ActionScript 3.0 :: Bringing New Elements Onto The Stage?
Dec 18, 2009
I'm making a game where you move your avatar around the screen, grab pickups, and avoid enemies. The avatar and enemies are movie clips containing animations. When you collide with an enemy, his movie clip plays a quick animation. All of which is working fine. But what would be the best way to bring in new enemies (which will be different) when a new level starts?
Should I try putting the enemy movie clips inside empty holder movie clips, then swapping them with addChild? So far I haven't been able to get that working. Would swapping external SWFs into empty clips be better (which I'm reluctant to do, since the code that triggers the movie clip animation on collision is working well)? Is there a way to use normal mc's without holder clips, clear them from the stage, and create new ones? Or, is there a way to simply put all the enemy animations on different layers in a movie clip timeline, and switch them by controlling the layer visibility?
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Apr 3, 2011
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Feb 10, 2009
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Nov 19, 2009
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Oct 28, 2009
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[URL]
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[Code]...
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A visual representation of this can be viewed when full screen is selected on this link:
[URL] (select the fullscreen option)
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<?xml version="1.0" encoding="utf-8"?>
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