ActionScript 2.0 :: Functions In A Certain Order?
Jul 26, 2004
Problem:I want to be able to run functions in a certain order from an array. The code below is a non-fat version of what I want to accomplish. The problem appears when thefunction(scream_name) runs. Flash makes the passed variables into one variabel; sname = "John", "Doe" and lname = undefined.
Code:
function run_func(func,vars){
func_ready = func(vars);
[code].....
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Similar Posts:
Jul 26, 2004
I want to be able to run functions in a certain order from an array. The code below is a non-fat version of what I want to accomplish. The problem appears when the function(scream_name) runs. Flash makes the passed variables into one variabel; sname
[Code]...
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Mar 4, 2009
Is there a way to do that without using a bunch of "if" or "switch" statements, like shoving them all in an array?I have a rough idea of how it would work, but I have no idea how it would look in code.And just to clarify,I mean an order than can be changed.Otherwise I wouldn't need to think about this at all.
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Dec 8, 2009
i would like to load a flash file in order to use it's functions and classes. i would like that this file will be never cached. how can i do that ?
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Oct 20, 2009
How do I stop the visible function coming before the one above it? Here is my code:
ActionScript Code:
root.info2();
infomc.visible = false;
info2 is a function for a button which contains other functions which need to be performed before the button(infomc) becomes invisible. At the moment, it becomes invisible first before any of the functions on info2 begin.
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Nov 15, 2009
I have a chicken walking on the screen. The legs are separate movieclips nested. After a while I had the chicken walking rightwards, with hittest(there must be a better way) at the end of the stage he turned to the left and then again to the right after hitting the left barrier. I also got his right leg going up and down for a smoother walk. I did this with Tweener. But then the problems started. I didn't get the left leg also to move up and down.
The chicken got more and more crazy. And now he starts walking backwarsds instead of to the right, as I intended to, after publishing. Who has a better idea of letting this chicken walk or a good hint for functions to be executed when I want? Tweener is good, but maybe not for this? The chicken doesn't have to respond to a mouse action (maybe later), this is the code, for which the walking to the left apparently seems to be executed first....
ActionScript Code:
function walking() {
Tweener.addTween (kip, {x:kip.x+60,
time:1,
transition:"easeInOutQuint",
onComplete:walkingright});
//onStart:walkingrightstart});
The collission with hittest is also not really smooth but I can't think of something else. I am at a stage where I can't develop 3D moving.
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Apr 23, 2011
I have some code that looks like this:
ActionScript Code:
level_btn.x = 50 + (i - 1) % 10 * 50;
It sets the x location of my level button. But this is in a for loop (that's what the 'i' is for.) I run it and everything works perfectly, as it should, not a single problem. Then I press the auto format button in the flash actionscript editor. (It's the button that adds all of the ; to the end of each line and other stuff)
Well that changes my code to this:
ActionScript Code:
level_btn.x = 50 + i - 1 % 10 * 50;
thinking it's done me a favour but it hasn't. It's got rid of the brackets so it won't do the maths functions in the correct order. I've tried adding more brackets in places and other stuff but I just don't know how to fix it. It's annoying because every time I press the auto format button I have to add the brackets in again.
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Apr 14, 2010
I have a component called a TableDataViewer that contains the following pieces of data and their associated set functions:[code]This component is nested in another component as follows:[code]Looking at the trace in the logs, the call to set table is coming before the call to set dataSetLoader. Which is a real shame because set table() needs dataSetLoader to already be set in order to call its load() function.So my question is, is there a way to enforce an order on the calls to the set functions when declaring a component?
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Aug 17, 2004
I am creating an order form for my flash site. I have never done this before in flash but I have in visual basic. I have a few questions:
1. Is assigning variable names to checkboxes and radio buttons the same as in visual basic? I mean i know that you probably assign them in the properties. ex..say i name a radio button 'radio1', to run a check in my actionscript whether radio1 was checked or not would it be something like if(radio1){}
2. After the person fills out the form I would like to have the results of the order sent to a pre-specified email adress in a certain format. What would be a good way to do this?
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Jun 15, 2010
sorting number Ascending Order and Descending Order tutorial with out useing sort property[Array sorting like 91,3,5,4,6,8,3,6,1,0]
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Jun 16, 2010
[code]how to do Ascending Order and Descending Order this array merge(don't use sort property)
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Mar 20, 2009
I have an array, and I add info dynamically into it. I need some way to re-order the array into ascending order.
Another thing. How can I add a value in the first position of the array pulling keeping all the other values jumping to the next position.
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Oct 6, 2011
I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.
[Code]...
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Jun 6, 2010
I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?
[Code]....
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Nov 4, 2009
I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:
[Code]...
So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?
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Nov 25, 2010
Is it not possible to call other functions from generic mouse event functions?
Code:
_root.myButton.onPress = function(){
hide();
[code]......
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Jun 17, 2004
I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:
Code:
item.onRelease = function() {
myButton.onRelease = function() {
getURL("http://google.com", "_blank");
}
talk = this.txt;
}
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,
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Dec 2, 2004
in this example why the values of (12) and (21,39) are lost at the geo and geo1 functions
[code]...
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Oct 25, 2011
Im adding lot of simple functions to prototypes of top level objects ( Object , Array , String ...) and have 2 questions :
Is possible to add functions to top level's classes in compile-time ?
If not , is there a way to allow this functions to compile ? I dont like to turn off strict mode
ex:
string.removeWhiteSpace();
string.sliceStr("." , "end");
textField.scrollBottom();
this return compile-time error , cause there is no such function , i have to write it in braces :
string["removeWhiteSpace"]();
string["sliceStr"]("." , "end");
textField["scrollBottom"]();
and i like to aviod it )
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Mar 16, 2003
Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....
Code:
_root.myButton.onPress = function(){
hide();
[code]........
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Jan 14, 2011
Functions embedded inside other functions? In all my years of ActionScript programming, I've never seen this (this is part of legacy code written by someone else which I am adapting):
[Code]....
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Mar 19, 2010
Its a complicated senario for me. I have a sound management singleton with an asset like dictionary storing all referances to my urls and assets and the guff inside it-
I have a function called addItem(id:String, url:String):Object
I would love to do something similar as soundManager.addItem(id:String, url:String).play() or soundManager.addItem(id:String, url:String).stop() of which it'll both add my item to my dictionary, and begin playing the sound
[Code]...
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Dec 27, 2009
Let's I have a class Square that has a several functions. I want to call it from a class Grid, which is a group of Squares.So in the class file for Grid, how would I do this:
Code:
public function doSquareFunction(thisFunction:Function):void{
square1.thisFunction();
[code]......
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Nov 9, 2005
I have a function with 4 necessary arguments (aka parameters) in order to perform the actions. I would like to have the ability to pass the same function to itself as an argument (sort of like a recursive function) along with its arguments. Basically I want to "base" to engage an onMotionFinished event handler if there is another function passed as an argument. Something like...
[Code].....
Would there be a way to use listeners to do this or the AsBroadcaster?
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Jun 17, 2004
I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:
Code:
item.onRelease = function() {
myButton.onRelease = function() {[code]....
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time, i think it's just me..
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Dec 20, 2009
I've noticed that the Tab Order function doesn't work anymore since CS4? Is this a know bug or is something changed in how to use this function?
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Aug 24, 2009
I am trying to make an interactive flash application that works by detecting mouse overs and clicks on various buttons/movie clips and then moves to the appropriate part of the time line. But I am having an issue when I use more than one addEventListener in any one frame. I have attached the code for one such frame below. When I comment out the addEventListner and the other code relating to the followBall function this works fine and directs the user to frame Inlet_Valve_Open_Frame but now only the followBall function is working and when i try to click on the Inlet_Valve_Button movie clip nothing happens.
Can someone please help. I have never read all the help files on the adobe flash CS3 as i don't have time and i have built this code up based on examples i have found online. I wanted to include my fla file but it's to big 6Mb. But i have attached the swf so you have an idea what i am doing.
[Code]...
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Mar 12, 2010
Why doesn't this code go through the XML file in order? It should go through the XML file and display the images/comments as they are ordered in the XML file.
[Code]...
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Aug 26, 2010
I did a banner in flash CS3. I did 8 things and you see them one after the other one. The first time that it plays it goes on the right order but after it finished, when it normally has to start playing again, it plays in wrong order (the first then the third, the last, the second again the first, last and so on), it just does what he wants and not what I did.
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May 29, 2009
is it possible to play a movie clip (or simply, main timeline) in reverse order e.g. suppose, there is a movie clip, few frames in that, of course it will play from first frame to end frame, and also, i want them to play from end frame to first frame.
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