ActionScript 2.0 :: Dynamic Loaded Images As Buttons?

Jun 16, 2005

loaded images dynamiclly in my flash movie and now i want to make them behave like buttons. I mean, I want [onRelease] function to work. I am sure i am doing something wrong because i cannot make it work.

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ActionScript 2.0 :: Turning XML Loaded Images Into Pressable Buttons

Aug 6, 2008

how to turn individual thumbnails I've loaded through XML into pressable buttons that each have different functions. here is the code I'm using to display the XML ...

Code:
function callThumbs() {
_root.createEmptyMovieClip("container_mc",_root.getNextHighestDepth());
container_mc._x = _root.gallery_x;

[Code]....

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ActionScript 2.0 :: Dynamically Attached Buttons & Centering Loaded Images

Aug 9, 2004

what it has to do is to generate "j" buttons (j being the number of registrations from my database) and arrange them in rows of 5 or 6. unfortunately the buttons are generated but are not arranged properly. i have 9 registrations in the database so there are 9 buttons... the first 8 are next to each other and the last one is somewhere to the right.further on, at the release of a button it should create the lwLogo movieclip and load there a certain pic (the path being taken from my database). then the lwLogo mc should be centered on the screen... as this doesn't happen in the _root the center of the screen would be -442 in this movie clip so normally to center the image i should place lwLogo at -442-(lwLogo._width/2) but this doesn't work. the photos are loaded but not in the center.[code]

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ActionScript 2.0 :: Dynamic Movieclip Buttons With Images?

Aug 19, 2005

I have a list of 5 jpegs that I'd like to dynamically apply to movieclips acting as buttons.I want the 'buttons' to have small photos and when released, load a large photo into another movieclip. Is this possible?

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ActionScript 2.0 :: Resize Dynamic Loaded Images?

Aug 15, 2010

i'm trying to resize dynamic loaded images, they are loaded from a xml file into a existing movieclip in _root. When I try to resize using _height and _width the images just don't show in the swf. I searched the forum and found that _xscale and _yscale works, but I really need to resize the image with _height and _width

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Actionscript 3.0 :: Dynamic MCs To Hold Loaded Images?

Mar 1, 2009

I need to dynamically create 7 movieclips (or sprites, doesn't matter to me) to hold 7 loaded images.

Here's the snippet of what I have:

Code: Select allfunction loadImages(e:Event):void
{
//create XML and image loader
var X:XML = new XML(e.target.data)

[Code].....

As you can see, the images are being loaded in from the source designated in the xml, and then I try to store each of them in a newly created movieclip. I want to have: image0, image1, image2... each with the loaded image, but I can only ever get the last image to show up.

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ActionScript 2.0 :: Dynamic Loaded Buttons Won't Work

May 15, 2010

I try to make a dynamicly loaded menu.I load four buttons to the stage and applie code to each of the buttons. But it's only the last button loaded, that responds to onRollOver/onRollOut If I roll over the other buttons it's the last buttons that reacts all the time.I just can't see what's wrong. Here's the code:

Code:

buttonCount = 4;
for (var i:Number = 0; i<buttonCount; i++) {
btnRef = "button"+i;

[code]....

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ActionScript 3.0 :: Create A Set Of Buttons Based On Loaded Images From Xml That OnClick Turn Red Or Grow In Size?

Jul 11, 2008

I want to create a set of buttons based on loaded images from xml that onClick turn red or grow in size, whatever, Clicking another turns that button red and the old one back to default. Alsoo it will attach a animated movieclip onclick to the button and when pressing another button, it swifts to that button.

Code:

var tracktype:Array = new Array;
var imgArray:Array = new Array;
var links:int;

[code]....

But Now the problem is that when another button is clicked I have to add the listeners back on the button, but I cant get the button because they all have the same name. Same with addChild the animated movieclip. Can't remove it. The buttons have a variable name, and can be unlimited.

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ActionScript 3.0 :: Senocular Transform Tool With Dynamic Sprites And Loaded Images?

Jul 20, 2010

I'm using the Senocular Transform Tool to allow the user to scale an image that is loaded in. The demos work fine with sprites that are already on the stage.My setup is PureMVC and the images are loaded in, then I turn the loader content into a Bitmap and put that into a Sprite.I mimmicked the source files and added the TransformTool onto the stage level then I make the target the Sprite with the image inside.This all works and when I click on the image the TransformTool pops up and is the right size and shape. Unfortunately as soon as I try to scale or move it using the tool the image skews and scale in huge increments and goes off into the wrong directions.

I tried adding the Bitmap to the Sprite with the registration in the middle. I tried using a transform matrix to move the registration point to the center.

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ActionScript 3.0 :: Can Buttons/assets Be Loaded Externally And Referencing Dynamic Content By Name

Jul 30, 2009

I have a widget containing a number of displayobjects, i.e. up arrows, down arrows, tab 'buttons', backgroundrectangularblocks, sliders, company logos etc.I am currently creating these displayobjects using the graphics class with parameters taken from an external file, things such as fontsize, font, colour, width, height e.t.c and adding them as children of "container" sprite objects for easy manipulation and referencing later can these assets be loaded in their entirety externally, rather than being created using graphics class draw methods (which I want to avoid) as some of the things I need to design cannot be created in pure actionscript very easily (if at all?), and then used or do they always have to be in the library and instantiated from there?

if the first question is yes they can be loaded externally, this question probably isn't needed; however, if I have to put the items in the library and recompile each time a client wants to use say a curved blue up arrow instead of a yellow one and then decides he wants a yellow circle instead then how do I write the code to do the following:-Say on my first ever compile I have 'upArrowBtnset1' in the library, I instantiate it and use the instance name to access it in the usual way using standard code,

upArrowBtnset1.addEventListener.... container.upArrowBtnset1.scaleY = .3 e.t.c

Now if they send me a second set of 'upArrow' graphics they want to use I could either update all the upArrowBtnset1 assets with the new graphics meaning the original set is no longer available to the client and I would either have to hold a "original set" FLA file with the first set of arrowbuttons or I could import these to the library as upArrowBtnset2 and a third set they send as upArrowBtnset3 and so on each time I am sent some new assets; I would then recompile them into the SWF and adjust the references to the new assets within the code. In the code, for each instance of "upArrowBtnset1" I would have to rename them to "upArrowBtnset2", recompile and send it back to the client.

Because I have already abstracted the font/colour/size choices out to an external file, they can change that as much as they like without a recompile which is what we want. The problem comes if they want to use set1 again and haven't kept the original "set 1" compiled SWF. It would be easier to abstract the 'setchoice' also to the external file. The SWF would over time build more and more available sets that they could use by just changing an external variable.

For example, if the designer wants to use set 1 on Monday, set 2 on Tuesday and set 3 on Wednesday I want to make it so they can just adjust an option in an external file to "setchoice = 3" for weds instead of either having to recompile the swf each time or they have to have 3 versions of the SWF for each asset set. The idea is that as more and more assets are added in, they have more and more choices. Ideally, in an external file there would be a list of assets and links to where they are loaded from. (i.e question 1 above).

If I have an external file (say XML) which holds the setchoice option that the designer wants to use (say they want set3 today) my 'generic' code has to be something like upArrowBtn(setchoice).scaleY and every instance in the code where that object is used I append the 'setchoice' as chosen by the designer from the external file where (setchoice) is retrieved from something like var setchoice:String = "set3"; from the external file (I am currently abstracting all the adjustable variables to a configuration.as file. I will work on using an XML later when the principle of external files works (I hope!);

Is it possible to import assets from external sources and then use them in the SWF as if they were in the library? The loader class? Is this just fraught with danger I wonder.

Essentially I am being asked to remove as much as I can from the SWF so that if the client wants to change the positioning of things on the stage or the text on buttons or change the style of the buttons or the company logo they don't have to come back to us to ask for a recompile of the SWF for each tiny adjustment. Inevitably SOMETIMES a recompile will be unavoidable (such as if they want the widget to suddenly be twice as wide (i.e. the stage). My code already handles some of this using stage.stageWidth and then positioning objects relative to other objects already on the stage using this value and centred so that just changing the document properties is all I would have to do and everything else adjusts proportionally. I am trying to make this as reusable as possible with as little effort from myself as possible to save our company wasted time.

After all that waffle, my question is this, if I can't load all my buttons and assets and things externally, how do I write the code for this:- I have a library asset called upArrowBtnset1 and another called upArrowBtnset2. Instantiated with say upArrowButtonset1 and upArrowButtonset2 The code would normally be upArrowButtonSet1.x = 100; upArrowButtonSet2.y = 300; but I need it to be upArrowButton(setchoice).x = 100; upArrowButtonSet2(setchoice).y = 300; where (setchoice) comes externally from var setchoice:String = "set1";How does the code change if the (setchoice) string was named not at the end i.e 'button(setchoice)UpArrow'?

ActionScript Code:
var numClips:Number = 5;
for (var i:Number = 0; i < numClips; i++)

[code]....

I need to do something like, getChildByName("mainTab"+i).addChild(myMovieClip) ? or maybe this["mainTab"+i].addChild(MovieClip)?Is it possible without using .name?

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ActionScript 2.0 :: Prepare A FLash Movie In Which All The Images Are Dynamic And The Images Should Change After A Time Say Every 30 Secs The Image Changes?

Jul 17, 2004

This is my first post as i m just beginner in Flash JavaScript. I want to prepare a FLash Movie in which all the images r dynamic and the images should change after a time say every 30 secs the image changes.

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ActionScript 3.0 :: Manage Dynamic Images Into Dynamic Movieclips?

May 25, 2010

I'm getting crazy with this error and found no solution until now. Well, the issue consist in create dynamic movieclips and external jpgs into a for loop through xml nodes and add the respective image into that movieclip.

[Code]...

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ActionScript 2.0 :: XML Loading, Dynamic Buttons, Dynamic Text Fields?

Jun 7, 2006

I can't get the code to "know" which of the dynamic thumbnails has been clicked (by "know", I mean return an index value, say 0 through 7 if there are 8 projects, that I can use to access that particular project in the array of 8 projects in the rest of the code)... So if the third movieclip thumbnail were clicked, I'd like "2" to come up somehow... I've tried this code, which is kind of lame, I know, based off of the idea of each of the thumbnail movieclips' names ending in their index number:

Code:
//"this" is the button that was pressed; would return a string ending in
//thumberMC_<number of whichever movieclip thumb was clicked>
var: testString:String = this;

[code]....

Lastly, there's a dynamic textfield I'm trying to create that never shows up for some reason. Again, you could see in the FLA (in the "createDrawer" function around line 424).

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ActionScript 3.0 :: Dynamic Buttons And Dynamic Text Field?

Mar 21, 2009

I am using buttons with a dynamic textfield and a function to set the label for various different buttons:

public function setLabel(thisLabel:String) {
visibleLabel.text = thisLabel;
}

I set a label for each button:

btn_mc.button1.setLabel("2 | Al Sabkha Bus Station - Al Qusais Police Housing");

I have a dynamic textfield ... myText ... which I would like to use as a page title ... so once the button has been clicked, the dynamic textfield should update with the label of the button clicked.

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ActionScript 3.0 :: Object Oriented Programming - Add Text From String To Dynamic Text Field When Click Dynamic Buttons

Oct 14, 2011

All I want to do is add text from my string to dynamic text field when I click dynamic buttons. What should the as code be for this? Here is my code. Right now I just have the click returning another shape.

[Code]....

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ActionScript 3.0 :: Paragraphs Spacing - Line Space Flash Creates When A Dynamic Text Is Loaded In A Dynamic Text Field

Jun 8, 2009

i have a problem with the line space flash creates when a dynamic text is loaded in a dynamic text field on the stage i put a dynamic textFild with istance name "profile_text". then im loadin in it a text. my text is written in the Notepad like this

[Code]...

i already set a Textformat to my dynamic text with i tryied to play with the "Leading".. but i think it something dealing with paragraph. how i can decrease spacing between paragraphs??

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Images Imported With Xml Be Used As Buttons?

Apr 10, 2011

I'm putting together a website in Flash CS4, and my Actionscript knowledge is pretty minimal. The site has a portfolio section with a scrollbar, which I modified from a downloadable example I found here: http:[url]...The prewritten code uses xml to import the thumbnails into the scrollbar- all of this is fine and working beautifully so far. What I'd like to do is to have each thumbnail act as a button, so that when clicked, you jump to another page/frame on the timeline. I see that it's very straightforward to either open a 'full' image or to go have the thumbnail take you to an html page, but is there a command that can go into the xml text that will simply take you to another spot on the timeline?

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Actionscript 3 :: Using PNG/GIF Images As Buttons?

Mar 25, 2011

I am trying to use images as buttons (PNG/GIF images as buttons(simple, toggled and multi-state) - Image change on mouse over, normal and pressed) using AS3 only. I tried to search. All I got is to setting icon of a Button.

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IDE :: Know The File Name Of Images Loaded?

Jun 3, 2009

I have a folder containing some images named 01_image_name.jpg, 02_image_name.jpg, 03_image_name.jpg, ... wich I read with a PHP script. Then I loop loading each image and waiting until all are loaded to display them

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ActionScript 2.0 :: Get 5 Images Loaded On One Swf

Nov 17, 2004

I try to get 5 images loaded on one swf.downloading the first one works:[code]from here the fallowing images are loaded each time different.sometimes no images a shown, sometimes only one and the second one is in the left corner, sometime 3 from 5 images are loaded and placed and sometimes it works properly.[code]why doesn't each objet do its job : loading the image and placing it on the right place?

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ActionScript 3.0 :: Non-Rectangular Buttons With Images?

Feb 11, 2009

is it possible to create a non-square "button" in flash cs4 programmatically using as3?

Using a xml document, i'm trying to be able to retrieve a png file with transparency, and have said transparent area's be not clickable.

Long story short, I'm creating a map with a bunch of clickable areas. These areas are non-rectangular and I need them to not obscure other area's which would be in their rectangle. I need this to be done programmatically since the area's are going to be dynamic as is the data attached to them.

fyi: I have a fairly good grasp of OOP, so don't be afraid to post up complex instructions.

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ActionScript 3.0 :: Scrolling Images As Buttons?

Jul 26, 2009

Has anyone got an example of scrolling images as buttons. I been trying to use scrolling images as buttons to access pages on the main timeline but haven't got it to work one bit, plus a lot of the tuts I find aren't for AS3.

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ActionScript 2.0 :: Images Loaded Through XML Are Choppy?

Jan 6, 2011

I have created a website for a client:

[URL]

I am loading all images and text via xml. Everything works great on my machine, but when I load the .swf to the web, my images become choppy.

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Dynamically Loaded Images Are Pixelated?

Aug 8, 2011

I've used AS2.0 to build my site. I have several .jpgs that I'm loading dynamically on my flash site from my server. For some reason only some of the .jpgs are loading pixelated. I've tried to look up solutions to this, but I'm not exactly sure where a quality=best or smoothing=true script should be placed. And I'm equally as puzzled as to why only some of my .jpgs are loading pixelated? This is very frustrating, this is the code I'm using to load my images:

loadMovie("Wave.jpg", _root.image_box_9);

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ActionScript 3.0 :: Pre-loading Images Loaded From XML?

Apr 20, 2009

I have a Gallery that loads thumbnails from an XML. I have added a pre-loader to each one of the thumbnails as it is being loaded from the XML. My problem is that I can't figure out how to remove the pre-loaders after it has called the Event.COMPLETE. With my curent code, As it completes loading the thumbnails, it throws an error and only removes the very last pre-loader. Thanks for any help you can provide.

Here is the code I am currently using.
var urlRequest:URLRequest = new URLRequest("images.xml");
var urlLoader:URLLoader = new URLLoader();

[code].....

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ActionScript 3.0 :: Delay With XML Loaded Images?

Apr 21, 2009

I've put together an XML gallery with previous and next buttons which navigate through my images. I've applied an alpha tween so that images fade in and fade out. Locally this works perfectly but when uploaded to the server there are delays in the images loading which means that images are not fading in - they appear suddenly and abruptly. Although the images are not particularly heavy in terms of filesize, I do realise that download speeds will vary, but I'd like obviously for the live experience to be identical to the local experience i.e. smooth & predictable.
 
To explain the setup:-
 
I have a movieclip with instance name "cover_mc" which contains a UILoader with instance name "imageHolder".
 
My code:-
 
import caurina.transitions.*; 
var lastImageIndex:int = 0;var imgArray:Array = []; 
lowerNav_mc.btnPrev.addEventListener(MouseEvent.CLICK,

[Code].....

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ActionScript 3.0 :: Know File Name Of Images Loaded?

Jun 4, 2009

I have a folder containing some images named 01_image_name.jpg, 02_image_name.jpg, 03_image_name.jpg, ... wich names I read with a PHP script. Then I loop loading each image and waiting until all are loaded to display them

1. The PHP script reads file names and returns a string with names separated by a "|" char, then I use the split method to store them in imagesNames array and sort it2. I loop trough imagesNames array loading images3. Anytime a new image arrives I push it in imagesContainer array and check if all images are loaded to show them

The problem is there's no guarantee they arrive in the same order they were requested. So, how I sort the imagesContainer array by file name, i.e. in the same order they are in imagesNames array?

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Previewing Externally Loaded Images?

Jul 30, 2009

I was wondering if there was a way in Flash to preview externally loaded images in Flash while still working.I am loading images externally to keep the file size down on a piece of elearning but now I'm afraid maintenance will be a nightmare since you don't actually see the screens until you publish. I have interactions on the screens so I need to see them for their placement on screen.

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ActionScript 1/2 :: Why Does Button End Up Behind Xml-loaded Images

Feb 1, 2010

I am trying out an AS2 xml image gallery from a tutorial online (code attached). I have also found out how to add a button to the stage that takes the SWF-movie into true full screen (code also attached).
 
But the problem is that the images from the xml are placing themselves above the button so that the button can't be seen or used. I would of course like to overlay the button on top of the loaded images.
 
I thought that putting the button on a new layer above the first layer with the AS2 xml image gallery code would do the trick, but it did not.
 
How can I specify that the button should be "always on top"?

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ActionScript 3.0 :: Pre-loading Images Loaded From XML.?

Mar 26, 2009

I have a Gallery that loads thumbnails from an XML.I have added a pre-loader to each one of the thumbnails as itis being loaded from the XML.My problem is that I can't figure out how to remove thepre-loaders after it has called the Event.COMPLETE.With my curent code,As it completes loading the thumbnails, it troughs an errorand only removes the very last pre-loader.

View 1 Replies







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