ActionScript 3.0 :: Error 1120 When Exporting Flash AC3- Xml Gallery
Sep 16, 2009while trying to exprot a xml supported flash (AC3) gallery I get the following error: Description: xmlLoader.load(new URLRequest("data/images.xml"));
View 6 Replieswhile trying to exprot a xml supported flash (AC3) gallery I get the following error: Description: xmlLoader.load(new URLRequest("data/images.xml"));
View 6 RepliesI don't how to describe the situation in short, so I am going to describe it in details.
I have created a class, extended from MovieClip. It looks like this:
// Libraries are imported
public class WindowObject extends MovieClip {
public function WindowObject():void {
dragArea_mc.addEventListener(...);
[Code]...
When I clicked on the errors, they redirected me to the WindowObject class.If I don't create new classes, but just write the additional functions on the MovieClip directly, and set back the base class to be WindowObject, it works fine again.
This is not your typical 1120. I know better than to have buttons/MCs without instance names on the timeline. Nope, this problem resides in a I timer I built from script I found online. The undefined property is related to the timer class delay I want to implement.
What I'm trying to achieve is have the user click the next button, wait 1 sec., then scroll through the next content. I have the code sitting inside a conditional statement to reduce the amount of code.
One thing to note, I am using TweenLite for the transitions, if that makes any difference. Now, the following code will show you the timer only working work one next position. I want to eventually add this to the remaining next position and all the previous positions so that there will be a slight delay when scrolling through the content.
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I've got a truly bizarre undefined error going here in my ActionScript (code simplified here):
package {
public class Main extends Sprite {
private function Test() {
[Code]....
I'm in the right place for this plea from yet another novice trying to learn AS3 in Flash with a couple of very good books but no one to talk to about it - and in danger of losing hair in the process.
My problem: I have a web site containing 8 pages. Each page is a separate movie clip, and each is in a Labeled frame. My intention is to have an overlay for each of the buttons in the top left panel of the home page. On the positive side I have managed to achieve the dynamic placement of an instance of a library movie clip called "sampleAR" via addChild to overlay on top of my home page. But I can't for the life of me get removeChild to rid me of the wretched thing again. My home page is in frame 1 of the movie labeled "Home". This contains a movie clip with the instance name "HomePage" on the stage. Inside the "HomePage" movie clip is my script sitting at the end where the movie stops in frame 44.
The code sits here because this is the only place I've managed to get any kind of result with the following code:
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So far I've got a nice animation of an intro going, which is made up of 90 frames.At the 90th frame I put a (stop) action...test it and it stops as it's supposed to.I add another layer for other actions and, following code almost verbatum from a website, I declare 3 buttons, and give them functions.
Code shown below:arch_btn.addEventListener(MouseEvent.CLICK, archPageClick);studio_btn.addEventListener(MouseEvent.CLICK, studioPageClick);personal_btn.addEventListener(MouseEvent.CLICK, personalPageClick);
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I m getting this error, i have provided the instance names on its flash file & linkages too, the components are on timeline, but cant access the instances, it seems beyond my mind, to correct it, flvDisplay(video) is on 1 frame & nex button is on 2 frame
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I am working in flash creating a drag and drop documetn and when I am trying to link to my taregt I get the following error 1120: Access of undefined property.
View 54 RepliesI have made a menu bar and linked each separate swf file to the corresponding button. Upon testing my main movie, all the text on the main page is disappearing, the new swf file is not loading and the message 1120 error appears for all my buttons. I have checked the instance names and they match along with publish settings and folder settings. I cant understand why its not working
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I'm following a tutorial for a gallery but it's in AS2 and I'm working in AS3. so I've had to use an event listener.As I am in AS3 i still need to add _mc at the end of the each instance name ?
Description : Once the mouse rolls over the thumb, the alpha should increase from .50-1
thumb1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayAtImg1);
function fl_ClickToGoToAndPlayAtImg1(event:MouseEvent):void
{ photos.gotoAndPlay("img1");[code].....
these are the errors
1120: Access of undefined property photos.
1119: Access of possibly undefined property onRollOver through a reference with static type flash.display:SimpleButton.
1119: Access of possibly undefined property onRollout through a reference with static type flash.display:SimpleButton.
Warning: 1090: Migration issue:The onRollOver event handler is not triggered automatically by Flash Player at run time in ActionScript 3.0. You must first register this handler for the event using addEventListener ( 'mouseOver', callback_handler).
im having problems getting some as3 generated (not drawn on stage) movie clips moving across the screen.
Code:
package {
import flash.geom.ColorTransform;
import flash.display.MovieClip;
import fl.motion.Color;
import flash.display.*;
[code]....
I'm working on a simple presentation website in flash that imports swf-banners onto the main page. This works, but I need a backgroundcolor and a border so the banners aren't seethrough. So I create another graphic element that puts itself underneath. All this works, but when I try to write a button to remove the "child" it only removes the imported swf (loader) but it can't remove the box underneath - even if I remove the loader-child completely. I get a "1120: Access of undefined property Kant." error
CODE for buttons & loading the swf:
stop();var Xpos:Number=10;var Ypos:Number=230;var swf:MovieClip;var loader:Loader = new Loader();
[code].....
I'm VERY new to flash and have recently downloaded a flash photo gallery. It was advertised as CS3 and newer. 'm using CS4. It uses AS3. I simply need to make a couple of design changes, but I'm getting errors when I go to publish the Fla. All the folders and .as files seem to be in the right place and have the proper names. The gallery has been given good reviews and people seem to like it, so I'm assuming it's fine. Just probably something simple I'm missing. Is anyone able to help me through this?
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So I've been trying to build a kind of 'weapon generator' using Actionscript 3.0.Yesterday, after creating a large bunch of movieclips, I decided to create a seperate scene where everything would be generated.The way I have it set up is by having each part cycled through a button click (forward and backwards with code to handle just that)The different weapon parts are:StockReciever
Handle
Trigger
Magazine
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I've created a MovieClip called "GameButtons" and I've given it a class that goes by the same name (gamepley.GameButtons). Within "GameButtons" I have a few other buttons. One button in this movieclip is used as a toggle that moves the timeline foward a frame to show a different set of buttons. Its called "UnsheathBTN" but for the life of me I can't get the class to access it. I've set the instance name and quadruple checked the code. Here's the code in the GameButton class.
ActionScript Code:
package gameplay
{
import flash.display.MovieClip;
import flash.events.Event;
[code]....
I'm using an array to create a level. When I use numbers in this array, such as in the code below:
Actionscript Code:
if(lvlArray[i] == 1){ //mcCastleWall var newPlacement1:mcCastleWall = new mcCastleWall();
[code].....
I am not able to figure this one out, it seems quite obvious, but I have checked all my instance names, and they are correct. I am just trying to make a button play its open animation when the hit state is moused over, and i keep being told that my button is not defined...
btn_aboutH.addEventListener (MouseEvent.MOUSE_OVER, aboutOver);function aboutOver (e:MouseEvent):void{ btn_about.gotoAndPlay ("aboutOver");}
I keep getting an 1120 actionscript error for this code
var banners:Array = new Array(mc1,mc2,mc3);
var num:Number = Math.floor(Math.random()*3);
mc.load(banners[num]);
[code]........
I am getting multiple "access of undefined property" (1120) errors. The code that throws the error is inside a class. From the main timeline, I'm calling a function from within that class (it's a static function) it goes something like this -
Code:
SoundPlayer.playSound()
In the SoundPlayer class, I declare a bunch of variables at the top like this:
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This is really frustrating and baffling.I have a flash project which consists of a .mov import with graphics mottions over the top.First there was no sound when exporting the project as a swfI then tried to export the project as a Quicktime .mov but got an error message "could not complete operation because of an unknown error"What am I doing wrong?
View 5 RepliesThe AS3 script returned this error when exporting to swf:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at RCHRLuskAS3_fla::MainTimeline/frame155()
Using this script (F9 from the timeline)
my_FLVPlybk.addEventListener(Event.COMPLETE, flvComplete);
function flvComplete(e:Event):void {
navigateToURL( new URLRequest("web site here"), "_blank" );
}
ir and I've found following code on the net:
code: var file = air.File.applicationStorageDirectory.resolvePath(" test.txt");
var str = "Hello.";
file.addEventListener(air.Event.COMPLETE, fileSaved);
[code]....
I'm working on a simple presentation website in flash that imports swf-banners onto the main page. This works, but I need a backgroundcolor and a border so the banners aren't seethrough. So I create another graphic element that puts itself underneath. All this works, but when I try to write a button to remove the "child" it only removes the imported swf (loader) but it can't remove the box underneath - even if I remove the loader-child completely. I get a "1120: Access of undefined property Kant." error
CODE for buttons & loading the swf:
Code:
stop();
var Xpos:Number=10;
var Ypos:Number=230;
[code]....
Code for "resetting" page:
Code:
removeChild(Kant);
removeChild(loader);
I can't get it to work.
I'm just getting started in Flash and actionscript 3.0 I keep getting these error#1120: Access of undefined property After typing in code exactly like it's telling me to do. I'm working on lesson 9 in the Adobe Classroom in a Book and I'm stuck.
View 1 RepliesI'll try and be clear about my problem. I'm working on a site and have a MovieClip, named "form" on the main timeline that I want to play when a button is clicked. I keep getting this error and it's driving me crazy, I'm obiously missing something. The button instance name is "sub_btn". Below is my code , it's the subscription button code, but not quite sure what's up, I'm not an actionscript guru but am gaining a small understanding of it.Also I have a close button on that movie clip is there a simple close script I can attach
stop();import flash.events.MouseEvent;var getHCSG:URLRequest = new URLRequest("http://www.houstonceliacs.org");var twitter:URLRequest = new URLRequest("http://www.dggrafix.com/glutenfree/twitter.html");
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I am trying to build a click through gallery with small buttons that you click on and it switches the larger image out as you click through. I copied over a gallery I had successfully built with 10 images. The new gallery has 20 images. Basically the movie just runs continuously without being able to click on the thumbnails.
I am getting the following compiler errors Scene1 Layer 'actions', Frame 1, Line 42 1120:Access of undefined property btn11_btn Source - btn11_btn.addEventListener(MouseEvent.CLICK, showimage11); I get this for image 11 through 20
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I have a slideshow (graphicsshow_mc) within a navigation menu (graphicsmenu_mc) - a movieclip nested in a movieclip. There are previous / next buttons inside the slideshow that work correctly.
Example: prev_btn02.addEventListener(MouseEvent.CLICK, navBack02);function navBack02(event:MouseEvent):void { gotoAndStop("deinonychus")}
The navigation menu acts like chapters for a DVD, and I want one button to always go to the beginning. I copied the other code, but need it modified to reflect that it appears in the parent.
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I'm doing a Flash banner that has clickTAG instructions from Google. The code they said to put on the button is:
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I am new to Flash but have been able to fumble my way through action scripts with a bit of help from old forum posts. What i have done so far: developed a little map with buttons to act as navigation for webpage, all worked fine with each button linking to a seperate page. What i need to do: i have new content which needs to be added, therefore i need another button. all went fine to insert the new button, name it, new layer etc. I have copied the exact same code for this button to work (just chaning the name) from the 7 other working buttons in the swf. The error i get is 1120: Access of undefined property wind. for the last line in below code:
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I have 3 images that are displayed sequentially. Image 1: layer 1 (frame 1 to frame 24), Image 2: layer 2 (frame 25 to 49), Image 3: layer 3 (frame 50 to 74). The opacity of each image changes in its frames and and each image has a classic tween associated with it. Pretty basic stuff.
On frame 1 of the first image I created a symbol that is a button, lets call it image1_btn. On frame 50 of the third image I created a second button, lets call it image3_btn.I created an Actions layer as the first layer and wrote the following code:
image1_btn.addEventListener(MouseEvent.CLICK,onimage1Click);var image1link:URLRequest = new URLRequest("http://purplerosehome.com/shopping/spartina_449/page_1.aspx")function onimage1Click(event:MouseEvent):void{ navigateToURL(image1link);}
image2_btn.addEventListener(MouseEvent.CLICK,onimage2Click);var image2link:URLRequest = new URLRequest("http://purplerosehome.com/shopping/le_cadeaux/page_1.aspx")function onimage2Click(event:MouseEvent):void{ navigateToURL(image2link);}
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