions WxH are correct. In the site i gave you, as you can see the images always get resized in a beatifull way without any distortion (not so munch) when you resize the browser.
So, How can i resize by code images loaded into my flash applications without loosing a lot of quality?.
how I dynamically resize the images that are loaded into Flash. I want to resize the window in which they are displayed, so a 400x400px photo will display at 150x150px, for example. If you want tobut don't feel like checking out the tutorial,me know and I will fish out whatever code I think this solution would concern.
Ok im new here and to Flash programing... so its safe to assume that i know close to zip. I've based it on the "XML and Flash Photo Gallery" tutorial by one of the guys on here. The centering bit i looked at another forums post. I use a MC(bg) and inside that another MC(photo) two buttons "pervious_btn" "next_btn" I load my images via "images.xml" It loads everything and it centers the 1st image(276x184), but it keeps the 1st image coordinates for the rest which is 640x480 and 480x640... thats where the mess comes in. It doesnt center the next image.
I know lightbox is there and easy to use but I dont want to because of the settings you have to set on the Adobe site for it to allow access and all that... besides i really like Flash! Is there a way to perhaps "reset" the MC, or coordinates before loading the next image?
iam creating a pallete in that i have a class movieclip with 1 image and 2 text (title, desc). Here iam connecting a xml and creating the same class and adding it to the scrollpane. in that each item (movieclip) i need to load images and fill the text. iam filling the text and loading the images. but i need to scale the pictures to 35x35. actual size of the pic is 70x70.my code is :
function fillitem() { var ypos:Number = 10; //reptitle.text = myxml.toptitle; reptitle.text = options[0][0].tit; var tf1:TextFormat = new TextFormat(); tf1.color = options[0][0].col; tf1.size = options[0][0].siz; tf1.bold =
I am currently trying to build a news application in which I load news (text) and images files from an XML file. Because the native images are too small I also want to resize themI don't seem to be able to get the resizing part to work. Here is my code (only the relevant funtions):
ActionScript Code: function laadXML (event:Event):void {
I am searching all over google for an easy way to resize images but the problem I am having is that .x does not work .width does not work ._width does not work. ._x does not work. How can I do something as easy as changing the width height of a picture? I am loading the photo into a movie clip using the Loader class
var i = new Loader(); i.load(new URLRequest("a.jpg")); // here I try to write a code that will change the size of the image. photon.addChild(i); //photon is the name of the movie clip instance
And have tried. all of the codes mentioned above on both the actual movie clip instance and the loaded image on variable (i).