IDE :: Tweened Images Pixelated After Publishing

Jan 20, 2009

I'm creating a very basic tween of an image which scales down to half it's size. It looks fine in Flash but when published the scaled down image looks like crap, all pixelated. I've done this hundreds of times in other versions with no problems except now. The publish setting for jpeg is set at 100% etc...

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PNG Images Pixelated When Tweening

Dec 3, 2009

I have imported two images from PS to Flash in PNG format. They are the perfect size and ready to use (i.e. not scaling these images). When I convert them to movies, the animation looks great in Flash, but when I export them they only look good when I have the HTML settings set to "Best". If I don't have this setting on, it looks like crap (i.e. very jagged). These are photos btw, not vector images or shapes.

The reason I want this to be optimized without the control of HTML is because I am creating web banners for advertising. When I submit my swf file to the webmaster, they basically will embed the swf with whatever settings they choose. If they don't have the setting on "Best", the file looks like crap. Allow smoothing is on.

1. When I import the PNG image, can I safely select JPG compression via the Bitmap Properties? Or do I need to keep it as lossless? If I select JPG, I can considerably reduce the filesize, although I'm not sure if that causes the images to look jagged as well.

2. Is there anything I can do outside the HTML settings to display my animations without the jagged edges? I need to keep my filesize under 50Kb which is pretty hard when working with photos and animation etc.

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Dynamically Loaded Images Are Pixelated?

Aug 8, 2011

I've used AS2.0 to build my site. I have several .jpgs that I'm loading dynamically on my flash site from my server. For some reason only some of the .jpgs are loading pixelated. I've tried to look up solutions to this, but I'm not exactly sure where a quality=best or smoothing=true script should be placed. And I'm equally as puzzled as to why only some of my .jpgs are loading pixelated? This is very frustrating, this is the code I'm using to load my images:

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Professional :: Pixelated Images When Scaled Down

Mar 27, 2008

I have scaled down some JPG's in flash and they look fine but when I publish to a SWF they look pixelated. I've read other threads and done what is suggested i.e. Smoothing on or off, JPG's instead of PNG's and quality at 100% with no success. I know that Flash isn't a resolution based application and bitmaps are but the images look fine in the Flash IDE.

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ActionScript 3.0 :: Images Become Sort Of Pixelated And Blocky

Sep 17, 2010

When I rotate images that have been imported to the library or loaded via loader and try to rotate or scale them using the interface or actionscript they become sort of pixelated and blocky. Has anyone else experienced this? If so, does anyone know why it happens or how to compensate for it?

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Import Photoshop Images To Flash Without The Image Looking Pixelated Or Blurry?

Jan 25, 2010

how to import photoshop images to flash without the image looking pixelated or blurry?When the flash movie is exported as a swf and embedded to html, the images look blurry and pixelated and not sharp like they are in photoshop.It is not the size because I resized the images in flash before i imported the images into flash. The flash document size is 72 dpi would this be the problem?

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Images Not Appearing When Publishing On Web

May 6, 2009

I have created a Flash object which uses an xml to read the image path and few other attributes. I could successfully generate the swf and publish (html) the object.

When I view menu.html, independently in a browser it works fine. However, when I embed this, generated html (menu.html), in the home page of another website(homepage.html), it breaks. The images are not displayed.

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IDE :: Images Not Appearing While Publishing On Web?

May 6, 2009

I have created a Flash object which uses an xml to read the image path and few other attributes. I could successfully generate the swf and publish (html) the object.When I view menu.html, independently in a browser it works fine. However, when I embed this, generated html (menu.html), in the home page of another website(homepage.html), it breaks. The images are not displayed.All of the templates - config.xml, menu.fla, menu.swf, menu.html & homepage.html (of the other website) are all in the same folder.

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Actionscript 2.0 :: Publishing Images 100% Breaks Movie?

Apr 19, 2010

I am using Flash C4 and using ActionScript 2.0. I have a movie, but when I publish it out with at the default image quality setting on 80% it doesn't look crisp. When I publish the movie out with the jpeg quality at 100% it totally breaks my entire movie. Any animations flicker and anything that has actions on it does not work and my mouse flickers back between the pointer and the hand uncontrollably.

I changed the Hardware Acceleration to level 2 GPU and my animations no longer flicker, but my actions still do not work properly.

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ActionScript 3.0 :: Mc Button Within Tweened Mc?

Jul 22, 2009

Been trying to solve this for a couple days now. I have an invisible mc that rests on a layer above a movieclip that tweens on the button roll over and scales to show another side of the card with info and two links. The links are mc buttons within the tweened mc. I cannot get the two buttons to work. Im certain its because the invisible button that triggers the twin is overtop the moveclip these buttons are in, and it cannont find the button to trigger. Anyone know how to make buttons on the same plane?

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ActionScript 3.0 :: AddChild With Tweened FadeIn?

Sep 4, 2009

I am just trying to get my as3 tweening skills locked down around the basics. So, for this example, I have a logo / home button fading in, this code is working for that... however, is there a way to addChild (home in this case) via the tween code, so that I do not have to add the child at alpha0 "then" fade it in?

import fl.transitions.Tween;import fl.transitions.easing.*;
var home:Logo = new Logo();addChild (home);home.x = 400;home.y = 300;home.alpha = 0;
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ActionScript 3.0 :: Add Stop To Tweened Buttons?

Aug 20, 2010

I have created set of dials/meters with moving arms that change as buttons are pressed. The arms move based on a "Classic Tween" set-up I created.  I then applied my buttons to the flash document and then coded in some "gotoAndPlay" on an actions layer to get the arms on the dials to move when I click on the buttons.  My problem is that since I have 3 buttons (High, Medium & Low) and the tweens follow one frame right after another (0, 41,78) there is no stop. When I click on Low it plays the low tween, the medium one, and the high tween. When I click on the medium it plays both the Medium and then the High.  The High button obviously only plays itself. I don't know how to insert a stop between these buttons.[code]...

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ActionScript 2.0 :: Buttons Not Working On Tweened Mc?

Jul 24, 2008

I've got a movieclip called screenHover, which will fade in on rollover and fade out on rollout. It will contain some buttons, and basically work in the same way as the Brightcove-player. Here is the AS-code I'm using for tweening the mc;

ActionScript Code:
// Import classes for the fading of the rollOverControls.
import mx.transitions.Tween;[code].....

Now, the buttons inside of the movieclip don't work when I use this tween. When I comment it out, the buttons inside work perfectly. Why? - It looks so good, but I need both the tween and the buttons.

*EDIT* Oh, the first line where the _alpha is set to zero is commented out in this code, but it doesn't make any difference, though. It was just me playing around trying to figure things out.

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ActionScript 3.0 :: JPG Loaded Via XML Pixelated

Jul 10, 2010

I am making a simple little movie that reads an XML file, gets the url of the most recent nodes image and displays it.I have everything working, but the image gets pixelated when it gets sized down, and I cannot figure out how to enable smoothing with my code.I am new to A.S. so I am fumbling my way through something this advanced. From my reading I think I cannot enable smoothing because I am using a UILoader to display the image?[code]

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External Jpg Looks Pixelated When Called?

Apr 15, 2008

I am calling a group of "large" jpgs into a slide show viaxml at runtime.The files are at size and with no compression as they are seelocally on a touchscreen.They look good in Pshop on screen, but when viewed in the swfthey have odd edges in t etext areas or anywhere there is adramatic shift in color or contrast. It looks like compressionissues, but I have been through each file multiple times andnothing seems to be wrong.Is there a limit to what file size can be imported andmanaged clearly by flash?Movie is 1924 x 1200 and the slideshow running in the windois 1277x959(rgb,jpg,files@72DPI)Image quality is very important on these because they are on

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ActionScript 3.0 :: 3D Objects Become Pixelated?

Sep 11, 2009

why a vector in a movieclip becomes pixelated when the movieclips z value is set to a nagative value?for example:mcSphere.z = -500; looks awful.

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IDE :: Play The Swf, The Resolution Gets All Pixelated?

Jan 15, 2009

I'm having problems with image resolution...I'm using .png files, and the color/reso looks great in the flash file, but when I play the swf, the resolution gets all pixelated.

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IDE :: Pixelated Jpegs With Swf Resizing?

Feb 10, 2009

I have a swf embedded in a HTML page at 100% - so it resizes with the page. In this I am dynamically loading jpegs... however, if the swf is displaying at anything other than its original size the jpegs look clumsily pixelated... which would be understandable if they were bigger than their native size, but it also happens when theyre smaller....

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All Tweened Alpha Animations Drops On Exporting SWF

Oct 28, 2009

Sometimes in Flash, alpha transitions will just drop out without reason. They still appear in the preview mode, but when you export a swf it drops all tweened alpha animations. they become cuts instead. I've even tried opening the same file in CS4. Same dilemma.

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Professional :: Placing Stop To Tweened Buttons

Aug 20, 2010

I have created set of dials/meters with moving arms that change as buttons are pressed. The arms move based on a "Classic Tween" set-up I created. I then applied my buttons to the flash document and then coded in some "gotoAndPlay" on an actions layer to get the arms on the dials to move when I click on the buttons. My problem is that since I have 3 buttons (High, Medium & Low) and the tweens follow one frame right after another (0, 41,78) there is no stop. When I click on Low it plays the low tween, the medium one, and the high tween. When I click on the medium it plays both the Medium and then the High. The High button obviously only plays itself. I don't know how to insert a stop between these buttons.

stop();
low_btn.addEventListener(MouseEvent.CLICK, onLow); function onLow (Event:MouseEvent):void {
gotoAndPlay(0) }
med_btn.addEventListener(MouseEvent.CLICK, onMed); function onMed (Event:MouseEvent):void {
gotoAndPlay(41) }
high_btn.addEventListener(MouseEvent.CLICK, onHigh); function onHigh (Event:MouseEvent):void {
gotoAndPlay(75)
}

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ActionScript 3.0 :: Tweened Button In Movie Clip?

Apr 23, 2011

I animated my buttons in a movie clip (content_mc) and now I am getting an error:
 
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at slashhome002_fla::MainTimeline/frame1()
 
I am accessing the button from my main timeline with:
 
content_mc.capabilities_btn.addEventListener(MouseEvent.CLICK,capabili tiesClick);
function capabilitiesClick(e:MouseEvent):void{
content_mc.x = 1000;
content_mc.y = 0;
}
 
Before the buttons were tweened they worked fine.

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ActionScript 3.0 :: Changing X And Y Coordinates Of A Tweened Object?

May 12, 2010

I have a string of about 5 movieclips that are tweened so that when you click left or right they slide in that direction. When you click on the movieclips themselves I want them to:

on mouse down - move to (y-5)
on mouse-up - move back (y+5)

this all works fine, however after I have clicked on one of the movieclips to make it jump, when I click left or right to slide them all over again they don't slide with the rest of the clips anymore?

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ActionScript 2.0 :: Dynamic Text Is Jittery When Tweened?

Jun 10, 2010

I have some text that I'm starting at a large size, and Classic Tweening it down to its regular 100% size. Originally, the text was Static, and it Tweened smoothly... but I had to make it Dynamic Text, and now the animation is very jerky!

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ActionScript 2.0 :: Embed Video Stops When Tweened?

Jan 7, 2011

I have an embedded video on time line. I gave it an instance name and tweened it to move left using the tween class. Video moves as expected, but while moving it stops playing itself. I want the video to play as well as move.

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ActionScript 3.0 :: Accessing Tweened Object Through TweenEvent?

Aug 26, 2011

How would I go about accessing the object I am moving with a tween through TweenEvent? or is this even possible? I think e.currentTarget will give me the tween object instead of the movieclip it is controlling, but I'm not sure.

Example:
ActionScript Code:
var tweens:Array = new Array();

[code].....

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ActionScript 3.0 :: Hiding A Tweened Movie Clip

Dec 18, 2011

I have a button that when pressed moves out of view and moves a second button into view. Then I have two movieclips, they look the same only one is animated and the other isn't, both on different layers. That part is working just fine. What I also want the button to do when clicked is show the animated movieclip (and hide the other if possible, but not necessary since it'll be under the animated one). Now I haven't gotten that far because I can't even get the animated movieclip to be hidden! I've been using visible = false; command for everything and it's been working up to now. Is it possible to hide a tweened movieclip? (It's a classic tween)

[Code]...

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ActionScript 3.0 :: Accessing Tweened Object Through TweenEvent

Aug 26, 2011

How would I go about accessing the object I am moving with a tween through TweenEvent? or is this even possible? I think e.currentTarget will give me the tween object instead of the movieclip it is controlling, but I'm not sure.

Example:
Code:
var tweens:Array = new Array();
var aryObjects:Array = {mc1,mc2,mc3,mc4};
function someFunction():void {
for(var i:int = 0; i < aryObjects.length; i++) {
[Code] .....

Is it possible to access current mc the tween is moving through TweenEvent here? If not possible, how would I pass the current object in the loop to the function? I had one idea of creating a function within the addEventListener line and passing both the event and current object, but it is not working for some reason.
Code:
tweens[i].addEventListener(TweenEvent.MOTION_FINISH, function done(e:TweenEvent){tweenFinished(e,aryObjects[i]);});
I know that Tweener or TweenLite would work well but I want to do this without using them.

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Create Drop Shadow Becomes Very Pixelated?

Mar 25, 2010

First i made the images with drop shadows in Illustrator and they looked fine there. When i copied them in to Flash they became pixelated.

I then got rid of the drop shadow in Illustrator and re-made it directly in Flash using the Filter/Drop Shadow property. It still is coming out very pixelated, even on "high quality" setting.

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ActionScript 1/2 :: Dynamically Loaded .jpg Are Pixelated?

Aug 8, 2011

For some reason only some of the .jpgs on my flash site that are being loaded dynamically are loading pixelated. I've tried to look up solutions to this, but I'm not exactly sure where a quality=best or smoothing=true script should be placed. And I'm equally as puzzled as to why only some of my .jpgs are loading pixelated?

On the timeline where the movieclip is located I have the following code:loadMovie("Wave.jpg", _root.image_box_9); On the movieclip itself I have this code in order to create a fade in:
 
onClipEvent(load){this._alpha = 0;speed = 10; // change this to change fade speed}onClipEvent(enterFrame){loaded = this.getBytesLoaded()/this.getBytesTotal();if(loaded == 1){this._alpha += speed;} else {this._alpha = 0;}if(this._alpha >= 100){this._alpha = 100;}}

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