I am trying to load images externally but I don't think I am using the right code. I am using the following in flash and it works fine, but when I bring it into dreamweaver it stops working. Any thoughts?[code]My thoughts are that it can't find the files when it goes live. How can I change the code above so that it reads the files once uploaded to a server?
I downloaded a template of a 3d spinning cube of a forum, redesigned the images on each of the faces of the cube and it can be seen on the attachment:
When i run the swf file this is what i can see but as soon as i put it on the webpage the cube is still there but none of the images on the faces.[code]...
i have made a site, its online but none of the images appear to be showing, everything seems to be working fine offline but online its a different story. I loaded 1 set of photos in fine, but when i carried on and wrote the rest of it to accomodate to more sets everything went wrong.. heres the code::
View Web images in Flash.Like,I update my photographs in the web and my friends can view the same in via the Flash SWF which is there in their local desktop.
I'm using Flash 5.0 (AS3) I have a large graphic of a map which moves around to highlight different sectioins. The map is larger than the size of the artboard, but instead of everything being invisible thats off the artboard, it still shows up. is there a way to ONLY show graphics/symbols that are ON the artboard in your swf?
i'm trying to show multiple images that come from a XML file.I've been using code from different pages and tutorials to do the code below. That get all the information from the XML and load ONE image, then ANOTHER removing the previous and so on..There are two problems, in my local evreything works fine, loads the image, then wait 4 seconds remove that one and load the other one... But in the server it goes crazy Don't wait the 4sec put the images randomly.The other problem is, that I need to show like 3 or 4 images (making a composition) and then remove them to show the other 3 or 4 images..[code]
I have created a simple site in Dreamweaver, I have uploaded the site to a remote server and everything is great but for one thing. I have inserted a Flash image viewer that should show a selection of images, it works fine when launched from Dreamweaver into a browser window such as Firefox. However if I access the site using its domain name and recieving from the remote server no images/slides play.
I have done several things to try and rectify this. Made sure the images are in the root folder. entered 'base' and '.' in the parameters and made sure all image names start with a lower case (linux) and it still doesnt work.
I import Jpeg or any other images into flash , and I can click on it in the library and see the image, but when I bring it onto the movie scene, I just see the squares and the image is faded, it seems like it has brought the opacity of the image all the way down to zero , no matter what image type I save I get the same result, PNG, BitMap, GIF , is there anything I gotta do in preferences ?
I'm having a problem with my images not showing up in the correct order. package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.net.*; [Code] .....
I have a Flash carousel on my website, and I wanted to change one of the images, and delete another icon altogether. I have uploaded the revised XML file, published the new .swf (just in case), and uploaded to my Joomla site.For some strange reason, its still showing the old icons in Firefox (even though I've deleted these images from the referenced folder), and its showing the new icons in IE, only without the one image I added. Very strange.I've refreshed, created a new .swf, made sure I've saved the XML file etc but no changeThis is probably one of those amateur mistakes I think, I've thought of everything but drawing a blank at the moment.Oh i should probably mentioned that the revised carousel has 4 icons, and the old one has 5. The new image I put in has an icon of a jigsaw.XML File is as follows
Im trying to load an external swf(a gallery of images) and I want the images to show up on the website as they load so for example if the swf is 10% loaded, it should have loaded a few images but they dont show up unitl the external swf is 100% loaded
So instead of the viewer having to wait until the external swf is 100% loaded, I want the viewer to be able to see the images of the external swf as they load.
I'm working on a flash site which has some xml texts and images. The texts and images can be dynamically updated via a CMS. It works fine on my MAC but it seems not showing up on a few others.The as2 code to read xml in Flash is as follow:
I'm running into a very strange issue when testing an application I'm building online: loaded images aren't showing.When testing locally everything works fine.I'm retrieving the images from an Adobe Scene7 server, and there's a crossdomain.xml in place there with the correct entries. I'm getting the right bytesLoaded and bytesTotal. I'm not getting an IOError Event.What could be wrong?
Here's a piece of the offending code: (I replaced Event.COMPLETE with Event.INIT, hoping it might make a difference, but it doesn't) [AS]loader.contentLoaderInfo.addEventListener(Event.IN IT, onImageComplete);
I am trying to load an external swf slideshow that uses xml to load images, but the images wont show...if I look at the stand alone swf file they show up fine...Is it a matter of xml image path? why I cant show the images when the slideshow swf is loaded into my main swf?
I am loading multiple images, but some of them have really strange colors. When I load them they look like this: As you can see there are red and yellow, but this is not the actual color.
I did a tutorial with macromedia flash professional 8 and all works but the images. On my computer it only shows one image but on my website it doesn't even show one image. There should be four. I am new to flash and am having a hrd time geting it to work. I can't seem to attach the flash document. It says invalid file. I do have a link to a test page I put on my site.[URL]
I'm very new to flash and have a question for you wizards
I've created a simple slideshow displaying images which are being loaded from a XML file. I wish to have a preloader which displays the % loaded , if possible, while it's preloading the images from the xml file.
im trying to create a flash file that is randomly showing different objects/images, i believe i have the correct codes although i have encountered an error.
this is my code for photogallery.there will be 61 images loaded in this array.how can i make an AUTO button which will make a slideshow,showing all the images in array?
arrayrow = new Array() arrayrow=[ ["00.jpg","0","sajkad","hjsgadhj"],[code].....
I want to call a function which does something a number of times. The complication is that i want to call it increasingly quickly, ie call it once after 1s, then again after 0.8s, then after 0.5s, then after 0.2s (the actual numbers aren't important I have an equation to work them out).
I have a flash file sitting inside of a web page in our company domain. There is another server (used to store images) that is part of the domain but is not running any web services (for security reasons). A folder on the images server is however shared in such a way that any site on the web server can display images from the images server as long as the user is plugged into the domain. For example, both I and my boss can pull up a web site on the web server and see all the information, but only he can see the images because I have Vista Basic and no domain support. This is done via "<img src='\serverNamedirectory.'/>"
That's ok, but on this particular instance I don't want to display the image on the webpage, I want it in a SWF on the page. However the SWF can't seem to load the images even though the page it's sitting in could. I've tried tons of variations of URLRequests and Loaders, most resulting in security errors. Since most of the online discussions about these errors revolve around cross-domain access, I can't seem to find any tech support for our specific situation.
i couldn't find a tutorial on this matter so i sorta started making my own hypothesis... what i'm trying to do is: have a gallery of images automatically scrolling horizontally while having the set of images loop. like at[URL]..
here are a couple of my theories and questions for AS commands to have this work:
1) display a range of pixels of an image at certain positions, i.e. if gallery is scrolling to the left, leftmost image when its parts are disappearing out of the viewing area, they become visible at the right.
2) have two instances of each image and when an image is disappearing on left, the second instance of that image comes visible on the right. this I imagine would take up more HD space.
i guess what i was wondering more about is how jager did their gallery where there's only enough images are in a set to be viewed in the viewing area.
Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:
[Code]....
Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.
I am pulling external images, I have my main image, and five small images, I have that to make the small images when click to appear in the place of the main image, but I am not obtaining to make they to click, I am placing my archive who to want to make download
im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
This is my first post as i m just beginner in Flash JavaScript. I want to prepare a FLash Movie in which all the images r dynamic and the images should change after a time say every 30 secs the image changes.
I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
[code]....
Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.