Xml :: Flash - Carousel Showing Different Images In Different Browsers?
Apr 4, 2011
I have a Flash carousel on my website, and I wanted to change one of the images, and delete another icon altogether. I have uploaded the revised XML file, published the new .swf (just in case), and uploaded to my Joomla site.For some strange reason, its still showing the old icons in Firefox (even though I've deleted these images from the referenced folder), and its showing the new icons in IE, only without the one image I added. Very strange.I've refreshed, created a new .swf, made sure I've saved the XML file etc but no changeThis is probably one of those amateur mistakes I think, I've thought of everything but drawing a blank at the moment.Oh i should probably mentioned that the revised carousel has 4 icons, and the old one has 5. The new image I put in has an icon of a jigsaw.XML File is as follows
I am not new to html or flash but, some what new to XML. I created a carousel based off the tutorials and it works great on my computer but, when I create an html file and attach the .swf file the flash file loads but, the icon images or anything from the .xml file doesn't appear.This is what I use to load my .swf file :
I am having a problem with my flash not showing up in browsers without current flash player. I tried to use the following script but it did not work.I am just trying to make it to where if someone doesn't have flash it takes them to a flattened non flash page.
<SCRIPT LANGUAGE=JavaScript1.1> <!-- var MM_contentVersion = 6;[code].....
My carousel is all setup and working fine on my site. there is one thing that it is not doing. the images should automatically rotate. the properties are all set in the xml file and look like the following[code]...
I'm creating a carousel using AS3 based on the following code: [URL]. I've got several elements on the stage that I'd like to be behind the carousel but instead I can see that the carousel is showing up behind all the elements on the stage.
I was wondering if it's possible to include an swf within a javascript carousel that currently just contains stagic images. What I'm looking to do is include a flash animation within the carousel. I guess I've got two main questions: Is it possible to cycle through flash files in the same way as an image? How would I get the javascript and flash to interact so the flash file would know when it had been selected?
I have a swf thats loading external images to it.In all IE browsers, when i resize the browser window and the scroll bar appears, over half the images in my flash swf disappear.When i resize and the scrollbar disappears then the all flash images appear.Oddly enough this only happens when flash is loading over 38 images.
I inherited a flash website about a year ago.. not sure what version it was originally done in. I've made changes on the model last year using CS3 Flash Action script 2, but don't remember the flash version when published. The audio in question is the music that plays in the background when you get on the website:
[URL]
When I changed the image of the model this last week using CS4, I published it as Flash8 actionscript 2... now, the music plays on Mac Safari and Mac Firefox, but not on the Windows versions of IE or Firefox..
this is the code called sound control
onClipEvent(load) { _root.soundstatus="on"; _root.mySound = new Sound(_level0);
[Code]....
then there's the stop() that's used when the music is toggled off..
I've tried updating the flash player in Windows to the latest release, and I even tried republishing as flash 10, just not sure where to troubleshoot this..
View Web images in Flash.Like,I update my photographs in the web and my friends can view the same in via the Flash SWF which is there in their local desktop.
I am using the Casousel3 tutorial and getting some cool effects but would like to make some mods - but don't really have the knowledge it seems to do them. I have tried but only succeeded in creating a rather nice white screen. I would like to be able to bring in the images via xml at 75% their original size so that when i click them I can enlarge them too 100% (part where the text comes in - have sorted the enlarging) and not get any pixelisation appearing. I would also like to be able to preload the images as they are loading (with that swirl loading graphic if possible !?)
I did a tutorial with macromedia flash professional 8 and all works but the images. On my computer it only shows one image but on my website it doesn't even show one image. There should be four. I am new to flash and am having a hrd time geting it to work. I can't seem to attach the flash document. It says invalid file. I do have a link to a test page I put on my site.[URL]
I was wondering if anyone could give me some tips on how I can resize this carousel as in the canvas size and the images. The other thing is, what do I need to do to be able to add new images to the folder so they appear in the carousel? At the moment when I do this they don't appear.[code]
I made a carousel as "Creating 3D Carousels: Part 2" but with different images(11 images, 178x175 pixels). I integrate it in aspx page. When I run the page local(on my computer), the carousel it's working but when I run the page on the server isn't working, it displays only the flash background without images. I think it's happens something when the flash tries to load the images, maybe it don't have to much time to load its. I tried to put ,in first frame, a line code, to load the xml file and after 200 frames the rest of code, but nothing(I tried that because I thought the flash doesn't time to load the xml file).
im trying to create a flash file that is randomly showing different objects/images, i believe i have the correct codes although i have encountered an error.
I am working on a code where there are images with reflection..they are arranged one after other facing the viewer...and i want the images to rotate....like the Carousel Effect....I have checked on Net different Carousel Effect codes but nothing is going well for me....
I want to make a page carousel by fetching images from an XML file. I want the layout of pictures, and the pictures should scroll as i click the next button.
I want a prev / next buttons that brings the one of the carousel images to the center of the stage. Then when clicked again, it moves to the next one. I know that I have to have a code in my button release that checks the focus of the icon and brings it to the center if clicked. I have my buttons in place and everything is working great except calling the next icon over.
I'm using a carousel script that rotates some images, the speed of the rotation depends on where the mouse is on the screen. The project I put it into is 962 pixels wide, the carousel itself is about 400 pixels wide, I want it positioned on the right half of the project, so I put the code in a blank movie clip and positioned it on the right.
It works fine, but the problem is the rotation gets crazy fast as the mouse moves to the left side of the stage, because there's so much more space on the left then there is on the right. I only want for it to stop gaining speed when the mouse leaves the carousel area.
Code:
//We use 70x70 sized images (change this if different for your images) const IMAGE_WIDTH:uint = 70; const IMAGE_HEIGHT:uint = 70;
I downloaded a template of a 3d spinning cube of a forum, redesigned the images on each of the faces of the cube and it can be seen on the attachment:
When i run the swf file this is what i can see but as soon as i put it on the webpage the cube is still there but none of the images on the faces.[code]...
I am trying to load images externally but I don't think I am using the right code. I am using the following in flash and it works fine, but when I bring it into dreamweaver it stops working. Any thoughts?[code]My thoughts are that it can't find the files when it goes live. How can I change the code above so that it reads the files once uploaded to a server?
i have made a site, its online but none of the images appear to be showing, everything seems to be working fine offline but online its a different story. I loaded 1 set of photos in fine, but when i carried on and wrote the rest of it to accomodate to more sets everything went wrong.. heres the code::
I'm using Flash 5.0 (AS3) I have a large graphic of a map which moves around to highlight different sectioins. The map is larger than the size of the artboard, but instead of everything being invisible thats off the artboard, it still shows up. is there a way to ONLY show graphics/symbols that are ON the artboard in your swf?
i'm trying to show multiple images that come from a XML file.I've been using code from different pages and tutorials to do the code below. That get all the information from the XML and load ONE image, then ANOTHER removing the previous and so on..There are two problems, in my local evreything works fine, loads the image, then wait 4 seconds remove that one and load the other one... But in the server it goes crazy Don't wait the 4sec put the images randomly.The other problem is, that I need to show like 3 or 4 images (making a composition) and then remove them to show the other 3 or 4 images..[code]
I have created a simple site in Dreamweaver, I have uploaded the site to a remote server and everything is great but for one thing. I have inserted a Flash image viewer that should show a selection of images, it works fine when launched from Dreamweaver into a browser window such as Firefox. However if I access the site using its domain name and recieving from the remote server no images/slides play.
I have done several things to try and rectify this. Made sure the images are in the root folder. entered 'base' and '.' in the parameters and made sure all image names start with a lower case (linux) and it still doesnt work.
I import Jpeg or any other images into flash , and I can click on it in the library and see the image, but when I bring it onto the movie scene, I just see the squares and the image is faded, it seems like it has brought the opacity of the image all the way down to zero , no matter what image type I save I get the same result, PNG, BitMap, GIF , is there anything I gotta do in preferences ?
I'm having a problem with my images not showing up in the correct order. package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.net.*; [Code] .....