Professional :: Placing Stop To Tweened Buttons
Aug 20, 2010
I have created set of dials/meters with moving arms that change as buttons are pressed. The arms move based on a "Classic Tween" set-up I created. I then applied my buttons to the flash document and then coded in some "gotoAndPlay" on an actions layer to get the arms on the dials to move when I click on the buttons. My problem is that since I have 3 buttons (High, Medium & Low) and the tweens follow one frame right after another (0, 41,78) there is no stop. When I click on Low it plays the low tween, the medium one, and the high tween. When I click on the medium it plays both the Medium and then the High. The High button obviously only plays itself. I don't know how to insert a stop between these buttons.
stop();
low_btn.addEventListener(MouseEvent.CLICK, onLow); function onLow (Event:MouseEvent):void {
gotoAndPlay(0) }
med_btn.addEventListener(MouseEvent.CLICK, onMed); function onMed (Event:MouseEvent):void {
gotoAndPlay(41) }
high_btn.addEventListener(MouseEvent.CLICK, onHigh); function onHigh (Event:MouseEvent):void {
gotoAndPlay(75)
}
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Aug 20, 2010
I have created set of dials/meters with moving arms that change as buttons are pressed. The arms move based on a "Classic Tween" set-up I created. I then applied my buttons to the flash document and then coded in some "gotoAndPlay" on an actions layer to get the arms on the dials to move when I click on the buttons. My problem is that since I have 3 buttons (High, Medium & Low) and the tweens follow one frame right after another (0, 41,78) there is no stop. When I click on Low it plays the low tween, the medium one, and the high tween. When I click on the medium it plays both the Medium and then the High. The High button obviously only plays itself. I don't know how to insert a stop between these buttons.[code]...
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Jul 24, 2008
I've got a movieclip called screenHover, which will fade in on rollover and fade out on rollout. It will contain some buttons, and basically work in the same way as the Brightcove-player. Here is the AS-code I'm using for tweening the mc;
ActionScript Code:
// Import classes for the fading of the rollOverControls.
import mx.transitions.Tween;[code].....
Now, the buttons inside of the movieclip don't work when I use this tween. When I comment it out, the buttons inside work perfectly. Why? - It looks so good, but I need both the tween and the buttons.
*EDIT* Oh, the first line where the _alpha is set to zero is commented out in this code, but it doesn't make any difference, though. It was just me playing around trying to figure things out.
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Mar 28, 2010
why my key frames are disappearing when i turn my shape tween into a mask. I have shape tweened a mask ontop of a tree branch and all the frames are there as a plain shape tween, but when i turn that layer on as a mask the key frames go blank..
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Feb 15, 2009
It's been a few years since I've last used ActionScript, so I'm a bit rusty Anyways, I have 16 buttons in my library with linkage names btn0-btn15. I can successfully add them onto the stage by saying something like:
Code:
var tempBtn:SimpleButton = new btn0();
stage.addChild(tempBtn);
I'm going to be tinkering with the buttons layout and positions, and I would like to add each of the different buttons to the stage dynamically with a for loop. I've been trying different variations of this:
Code:
for (int i:int=0; i<16; i++) {
var tempBtn:SimpleButton = new ["btn" + i]();
}
but I just can't seem to find the right syntax for doing this correctly.
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Oct 15, 2004
I used attachMovie to load a movieclip from the library into the stage. And in the movieclip, it has another movieclip named "imageHolder". As I wanted the movieclip to be placed on the stage like a list of buttons. The code goes as follows:
for(var i=0; i < 5; i++) {
_root.attachMovie("menuBtn", "menuItem" + i, 0);
_root["menuItem" + i]._x = 150;
_root["menuItem" + i]._y = 150 + setHeight * _root["menuBtn" + i]._height;
_root["menuItem" + i].imageHolder = loadMovie("something.jpg" , "imageHolder");
}
But the something.jpg doesn't appeared when I test the movie. And something.jpg is in the same directory as the .fla file.
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Apr 16, 2010
I want to do something that is probably very simple, but I'm having difficulty.
I want to create an audio player with play, stop, and pause buttons that I can then import into Fireworks/Dreamweaver.
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Nov 9, 2010
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Sep 27, 2010
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Oct 5, 2011
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Apr 15, 2011
I import an animated gif onto the stage, but if I want to then move all the frames some pixels to the left, I have todo so for each element in every frame. How can I move the gif and all its frames in one action without using actionscript
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Jan 23, 2010
I'm new to Adobe Flash CS4. I'm making an animation of some fish underwater. I have 2 small fish motion tweened to follow a large fish from left to right. When I view the animation in full screen the small fish seem to be wiped off the screen at a certain point. The tween box continues to follow it's path but the symbol disappears. This only seems to happen with larger objects.
[Code]...
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Jul 12, 2011
I have a really really annoying problem with Flash CS5 (11.0.2.489) on winXP.Everytime I place a bitmap (jpg, png..) on stage, Flash crashes.It occurs with existing fla, as well as with new documents, but only as3!(with as2 new documents, it seems ok!)I tried deleting preferences (reg key and AppData folder), nothing changes. Rebooting does nothing.
Here is the crash report:
<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="Flash.exe" FILTER="GRABMI_FILTER_PRIVACY">
[code]....
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Aug 17, 2010
I tried all suggestions from the dreamweave forums and none worked.I am placing a CS4 swf movie into dreamweaver CS4 and when I preview in firefox I can't get rid of the 1 pixel white border.Have tried all settings, including setting the wmode parameters to transparentBorder set to 0, frame set to 'top', image set to top.If I change the background of the frame to blue for example, I get a 1 pixel blue line. I believe the problem is in dreamweaver.How do I fix this?
<param name="expressinstall" value="Scripts/expressInstall.swf" /> <param name="BGCOLOR" value="#FFFFFF" /> <param name="SCALE" value="noborder" /> <param name="wmode" value="transparent" /> <!-- Next object tag is
[code]....
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Feb 2, 2009
I'm testing out a method using AS2 to place two buttons on top of the rollover image of another button.
I'm using a structure and script that I found elsewhere on the web, but have one problem: I want the rollover image to remain active when the pointer hovers and clicks on the two smaller buttons.
The .fla is here...
[URL]
This is just a test, so the graphics are random.
The grey background image changes to the blue image on rollover.
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Jul 1, 2009
I'm making a website using flash,And on my movie it says Welcome to Blah Blah Blah,And then a button appears, To make sure my button works,The writing turns to bold and goes bigger,When the button appears it works and goes bigger, Until it reaches the point in the timeline where it has stop();It stops my movie from looping or restarting which is what i want, But it stops my buttons from working aswell, How to keep my button working but movie stops,If you want me to explain more just ask
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Sep 14, 2009
I have three buttons and when I click the second one, the first stops working (e.g. no trace event and it won't go back to the frame "tab1") but the third still works. Then when I press the third button both the first and second no longer work. If I take out the gotoAndStop lines, the buttons work fine. The subsequent frames simply have stops on them.
b1.addEventListener(MouseEvent.MOUSE_UP,b1Pressed);b2.addEventListener(MouseEvent.MOUSE_UP,b2Pressed);b3.addEventListener(MouseEvent.MOUSE_UP,b3Pressed);
function b1Pressed(event:MouseEvent){ trace("b1 pressed");
[Code]....
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Jul 22, 2009
Been trying to solve this for a couple days now. I have an invisible mc that rests on a layer above a movieclip that tweens on the button roll over and scales to show another side of the card with info and two links. The links are mc buttons within the tweened mc. I cannot get the two buttons to work. Im certain its because the invisible button that triggers the twin is overtop the moveclip these buttons are in, and it cannont find the button to trigger. Anyone know how to make buttons on the same plane?
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import fl.transitions.Tween;import fl.transitions.easing.*;
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Apr 23, 2011
I animated my buttons in a movie clip (content_mc) and now I am getting an error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at slashhome002_fla::MainTimeline/frame1()
I am accessing the button from my main timeline with:
content_mc.capabilities_btn.addEventListener(MouseEvent.CLICK,capabili tiesClick);
function capabilitiesClick(e:MouseEvent):void{
content_mc.x = 1000;
content_mc.y = 0;
}
Before the buttons were tweened they worked fine.
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May 12, 2010
I have a string of about 5 movieclips that are tweened so that when you click left or right they slide in that direction. When you click on the movieclips themselves I want them to:
on mouse down - move to (y-5)
on mouse-up - move back (y+5)
this all works fine, however after I have clicked on one of the movieclips to make it jump, when I click left or right to slide them all over again they don't slide with the rest of the clips anymore?
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Jun 10, 2010
I have some text that I'm starting at a large size, and Classic Tweening it down to its regular 100% size. Originally, the text was Static, and it Tweened smoothly... but I had to make it Dynamic Text, and now the animation is very jerky!
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Jan 7, 2011
I have an embedded video on time line. I gave it an instance name and tweened it to move left using the tween class. Video moves as expected, but while moving it stops playing itself. I want the video to play as well as move.
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Aug 26, 2011
How would I go about accessing the object I am moving with a tween through TweenEvent? or is this even possible? I think e.currentTarget will give me the tween object instead of the movieclip it is controlling, but I'm not sure.
Example:
ActionScript Code:
var tweens:Array = new Array();
[code].....
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Dec 18, 2011
I have a button that when pressed moves out of view and moves a second button into view. Then I have two movieclips, they look the same only one is animated and the other isn't, both on different layers. That part is working just fine. What I also want the button to do when clicked is show the animated movieclip (and hide the other if possible, but not necessary since it'll be under the animated one). Now I haven't gotten that far because I can't even get the animated movieclip to be hidden! I've been using visible = false; command for everything and it's been working up to now. Is it possible to hide a tweened movieclip? (It's a classic tween)
[Code]...
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Aug 26, 2011
How would I go about accessing the object I am moving with a tween through TweenEvent? or is this even possible? I think e.currentTarget will give me the tween object instead of the movieclip it is controlling, but I'm not sure.
Example:
Code:
var tweens:Array = new Array();
var aryObjects:Array = {mc1,mc2,mc3,mc4};
function someFunction():void {
for(var i:int = 0; i < aryObjects.length; i++) {
[Code] .....
Is it possible to access current mc the tween is moving through TweenEvent here? If not possible, how would I pass the current object in the loop to the function? I had one idea of creating a function within the addEventListener line and passing both the event and current object, but it is not working for some reason.
Code:
tweens[i].addEventListener(TweenEvent.MOTION_FINISH, function done(e:TweenEvent){tweenFinished(e,aryObjects[i]);});
I know that Tweener or TweenLite would work well but I want to do this without using them.
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Oct 29, 2009
I have 2 main movie clips, one for the menu bar and one for the content, there is then a movie clip within each one of those, one to hold the set of buttons, and one to hold the content movie clips. The menu bar has a control to flip between 2 sets of buttons. the viva content button works fine to begin with, but after the menu bar control is clicked, the content buttons stops working. Code is as Follows: All of the code (bar a few stop() flags on cirtain frames) is located on frame 1 of the root, which is the only frame on the root.
barControl.barContent.barUp.addEventListener(Mouse Event.CLICK, menuSwitchHandle); barControl.barContent.barDown.addEventListener(Mou seEvent.CLICK, menuSwitchHandle); barControl.barContent.barMenu.vivaBtn.addEventList ener(MouseEvent.CLICK, vivaHandle);
[code]........
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