I have created a Flash object which uses an xml to read the image path and few other attributes. I could successfully generate the swf and publish (html) the object.
When I view menu.html, independently in a browser it works fine. However, when I embed this, generated html (menu.html), in the home page of another website(homepage.html), it breaks. The images are not displayed.
I have created a Flash object which uses an xml to read the image path and few other attributes. I could successfully generate the swf and publish (html) the object.When I view menu.html, independently in a browser it works fine. However, when I embed this, generated html (menu.html), in the home page of another website(homepage.html), it breaks. The images are not displayed.All of the templates - config.xml, menu.fla, menu.swf, menu.html & homepage.html (of the other website) are all in the same folder.
Would anyone have an idea why some images (being pulled into a FLA file via a UI loader) would show up in my SWF file (on my harddrive) BUT, will not show up when I upload the SWF/Images to the ftp/web??
It works perfectly fine on my local harddrive. The UI loader has the correct AS coded, and it successfully brings in the images when I look at the SWF file on my computer. However, when I upload the SWF file to the web, it will not show the images being brought in by the UI loader?
I made double sure that the images were actually uploaded to the website, and they were. I even took the WHOLE site down, and reuploaded it, again, making sure the images I am referring to are up on the web. It all looks correct to me.
When I run my application the images (flags) are appearing in the ItemRenderer. When I build and deploy the application into BlazeDS as an SWF file - the images do not appear. Instead there is the standard "missing icon" link that appears in Internet explorer.
As far as I can tell, my ANT build script includes the above directory "assets/images/flags/" and all the images into the SWF file.
I have made this Pictures Gallery script for my website, but I'm searching the reason of the 1109 error.
NB: bordureImage=border of the picture imageCourante=current image The error: TypeError: Error #1009: Il est impossible d'accder la properit ou - la methode d'une reference d'objet nul. at index_fla::MainTimeline/clic()
Also, there is a fourth blank picture appearing after the third but normally it should return directly on the first one, because there is only 3 pictures. There 1009 error appears when we click on the last picture (the third one) already on the stage to return to the first. pic1 - clic - ok - pic2 pic2 - clic - ok - pic3 pic3 - clic - error - blank pic blankpic - clic - ok - pic1
I'm creating a very basic tween of an image which scales down to half it's size. It looks fine in Flash but when published the scaled down image looks like crap, all pixelated. I've done this hundreds of times in other versions with no problems except now. The publish setting for jpeg is set at 100% etc...
I purchases a ac2 slide show which makes the images appear in random order when browser is refreshed. Is there a solution to this? I've provided the code below also attched the .fla file.
I purchases a ac2 slide show which makes the images appear in random order when browser is refreshed. Is there a solution to this? I've provided the code below also attched the .fla file.
I am using Flash C4 and using ActionScript 2.0. I have a movie, but when I publish it out with at the default image quality setting on 80% it doesn't look crisp. When I publish the movie out with the jpeg quality at 100% it totally breaks my entire movie. Any animations flicker and anything that has actions on it does not work and my mouse flickers back between the pointer and the hand uncontrollably.
I changed the Hardware Acceleration to level 2 GPU and my animations no longer flicker, but my actions still do not work properly.
I have an expanding banner ad that when expanded appears underneathe the other embedded swf's on the page.Is this a known problem? I've tried a million ways to play with the z-index.
I'm not sure if this is a flash thing or a dreamweaver so I've put it in both for now.
I have just finished my flash website and it looks fine in Firefox and Safari but a friend sent me a snapshot of how it looks in IE and it has some weird scrollbars showing up, as well as the normal browser scrollbars...why is this?
I have a dynamic text field that I create and populate with code, and a UIScrollBar that goes along with it.works correctly, the scroll-bar appears no problem.The issue comes in when I load the SWF into another project.I have a SWF interface that loads other pages (SWF, FLV, etc) When the SWF with the scrollbar is loaded into the interface, the scrollbar does not display at all.Here is the code for the scrollbar SWF, if:
import fl.controls.UIScrollBar; var myTxt:TextField = new TextField(); myTxt.border = false;
I've got a swf file that is supposed to play back a flv within a player. When I test it locally, it works fine, but when I upoaded all of the files (swf, flv, and SteelExternalPlaySeekMute) to the server, when I call the main swf on the page, it doesn't show the controls. If I just call up the swf in a new browser, though, it works fine.
I think the problem may lie in the fact that the html file that loads the swf is not in the same filepath in the server as the swf file. Could it be that the swf is looking for the controls swf in the html's directory, rather than the directory its in? (Though, that doesn't make sense, because it appears to load the flv without an issue, and they are in the same directory)
i had a actionscript1.0 flash file.i edited that file using actionscript2.0(flash8.0) and pubilsh .swf file. that .swf file did not have page number,any label,text.it only has display images
I'm putting together a flash animation which has 1 png file replicated quite a few times. to be more precise, a snow flake. When they build up on top of each other im getting strange blotches that should not be there.I have a feeling that because of how many times the image is replicated it is struggling (Flash, not my computer), as when there were only half of the flakes it did not do it.
A client of mine have requested a flash logo on their homepage. I have designed one and added the code as I think it should look. But is is not appearing.[URL]
I am unable to view the Actions Panel window in a document I've already done a lot of work in. It worked previously - I created an Actions Layer and was able to add action script, however, when I try to open it back up to edit the action script I wrote, neither the F9 shortcut nor the Windows>Actions pulls up the Actions Panel. In fact, when I try either method, nothing happens.
Almost finished constructing a web site (my first) now suddenly, in all the files, none of the objects are appearing on the stage only their registration points(the white circles right?). If I isolate the object it appears.
I created a simple flash music player to put on a website. It is viewable in Safari, FireFox and Chrome on my Mac. Unfortunately, when I try viewing it in two browsers on a PC (Chrome and FireFox), it doesn't appear at all. The PC computer does have the most updated version of flash as well. Also, when I try to view the html document created from Flash on the PC computer, my flash player does not show up either.
So I'm working on a very simple animation with some large text areas and have noticed something rather irritating. I'm hoping that someone can tell me why this is happening, and also hopefully a way around it.
When I view the .swf, I'm noticing that text that fits perfectly in the text areas in the .fla is being pushed down passed the edge of the text area. So when the movie exports, something weird happens and the text gets cut off at the bottom. Has anyone else experienced a similar problem, and does anyone know of a way to fix it?
i had a actionscript1.0 flash file.i edited that file using actionscript2.0(flash8.0)and pubilsh .swf file. that .swf file did not have page number,any label,text.it only has display images.
I have a Flash game which holds all of its content in a single keyframe on the stage. I have one keyframe before this which contains the preloader using the following script:[Code].The preloader seems to be coded correctly. The problem is that when I upload the file to the web there is a long delay before even the preloader appears. It eventually does appear at about 90%. It continues to load up to 100% then the game starts as required.I obviously want the preloader to start playing from 1%, its like the swf is trying to load all of the graphic before the preloader loads. I have multiple classes.
I'm trying to get the last post of a clients' Twitter feed embedded into a dynamic .swf file. I thought I had it and indeed if you go here it works:
[URL]
but then I embedded it into the page and now I get the .swf to appear but no feed!
[URL]
It's supposed to connect to a php page that does the work and I'm enclosing it here. I do have crossdomain.xml set up properly. Anyone know why it doesn't connect on my page but it does by itself?
I am working on developing a portfolio site. My page that has a swf does not show up in the browser. I can navigate to the swf file, where it shows up and works fine Originally, the .js file was in a folder that was miss-named, but I got that fixed. Over on the Dreamweaver Forums, it was suggested that it's probably an Action Script coding error
Here is my Action Script: import fl.controls.ProgressBar;import fl.transitions.Tween;import fl.transitions.easing.*;import fl.transitions.TweenEvent;var columns:Number;var
When I click on pix01 there is the clip01 appearingThe problem is that when I click on pix02 (it is the same when I click on pix03) before the clip02 appears there is a black backgroundbecause the clip01 disappear and I would like that the clip02 appears on clip01I don t want a black background. I would like for exemple that when after clicking on pix02 to see the clip02 and after when I clickon pix03 the clip03 appears on clip02 and after when I click on pix01 the clip01 appears on clip03...
I have a sprite that contains a textfield. Then, I want to create a second sprite ("containerSprite") which is the same size as the textfield. That's not difficult and works fine.
Now I want to add a third sprite ("innerSprite") to containerSprite. I need this third sprite because I'm going to use it for drag and drop purposes. I add a textfield to it, and I want the textfield to be the same width as both containerSprite and innerSprite. Depending on how much text is in the textfield, I need innerSprite to resize its height accordingly.