i'm trying to resize dynamic loaded images, they are loaded from a xml file into a existing movieclip in _root. When I try to resize using _height and _width the images just don't show in the swf. I searched the forum and found that _xscale and _yscale works, but I really need to resize the image with _height and _width
I've got a gallery that loads images in using MovieClipLoader. Unfortunately once the images are loaded they don't seem to want to be resized.I've added an empty MC to the stage for each one and loaded the image in, then I try to resize it to fit the screen. Tracing the size after the onLoadComplete event returns 0 and changing the size makes the clips disappear from the screen.
I have a slide show script that will load images from an xml file. I want to have anyone upload images and the slide show will resize the picture to fit. Here is my script:
Code: import mx.transitions.Tween; import mx.transitions.easing.*; xmlImages = new XML();
Please help I've been researching this topic for like 2 days straight and it is driving me insane because I can't seem to find a specific answer for what I'm trying to achieve and I know it can be done because I've seen end results on the web. Here is what I'm doing:
1. I created a simple museum gallery with 3 portraits hanging on the wall 2. Inside the museum portraits I created 3 different uiLoaders with a black background 3. I gave all 3 uiLoaders their own unique movieClip names 3. Inside each uiLoader will be a loaded external image via a URL 4. I DO NOT want to resize the uiLoaders - I want to scale the external images proportionately to fit inside the entire contents of the uiLoaders and still remain centered
URL...As you can see currently the 3 random external images are loaded perfectly inside the uiLoaders but you see black background and I want the photos to fit the entire contents of the uiLoaders yet still remain proportionate.[code]
I have a swf that loads images from my server and resizes them to fit the 800x600 stage size. The original images are stored at 1024x768 max pixels. The user can press a button to go into fullscreen mode. What should I do to show the images at the best quality?
a) should I resize the loaded images to their max size (1024x768).
b) do I need to reload the entire image if it has been resized to 800x600 or is the original image still accessible and I can replace the 800x600 image with the original?
I am using AS2 and Flash 8 (but require users to have Flash Player 10 for fullscreen)
I need to dynamically create 7 movieclips (or sprites, doesn't matter to me) to hold 7 loaded images.
Here's the snippet of what I have:
Code: Select allfunction loadImages(e:Event):void { //create XML and image loader var X:XML = new XML(e.target.data)
[Code].....
As you can see, the images are being loaded in from the source designated in the xml, and then I try to store each of them in a newly created movieclip. I want to have: image0, image1, image2... each with the loaded image, but I can only ever get the last image to show up.
loaded images dynamiclly in my flash movie and now i want to make them behave like buttons. I mean, I want [onRelease] function to work. I am sure i am doing something wrong because i cannot make it work.
I have a main movie here that loads in an external swf through a container mc. everything is aligned and positioned to where it should be, and they are also set to that value onresize. the problem is, when my swf is loaded in, it works fine and is in the right position, same when you resize it. BUT, if you resize the window before the swf is loaded, it misaligns, until you resize!!
I'm using the Senocular Transform Tool to allow the user to scale an image that is loaded in. The demos work fine with sprites that are already on the stage.My setup is PureMVC and the images are loaded in, then I turn the loader content into a Bitmap and put that into a Sprite.I mimmicked the source files and added the TransformTool onto the stage level then I make the target the Sprite with the image inside.This all works and when I click on the image the TransformTool pops up and is the right size and shape. Unfortunately as soon as I try to scale or move it using the tool the image skews and scale in huge increments and goes off into the wrong directions.
I tried adding the Bitmap to the Sprite with the registration in the middle. I tried using a transform matrix to move the registration point to the center.
I was wondering if anyone could give me some tips on how I can resize this carousel as in the canvas size and the images. The other thing is, what do I need to do to be able to add new images to the folder so they appear in the carousel? At the moment when I do this they don't appear.[code]
I am loading an image using a Loader. Once loaded, I can get the bitmap data using Bitmap(event.target.loader.content).bitmapData. However since the images I am loading are quite large (around 2000 x 1600), I would like to reduce the size and create a new smaller bitmap maybe 200 or 300 pixels wide, sort of like a thumbnail. I think it has to do with creating a new BitmapData with the new size. However I am not able to get that working properly.
I am creating an upload tool for an image gallery. The swf uploads the files with filereference to a php files which resizes the images. But when the images are larger than 600kb it fails, php runs out of memory and I can't edit the php.ini file on the server.
So my solution is to resize the images before uploading them, this saves also bandwidth.
I have a flash file that imports multiple images and places them on the stage. I want the images to be resized to the same, smaller size. However, the AS3 I am using is only resizing one of the images and hiding the others. My code is below:
Code: var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("photos.xml"));
[Code]....
So how do I apply the resizeImg function to all images loaded from the xml file?
I am loading an rss feed into a dynamic textfield. I would like to resize the images from the posts so that they fit nicely within my textfield. Is this possible with css in Flash?i tried this
I am creating a website where people can upload images to my server.
These are then downloaded by a seperate flash file.
Is it better to resize the images using Flash or PHP?
I have tried a php resize script, but the images seem to lose quite a lot of thier quality.
Where as flash it looks a bit better, when I just resize them using _xscale
Also I have the problem, it would be nice it people could upload whatever size (memory or dimensions) image they want then php resizes it and it's all good.
As in Flash I may have to be downloading huge image size, which slow down the transfer..
However I don't want to lose the images quality and I suck at PHP but I'm okay in AS.
This is my first post as i m just beginner in Flash JavaScript. I want to prepare a FLash Movie in which all the images r dynamic and the images should change after a time say every 30 secs the image changes.
a .fla is 500 x 300. Inside, content moves OUT of the 500 x 300 stage so that it appears like it hides or moves off of the screen. .fla complied... loaded into Flex via SWFLoader:
I've got a few buttons on stage and each button loads a external swf. What I'm doing is adding this external swf to a movieClip (myMC) which is already present on the stage.The size of myMC is 730x340, I want that the external swf which is loading should fit perfectly into this movieClip (myMC).
Im loading in my main swf, which will take the place of the preloader(which consists of the entrance) like so...
Code: var entrance:Entrance = new Entrance(); addChild(entrance); import gs.TweenLite;
[code]...
However, for some reason or other, my loaded swf isnt visible until i resize the stage.Ive been trying various things with the way the preloading is done, but it doesnt seem to change anything, and also ive tried taking out the tweens but that doesnt do anything either.
how can i position an externally loaded MC on browser size were if the browser is resized the mc follows and stays in view instead of been shifted out of view
i can get it to work if my MC is on stage but it dont work if the MC was loaded externally it loads but does not position/follow the browser edge and goes out of view below is the AS2 code
Stage.scaleMode = "noScale";Stage.align = "TL"; var stageListener:Object = new Object ();stageListener.onResize = positionContent;Stage.addListener (stageListener);positionContent
I have a flash image gallery that loads images through xml. Images have to be croped for thumbnails. So u have to have two folders, one for the thumbnails an another file for the big size images. I would like to know if there is a way to load only one image ( and not this image's thumbnail too) and with a script or something, to resize this image to get the thumbnail. To make my self clearer here is the xml code:
image../gallery_flash/imageGallery/images/watches/i1005.jpg image thumb../gallery_flash/imageGallery/thumbs/watches/i1005.jpg thumb
(For some reason it doesnt show the xml right...) I dont want to have the line (thumb>../gallery_flash.), but only load one image and get the thumbnail also.
Can I change the images (not the thumbnail) to fit any screen with this? Here's the code // SETTING VARIABLES currentpage = 1; _global.whichalbum = 1; function scalerf(w,h){ diffw = (w-bigframew); diffh = (h-bigframeh); [Code] .....
I'm working on an xml driven flash website where clients can modify an xml file directly to change the appearance of the site (eventually i'll make a flash/php dashboard GUI). The site will have listings each with a photo.I'm trying to find a way around having the clients have to crop images to thumbnail and enlarged view size themselves. In other words the images would be displayed scaled to fit within a movie clip.
is there a way to set the loaded SWF's height and width to always use 100% of the Loader's height and width? pretty much like when you're embedding a swf to an HTML page... I know that you can do this by setting the width and height of the Loader on every stage resize, but is there another way wherein you can just specify height and width is 100% and then loaded SWF will automatically resize according to stage and Loader's current dimensions?
try loaded a SWF file which has coordinates based listeners and it seems that the loaded SWF doesn't reposition its listeners correctly even if the stage is already resized... take this swf for example [URL] i tried using an SWFLoader in flex which scales the content and also a normal AS3 flash.display.Loader and it seems that both fails to reposition the listeners correctly.