ActionScript 3.0 :: RSS Feed - Resize Images With CSS?
Jan 7, 2010
I am loading an rss feed into a dynamic textfield. I would like to resize the images from the posts so that they fit nicely within my textfield. Is this possible with css in Flash?i tried this
I am currently trying to build a news application in which I load news (text) and images files from an XML file. Because the native images are too small I also want to resize themI don't seem to be able to get the resizing part to work. Here is my code (only the relevant funtions):
ActionScript Code: function laadXML (event:Event):void {
I'm dynamically loading images from a JSON feed into individual movie clips and then adding the clips to the stage(both by addChild)--basically creating thumb tiles. I've added a click handler to do something when the MC is clicked. WHAT'S MY PROBLEM: The problem I have is that the MC is clickable, but the content is not. For instance, the clip has a white box in it, and the loaded image is made slightly smaller and centered to give a white border around the pic. An empty clip loaded to the stage works fine, and the white border around the image is clickable, but the image is not.
I have a swf that loads external images from an xml feed (using moviecliploader) and then rotates through these images every n seconds. This works fine in ie and it loads the images and scrolls through them. However in Firefox sometimes it loads the image and sometimes it doesn't! its like a lucky dip haha Is there any link that you know of to any information on this bug/issue with firefox that might help me resolve this? Found something that might be causing the problem, if Firefox cannot find the image within a certain time it just gives up... is this true?
I was wondering if anyone could give me some tips on how I can resize this carousel as in the canvas size and the images. The other thing is, what do I need to do to be able to add new images to the folder so they appear in the carousel? At the moment when I do this they don't appear.[code]
I am loading an image using a Loader. Once loaded, I can get the bitmap data using Bitmap(event.target.loader.content).bitmapData. However since the images I am loading are quite large (around 2000 x 1600), I would like to reduce the size and create a new smaller bitmap maybe 200 or 300 pixels wide, sort of like a thumbnail. I think it has to do with creating a new BitmapData with the new size. However I am not able to get that working properly.
I am creating an upload tool for an image gallery. The swf uploads the files with filereference to a php files which resizes the images. But when the images are larger than 600kb it fails, php runs out of memory and I can't edit the php.ini file on the server.
So my solution is to resize the images before uploading them, this saves also bandwidth.
I have a flash file that imports multiple images and places them on the stage. I want the images to be resized to the same, smaller size. However, the AS3 I am using is only resizing one of the images and hiding the others. My code is below:
Code: var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("photos.xml"));
[Code]....
So how do I apply the resizeImg function to all images loaded from the xml file?
i'm trying to resize dynamic loaded images, they are loaded from a xml file into a existing movieclip in _root. When I try to resize using _height and _width the images just don't show in the swf. I searched the forum and found that _xscale and _yscale works, but I really need to resize the image with _height and _width
I am creating a website where people can upload images to my server.
These are then downloaded by a seperate flash file.
Is it better to resize the images using Flash or PHP?
I have tried a php resize script, but the images seem to lose quite a lot of thier quality.
Where as flash it looks a bit better, when I just resize them using _xscale
Also I have the problem, it would be nice it people could upload whatever size (memory or dimensions) image they want then php resizes it and it's all good.
As in Flash I may have to be downloading huge image size, which slow down the transfer..
However I don't want to lose the images quality and I suck at PHP but I'm okay in AS.
I've got a gallery that loads images in using MovieClipLoader. Unfortunately once the images are loaded they don't seem to want to be resized.I've added an empty MC to the stage for each one and loaded the image in, then I try to resize it to fit the screen. Tracing the size after the onLoadComplete event returns 0 and changing the size makes the clips disappear from the screen.
I have a slide show script that will load images from an xml file. I want to have anyone upload images and the slide show will resize the picture to fit. Here is my script:
Code: import mx.transitions.Tween; import mx.transitions.easing.*; xmlImages = new XML();
Please help I've been researching this topic for like 2 days straight and it is driving me insane because I can't seem to find a specific answer for what I'm trying to achieve and I know it can be done because I've seen end results on the web. Here is what I'm doing:
1. I created a simple museum gallery with 3 portraits hanging on the wall 2. Inside the museum portraits I created 3 different uiLoaders with a black background 3. I gave all 3 uiLoaders their own unique movieClip names 3. Inside each uiLoader will be a loaded external image via a URL 4. I DO NOT want to resize the uiLoaders - I want to scale the external images proportionately to fit inside the entire contents of the uiLoaders and still remain centered
URL...As you can see currently the 3 random external images are loaded perfectly inside the uiLoaders but you see black background and I want the photos to fit the entire contents of the uiLoaders yet still remain proportionate.[code]
I have a flash image gallery that loads images through xml. Images have to be croped for thumbnails. So u have to have two folders, one for the thumbnails an another file for the big size images. I would like to know if there is a way to load only one image ( and not this image's thumbnail too) and with a script or something, to resize this image to get the thumbnail. To make my self clearer here is the xml code:
image../gallery_flash/imageGallery/images/watches/i1005.jpg image thumb../gallery_flash/imageGallery/thumbs/watches/i1005.jpg thumb
(For some reason it doesnt show the xml right...) I dont want to have the line (thumb>../gallery_flash.), but only load one image and get the thumbnail also.
Can I change the images (not the thumbnail) to fit any screen with this? Here's the code // SETTING VARIABLES currentpage = 1; _global.whichalbum = 1; function scalerf(w,h){ diffw = (w-bigframew); diffh = (h-bigframeh); [Code] .....
I'm working on an xml driven flash website where clients can modify an xml file directly to change the appearance of the site (eventually i'll make a flash/php dashboard GUI). The site will have listings each with a photo.I'm trying to find a way around having the clients have to crop images to thumbnail and enlarged view size themselves. In other words the images would be displayed scaled to fit within a movie clip.
I could use some help with my resize function, basically I'm dragging out a series of images from an xml file, loading them into my loader_mc, and tabbing through the records with my previous and next buttons with the use of some caurina transitions (each image is positioned of stage in the x coordinate). All works a doozy, but I'm stumped with the resize thing, What I'm trying to achieve is to resize all images produced from the xml array proportionally ...I can't figure out how to do this.
I would be very grateful for any tips, advice, solution etc...so that I can learn how to do this, no probs with as2...but need to forget about that now. I've attached source files for anyone ...code so far, the bit that I cant work out is commented
still progressing with the rotating menu, I am trying change the values so that I can position correctly but I can't seem to tweak it? as the menu rotates the other images resize and get smaller, I think its somewhere within the script that is doing this, I would like it not to resize as it rotates away from center. but I can't seem to find what is making it do this? is this making any sense, i have been changing these values, but not quite working; values I have been looking at on the circleMenu.as at line 38
I have a swf that loads images from my server and resizes them to fit the 800x600 stage size. The original images are stored at 1024x768 max pixels. The user can press a button to go into fullscreen mode. What should I do to show the images at the best quality?
a) should I resize the loaded images to their max size (1024x768).
b) do I need to reload the entire image if it has been resized to 800x600 or is the original image still accessible and I can replace the 800x600 image with the original?
I am using AS2 and Flash 8 (but require users to have Flash Player 10 for fullscreen)
Do sites like facebook resize images before upload to save bandwidth?... or do they just get resized remotely, beause when i try and do it using gd library i have the problem that images wiht large dimenions timeout, whatever memeroy limit i set..
I've built a flash site in which i want to resize a movie to the stage. I do it by keeping the proportion, thus i only resize the width and then i resize the height acordingly to the new width but keeping the proportion. The problem is that my film still looks "pixeled". I found a website on which the stage resizes dinamically with the movie and the background images without either of them losing quality. Till now i knew that resizing images or videos in flash at authoring or runtime produces pixeled results.
This is the website: [URL:]. Can someone tell me how do they do it without losing quality? just make the browser windowed and resize the margins to see the effect.
Which is a better approach for this? ActionScript3 or JavaScript+PHP? Any open source tool? After a long search, the only good example I found was this [URL] but I'd rather have a flash alternative.. Also I don't need all the extra functions such as filters.
Basically I'm trying to resize images in flash to fit the masked area but proportionately....
My mask area is:
Code: width = 478; height = 420;
now consider that the the max width I want my pictures to be. This doesn't have to be exact. Now what I came up with to resize proportionatly is:
Code: //width & height are my mask deminsions ( which i wanna resize my pics to) //width_orig & height_orig are the deminsions of each new loaded pic. height = (width / width_orig) * height_orig; width = (height / height_orig) * width_orig;
That does scale them proportionatly but some of the times it will resize a lil bit smaller than the image area which I don't really want. Like I said this doesn't need to be exact. I would prefer it to be a lil bit bigger than the masked area. I just need to make sure the pics are scaled proportionatly.
in fact i used fr-ode's full-browser image code. but i dont want to generate full browser images. i want to build a structure like [URL] as you see in site, photos scaling automatically when you resize the window. can anybody write me a statement for this? here is the fr-ode's code which distroyed by me
I am working on image and i like to scale or resize the image by dragging and resize option.same working as "free transform tool" in flash (design part); i need same functionality in application.
I'm having a bit of a problem here. As per the title, my flash swf file works fine when tested from the IDE, but when I publish it and open it through the browser, the stage doesn't seem to resize along with the window.I post below a bare-bones example. The "back" movie clip should resize, only it remains at the starting dimensions