Images Imported With Xml Be Used As Buttons?
Apr 10, 2011
I'm putting together a website in Flash CS4, and my Actionscript knowledge is pretty minimal. The site has a portfolio section with a scrollbar, which I modified from a downloadable example I found here: http:[url]...The prewritten code uses xml to import the thumbnails into the scrollbar- all of this is fine and working beautifully so far. What I'd like to do is to have each thumbnail act as a button, so that when clicked, you jump to another page/frame on the timeline. I see that it's very straightforward to either open a 'full' image or to go have the thumbnail take you to an html page, but is there a command that can go into the xml text that will simply take you to another spot on the timeline?
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Apr 12, 2011
I'm putting together a website in Flash CS4, and my Actionscript knowledge is pretty minimal. The site has a thumbnail section with a scrollbar, which I modified from a downloadable element I found from flashmo dot com (admin won't let me include link). The prewritten code uses xml to import the thumbnails into the scrollbar- all of this is fine and working beautifully so far. What I'd like to do is to have each thumbnail act as a button, so that when clicked, you jump to another page/frame on the timeline. It's very straightforward to either open a 'full' image or to go have the thumbnail take you to an html page (as that's how the code was written, but is there a command that can go into the xml text that will simply take you to another spot on the timeline? The website is going to be entirely in Flash, so URL links don't help me. Is there a simple command I can add into the xml and Actionscript?
This is what the xml looks like, in case that's helpful:
<thumbnail>
<filename>black.png</filename>
<title>Item No. 1 (192 color art)</title>
[Code].....
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Nov 15, 2009
why I can't draw over impoted images? I've animated something on paper and scanned in the frames. When I import them to flash it either deletes the line as soon as I draw it, or if I create a new layer the drawing stays in all frames, not just one.
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Apr 9, 2009
've been building some website in pure flash with as2, where index.html is only a 100%x100% swf movie without any marginsi didn't expect there was supposed to be a gallery but oh well. our client decided that he wants to have some gallery in his flash website. this of course wouldn't be a problem if the swf weren't scaled but it unfortunately is so everytime it loads an image it is, of course, sacled up/down which produces a really ugly pixelated image (because nobody would want to have his gallery images scaled up 2 times)if i knew there was going to be a gallery, i would export it into html with "match movie" dimensions and dynamically reposition all the objects in the swf but i didn't. and i don't have time to rebuild the damn site againso i'm asking, is there any option for a loaded image that it would not get scaled up/down while the swf(browser window) is? or a variable that tells at how much % is the movie scaled in the browser?(so i could re-scale the images inside flash) i know there is probably not but i'm really desperate
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May 18, 2009
when i import a jpg file in flash and then resize this with the transform tool to for example 50% of the original size then im not getting the same result as resizing it in photoshop.if i first resize it in photoshop and import the image is smooth and looks the way i want but if i resize in flash the image gets edgy and not so good.so is there a way in flash cs 4 to resize the image with the same result as resizing it in photoshop or similar?
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Apr 21, 2011
I had CS5 v11.0.0.xxx. I had the problem. I have just upgraded to CS5 v11.0.2.489. I have the same problem. I imported a series of images in CS5 v11.0.0.xxx to the stage. I saved the file and reopened it.The images were gone in the stage. They were corrupted in library as well.
I imported the same images in Flash 8. I saved the file and reopend it in Flash 8 without a problem. I reopened the file in CS5 v11.0.0 and CSv11.0.2 without a problem. I saved the file to CS4 format and reopened the new CS4 file in CS5 without a problem. I saved the file to CS5 format (both compressed and uncompressed) and reopened the new CS5 files. The problem is still there.
You can download the Flash 8 version of the file here in my dropbox.[URL]...
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Jan 20, 2007
I want to import an image and then skew it slightly using actionscript. I know how to import images and such but what I need to know is how to skew it with AS without distorting the image too much.
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Jul 30, 2009
I'm having some problems with importing images. (RGB jpegs)
When I import them, the colours, brightness and contract look totaly different.
I haven't got a clue what could cause this. And I really need to have the colours right.
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Apr 29, 2011
Question: How do I (assuming it is possible) animate a drawing (gif, jpeg, png, whatever) I drew outside of flash. I have some monsters I have drawn and would like to animate them for a flash game I am creating. I've looked around and done a lot of searches, but I cannot find any answers or tutorials. It is probably because I am not using the right keywords. One similar to this that already has a lot of detail, but can still have the limbs animated with the bone tool or weapons even. When I try it seems I have the entire square image and can't use the weapon shape. Note: I am new to flash and have only gone through the first 14 tutorials on this site,which rocks btw
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May 26, 2010
I have a AS3 portfolio site that loads older AS2 content. Currently the loaded AS2 content won't respond to rollovers or anything inside. Is this at all possible?
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Jun 14, 2011
I import Jpeg or any other images into flash , and I can click on it in the library and see the image, but when I bring it onto the movie scene, I just see the squares and the image is faded, it seems like it has brought the opacity of the image all the way down to zero , no matter what image type I save I get the same result, PNG, BitMap, GIF , is there anything I gotta do in preferences ?
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Apr 9, 2007
Is there a way to get the height and width of an image that was loaded via an xml file? I am making an Image Viewer and I want the display to resize to the dimensions of the image loaded.
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Dec 4, 2009
I've created buttons that light up when moused over. They work fine but I need them under a semi-transparent layer that has been imported and when I move them under it they stop working.
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Jun 10, 2010
I'm importing my images dynamically into an online portfolio. I'd like to have some text/areas on the imported images be linked to outside websites, or link to other areas of my site.If this is possible, how does one code it; or are there any tutorials anyone knows of that I could check out?
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Jun 25, 2009
I'm creating an image scroller in AS2 that pulls images into Flash from an external folder, as determined by an XML file. The program use a MovieClipLoader to load the external images into series of empty, and temporarily invisible, movie clips that are created inside a for loop. Once the attached listener determines that the clips are all loaded, their visibility is turned on and they begin scrolling. Everything had been going fine, until I tried to add functionality to each of the four images that had been loaded. All I want to do is generate a trace statement that says "success" when I mouse over each of the four external images in the scroller. I can use that as a springboard to continue working...
Here is the problem: "Success" IS traced out upon rollover, but only once - when you roll over the last image that was pulled in from the RSS feed and into the for loop. It does not apply to any of the other images. It seems like the functionality on the other images is created but them somehow instantly destroyed or overwritten as the for loop continues to run and the MovieClipListener updates itself. But I am not sure. If this were simply a series of movie clips or images being pulled in from the Flash library, I wouldn't have this problem. However, the external images and the MovieClipLoader are confusing things.
//Start For Loop Pulling from XML File {
//create movie clip that will hold next image pulled in from XML file var cImageHolder:MovieClip = scrollerBase.createEmptyMovieClip
("imageHolder" + i + whichRow, scrollerBase.getNextHighestDepth());
var mcLoader:MovieClipLoader = new MovieClipLoader();
[Code] .....
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Jun 29, 2011
I have a small question about the size of images imported to flash.Recently I imported a series of png images to flash CS5 to be used in an animation, 92 images to be exact. Each image was 34Kb size. Before I imported the images, the FLA was 6kb, and after I imported them the FLA was 160 MB large. Now 33Kb * 92 isn't 160 MB, so why does this happen? Is there any way to decrease the image quality or something when importing, or do I have to do that manually when creating the images?
(I used photoshop, and the images have a transparent background if that makes a difference).
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Jul 22, 2011
I made a logo for my website in Fireworks (I tried it in Flash as well, but I couldn't create even a similar one). I imported images and made the intro part. I made a new timeline for every image and tween them the slide in, rotate, etc. At the last frame I gave my movie a "stop();" command. I'm here right now.
I would like to add a shiny effect now which slides over the logo every 4-5sec. I know I have to do some mask thing, but I'm not sure how to start. Should I select everything at the last frame and create a movie clip and then inside that movie clip create a mask? would that work this way?
[URL]
I wanted that background to flow or move a bit, but I can't make a similar image in flash and if I import another image from fireworks I can't tween them. Does anyone know how to tween to similar images imported from fireworks?
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Jun 30, 2010
I have loaded an external swf in my main movie, the swf is a picture gallery which loads images from an XML file. The directory structure is as below[code]...
When i run the main movie, it is looking for the Thumbs folder in the root folder. How can i make the images load from the subfolder?
Do i need to change the relative path in the XML?
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Mar 25, 2005
I'll make a gallery of 122 images but I don't want to place each of them on the timeline
or I can't call them, they should be included in the exported .swf or .exe file I guess what I need is something like an actionscript that would call the images imported to the library is that possible or is there a gallery like that?
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Oct 11, 2010
I have a flash file (banner ad) that uses some jpgs that I imported onto the stage. When I publish the file... It won't include the images. If the images are in the same folder as the swf.. it will work. However, just the SWF on its own will not display the images. Any ideas?
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Jan 18, 2009
I have an swf file, MyRoundButtons, which is a set of radio buttons I built (not components). It works fine, but if I import it into a parent it won't work anymore. I have to write a script to load it into a movieclip, (which I hate, because I'll have a several different swfs to assemble on my final stage. I really want to see them all on the stage together, not just at runtime.)
Even when I load it into a clip and the buttons work, however, it doesn't seem to have a separate timeline when double-clicked ,and:I can't make the imported buttons control the timeline of the parent.I defined a test function:
Code: Select allfunction goToNirvana() {gotoAndPlay("nirvana")};
Frame "nirvana," in th parent, has a Trace instruction in it.
goToNirvana works on its own in the parent. [code].....
Whether I define that function in the child, the parent, or both, the instruction won't work. Now, I'd prefer not to do the loadMovie thing at all if I can avoid it, I'd rather have fully rendered button clips onstage at authoring for me to arrange and move about, with fully independent timelines right there. But you see what I'm trying to do. I just can't get it done.
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Mar 25, 2011
I am trying to use images as buttons (PNG/GIF images as buttons(simple, toggled and multi-state) - Image change on mouse over, normal and pressed) using AS3 only. I tried to search. All I got is to setting icon of a Button.
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Feb 11, 2009
is it possible to create a non-square "button" in flash cs4 programmatically using as3?
Using a xml document, i'm trying to be able to retrieve a png file with transparency, and have said transparent area's be not clickable.
Long story short, I'm creating a map with a bunch of clickable areas. These areas are non-rectangular and I need them to not obscure other area's which would be in their rectangle. I need this to be done programmatically since the area's are going to be dynamic as is the data attached to them.
fyi: I have a fairly good grasp of OOP, so don't be afraid to post up complex instructions.
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Jul 26, 2009
Has anyone got an example of scrolling images as buttons. I been trying to use scrolling images as buttons to access pages on the main timeline but haven't got it to work one bit, plus a lot of the tuts I find aren't for AS3.
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Jan 4, 2010
random images appears but the buttons are missing
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Mar 2, 2010
I want to create the same effect that is on this website: [URL]. There are four links below the rotating images. when you mouse over each button the image changes. It changes over top of the previous one. When I create this effect, it seems to jump back to the background and then it fades to the image. I want the image to fade over top of whatever image is already there.
I tried using loadMovie and have each image load on top of the other level but the only problem is that once a movie is loaded on top of another you can't call that previous image up again. It's like once you load level 10 over level 5 then level 5 can't be seen again until you refresh the page. Is there a way to just tell it to loadMovie over the current level without actually calling that level?
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Feb 4, 2009
I'm making a portfolio using XML and AS3. Loading the XML is all fine, I put images in a loader using a for loop. However, I would like these images to be buttons and set a TextField.alpha at 1 when hovering the image. The problem I'm having here, is whenever I hover an image, all the set textfields will show up. How do I change this? I've been trying to put it into an Array with no result.
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Mar 31, 2011
I want to do something like:
Main.mxml
<s:HGroup id="animals">
<s:Button name="dog">Dog Name</s:Button>
<s:Button name="bird">Bird Name</s:Button>
<s:Button name="cat">Cat Name</s:Button>
</s:HGroup>
[Code] .....
Do I have to extend the Button component or how should I proceed?
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Oct 2, 2003
How can i have 15 buttons load different images into one border.When the swf loads picture 1 is loaded. When you click some of the other buttons picture 1 stays into the border. A preloader bar and percent shown up under picture 1. After the preloader and percent bar reaches 100% picture 1 "alpha-fades" out and the picutre correspnding the button you clicked "alpha-fades" in ?
This transissions will happen beetween all the pictures you load.The pictures must be loaded dynamic .
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Jun 16, 2005
loaded images dynamiclly in my flash movie and now i want to make them behave like buttons. I mean, I want [onRelease] function to work. I am sure i am doing something wrong because i cannot make it work.
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