Been trying to solve this for a couple days now. I have an invisible mc that rests on a layer above a movieclip that tweens on the button roll over and scales to show another side of the card with info and two links. The links are mc buttons within the tweened mc. I cannot get the two buttons to work. Im certain its because the invisible button that triggers the twin is overtop the moveclip these buttons are in, and it cannont find the button to trigger. Anyone know how to make buttons on the same plane?
I am just trying to get my as3 tweening skills locked down around the basics. So, for this example, I have a logo / home button fading in, this code is working for that... however, is there a way to addChild (home in this case) via the tween code, so that I do not have to add the child at alpha0 "then" fade it in?
import fl.transitions.Tween;import fl.transitions.easing.*; var home:Logo = new Logo();addChild (home);home.x = 400;home.y = 300;home.alpha = 0; var fadeIn:Tween = new Tween(home,"alpha",None.easeNone,0,100,200,true);
I have created set of dials/meters with moving arms that change as buttons are pressed. The arms move based on a "Classic Tween" set-up I created. I then applied my buttons to the flash document and then coded in some "gotoAndPlay" on an actions layer to get the arms on the dials to move when I click on the buttons. My problem is that since I have 3 buttons (High, Medium & Low) and the tweens follow one frame right after another (0, 41,78) there is no stop. When I click on Low it plays the low tween, the medium one, and the high tween. When I click on the medium it plays both the Medium and then the High. The High button obviously only plays itself. I don't know how to insert a stop between these buttons.[code]...
I've got a movieclip called screenHover, which will fade in on rollover and fade out on rollout. It will contain some buttons, and basically work in the same way as the Brightcove-player. Here is the AS-code I'm using for tweening the mc;
ActionScript Code: // Import classes for the fading of the rollOverControls. import mx.transitions.Tween;[code].....
Now, the buttons inside of the movieclip don't work when I use this tween. When I comment it out, the buttons inside work perfectly. Why? - It looks so good, but I need both the tween and the buttons.
*EDIT* Oh, the first line where the _alpha is set to zero is commented out in this code, but it doesn't make any difference, though. It was just me playing around trying to figure things out.
I'm creating a very basic tween of an image which scales down to half it's size. It looks fine in Flash but when published the scaled down image looks like crap, all pixelated. I've done this hundreds of times in other versions with no problems except now. The publish setting for jpeg is set at 100% etc...
Sometimes in Flash, alpha transitions will just drop out without reason. They still appear in the preview mode, but when you export a swf it drops all tweened alpha animations. they become cuts instead. I've even tried opening the same file in CS4. Same dilemma.
I have created set of dials/meters with moving arms that change as buttons are pressed. The arms move based on a "Classic Tween" set-up I created. I then applied my buttons to the flash document and then coded in some "gotoAndPlay" on an actions layer to get the arms on the dials to move when I click on the buttons. My problem is that since I have 3 buttons (High, Medium & Low) and the tweens follow one frame right after another (0, 41,78) there is no stop. When I click on Low it plays the low tween, the medium one, and the high tween. When I click on the medium it plays both the Medium and then the High. The High button obviously only plays itself. I don't know how to insert a stop between these buttons.
stop(); low_btn.addEventListener(MouseEvent.CLICK, onLow); function onLow (Event:MouseEvent):void { gotoAndPlay(0) } med_btn.addEventListener(MouseEvent.CLICK, onMed); function onMed (Event:MouseEvent):void { gotoAndPlay(41) } high_btn.addEventListener(MouseEvent.CLICK, onHigh); function onHigh (Event:MouseEvent):void { gotoAndPlay(75) }
I have a string of about 5 movieclips that are tweened so that when you click left or right they slide in that direction. When you click on the movieclips themselves I want them to:
on mouse down - move to (y-5) on mouse-up - move back (y+5)
this all works fine, however after I have clicked on one of the movieclips to make it jump, when I click left or right to slide them all over again they don't slide with the rest of the clips anymore?
I have some text that I'm starting at a large size, and Classic Tweening it down to its regular 100% size. Originally, the text was Static, and it Tweened smoothly... but I had to make it Dynamic Text, and now the animation is very jerky!
I have an embedded video on time line. I gave it an instance name and tweened it to move left using the tween class. Video moves as expected, but while moving it stops playing itself. I want the video to play as well as move.
How would I go about accessing the object I am moving with a tween through TweenEvent? or is this even possible? I think e.currentTarget will give me the tween object instead of the movieclip it is controlling, but I'm not sure.
Example: ActionScript Code: var tweens:Array = new Array();
I have a button that when pressed moves out of view and moves a second button into view. Then I have two movieclips, they look the same only one is animated and the other isn't, both on different layers. That part is working just fine. What I also want the button to do when clicked is show the animated movieclip (and hide the other if possible, but not necessary since it'll be under the animated one). Now I haven't gotten that far because I can't even get the animated movieclip to be hidden! I've been using visible = false; command for everything and it's been working up to now. Is it possible to hide a tweened movieclip? (It's a classic tween)
How would I go about accessing the object I am moving with a tween through TweenEvent? or is this even possible? I think e.currentTarget will give me the tween object instead of the movieclip it is controlling, but I'm not sure.
Example: Code: var tweens:Array = new Array(); var aryObjects:Array = {mc1,mc2,mc3,mc4}; function someFunction():void { for(var i:int = 0; i < aryObjects.length; i++) { [Code] .....
Is it possible to access current mc the tween is moving through TweenEvent here? If not possible, how would I pass the current object in the loop to the function? I had one idea of creating a function within the addEventListener line and passing both the event and current object, but it is not working for some reason. Code: tweens[i].addEventListener(TweenEvent.MOTION_FINISH, function done(e:TweenEvent){tweenFinished(e,aryObjects[i]);}); I know that Tweener or TweenLite would work well but I want to do this without using them.
I have 3 pictures and animated it using motion tween asusual.Now, I want to create a slider so that user can drag alongforward and backward so that the tweened animation movesaccordingly. Eg the whole motion ends in 10 secIf user drag slider to far right it goes to 10 sec frame andif it position to middle the movie go to 5th sec. etc.How to do this to associate the slider to frames ?
I'm trying to update a dynamic text field based on the scaleY value of a mask that I'm tweening using TweenLite. Example: as the mask scales from 1 to 0, the date in my text field would change from 1970 to 1980. But it doesn't want to broadcast that scaleY property during the tween.
why my key frames are disappearing when i turn my shape tween into a mask. I have shape tweened a mask ontop of a tree branch and all the frames are there as a plain shape tween, but when i turn that layer on as a mask the key frames go blank..
In flash cs4, i've created motion tweens on 4 separate layers with 4 different movie clip symbols that were created with the pen tool. it seems to be fine when i scrub the playhead, but when i test the movie, 2 of the movie clip graphics distort, and the bottom halves of them move faster than the top halves.
I've been working on an AS3 application and it's nearing completion. At the same time, one of the designers I work with has been building a movieclip in a separate .fla that acts as an intro animation to the application. The intro uses the 3D motion tweening capabilities of Flash CS4 / Player 10, and runs fine in the .fla in which it was built. The problem is that when I import the movieclip into the main .fla for the application, when I dynamically instantiate the movieclip and add it to the stage, I get a barrage of the following runtime error:
ReferenceError: Error #1069: Property null not found on fl.motion.KeyframeBase and there is no default value. at fl.motion::KeyframeBase/getValue() at fl.motion::MotionBase/getValue() at fl.motion::Animator3D/setTime3D() at fl.motion::AnimatorBase/set time() at fl.motion::AnimatorBase$/processCurrentFrame() at fl.motion::AnimatorBase$/parentEnterFrameHandler()
I'm guessing just based on the number of errors like this that I receive that there's one per keyframe in the tweening movieclip. I've checked to ensure that the Flash publish settings are identical across the two .fla files, and although the stage sizes differ slightly, I don't think that's the issue here.
I have a problem with a timer-controlled event. The animation breaks on half of its way - the tweened textfield gets pulled back only half the way as if the timer finished too fast. Here is my code:
PHP Code: function throwErrorMessage (e:Event):void { var metaErrorTween:Tween = new Tween(__errorText_txt, "y", Strong.easeOut, -32, -2, 65, false); var__autoToggleTimer:Timer = new Timer(1000, 1); __autoToggleTimer.addEventListener(TimerEvent.TIMER, autotoggleErrormessage); __autoToggleTimer.start(); } function autotoggleErrormessage(e:TimerEvent):void { [Code] .....
I have some text that is scrolling across the page like a news ticker you would see at the bottom of your TV screen on a news channel.This scrolling text has anchor tags on it (clickable links). It is a dynamic text box inside a movieclip. Problem is, I'm using the build in AS3 Tweener to animate the text across the page and 99% of the time I cannot click the links. The mouse cursor turns to a hand when I hover over the scrolling text but clicking does nothing. If I click really fast and randomly it just might work but it hardly ever does.Do I need to apply a 'display: block' type style to it?Should I use a different tweener?
I have a few MovieClips that are motion-tweened via the timeline. I have a function that places a glow filter on the tweened movieclip. The glow works, but... the movieclip no longer moves. I found that if I tween via actionscript (AS3) that it does tween. However, I have about 1000 movieclips, all w/ different tween properties.Is there a (much easier) walk around or am I going to have to code for a few days/weeks?
explain why the lines drawn between the circles in the code below are not aligned with the centre of the circles? It seems the x and y properties of the circles are not up to date with their actual positions but how can this be?
import flash.display.Sprite import fl.transitions.*; import fl.transitions.easing.*; var mcs=[];
I'm learning AS3 with Flex Builder 2, and have run into all sorts of difficulties when trying to embed a font so that a group of textfields will display correctly when they are tweened. There are a number of examples posted across the web which apparently work fine for other people, but I've tried them unsuccessfully. Perhaps this is because other people are using the Flash 9 alpha and it works differently in Flex, though I don't know why that should be. For example, with this code I receive an error that says "Unable to resolve "C:WindowsFontsARIAL.TTF for transcoding" even though the file exists in that location.
I'm over here putting together a tweened preloader that runs in time with bytes loaded. I'm just wondering how I could make the preloader movieclip fade out when the tween is finished and then advance the playhead when the alpha reaches 0. I can post an fla if that'll help anyone understand better.Heres the code on the preloader movieclip:
I'm trying to achieve this kind of menu effect:[URL] I would like to have the menu centered under the main movie clip and follow it as it tweened to its different dimensions. I can get kinda close, but it never works out right.
I'm new to Adobe Flash CS4. I'm making an animation of some fish underwater. I have 2 small fish motion tweened to follow a large fish from left to right. When I view the animation in full screen the small fish seem to be wiped off the screen at a certain point. The tween box continues to follow it's path but the symbol disappears. This only seems to happen with larger objects.