ActionScript 2.0 :: Placing MovieClip On Stage Like List Of Buttons
Oct 15, 2004
I used attachMovie to load a movieclip from the library into the stage. And in the movieclip, it has another movieclip named "imageHolder". As I wanted the movieclip to be placed on the stage like a list of buttons. The code goes as follows:
I have several button symbols on my stage, some of which are enabled while some are not (I enable/disable them using actionscript).I just need a way to access the "enabled" property of all the buttons on the stage so that I have an array which has the full path of enabled buttons and another for the unenabled buttons. That way, in case I have to lock the screen by disabling all the buttons, I'll know which ones to enabled once I turn them back on.
It's been a few years since I've last used ActionScript, so I'm a bit rusty Anyways, I have 16 buttons in my library with linkage names btn0-btn15. I can successfully add them onto the stage by saying something like:
Code: var tempBtn:SimpleButton = new btn0(); stage.addChild(tempBtn);
I'm going to be tinkering with the buttons layout and positions, and I would like to add each of the different buttons to the stage dynamically with a for loop. I've been trying different variations of this:
Code: for (int i:int=0; i<16; i++) { var tempBtn:SimpleButton = new ["btn" + i](); }
but I just can't seem to find the right syntax for doing this correctly.
I have created set of dials/meters with moving arms that change as buttons are pressed. The arms move based on a "Classic Tween" set-up I created. I then applied my buttons to the flash document and then coded in some "gotoAndPlay" on an actions layer to get the arms on the dials to move when I click on the buttons. My problem is that since I have 3 buttons (High, Medium & Low) and the tweens follow one frame right after another (0, 41,78) there is no stop. When I click on Low it plays the low tween, the medium one, and the high tween. When I click on the medium it plays both the Medium and then the High. The High button obviously only plays itself. I don't know how to insert a stop between these buttons.
stop(); low_btn.addEventListener(MouseEvent.CLICK, onLow); function onLow (Event:MouseEvent):void { gotoAndPlay(0) } med_btn.addEventListener(MouseEvent.CLICK, onMed); function onMed (Event:MouseEvent):void { gotoAndPlay(41) } high_btn.addEventListener(MouseEvent.CLICK, onHigh); function onHigh (Event:MouseEvent):void { gotoAndPlay(75) }
I am just starting out new with AS3 and I have a question about this block of code I have. i have checked this against I don't know how many examples and it looks fine, yet... when it's run, I get nothing. Traces on everything came out OK.
Code: var sheep:mcsheep; var xpos:int; var ypos:int;
I am trying to import an image and then place the image in two spots on the stage. This is the code I'm using:[code]My problem is rather than placing two instances of the image on the stage, the code above places one image with an x coordinate of 300 and a y coordinate of 0.I thought the code above would place two images. One at point (0,0) and the other at point (300,0).
I am trying to place an array of objects onto a stage where they drop vertically. I have been able to do it by placing the array objects into an object called "bag" but have found that the bag object only contains the last array object id so I can not apply actions to various array objects. Also my objects do not loop and only appear once.
Below is the code so far.
var tempArray:Array = new Array(); // Stores randomised values var bagArray:Array = new Array("gslow_id","gshigh_id","glow_id","ghigh_id","gdiv_id",
Has anyone seen any tutorials about or know how to randomly place multiple, different-sized movieclips on the stage without overlapping them? The final output would be something like this:
Currently when the player moves their cursor over the movie clips that AS3 is placing on the stage, they disappear. However the movie clip is not actually removed from the stage, it simply plays to a blank frame in its timeline to give this illusion. How do I tell Flash to remove the movie clip from the stage rather than just give the illusion that it is gone?
When the player moves their cursor over the movie clips that AS3 is placing, I want the movie clip that is attached to the cursor to gotoAndPlay certain frames of its timeline.
I have a really really annoying problem with Flash CS5 (11.0.2.489) on winXP.Everytime I place a bitmap (jpg, png..) on stage, Flash crashes.It occurs with existing fla, as well as with new documents, but only as3!(with as2 new documents, it seems ok!)I tried deleting preferences (reg key and AppData folder), nothing changes. Rebooting does nothing.
Does one normally use some sort of wrapper object to do so?
For example, if I have an array with 10 elements (for example, images that are gonna be linked), I can loop through the array and add them to stage with:
myArray[i].x = i * myArrayElement.width;
What if I wanted to position all of the elements yet keep them in the same positions relative to each other.
Can you do so with an array, I gather the answer is no. So if that's right, do people throw an Array into another object and the use that objects x property?
I have an action script for a movie clip to rotate around (instance_name.rotation -= 1. and this works fine, how ever i need it to rotate around a point outside of the movie clip. i think i need to move the registration point but i dont know how to do this.
I have 5 movieClip buttons. I want the GALLERY button to stay on the stage at all times, "which it does" but i want when the user clicks on 1 of the other 4 buttons for the remaining 3 to disappear. Example... when the user clicks on the KIDS button, the COUPLES, PORTRAITS AND BELLIES buttons disappear, or when the user clicks on COUPLES, for the KIDS, PORTRAITS AND BELLIES buttons to disappear, and so on.
I am trying to create a navigation element. The items in the navigation are created dynamically from data in an XML file. What I would like to do is create a new movie clip then place all of the navigation elements into that movie clip so I can move it around as one piece.
Here is a simplified example of my code:
Code: var navContainer:MovieClip = new MovieClip(); //clip to add elements to addChild(navContainer); //Create nav elements that I want inside navContainer//
I'm testing out a method using AS2 to place two buttons on top of the rollover image of another button.
I'm using a structure and script that I found elsewhere on the web, but have one problem: I want the rollover image to remain active when the pointer hovers and clicks on the two smaller buttons.
The .fla is here...
[URL]
This is just a test, so the graphics are random.
The grey background image changes to the blue image on rollover.
The top and bottom grey buttons are both simply buttons that link to URLs -- one links to google and the other links to yahoo. The point is, I want the background image to stay blue when the pointer moves over the grey buttons. As it it, it reverts back to the off state.
The problem is that even though this external movie covers the whole stage, My mouse can still "see" buttons that are on the stage, and I can click them. I don't want to be able to click the buttons through my external movie.
i have created some 6 -10 buttons and i want to keep these list of buttons in the scrollbar. so that a user can view only a set of 4-5 buttons at a time.i tried out the kirupa-scrollbar but when the masking is done on set of buttons all the buttons are under mask and i am unable to click any of those .i tried the UIscrollbar component, it works for the text area but not for the buttons
I have a Spark List with a data provider consisting of a list of filled out form applications. What is the best way to add a button to each List Item (form application)? This button will be named Open and will navigate to the specified form application.
I would to add items to the stage from an array. But the items in the array that its passed changes. how do i manages these items on screen. For example
var arr:Array = new Array("this", "that", "the other"); addItemsToStage(arr) function addItemsToStage(items:Array):void{
hey, i'm trying to create a list by duplicating buttons, and then when these buttons are clicked, they load a movie
so far here's my script in a frame [AS] text1 = "link1"; text2 = "link2";
[Code]...
however this doesn't work too well, the position of new buttons dont really go where they are supposed to go (which should be directly under each other). neither does the entering of the text in the new button work.
I have an external video list (array) that is set up to load and play in an FLVPlayback component. The client wants individual audio control buttons: 1) Up volume 2) mute 3) Down volume. I have AS on each of the buttons but it's not controlling the volume of any of the videos. The only one that works is the mute or "stop all sounds." I'm unsure on how to go about getting what I want.
Gallery: horizontal list of thumbnails with next and back buttons. After any Thumnail is clicked, the image should open in large size.actually i have done when Thumnail is clicked the size is increase but i suffer in horizontal list of thumbnails .........How to move when i clicked next Button so its Moves Right side and when i clicked in back button its movie left side ..but i dont want mouse move in right side or left side then Its not play till i clicked on next or back button
I have an external video list (array) that is set up to load and play in an FLVPlayback component. The client wants individual audio control buttons: 1) Up volume 2) mute 3) Down volume. I have AS on each of the buttons but it's not controlling the volume of any of the videos. The only one that works is the mute or "stop all sounds." I'm unsure on how to go about getting what I want.
I have a list of buttons each one bring to stage an image. The problem is I want the button to both load image and unload the image that is now on the stage from previous press on other button.
ActionScript Code: var loader:Loader; c1_btn.addEventListener(MouseEvent.CLICK, c1); function c1(event:MouseEvent):void{ var req:URLRequest = new URLRequest("1950s/julia1.jpg"); if(loader != null){ [Code] .....
This is an example of 2 buttons from my list. This code is for unload the other image but it only works ones. it's not working on the other buttons. So what the problem in this code? if(loader != null){ loader.unload(); Object(root).menu_mc.menuIn_mc.diary_mc.diaryW_mc. pic_mc.removeChild(loader); }
i am trying to create a list of buttons populated from an xml file they populate but i DONT want them to align with x starting at 0.[code]i want to be able to start the first buttons _x at lets say 100 or something and then space them out 30 px apart.