ActionScript 3.0 :: Unable To AddChild() And RemoveChild()?

Dec 31, 2010

I have the following code:
 
import fl.controls.Slider;
import fl.events.SliderEvent;
import flash.events.MouseEvent;

[code].....

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ActionScript 3.0 :: AddChild, RemoveChild And AddChild?

Oct 30, 2005

somewhat understood the basics of adding and removing children, however, I am facing another problem. After using the removeChild Function, I can't seem to add another child.For example:

ActionScript Code:
var attachedMC = new (getDefinitionByName("Content1") as Class)()
Page.addChild(attachedMC);

[code].....

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ActionScript 3.0 :: AddChild And RemoveChild?

Mar 20, 2012

I've drawn a few rectangles as MovieClips using the following method:

var hp_box13:MovieClip = new MovieClip();
hp_box13.graphics.beginFill(0x006600, 1);
hp_box13.graphics.drawRoundRect(hp_box13_x, hp_box13_y, hp_boxML_w, hp_boxML_h, 12, 12);

[code]....

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ActionScript 3.0 :: Explanation Of AddChild And RemoveChild?

May 31, 2010

For example, I have a function that is triggered by a button click This function loads an external swf.I then set a global variable swfLoaded to true, with the idea of having an if condition that executes removeChild(loader) if swfLoaded is true.When trying to execute removeChild(loader), I get an error telling me that it must be the child of the caller.I've seen the code below, which loads a default swf, but I don't want a default swf - I just want one loaded if the button is clicked, and then if another button is clicked, the original one to be removed before the next swf is loaded.How do I make this code work without loading a default swf, just loading one once someone clicks a button, and then removing it?

var Xpos:Number = 110;var Ypos:Number = 180;var swf:MovieClip;var loader:Loader = new Loader();
var defaultSWF:URLRequest = new URLRequest("swfs/eyesClosed.swf");

[code].....

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ActionScript 3.0 :: AddChild And RemoveChild With MouseEvent?

Sep 15, 2011

I need help with addChild and removeChild.I want to make a two buttons one addChild and other removeChild . Friend helped me a little bit, but I didnt uderstand the script ;]Here is the example script which my friend gave to me. In other words I want to make a button that attached hair and the other that removes.

ActionScript Code:public function changeHairs (newHair: Hair): Hair
{
Face.removeChild (oldHairs);[code].....

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Actionscript :: Removechild(), And Re Add With AddChild() The MC Keeps Moving?

Mar 30, 2011

I have a MC that the mouse can drag and slide, when it gets removed from the stage when it hits an out of bounds object. I re add it to the stage at the x,y position it originally started from but when I re add it it continues to slide in the direction it was going before it was removed.

[Code]...

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ActionScript 3.0 :: AddChild / RemoveChild Transitioning?

Nov 10, 2010

I'm making an application for the iPad that allows me to swipe movieClips that are 1024 x 768.The application starts with movieClip1, movieClip2 and movieClip3 added to the stage.When you swipe to the left... they are to move to the left. When a movieClip is off the stage to the left... I want to removeChild and then addChild the next one in the queue to the right of the visible clip. This will provide a seamless swiping experience.

ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.events.MouseEvent;[code].....

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ActionScript 3.0 :: AddChild And RemoveChild On Same Button?

Oct 13, 2011

I'm trying to make a button that when u click once, the movieclip will be removed and second time back on stage and so forth....
 
somehow i get this error
 
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:DisplayObjectContainer/removeChild()

[Code].....

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ActionScript 3.0 :: Refereeing To An Object - AddChild And RemoveChild?

May 4, 2010

I first noticed it when this function started throwing a 1009 error:

[Code]...

were throwing the 1009 error. Which is wierd on two accounts. First, if I remember right, error 1009 comes about when referering to an object that is not on the stage. Which makes NO sence when getting it from an addChild! Second, this error only starts to occur the second time I use the function.

[Code]....

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ActionScript 3.0 :: AddChild / RemoveChild Variables Declaration ?

May 22, 2009

I am putting together my file right now which is now using visual elements purely added and removed via AS3 (addChild / removeChild) methods.My question is just about the proper time / place to declare their variables.Can I declare them all at the start of the movie (frame 1) and just call them when I need them, or is it better to declare them on the frames that they are introduced on? I guess the question is really, will I ever lose those variables throughout the movie once they are declared?

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ActionScript 3.0 :: Images Loading On Top Of Each Other: AddChild - RemoveChild?

Mar 13, 2010

I have images loading into a single mc container every time i click a button. The images are being loaded (from xml data in a data grid) on top of each other every time the button is clicked. This is the latest Ive been working with and doesnt seem to work

Loader();var reqImage:URLRequest=new URLRequest(data_grid.selectedItem.JPG);  imageLoader.load(reqImage); if (imageload.numChildren>0) {  imageload.removeChild(imageLoader);  imageload.addChild(imageLoader);

[code]....

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ActionScript 3.0 :: AddChild RemoveChild With Dynamic URLRequest.

Sep 15, 2009

This is my code to addChild and removeChild when clicking a button. And i know there is a way to make this more dynamicly instead of hardcoding it.

ActionScript Code:
// Yatzi-knapp
yatzibtn.buttonMode=true;
yatzibtn.addEventListener(MouseEvent.CLICK, onClick);

[Code].....

as you guys can see it addChild with dynamics and its not hardcoded. difference between adding a movieclip from the library and loading a swf external?

because i cant get this to work. Even tho my code does addChild and removeChild i get error-messages in the output. The movie works fine but it isin't a pretty code

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ActionScript 3.0 :: Make A Two Buttons One AddChild And Other RemoveChild

Sep 15, 2011

I want to make a two buttons one addChild and other removeChild. Here is the example script which my friend gave to me. In other words I want to make a button that attached hair and the other that removes. Should I make a separete custom class for Hair?

[Code]....

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IDE :: MovieClip AddChild / RemoveChild - Error 2007

Apr 20, 2009

I am doing a project in which I need to open and close MovieClips. I have my Scene1 which loads the first MC (named "page1") then page1 plays and I would like it to unload itself and load the MC named "Page2" and so on up to page 10 ...

On the last frame of the MC "page1" I have this code:
stop();
stage.addEventListener(MouseEvent.CLICK, animate2);
function animate2 (event:MouseEvent):void {
stage.removeChild(stage.getChildByName("clip1"));
var clip2:MovieClip = new page2();
addChild (clip2);
}

But all I get is this error message:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display:isplayObjectContainer/removeChild()

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ActionScript 3.0 :: Changing Parent MC With RemoveChild() And AddChild()

Sep 6, 2011

I have a ball MC that is a child of a ship MC, and when the ship fires the ball I need to make the ball MC a child of the stage instead of the ship. Here's the code I have (contained in ball.as, this function is called when the ball is fired)

public function prep():void {
ship.removeChild(this);
screen.addChild(this);

[Code].....

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Flex :: What Happens When The AddChild, Or RemoveChild Method Is Called On A DisplayObjectContainer

Jan 27, 2011

I would like to know the internals of that method, in other words what exactly happens when I call that method. If someone can explian it with a list 1,2,3... would be great. including events..

and the addElement method too, if is possible.

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ActionScript 3.0 :: Flash CS4 AddChild Then RemoveChild Gives Error 1120

Apr 26, 2010

I'm in the right place for this plea from yet another novice trying to learn AS3 in Flash with a couple of very good books but no one to talk to about it - and in danger of losing hair in the process.

My problem: I have a web site containing 8 pages. Each page is a separate movie clip, and each is in a Labeled frame. My intention is to have an overlay for each of the buttons in the top left panel of the home page. On the positive side I have managed to achieve the dynamic placement of an instance of a library movie clip called "sampleAR" via addChild to overlay on top of my home page. But I can't for the life of me get removeChild to rid me of the wretched thing again. My home page is in frame 1 of the movie labeled "Home". This contains a movie clip with the instance name "HomePage" on the stage. Inside the "HomePage" movie clip is my script sitting at the end where the movie stops in frame 44.
The code sits here because this is the only place I've managed to get any kind of result with the following code:

[Code]...

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ActionScript 3.0 :: Unable To RemoveChild?

Feb 11, 2009

You have two arrays, both containing a different set of movieclips. You drag a movieclip form one array, in to one movieclip of the other array. You can do that as many times as you like. So in fact, the movieclips in the second array are all droptargets. The thing is, I have one erase button which should erase all the movieclips from the first array only when they are dropped on the droptargets from the second array. In other words.. how do I remove the content of the droptargets without removing all the droptargets as well?

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ActionScript 3.0 :: Need To RemoveChild() And AddChild() In Order To Force Image Update?

Sep 1, 2011

Here's some code I created as an answer to another question. It pulls a library item out of the library and puts it on stage programmatically. No big deal, except that in order to get the image displayed on the screen to actually update, I had to removeChild() and then addChild() it back. Is there another way to force the screen to redraw?

[Code]....

Note that in this example, this code is on frame 1 of the timeline. It _feels_ like imageClip is not a direct reference to the thing that's actually on the display list. However, when I modified my code to replace the reference to the AS variable imageClip with a more direct reference to the element on the stage (imageClip = getChildAt(1)), that made no difference either.

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ActionScript 3.0 :: RemoveChild - Unable To Unload SWF

Jan 20, 2009

I have a website that I am loading two external swf into my main movie... using addChild ... I am successfully removing "gallery.swf" addChild(loader2) when I select about, contact, and or my artects button(s) however I am unable to unload "artects.swf" addChild(loaderc) when I select about or contact button(s) but it does get removed when I select portfolio button..

Here is the script:
//var fade:Tween;
//makes hand cursor enabled for buttons
aboutBtn.buttonMode=true;
aboutBtn.useHandCursor=true;
portBtn.buttonMode=true;
portBtn.useHandCursor=true;
[Code] .....

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ActionScript 3.0 :: Unable To RemoveChild From Stage

Jul 25, 2011

I have several objects created at frame 2 of my fla file, like:
Code:
stop();
var rotatorek:Rotator = new Rotator();
addChild(rotatorek);
var rpm:engine = new engine();
addChild(rpm);
etc...

After endGame is changed to true within one of my .as files, I got this error:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at Rotator_fla::MainTimeline/ruszMaszyna()[Rotator_fla.MainTimeline::frame2:94]
Frame 94 is first removeChild(rotatorek).

Why I can't remove all those children? I need to go to frame 1 without any instanced objects and cleared listeners.

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Actionscript 3 :: Force Screen Redraw Other Than Using RemoveChild() And Then AddChild() To Get Image To Update?

Sep 1, 2011

It pulls a library item out of the library and puts it on stage programmatically. No big deal, except that in order to get the image displayed on the screen to actually update, I had to removeChild() and then addChild() it back. Is there another way to force the screen to redraw?

[Code]....

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ActionScript 3.0 :: AddChild / RemoveChild - Make A Mouesover And Mouseout That Will Display A Help / Key Box On The Screen

Jul 4, 2011

I'm trying to make a basic mouesover and mouseout that will display a help/key box on the screen. I created the help box that will be displayed as a symbol called helpbox. I updated the linkage to export to Actionscript and called the class Helpme. The object I'm using to instantiate the Helpme class is a small graphic called helpcoast. I want the "helpbox" in the new class "Helpme" to be displayed only when the mouse is over the helpcoast graphic. When I test the movie and mouse over and mouse out of the graphic once, I get no errors, but if I mouse over it, then off it, then back over again, I get this error in the output box:

[Code]...

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ActionScript 3.0 :: RemoveChild() Not Working - Unable To Unload File

Jul 2, 2011

i tryied all 3 methods

removeChild()
removeChildAt()
unloadAndStop();

but still m unable to unload file. Actually m loading a swf file which contains a video. The other video gets loaded but its sound continues. this is the code what i had tried:

[Code]....

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ActionScript 3.0 :: Removes Screens With AddChild And RemoveChild These Screens Are Movie Clips

Feb 20, 2011

I have a main class that calls and removes screens with addChild and removeChild, these screens are movie clips.My issue lies in these movie clips, each clip is linked to a class - e.g. confidence.as links to my confidence screen.I am trying to add buttons and pieces of text from this class file onto the confidence screen, so essentially adding more movieclips on top of a movieclip that has already been added. I keep getting this error:TypeError: Error #2007: Parameter child must be non-null.I could do with some help figuring out how to add objects to my screens, as I am trying to prevent having everything in one class.

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Actionscript 3 :: Stage.addChild / Stage.removeChild << Must Be Child Of Caller?

Aug 11, 2011

If im usin function to add a mc to the stage like so:var myChild:MC= new MC();

function somefunc()
{
stage.addChild(myMC)

[code].....

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Use A Variable And Then AddChild With A RemoveChild For The Old MovieClip After The New MovieClip Has Loaded

Mar 30, 2009

This is something I'm experimenting with, but haven't seemed to figure out... I have several MovieClips, basically the same, only different colors. As each one plays, I'd like it to "overlap" whichever one is already there. Right now I have each button linked to a gotoAndPlay function, but I don't think that will ever get me what I want. You can see how I have it now here: [URL]

Instead of having the content MovieClip go back to all white when a button is clicked, I'd like the preivious one to remain, and get "covered up" by the new one. You continue to see the old color, and the new color overlaps it. I have a feeling I need to use a variable and then addChild, with a removeChild for the old MovieClip after the new MovieClip has loaded, but I'm not getting any good results yet.

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Actionscript 3 :: Error #1006 RemoveChild Is Not A Function. Timer Delay RemoveChild

Mar 29, 2010

I'm trying to build a conditional statement that will addChild and removeChild at different Timer Delays. Before I go any further, I thought, I should mention that I'm usinig TweenMax to ease the alpha of ease Child from 1 to 0 and back during the process to imitate a fade-in/out.

I'm getting issue with only one line - inside a conditional statement.It's running "OK". The movie runs as I want it, but the remove/addChild transitions are not at the speed I want it at. I am getting an error message in the output, but other than that, the movie runs fine.

stop();
import com.greensock.*;
import com.greensock.easing.*;
import com.greensock.plugins.*;

[code]....

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ActionScript 3.0 :: AddChild From A Class - Get The Error "1180 : Call To A Possibly Undefined Method AddChild?

Jun 15, 2011

I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?

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ActionScript 3.0 :: Box2d Addchild - 41061: Call To A Possibly Undefined Method AddChild Through A Reference With Static Type Class

Jan 16, 2012

I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:

[Code]...

Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.

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