Flash 10 :: Imported Images Increase In File Size?
Jun 29, 2011
I have a small question about the size of images imported to flash.Recently I imported a series of png images to flash CS5 to be used in an animation, 92 images to be exact. Each image was 34Kb size. Before I imported the images, the FLA was 6kb, and after I imported them the FLA was 160 MB large. Now 33Kb * 92 isn't 160 MB, so why does this happen? Is there any way to decrease the image quality or something when importing, or do I have to do that manually when creating the images?
(I used photoshop, and the images have a transparent background if that makes a difference).
i'm developing an AIR application in Flash Professional CS5 and noticed that my .swf file size jumps from around 100kb to 900kb just for using TLF?! is this normal? that seems like an awful lot of extra weight for a few more options over regular TextField objects.
if i use alot coding will the flash be crash ,what cause crash ? well i have the right coding. but i am saying if too much coding will it crash too ? like if using too much enter frame.
how can I increase the size of flash CS4 interface? Meaning also to enlarge tools buttons, so they are easier to see. I have to strain my eyes, because all of the toolbars and text related to them are too small, for constant work.Is this possible? I know there is one way - to increase display DPI settings, but that would also increase the whole desktop, but I would like just to increase flash interface text size and if it is possible then also tool buttons.
I'm looking for a way to increase the click size so when I click, it would effectively count as a click on anything that is in a 100px by 100px radius around the click.
I have a MovieClip that is just a 100x100 circle with a stroke but no fill. When I change this to 200x200 using as3 the stroke size doubles. How can I increase the diameter of the circle without changing the stroke size?
I want to use the checkbox component in my flash app, but it's really tiny. According to this article 1, the size and scale parameters only affect the invisible bounding box. Does anyone know of a quick solution on how to scale up (enlarge) the visual area of the checkbox component in flash CS3?
I've had this annoying problem since CS1 and persists through CS3. If i import an image (either to stage or to library then placed on stage) the pixel size reported in the properties box is smaller by a very small amount. For example, I just dropped a 1005x650 PNG on the stage. The properties box shows this as w[1004.8] h[649.9]. The file is 72ppi in photoshop. Zooming in confirms that the image is shrunk slightly. In this case, the image was same size as the stage and I could see the white background showing through on the right edge of the graphic. It means that everytime i put a bitmap graphic on the stage, I have to correct the w and h in the properties box.
Does anyone else have this problem? Is there a solution? Does it occur in CS4?
I am a vision impaired developer who needs to enlarge the text in the user interface of CS4 Flash Professional. Is there a way to increase the font size for the text in the user interface of the application, menus and panels for example? I have not been able to find any setting in the preferences for doing this.
I'm trying to get an object to increase in size the lower it goes down the stage, and decrease in size the high it moves up the stage.
It only needs to increase or decrease by a small amount. Basically, it's for a game character. To ad realism to his movements, it would be nice to have this feature.
when i import a jpg file in flash and then resize this with the transform tool to for example 50% of the original size then im not getting the same result as resizing it in photoshop.if i first resize it in photoshop and import the image is smooth and looks the way i want but if i resize in flash the image gets edgy and not so good.so is there a way in flash cs 4 to resize the image with the same result as resizing it in photoshop or similar?
I'm putting together a website in Flash CS4, and my Actionscript knowledge is pretty minimal. The site has a thumbnail section with a scrollbar, which I modified from a downloadable element I found from flashmo dot com (admin won't let me include link). The prewritten code uses xml to import the thumbnails into the scrollbar- all of this is fine and working beautifully so far. What I'd like to do is to have each thumbnail act as a button, so that when clicked, you jump to another page/frame on the timeline. It's very straightforward to either open a 'full' image or to go have the thumbnail take you to an html page (as that's how the code was written, but is there a command that can go into the xml text that will simply take you to another spot on the timeline? The website is going to be entirely in Flash, so URL links don't help me. Is there a simple command I can add into the xml and Actionscript?
This is what the xml looks like, in case that's helpful:
<thumbnail> <filename>black.png</filename> <title>Item No. 1 (192 color art)</title>
The home page of our site (URL...) uses Flash animation that was created by an agency outside of our organization. We are undergoing a site redesign and are interested in giving our Flash characters less real estate, so I am trying to determine if it is possible to make the characters smaller.I thought I might be able to do that with the height/width attribute of the object tag in the html, but I guess that would have been too easy.I know zip about Flash but do have CS3 at my disposal.Is there a way within the .fla file to make the animation smaller?
I have loaded an external swf in my main movie, the swf is a picture gallery which loads images from an XML file. The directory structure is as below[code]...
When i run the main movie, it is looking for the Thumbs folder in the root folder. How can i make the images load from the subfolder?
increase the actual workspace. Not the size of my stage but the actual box that is around the stage. Mines a light gray. Its just I have stuff the needs to be way way off screen and there seems to be a limit on how far the project extends.
i have a question about code comments do they increase the size of the compiled .swf or are they completely ignored by the compliler the reason i ask is i have several lengthy functions written various ways and I have the functions i'm not currently using commented out......is it ok to leave these commented or should I make several class files ?
How do you increase the size of an entire movie into an actual swf file? I note that increasing the stage size increases the "frame" that the movie opens in, but does not increase the size of the movie itself. I find a lot of stuff on the internet about sizing a flash movie using html embedding, and perhaps that is what I need...but what I really mean is change the size of the whole movie before it is saved as an SWF and within Flash itself. Is there a simple way to do this? I mean, once you have the movie in place but have simply not saved it to SWF yet. Again, I note that cghanging "size" on document properties enlarges the frame that the movie opens in but not the movie itself.
Recently i worked in a project where i used 5 radio button to select a page number. Now the clients wants a big radio button. how can i increase the size of radio button in flex?
I have a button and a movie clip. By pressing a button and hold it, the movie clip will keep non reducing or increasing its size until the button is released.
I am building a site where it has a section that when i mouse over it, a new window with more buttons show up, except when i take my mouse out of the area of the Movieclip that contains those extra buttons, that area disappears
I have a flash file (banner ad) that uses some jpgs that I imported onto the stage. When I publish the file... It won't include the images. If the images are in the same folder as the swf.. it will work. However, just the SWF on its own will not display the images. Any ideas?
I am using a flipbook Flash/Actionscript 3.0 framework for a digital magazine[url]...
You can have videos embedded in the pages of the flipbook, but they can not be display fullscreen like Youtube videos, for example.
The flipbook can also import swf files to display as pages of the flipbook, so another way of embedding videos into a page of the flipbook would be to have the video player in the swf page you are embedding. This gives you more control over the style and the positioning of the video.
My question is: Is there a way with AS3.0 to togle the embedded video from normal predefined size to fullscreen and back?
I have a movieclip slider_mc that can be dragged across the screen. There are also lots of small movieclips on the stage that I would like to increase and decrease their size depending on how close the draggable movieclip is to them
I'm trying to make selectable thumbnail images for a touch screen app where the user can touch the thumbnail image and turn a CheckBox on or off to select/deselect it.
The thumbnail images measure 100x100 pixels, and I want the CheckBox to be in the upper right hand corner of each image. When I go to the Adobe AS3 help site, it says that it should be possible to increase the size of the CheckBox hit area in one of two ways:
1) Select the component on the Stage and use the Free Transform Tool or any of the Modify > Transform commands. 2) Use the setSize() method or applicable properties of the CheckBox class.
According to this same site, if you increase the size of the instance, you also increase the size of the hit area.
I've tried both of these, and none expand the hit area over the entire thumbnail. In fact, neither seems to increase the size of the hit area at all. In order to select a particular thumbnail, the user still has to hit the CheckBox.
I have TextArea component added via actionscript onto the stage.I wanted to increase the size of the font since its too small.How to do that via actionscript?
I have a <s:Scroller> surrounding a <s:Group>. The scroller works, but I want to increase the vertical step size on the scroller. I've tried everything, but am having no success. Modifying the scroller.verticalScrollBar.stepSize value in the init function seems logical; however, this approach fails.
As the piece of music I use on the intro page to my site has become quite lengthy, I decided to stream it rather than imbed the file. I used (AS2):
var mySound:Sound= new Sound(); mySound.loadSound("melange.mp3" , true); mySound.onLoad = function() { mySound.start(); }
Which worked fine, the only problem being that after a certain amount of time (which varies depending on computer, bandwidth etc.) the tune will stop and then immediately start again from the top. After this, it will play back fine every time I load the page, until I empty the cache, turn off the computer, etc.
All this leads me to believe that I have a problem to do with buffering. Im thinking that if there was a line of code to override the default buffer size, I might be home free.
I have an animation that is contained within a movieclip. It is an animation of a car traveling round a globe. The car is set to a circular motion guide. I would like to use this as a preloader. What is the best way to get an animation to play in time proportionally as it is loading. i.e the animation finishes when the site loads. If this is not possible what other methods are there to create circular loaders as opposed to linear bars that increase in size.