ActionScript 2.0 :: Showing Images Quicker And Quicker With Script?
Feb 10, 2009
I want to call a function which does something a number of times. The complication is that i want to call it increasingly quickly, ie call it once after 1s, then again after 0.8s, then after 0.5s, then after 0.2s (the actual numbers aren't important I have an equation to work them out).
Are their any tricks or things I can do with actionscript to make images load quicker? I have a full browser xml image gallery and the images are physically big but optimised in Photoshop. I have a preloader to display the loading amount, but is there a way to speed up the loading?Flash image galleries I've seen have images of similar size to mine but seem to load quicker. Is there a way to partly preload the images before they are used. I don't want to preload all the images cos that would take ages.
We've got an app written in Flex that displays data from our app. The .swf file is only 427kb, but it takes a full five seconds to load in Firefox. This is a headache for our users because they need to access the page that contains the app frequently. (The app displays documents, and it's really slow to march through a list of them).
I've confirmed that it's not a slow web server problem. The .swf appears to be cached in the browser. Firebug reports that every time the web page accesses the .swf, the app server returns a "304 Not Modified" response, meaning that the load time from the server is almost zero.
Is there anything we can do to debug this issue? Or is the Flash player just slow?
I am using SWF Quicker to edit a flash swf file, but whenever I export it, all the sound is gone. Even if I export it without making any modifications, all the sound disappears. I have tried using different versions of ActionScript (1.0, 2.0, 3.0) and different Flash Player formats, but every time there is no sound
You got an eventlistener for an object that can dispatches events in intervals of 0.2ms.And if the eventhandler would need 0.5ms for his operation, what would happen? (listener and handler are in the same class).Would the last event overwrite the event before? In my case, I get some data from a xmlSocket, and I thought, that some datastrings can come in quicker than to work it off in my handler.
I've created a small game with Box2d for AS3 - I have sprites attached to the stage that take their position from the underlying Box2d world. These sprites are mostly PNGs.When the game runs with DrawDebugData() bening called every update, it runs nice and smoothly. However when I comment this out, it runs choppily. In both cases all my sprites are being rendered. So it seems that it's running faster when it's drawing the debug data additionaly (i.e. my sprites are on the screen in both cases!)What's going on? Does drawing the debug data flick some sort of 'render quick' switch? If so, what's the switch!? I can't see it in the Box2D code.
function Update(e){ m_world.Step(m_timeStep, m_velocityIterations, m_positionIterations); // draw debug?[code]...
Interestingly, If i set the debug draw scale to something different to my world scale, it slows down to 19fps. So there's something happening when it draws the boxes under my sprites causing it to run quicker..
I am connecting FMS over RTMP from a firewalled network where RTMP is blocked.Connecting to my FMS server from there takes (a too long) one minute before the Flash client switches from RTMP to encapsulated RTMP into HTTP.Is there any way to by pass this delay or is it a plug-in inner behavior that cannot be short-cut ?
I needed to translate a SWF file, and used Sothink SWF Quicker to decompile the swf file.Now I want to re-compile it, with the changes made. How can I do that?When I try to "Publish" or "Export" the file with the same program, the new file is only with about 250 bytes, and the previous one had about 450 KB.
I downloaded a template of a 3d spinning cube of a forum, redesigned the images on each of the faces of the cube and it can be seen on the attachment:
When i run the swf file this is what i can see but as soon as i put it on the webpage the cube is still there but none of the images on the faces.[code]...
I am trying to load images externally but I don't think I am using the right code. I am using the following in flash and it works fine, but when I bring it into dreamweaver it stops working. Any thoughts?[code]My thoughts are that it can't find the files when it goes live. How can I change the code above so that it reads the files once uploaded to a server?
i have made a site, its online but none of the images appear to be showing, everything seems to be working fine offline but online its a different story. I loaded 1 set of photos in fine, but when i carried on and wrote the rest of it to accomodate to more sets everything went wrong.. heres the code::
View Web images in Flash.Like,I update my photographs in the web and my friends can view the same in via the Flash SWF which is there in their local desktop.
I'm using Flash 5.0 (AS3) I have a large graphic of a map which moves around to highlight different sectioins. The map is larger than the size of the artboard, but instead of everything being invisible thats off the artboard, it still shows up. is there a way to ONLY show graphics/symbols that are ON the artboard in your swf?
i'm trying to show multiple images that come from a XML file.I've been using code from different pages and tutorials to do the code below. That get all the information from the XML and load ONE image, then ANOTHER removing the previous and so on..There are two problems, in my local evreything works fine, loads the image, then wait 4 seconds remove that one and load the other one... But in the server it goes crazy Don't wait the 4sec put the images randomly.The other problem is, that I need to show like 3 or 4 images (making a composition) and then remove them to show the other 3 or 4 images..[code]
I have created a simple site in Dreamweaver, I have uploaded the site to a remote server and everything is great but for one thing. I have inserted a Flash image viewer that should show a selection of images, it works fine when launched from Dreamweaver into a browser window such as Firefox. However if I access the site using its domain name and recieving from the remote server no images/slides play.
I have done several things to try and rectify this. Made sure the images are in the root folder. entered 'base' and '.' in the parameters and made sure all image names start with a lower case (linux) and it still doesnt work.
I import Jpeg or any other images into flash , and I can click on it in the library and see the image, but when I bring it onto the movie scene, I just see the squares and the image is faded, it seems like it has brought the opacity of the image all the way down to zero , no matter what image type I save I get the same result, PNG, BitMap, GIF , is there anything I gotta do in preferences ?
I'm having a problem with my images not showing up in the correct order. package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.net.*; [Code] .....
I have a Flash carousel on my website, and I wanted to change one of the images, and delete another icon altogether. I have uploaded the revised XML file, published the new .swf (just in case), and uploaded to my Joomla site.For some strange reason, its still showing the old icons in Firefox (even though I've deleted these images from the referenced folder), and its showing the new icons in IE, only without the one image I added. Very strange.I've refreshed, created a new .swf, made sure I've saved the XML file etc but no changeThis is probably one of those amateur mistakes I think, I've thought of everything but drawing a blank at the moment.Oh i should probably mentioned that the revised carousel has 4 icons, and the old one has 5. The new image I put in has an icon of a jigsaw.XML File is as follows
Im trying to load an external swf(a gallery of images) and I want the images to show up on the website as they load so for example if the swf is 10% loaded, it should have loaded a few images but they dont show up unitl the external swf is 100% loaded
So instead of the viewer having to wait until the external swf is 100% loaded, I want the viewer to be able to see the images of the external swf as they load.
I'm working on a flash site which has some xml texts and images. The texts and images can be dynamically updated via a CMS. It works fine on my MAC but it seems not showing up on a few others.The as2 code to read xml in Flash is as follow:
I'm running into a very strange issue when testing an application I'm building online: loaded images aren't showing.When testing locally everything works fine.I'm retrieving the images from an Adobe Scene7 server, and there's a crossdomain.xml in place there with the correct entries. I'm getting the right bytesLoaded and bytesTotal. I'm not getting an IOError Event.What could be wrong?
Here's a piece of the offending code: (I replaced Event.COMPLETE with Event.INIT, hoping it might make a difference, but it doesn't) [AS]loader.contentLoaderInfo.addEventListener(Event.IN IT, onImageComplete);
I am trying to load an external swf slideshow that uses xml to load images, but the images wont show...if I look at the stand alone swf file they show up fine...Is it a matter of xml image path? why I cant show the images when the slideshow swf is loaded into my main swf?
I am loading multiple images, but some of them have really strange colors. When I load them they look like this: As you can see there are red and yellow, but this is not the actual color.
I did a tutorial with macromedia flash professional 8 and all works but the images. On my computer it only shows one image but on my website it doesn't even show one image. There should be four. I am new to flash and am having a hrd time geting it to work. I can't seem to attach the flash document. It says invalid file. I do have a link to a test page I put on my site.[URL]
I'm very new to flash and have a question for you wizards
I've created a simple slideshow displaying images which are being loaded from a XML file. I wish to have a preloader which displays the % loaded , if possible, while it's preloading the images from the xml file.
im trying to create a flash file that is randomly showing different objects/images, i believe i have the correct codes although i have encountered an error.