I have an odd predicament that I'm trying to wrap my head around. I have a textField, that is populated by data from an xml file. It contains simple line html line break tags, and when I use the htmlText option, it doesn't seem to recognize those tags, even though they don't show up when I view it online. Here is my code:
Code: //FLASHVARS CODE var varName:String; var paramObj:Object = LoaderInfo(this.root.loaderInfo).parameters; for (varName in paramObj) {
[Code]......
I can't figure out how to make it render properly. If I choose a dynamic text field already on the stage it works fine, but then the scrollbar doesn't work. I read that a TextField automatically uses a scrollbar when it gets too long. Can anyone suggest a possible work around for this? I feel the answer is staring me in the face and I just can't see it.
I have an odd predicament that I'm trying to wrap my head around. I have a textField, that is populated by data from an xml file. It contains simple line html line break tags, and when I use the htmlText option, it doesn't seem to recognize those tags, even though they don't show up when I view it online. Here is my code:
Code:
//FLASHVARS CODE var varName:String; var paramObj:Object = LoaderInfo(this.root.loaderInfo).parameters;
[code]...
I can't figure out how to make it render properly. If I choose a dynamic text field already on the stage it works fine, but then the scrollbar doesn't work. I read that a TextField automatically uses a scrollbar when it gets too long.
Here is piece of class which called right after I already drawn some objects in it, problem is when I have sprite.addChild(textfield) included it starting to blink alot.
addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler); addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler); addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler); } private function mouseOverHandler(e:MouseEvent):void{ //creating a new tooltip instance [Code] .....
I have a movieclip, an image at the same size as the movieclip (it's like the backgroundImage of the mc) and a textfield. I have first created a movieclip object 'my_mc' then I loaded an external image 'ld_image' I created also a TextField object 'txtField' with backgroundColor red then I did:
Code: my_mc.addChild(ld_image); //my_mc size = ld_image size After that I did: Code: my_mc.addChild(txtField); addChild(my_mc); but now the txtField isn't visible but my cursor changes if I go over it with my mouse. [Code].....
I'm new to oop and I'm trying to convert a auto scrolling TextField into a class. I guess it has something to do with there not being a stage when the class is instantiated but I'm not sure how to get around it. my code:
What I'm going for is importing a button from the library using this addChild thing. I've managed to do this with the preset button allready in flash, like this:
ActionScript Code: import fl.controls.Button; var btn:Button = new Button();
I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?
I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:
[Code]...
Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.
The newMC doesn't show up.If I add 'parent.' in front of the addChild then it appears.mc_LibItem has a base class of "flash.display.MovieClip" and is exporting for ActionScript and on frame one.For grins I created a new .fla and began messing around with the same addChild idea and it worked.
somewhat understood the basics of adding and removing children, however, I am facing another problem. After using the removeChild Function, I can't seem to add another child.For example:
ActionScript Code: var attachedMC = new (getDefinitionByName("Content1") as Class)() Page.addChild(attachedMC);
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader(); var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf"); myLoader.load(myURLRequest); Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader(); var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf"); myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
I have a flash banner rotater and I have little squares at the bottom that are dynamically created which represent the slides in the banner, for example: if there are 4 slides in the banner there will be 4 little squares. Each little square is a button and if you click on a square it will take you to the slide that it represents. My problem is this: When I try to add numbers to each little square by dynamically creating a TextField then the text overlays the square so the button doesn't work.
My question today is dealing with a dynamically generated button with a textField.I have the button copy in XML and I need to add a buffer of 10 pixels to either side of the textField. I tried to CENTER my textFormat, but then I could not see my text because the button is for some strange reason 545.45 instead of 88 like it should be. When I change the alignment to LEFT then I can see my text, but still the larger issue is my button size is horribly off.[code]
I want to select a textField using a button. For example: when I click the button, the text field content is erased and automatically selected so I just have to typ the text.
I am a Flash illiterate trying to learn AS3. I barely get time to work with it and I only got it about four months ago. I have got really far since then, but I still have some trouble with Flash. I am making a game and I need to know how to embed a button into a textfield. I want it so when you are scrolling down the textfield, at the end, there is a button that returns you to the menu.
Is there any way to have a text field and a particular string in that text field work like a button. For example if I have the following text placed in a textfield via mytextfield.text = Code: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Phasellus sed sem neque, a dapibus velit. READ MORE, id feugiat est. Quisque bibendum cursus varius. And I want to attach a listener for mouse over to the read more text but not any other part of the text is there any way to do that using htmltext.
Can buttons take variables? Right now I'm trying to pass a string into a buttons text field with: this.button_btn.one_txt.text = "hey"; It doesn't work, and the path is right? Is there something special I need to do?
I have a button on one layer and a dynamic textfield on a layer above it. The dynamic textfield gets populated from an XML file. When I test the movie, the dynamic textfield actually blocks the functionality of the button. It can't be clicked and the cursor doesn't change when rolling over the button.
I've been trying to put a textfield in a button and it's not working.
myButton_btn.myText.text = "this is text";
where myButton_btn is a button and myText the textfield. The button is on the stage, the text in the actions panel. The text is on a layer spanning the up, over, down frames in the button
It seems simple enough but it gives me the error below as if myText doesn't exist:
TypeError: Error #1010: A term is undefined and has no properties. at Untitled_fla::MainTimeline/frame1()
Is it not possible to make a button with a dynamic textfield in AS3?
I am working with xml and a textField. The problem is that when I load another xml text by pressing a button, the old one stays is the textField. They load one on top of the other.