Actionscript 3.0 :: Arrange Order Of Elements In Script?
Feb 22, 2010
So I'm loading in an external swf using typical code from a tutorial or something, and I want to have a menu button that sits on top of the external swf. When this button is clicked, the external swf is closed and my program continues. I have everything working, except that I cannot seem to figure out how to get the button on top of the swf.
Since the external swf is created via code, but the button has been manually created in flash, they aren't children of the same displayobject, so I can't seem to use the setChildIndex() call. I either need to figure out how to load the external swf into a manually created movie clip, or I need to create a copy of my menu button and create a duplicate of it as a sibling of the external swf; neither of which I know how to do.
I would like to know if flash can allow the user to arrange elements (in a published swf) on the stage and "lock" their positions so that if the swf is reopened or reset, it will retain the new arrangement. How would you describe this feature?
Is it possible to arrange (z) order of objects in Flash with ActionScript 3?
e.g. I have 3 symbol instances on a given layer, and I want to perform the equivalent of 'Bring to Front', 'Bring Forward', and/or target a certain z position.
There are a few things regarding best practices in ActionScript that I would like to know about:1. When a class uses other classes located in the same package, I know that it is not necessary to import them.But what is the best practice ? Should they be imported, just for the sake of clarity and order or is it recommended not to import them ?2. Is there a recommended order in which to arrange the imported classes ? I am just interested if there is a general idea regarding the order.Maybe display object classes before event classes, maybe event classes before component classes, and so on.3. Is there a recommended order in which to arrange the class properties and methods Regarding the properties, private, public, protected, constants. Regarding the methods, private, public, protected, getters, setters.Again, I am simply looking for best practices and recommended practices regarding these issues, I am aware that they are not essential to the code and that each person can choose to do different things.
I've created a form with 4 input text fields taken from the components.I've tested it and I've seen that pressing tab the cursor doesn't move through the correct input text order but it does like this:1st field2nd fieldsomewhere else (I can't see where)3rd field4th field
Iīm trying to order elements of an array. When the dates come from dynamics text itīs no problem, bad when come from input text the dates are treated like strings and itīs impossible to order correctly, because 15 is considered less than 3. In both cases I can operate correctly whit this dates like numbers.How is possible to order this dates from input text, like numbers?
And so on for multiple people who are all asked the same 13 questions (q0 - q12).I am trying to push these into an array in action script like so:
function push_array(e:Event):void { flashmo_xml = XML(e.target.data);[code].....
(NOTE: the array questions[] contains strings of all the questions and the xml file contains the answers in case that wasn't clear) However this is not working. I know there must be a way to do this rather than getting all the questions individually without a for() loop.
I am currently making a quiz game and have an XML file which stores all the questions/answers.I then load the xml, and put all of the info into multiple arrays.
ActionScript Code: var x = new XML(); x.ignoreWhite = true; x.load ("Stating The Obvious 2.xml")
[code]....
So, how would I edit the code to make the questions appear in a random order? i.e. Make the currentQuestionNumber be random while not repeating itself.Also, is it possible to make the answers appear in a random order on the screen? For example, instead of the "answer1array" element always appearing at the top and the "answer4array" element appearing at the bottom, is there a way to mix things up a bit?
I am creating an order form for my flash site. I have never done this before in flash but I have in visual basic. I have a few questions:
1. Is assigning variable names to checkboxes and radio buttons the same as in visual basic? I mean i know that you probably assign them in the properties. ex..say i name a radio button 'radio1', to run a check in my actionscript whether radio1 was checked or not would it be something like if(radio1){}
2. After the person fills out the form I would like to have the results of the order sent to a pre-specified email adress in a certain format. What would be a good way to do this?
I made a .as Class where some graphical elements are spawned into the stage. However, the Flash (.fla) have some internal graphics that are supposed to be over the graphical elements spawned from the custom class.I tried to make another layer over the layer where the as3 Class is being called, but unfortunately it doesn't do anything, the graphic from the .as still appearing over the internal .fla graphics.
I am using IFrame and adding it dynamically, and it hides a new Alert.show and a previously made TitleWindow.How do I arrange it to go back or to make that Alert or window on top of all ?
Does anyone know how I'd go about moving MCs (that are dynamically added to the stage via code) through the Z axis?
I am using a fair few visual layers and some MCs when moved around are behind others. I wanted to re-arrange the layer priorities of them, if that makes sense?
I want to arrange objects in an arc by specifying start angle and end angle. I came across following code to arrange objects in a circle, but was unable to modify it to meet my requirement due limited knowledge of math
I want do use actionscript to arrange a movie. I have three "windows". It looks kainda lika the windows in windows. I want it to be so that when you klick on a window it comes to to. SO that the other windows is underneath.
I use addChild method to add a mc. But once I did it, I found it is the top of other items on the stage. What can I do to arrange the movieclip to the bottom.
And also if some of the movieclip I import by script and some are imported by dragging from library, how can I define which is in a upper position?
function loadBody():void { if (body=="1") { this.addChild(_mc1); _mc1.x=200;
I'm trying to arrange symbols on the stage but there's just one symbold that will not arrange to go backward. I've tried remaking the symbol with a new picture and a different instance and it still hasn't worked.
I notice in flash the Modify > Arrange option seems to be buggy and work only sometimes. I have a few shapes on the same layer and wanted to arrange them on top of each other in different order and it doesn't work... The shapes were created with shape tool and pen too as drawing objects.
I would have to go the extreme, either I would have recreate the shape to be recognized by the program or cut and paste into a new layer and transfer back down to the single layered that was needed. illustrator has the exact same option with no problems.
I have a problem with arranging some thumbs in column when I resize the stage. The problem is that it is arranging the last square in line half outside the stage and you can see only a half.
I have this site i am puting together and it uses php and mysql to create all of my project buttons. i am able to list all of them but i need help with the duplicatemovieclip where after every 6th button the next ones appear 147 more pixels to the right. i got it to work by using simple "if" statements but i would like it to be able to do it by itself.when i add more elements more columns get added too.here is my script that i use:
Code:
projects = new LoadVars(); projects.onLoad = function() { num = projects.numRows;[code].....
2) Also trying to add text on specific thumbnails once it's clicked.Finally, I am trying to incorporate a fade in and out transitionSorry about all the question, it's just that I only recently started to work with AS, with all the cool stuff going on in flash, I gotta get more familiar with itere is the code
totalImages = 11;//used in for loop picsLoader = new MovieClipLoader(); _root.createEmptyMovieClip("loader_mc",0);