IDE :: Flash Photography Gallery - Centered Images

Jun 15, 2009

Kirupa had written this fantastic tutorial: [URL] about creating a flash gallery using xml as the way of sorting the images and text for each. how to make it so flash takes any image and centers it in the masking area (for when using a vertical image with slightly different measurements).

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I am currently building myself an online photography portfolio. I want scalable full screen photos. The only problem here is, photos are different sizes and landscape/portrait. This is what I have so far. [URL]. If you resize the browser to a different ratio to the landscape image, you see black margins top and bottom. I want the image to always bleed.

This is what I have used:
ActionScript Code:
//resize image function setImageSize():void {
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[Code] .....

For a portrait image, I want to show the margins so I am happy how it is for portrait.

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I'm currently working with the XML gallery at [URL]

With the code provided below, what do I need to change to make the images load and be centered over the 'host' MC (instance name "picture"), rather than having the anchor at the top left?

This is because the images I am loading varying is dimensions so having it load centered over the "picture" MC would help keep the image position... consistantly centered in the gallery.

Current code:

Code:
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[Code].....

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ActionScript 2.0 :: XML Photo Gallery With Grid And Centered Popups From Thumbs?

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I've built an xml gallery with thumbnails only, layed out in a grid, and am trying to link each thumb to a centered popup. I'm getting a centered popup when clicking the image, but instead of the page loading inside, I'm getting an error message: Not Found. The requested URL /tas-dp_new/undefined was not found on this server.Here is my actionscript:

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ActionScript 2.0 :: Fullscreen Resizing Keeping Images Centered. Solution=Demonoid Invite?

Jul 25, 2009

Hate to drop some bribe on my first post and all but I need answers fast and if any of you have been waiting for as long as I did for a demonoid acct you should be able to figure this out real fast Anyone with some decent flash/as2 skills should be able to figure this out real quick. First one to send back a working file gets the invite code.Ok long story short I purchased a fullscreen xml gallery from FlashDen that is supposed to resize. Here is the link to the demo...Well problem is it only resizes the images based on their width and not their height. (Panorama would show fine but a tall portrait would just go off the page) You will notice in that demo how the resizing is fixed to the side of the painting and not the bottom.

Well, to me this seams useless because I really need every user to be able to see the full pictures no matter what screen resolution they are at and no matter how they adjust their browser window.Believe me when I come posting on threads it means I have spend many many hours trying to figure it out myself...In this case I have spent 30 hours trying to solve this in the last two days....Now I am over the deadline I gave to my client/family member and am still at square one basically.Also note I have figured out how to make it so that it fixes to the bottom and thus shows the tall images in full but when I do this it is no longer centered in the page.

I am really tired and worn out but would love to work with someone's advice to make this a reality.Attached is everything you would need. Please note that by downloading this attachment you are agreeing to only using these files to your new friend Sean and would never think about using this for your own project.Attachment is too big...~3Mb so I had to put it on a server.. Grab it here.

if(heightRatio<widthRatio){
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[code]....

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When the button is pressed it tells the main movie to play the fade out then check the variable, then tells the movie which bit to play next - If _root.content == 01, goto and play content image 1 - Now I want to add next and previous buttons that add or remove a number from that variable - when released, _root.content == current +1 - to move to the next image.

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i couldn't find a tutorial on this matter so i sorta started making my own hypothesis... what i'm trying to do is: have a gallery of images automatically scrolling horizontally while having the set of images loop. like at[URL]..

here are a couple of my theories and questions for AS commands to have this work:

1) display a range of pixels of an image at certain positions, i.e. if gallery is scrolling to the left, leftmost image when its parts are disappearing out of the viewing area, they become visible at the right.

2) have two instances of each image and when an image is disappearing on left, the second instance of that image comes visible on the right. this I imagine would take up more HD space.

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I've built a flash XML gallery (using the kirupa tutorial) and i would like to change one thing: instead of having to wait between each image for a loading (even if it can be real quick) i'd prefer preload all images before, in the way the mcLoader class does (progressively). I've triyed some things like assigning a massLoad of the images on first frame, or loading (on first frame too) all images in a mcLoader hidden under the movieclip which loads the pictures found in the XML but none worked. I've triyed to change some lines in the code but it was a disaster too, as long as i don't really understand all the code (but only globally).

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ActionScript 2.0 :: Photo Gallery Using XML And Flash - Swf Instead Of Images

Jun 29, 2007

I have been trying to to trick out Chinnathambi's great photo Gallery with thumbnails project, but I want to have swf's load in instead of just images. I'm having a bit of a problem, I changed my xml targeting to have swf's instead of jpg's, the swf's load fine, the scroll function works but once the first swf is loaded in, it cashes the swf and whenever any of the other thumbnails are clicked, the cashed swf loads again, not the one in the xml for the just clicked thumbnail. This is driving me crazy, is there a way to empty the container MC on clicking the thumbnails?

[Code]....

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so I made a flash photo gallery the other day and the images look fine when their on the server before they are pulled into flash via an xml file, but once they appear in the gallery within flash they appear to be washed out or desaturated a bit. At first they were under the Adobe RGB color profile but then I realized they had to be sRGB...I reuploaded the files and they are still slightly washed out. What am I doing wrong?, I want them to look the same as they do as individual files when their not pulled into flash.

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image../gallery_flash/imageGallery/images/watches/i1005.jpg image
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I just created my first website, but one of my AS3 XML image galleries are not working properly. I followed the XML Grid gallery tutorial at to "T" and am using it on 5 of my pages, however, the "PRODUCTS" will not load the "full" images.The thumbnails load, they decrease opacity when moused over, but once you click on one, the progress bar loads till complete and just stops. This problem, however, only occurred after I hosted it on When I test it (Ctrl+Enter) in Flash, test it in Dreamweaver or open the .html of it from my computer, everything works perfectly. It is only after I FTP upload all the files to iPage's server that this problem occurs. Is it a problem with Ipage?Are too many images trying to load??Furthermore, for some odd reason the 1st image, 4th row down on the "Products" page DOES load the full image but the others still dont and I can't for the life of me figure out why

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I 'm using the kirupa gallery to display my images. Works sweet, centering the images, next and prev button, nice transition. No thumbnails or stuff. Pretty simple and basic. I want to show even a bigger images onclick in flash, so, not a popup, but the images loading in a movieclip With shadow and close button. Cant get it to work! The hyperlink versions all open a new browser window. I just wat it to laod a movieclip or swf with the image suplied in the xml.

[Code]....

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[Code]...

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[code]...

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I am trying to build an xml photo gallery in flash that will use lightbox for viewing large images. I have successfully built the thumbnail portion.My goal is to insert the swf into an HTML page and launch lightbox from the swf. Here is the code: First I use a Thumbnails class which imports the tweener class

Code:
package {
import flash.display.Sprite;
import fl.containers.UILoader;[code]....

how do I get lightbox to work when I click on the thumbnails? I found this thing called lightboxinjector that seems like it would work, but I am not advanced enough to understand the directions it gives for dynamic use. Or is there a lightbox clone that will work for this?

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How would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.

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