ActionScript 2.0 :: Get A List Of All The Buttons On Stage?
Dec 27, 2007
I have several button symbols on my stage, some of which are enabled while some are not (I enable/disable them using actionscript).I just need a way to access the "enabled" property of all the buttons on the stage so that I have an array which has the full path of enabled buttons and another for the unenabled buttons. That way, in case I have to lock the screen by disabling all the buttons, I'll know which ones to enabled once I turn them back on.
I used attachMovie to load a movieclip from the library into the stage. And in the movieclip, it has another movieclip named "imageHolder". As I wanted the movieclip to be placed on the stage like a list of buttons. The code goes as follows:
The problem is that even though this external movie covers the whole stage, My mouse can still "see" buttons that are on the stage, and I can click them. I don't want to be able to click the buttons through my external movie.
i have created some 6 -10 buttons and i want to keep these list of buttons in the scrollbar. so that a user can view only a set of 4-5 buttons at a time.i tried out the kirupa-scrollbar but when the masking is done on set of buttons all the buttons are under mask and i am unable to click any of those .i tried the UIscrollbar component, it works for the text area but not for the buttons
I have a Spark List with a data provider consisting of a list of filled out form applications. What is the best way to add a button to each List Item (form application)? This button will be named Open and will navigate to the specified form application.
I would to add items to the stage from an array. But the items in the array that its passed changes. how do i manages these items on screen. For example
var arr:Array = new Array("this", "that", "the other"); addItemsToStage(arr) function addItemsToStage(items:Array):void{
hey, i'm trying to create a list by duplicating buttons, and then when these buttons are clicked, they load a movie
so far here's my script in a frame [AS] text1 = "link1"; text2 = "link2";
[Code]...
however this doesn't work too well, the position of new buttons dont really go where they are supposed to go (which should be directly under each other). neither does the entering of the text in the new button work.
I have an external video list (array) that is set up to load and play in an FLVPlayback component. The client wants individual audio control buttons: 1) Up volume 2) mute 3) Down volume. I have AS on each of the buttons but it's not controlling the volume of any of the videos. The only one that works is the mute or "stop all sounds." I'm unsure on how to go about getting what I want.
Gallery: horizontal list of thumbnails with next and back buttons. After any Thumnail is clicked, the image should open in large size.actually i have done when Thumnail is clicked the size is increase but i suffer in horizontal list of thumbnails .........How to move when i clicked next Button so its Moves Right side and when i clicked in back button its movie left side ..but i dont want mouse move in right side or left side then Its not play till i clicked on next or back button
I have an external video list (array) that is set up to load and play in an FLVPlayback component. The client wants individual audio control buttons: 1) Up volume 2) mute 3) Down volume. I have AS on each of the buttons but it's not controlling the volume of any of the videos. The only one that works is the mute or "stop all sounds." I'm unsure on how to go about getting what I want.
I have a list of buttons each one bring to stage an image. The problem is I want the button to both load image and unload the image that is now on the stage from previous press on other button.
ActionScript Code: var loader:Loader; c1_btn.addEventListener(MouseEvent.CLICK, c1); function c1(event:MouseEvent):void{ var req:URLRequest = new URLRequest("1950s/julia1.jpg"); if(loader != null){ [Code] .....
This is an example of 2 buttons from my list. This code is for unload the other image but it only works ones. it's not working on the other buttons. So what the problem in this code? if(loader != null){ loader.unload(); Object(root).menu_mc.menuIn_mc.diary_mc.diaryW_mc. pic_mc.removeChild(loader); }
i am trying to create a list of buttons populated from an xml file they populate but i DONT want them to align with x starting at 0.[code]i want to be able to start the first buttons _x at lets say 100 or something and then space them out 30 px apart.
Is it possible to automatically make a text list of all symbol instances used on the stage and within all movie clips which are used on the stage? E.g. I have a symbol "my metal bar" in the Flash library and its instance on the stage is called "metal_bar_mc". So the list should contain a line with text: "metal_bar_mc".
Is there any automatic tool or maybe an AS3 library or it is possible to somehow write AS3 code to do this? And one more thing, it would also be very helpful to be able to determine, which of those instances are exported to AS3 (so the text list would contain an asterisk for those which are exported, or whatever)
I am trying to make a generic list control that has x buttons in it so that users can remove items from the list by clicking the x button. However, this list control needs to support item renderers while still standardizing the layout of items placed next to x buttons.
So I figure the best approach would be to extend the list control and use a renderer that draws the x button and combines that with what ever renderer the user supplies. Unfortunately I cannot figure out how to do that.
I tried overriding newInstance method from the IFactory interface and used that to create an HBox that contains my button and inserts the newInstance result from a user supplied renderer, however it wasn't complete. It displayed as I expected, but the mouse over effect only worked on the user supplied renderer portion and not the entire HBox that my custom renderer made.
I'm trying to add the btns in array "but" via stageMc.addChild(section1), but instead of tracing "section1" I get "instance1", and of course stageMc wont advance. I guess what I'm asking, is whats the diff. from a functional standpoint if I embed the clips in flash, or embed them into the stageMc clip via the display list? what am I missing? FYI, this code works, so long as i place the assets on stage myself. But I want to add the btns via the display list, and i can add them, they just instanciate wrong?
For some reason below is not working. It is probably very obvious but I am not seeing it. As soon as I comment out the container mc variable and just add Child to root timeline I see everything which means me container is not being added to the stage correctly.
stop(); import flash.display.MovieClip; var i:int = 0; var a:Number = 10; var ageString:String; var ageText:Array = new Array(); [Code] .....
I have a list of countries that are in an xml document. I was wondering if here was a way to randomly load ten of these and place them on the stage in random places. I want to get the effect of this intro: [URL]. (not the one with the black background)
I need to create a scrollable list of buttons. Only vertical scrolling is enough. The main thing is that, the buttons and scroll bar should be custom drawn. One and two dimension of button layout support is needed.
I have created an organizational chart for the company I work for displaying all current employees. Each contact is shown as a button that displays a 'popup' window on rollover. All of this works perfectly. What I want is to create an option to click on each button and the individuals email address be added to a dynamic text field at the bottom of the page.
Just to clarify, I am able to have text entered into the text field on each click, however, clicking on the next button removes the previous text. I want each click to create a new entry in a list. For example: "contact1; contact2; contact3;" etc etc. The end result would be for the user to copy all text (email addresses) from the dynamic text box and paste it into their Outlook "To" section.
I am having some kind of issue with the display list? I have a function that goes through various frames of my timeline and then traces all the symbols on the stage.. ActionScript Code: for (var pm = 0; pm < this.numChildren; pm++) { var child = this.getChildAt(pm); trace(child.name) }
What I am noticing is that it will return everything until it runs into a symbol that does not exist on every frame.. as soon as it does encounter a symbol that does not exist on all frames of the main time line it spits out - TypeError: Error #1009: Cannot access a property or method of a null object reference. at 3_Migration_Standard_Nav_v2_fla::MainTimeline/pMovie()
What I'm wanting to do for my web site is do a animation on a button so that when the mouse cursor is over it a drop down list animation starts revealing more buttons. How would I go about doing this using Action script in the noobiest terms possible?
I'd like to remove a child of the display list if it exists before adding another to the stage. This gives me Error the first time I call it because 'myMC' doesn't exist.
HTML Code: function callMc(){ if(myMc) removeChild(myMc);
On the stage I have buttons that should load different swf. Usually I should put all the code on a single "action" layer. But, it is not what I want to do I have a movie clip that I want to play before the loading ( button click - movie clip - loading the swf).
So I put this code at the en of the movieclip: var mLoader:Loader = new Loader(); var swf; var mRequest:URLRequest = new URLRequest(swf); function startLoad() { mLoader = new Loader(); [Code] .....
I'm familiar with using arrays with for loops, where the buttons are created dynamically.However I'm building an application with calendar month grids, where maybe half the dates are clickable. How would I use an array to address these buttons so I don't have to write code for each individual button? Or is there a better way than using an array to keep my code as simple as possible?
I wanted to make each button load an swf.How do I connect a button to loading a swf? contentButton1.addEventListener(MouseEvent.CLICK, N); function N(e:MouseEvent){ var request:URLRequest = new URLRequest("N-Infant.swf");var loader:Loader = new Loader()loader.load(request);addChild(loader);