Actionscript 3 :: Loader Is Not Bringing Variables From Php?
Apr 12, 2012
I have got the problem with passing variables from php to a flash file. It works perfecly fine in the flash environment but when I move the file to the actual page on the server the loader doesn't seem to return any value.
1. I'm wondering if there is a way to use the loader to load in a series of pictures from disk rather than URL. If so what is the code for this?2. Is there a way to combine variables to create one single variable. Again if so how can I do this?I have included the code I am working on to give some clarity on what I'm trying to do.
Code: var h:String = "http://img163.imageshack.us/img163/5961/pngjoust"; var p:String = ".png"
PHP Code: myImages_mc = myGallery_mc.createEmptyMovieClip ("myImages_mc", myGallery_mc.getNextHighestDepth()); var myMCL:MovieClipLoader = new MovieClipLoader(); var myPreloader:Object = new Object();myMCL.addListener(myPreloader); for (var i:Number=0; i<myImagesTotal; i++) { [Code] .....
The problem is everytime I click on the image_mc, it traces "undefined". I need to know the value of "image_mc.main" when I click the image_mc. The "main" variable should be the "i", which is the number of loops. On the loop, it traces correctly, but when I put it on the onRelease function, it traces undefined.
I am calling some data from php, which simply retrieves some data from MySQL. The tables retrieved are called dynamically and so I have a list of those tables sent to actionscript below and called by event.target.data.its and event.target.data.ces. These will have a list of the tables called. I then send the name/value pairs to actionscript from php by using those table names (all inside of php here) dynamically.
but when I delete the MC from the stage I get an access of undefined property error. I want to bring the MC in an out of the stage when needed. How can I?
I've created an animated button in flash cs3, and wanted to bring my work onto a webpage/dreamweaver. HOWEVER, I only want to import the button, NOT the entire SWF file... JUST THE BUTTON... HELP!! I am using dreamwaver cs4, and want to know how, the only thing I know how to do on dreamweaver is bring in the whole movie clip, but this just won't do...
Im new to Flash and am working on a small project and have come across a problem. I dont know how best to describe it but I will give it a go. On one frame I have multiple buttons. I want the 'down' frame of the button to come up as a bitmap image over the entire frame, however when I try to do this, when I click on the button the image shows up but is behind all the other buttons on the page. Is there anyway around this or do I need a new approach?
The animator said that he has created two symbols: one for the body, and another symbol inside the body symbol for the head.What I don't understand is how he translated the layers over into the head symbol. When I click on the head symbol, all of the layers disappear and I cannot edit an object individually within a layer.
I'm using the following code to bring in external images, however, I would like the images to come in and be behind everything else instead of placing themselves on top of everything.
var l:Loader; roll_btn.addEventListener(MouseEvent.ROLL_OVER, roll_btnClicked); function roll_btnClicked(evt:MouseEvent):void {
I'm starting a flex+blazeds project. First I coded some server classes, and modified xmls (in WEB-INF). Now I want to test it with client. There (in Flash Builder) it's needed to specify path to folder where server lives. The problem is that I cannot find it. In the same time [URL] is found in browser.
I'm making a game where you move your avatar around the screen, grab pickups, and avoid enemies. The avatar and enemies are movie clips containing animations. When you collide with an enemy, his movie clip plays a quick animation. All of which is working fine. But what would be the best way to bring in new enemies (which will be different) when a new level starts?
Should I try putting the enemy movie clips inside empty holder movie clips, then swapping them with addChild? So far I haven't been able to get that working. Would swapping external SWFs into empty clips be better (which I'm reluctant to do, since the code that triggers the movie clip animation on collision is working well)? Is there a way to use normal mc's without holder clips, clear them from the stage, and create new ones? Or, is there a way to simply put all the enemy animations on different layers in a movie clip timeline, and switch them by controlling the layer visibility?
I need a button that simply goes to a frame bringing up a set of text, but once that text is on the screen the button does nothing. If i'm being too vague just let me know,
i am changing from WebORB to Warhammerkids Rails3-amf - great choice, even tehre are some open issues. One those issues is, how can I get records from an association to the array, which is sent back to the Flex-Application. In WebORB the method of the controller looks like:
I have a movieclip with an instance name of "logo_mc" on the timeline. I have a pixel overlay covering the entire stage being implemented via actionscript.
A visual representation of this can be viewed when full screen is selected on this link:
[URL] (select the fullscreen option)
I need the movieclip to be brought in front of the as3 implemented overlay.
I am new to AC3 and I need to have my Flash movie read URL's dynamically from an XML file. I have used this code and applied it to my button(photo_link_btn):
photo_link_btn.addEventListener(MouseEvent.MOUSE_D OWN, mouseDownHandler); function mouseDownHandler(event:MouseEvent):void { navigateToURL(new URLRequest("[URL]")); }
It works when I hardcode a URL into the URLRequest line highlighted above. But I am trying to bring in the URL through XML. Here is an example of the XML data: <?xml version="1.0" encoding="utf-8"?> <photos> <photo> <filename>animals_400x260_01.jpg</filename> <title>House</title> <description>Description:</description> <link>[URL]</link> </photo>
I am designing a page with over 20 thumbnail picture buttons on one single layer. When a thumbnail button is rolled over a larger picture will appear on the center above all of the content. How do I make the larger rollover image appear above all the buttons and content (without making a layer for 20+ thumbnails)?
I have created a _blank browser window that goes to [URL] with the features I want it to have, but my problem is that the code is bringing up an extra browser window that is untitled. I can't figure out what part of the code is doing this and how to alter it. Having another set of experienced eyes to look at this and give me some direction on what is wrong would be great. This is my Code
I have a 4:40 long video and I'd like to show a button and a background image (or a movie clip) at 4:30 and I want them stay on the screen after the video is complete. By the way I use Flash CS5.
I am doing a simple loadmovie, bringing an external swf into a holder clip that is empty. here is my code. I have it placed on frame one INSIDE the holder clip:
The external movie loads, but the issue is HOW it loads. The swf is 643x394 and looks fantastic by itself. When it is loaded into the holder clip though, it scales it and makes it much taller and wider than the actual external SWf is, and is messing the way it looks up.
I have two swf files, each one almost with the same classes, the most important one is a Singleton class, each swf does "singleton.getInstance()". The diference is that one swf is like a container and the other one is like a module. So when the container loads the module from an absolute path like loader.load("file://c:/modules/module.swf") or loader.load("[URL]"), two different singletons (same class) are created
But when the container loads from a relative path like loader.load("module.swf") , just one singleton is created (that is what I want) I am just intrigued with this behavior, could someone explain me this? PD: I believe is something related to loaderContext and applicationDomain but It also appears that isn't working right. -Patricio Foieri , Vertigo Labs
The title describes the problem: Loader.load() is firing the INIT event, but in my listener it's reporting loader.content as null. The description for INIT event is "Dispatched by the associated LoaderInfo object when the properties and methods of the loaded SWF file are accessible."I'm loading a lot of JPG images, and 95 percent of the time it works fine; the init listener fires and reports valid loader. content.I absolutely need loader.content available because I need to set the bitmap smoothing property to true.I've tried using Event.COMPLETE and it has the exact same problematic behavior.
I'm feeling a bit low now as I have been suffering this for months. A simple loader loads my simple game and runs VERY FAST on even slow pcs BUT when I build this other loader, it goes quite slowly and I don't know where the app is going wrong. WHERE is the processing consumptoin coming from out of my app.
I have the following code which simply loads an external swf, puts it in the right place and should all be hunky dory.This works:
Code: var myLoader:Loader = new Loader(); addChild(myLoader); var url:URLRequest=new URLRequest("foobar.swf");[code].....
to set the dimensions of the loader so the external swf doesn't 'spill over', the result is a blank screen. No matter how high I set those dimensions it just doesn't display anything.
I got this very strange behavior from FlashPlayer debugger 10.1 r82. When I call loader.load method, no ADDED event is dispatched to the loader object. But if I open the file and call loader.loadBytes instead, an ADDED event is dispatched to the loader object. I suspect the ADDED event is dispatched because the content is being set as the child of Loader object, but why in the other case it is not dispatched?
the file loads correctly but the loading screen only flashes up at the end.The only thing being exported in frame 1 is the loader image, and that is extremely small.Is it possible that there's a queue of things being loaded and the loader image is at the bottom of that queue? Since that was one of the last things added to the project
i have a main loader swf file called loader.swf and it loads an RSL.swf (runtime shared library for my swf files) and then 10 swf files, each one to a container (fE.: movieclip '01' in loader.swf, then movieclip '02' and so on). the 10 swf files have a lot of references to RSL.swf, and i have to use RSL.the problem is when loader.swf loads the RSL and the other 10 swfs the loader throws errors like this:
Code: *** Security Sandbox Violation ***[code]...
then i put in EVERY swf files (loader,RSL and the other 10) the code Security.allowDomain ("*") but throws the same errors...
I'm loading some images with Loaders, cloning the BitmapData to a new Bitmap, and adding the Bitmap as a child of a Sprite. So far, so good. I want the Loaders I'm using to be removed by garbage collection, which they seem to be. The problem, or so it seems, is that when the Loaders are cleaned up, the Bitmaps I'm creating lose their data.
Edit: All this is happening when a class is instanced, and many copies of this class are being used as actors in a game. As the Actors are being created the older ones are losing their BitmapData to garbage cleanup. When all of them are finally loaded, only the last few are visible. I've rewritten my posted code as a class. If I prevent the Loaders from being cleaned up by somehow keeping a reference to them, the Bitmaps don't lose the data, but I don't want these Loaders hanging around.
I am attempting to load multiple images in AS3 and I'm exploring different options on how this can be done.I would like to have to only use one Load() instance and handle the various image assignments in the onComplete handler...here is my first attempt:
var buttonLdr:Loader = new Loader(); buttonLdr.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError); buttonLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadCo