ActionScript 3.0 :: Object Doesn't Drag If Container MovieClip Is Rotated To A 3D Environment
Feb 17, 2010
I have this enter_frame listener to make my Container MovieClip rotate on a 3D environment in relation to the position of the mouse.
PHP Code:
addEventListener( Event.ENTER_FRAME, loop );
private function loop( e:Event ):void
{
var distx:Number = mouseX / stage.stageWidth;
[Code]....
One of the MovieClips I load into that "ctt" container has some scrollable content. I've traced both the CLICK and MOUSE_DOWN events on the Dragger of the scrollbar and it's active, it receives the click and mouse_down events. The problem is that it doesn't drag.
I know that the scrollbar works because if I remove the loop enter_frame event I showed before it works perfectly, it just doesn't rotate on a 3D environment as I wanted it to.
why the dragger doesn't drag when that ENTER_FRAME event like that is being used?
I added a movieclip and named "bot_mc" in another movieclip. Then, In Action panel, I use bot_mc.addEventListener(MouseEvent.DOWN, xxxx). However, when I drag and drop the container movieclip on the main stage and compile. There is no error occurs but the MouseEvent doesn't work.
Here's the layout:I have a main SWF. Inside that main SWF is a container MC that has been rotated in 3D space to have a bit of perspective. Inside _that_ container is a container MC into which is loaded various images, videos, and SWFs. Images: no problem. Videos: no problem.The problem:If an SWF is loaded into the media MC that has an MC in it with a listener/startDrag combination allowing that MC to be dragged it seems to fail (the drag).I've tested this child SWF extensively to make sure the drag works, and I've even loaded it externally into other SWFs and it works. I've also tested in various ways to make sure that the problem isn't something simple, like an intervening clip in my main SWF keeping the MouseEvent from reaching the MC with the startDrag
I have the following display hierarchy:- - container- - - objectI need to draw 'object' to a BitmapData instance which matches object.getBounds(stage) rectangle area. So the first part is easy:
ActionScript Code: var rect:Rectangle = object.getBounds(stage); var bmp:BitmapData = new BitmapData(rect.width, rect.height, true, 0x00000000);
I am creating an flex Air project,so mxml file will run. I have circles in one Big circle at one side and will be same on other side.
Now how to drag any circle from any Big circle to other side. Or it could be like any two container having circles, then how to drag and drop circle?
For one circle i am able to do drag and drop.But I want one Big circle on left hand side and one big circle on right hand side .And small circles with class names will be in these big circles.Now i want to drag and drop those small circles in big circles.Big cicles should not move. Even i have tried this code in actionscript
I have a movieclip that is loaded into a container movieclip. When I click on it, I want it to goto a particular frame and play. Have tried using the name of the container MC (LiftPlaceHolder.gotoAndPlay(10)) but this has no effect at all.
Whenever I add a drag action to a movieclip and add constraints it doesn't work properly and the movieclip after its pressed jumps to the top of the screen.
I Have the drag and drop working where you drag a text movieclip onto a picture of an object movieclip but having some problems. I know its something to do with the hitTest function but when i drop the word "cow" onto the picture of a dog it actually says this is correct by displaying the word cow above the picture of the dog when instead it shouldnt allow me to drop the text onto the picture which doesnt match.
Basically i need to know how to seperate the drag hitTest function for the DogPic/DogText so that it has its own function to detect a hit. At the moment you can see in the below code I have 1 hittest fucntion detecting both collisions when they need seperate functions I tried making a seperate function for each but it didnt work
i don't know how to say that in technical terms. and i think this is the reason to why i cant get good answer from Google.i have xampp on my local winxp machine. i use it for developing websites locally then upload these files to my clients shared hosting accounts.
the problem that in 2 years i have always found differences between how xampp works and how the web server work.some code work locally but dont remotely and the opposite. also flash behave differently on xampp than the remote web server.is there is a way i can get the server configuration and use it with xampp like get the server php.ini and use it with xampp?
I have been working with a very simple tutorial over at [URL], where you drag objects onto a target movieClip. My question is this, how do you target a movieClip inside a movie clip? What I have are 4 color squares that I want to drag and drop onto a pattern_mc. I put the target mc's with in the pattern_mc. In the tutorial the target mc's are not in a movie clip. I put my target mc's in a movieClip because I want to use the pattern_mc as a material.
new to actionscript and im currently building a webpage. inside the page im going to run a simple flash application but im struggling some with a certain part of the code. basically i want a unlimited deck of cards. and i want to be able to drag the cards all over the screen. i have the dragging code down, but i can figure out how to make an unlimited amount of movieclip objects in a stack. this is what i have now
reset_btn.addEventListener(MouseEvent.CLICK, resetbuttonClicked); function resetbuttonClicked(event:MouseEvent):void {
I am currently making a game based on slicing other objects, basiclly when you hold down and drag your mouse and then release it an object that shows the cut will be created.
If I create a rectangle with 100px width and 100px height and then rotate it, the size of the element's "box" will have increased.With 45 rotation, the size becomes about 143x143 (from 100x100).Doing sometimes like cos(angleRad) * currentWidth seems to work for 45 rotation, but for other bigger angles it doesn't.At the moment I am doing this:
var currentRotation = object.rotation; object.rotation = 0; var normalizedWidth = object.width;
I am having this problem with my movieclips. One is container_mc and inside it is picture_mc. They both have drag and drop functions. Container drags when it is clicked...but when I try to drag and drop picture_mc, I end up dragging the whole container itself. picture_mc is inside container_mc.
I need a way to drag and drop an image from a container to another. I have tried a few different ways but I guess the drag & drop thing is still eluding me. Anyway, here's what I am trying to do, A container will contains a few bitmap/vector image (what's the best way for this? Tile Group? Or?) and then I want to be able to drag any of the image onto another larger Image inside of a Panel. Just like dragging shapes in Photoshop. No code here, as I am completely lost on how to go about it. I found a few tip/tutorial here and there but none which I could understand easily or adapt to my need.
Edit 1 : Got so far till now : public function beginDrag( mouseEvent:MouseEvent ):void {
Im loading an array of text and the problem right now is that if I want to remove the whole array i need to use several removes and thats not what i want. So I put everything into a container and want to remove the container but it doesn't work only the last object in the array gets removed when i run the swf. Below is my code:
My SWF contains a combobox that functions as expected when it is viewed alone. But when this same SWF is loaded into a 'container' SWF the combobox no longer works.
The container SWF uses AS3, and the SWF that is being loaded into it uses AS2. Could this be the problem?
Why is it that the mx.core.Container uses its contentPane sometimes, but doesn't at other times?Or, in other words, how come the children of Container are only put into the contentPane if some complex logic decides that they should be put there? Why not simply always put all children in the contentPane?
I'm trying to load a external .swf into an MC container but the external .swf has dynamic text that loads from an xml, when I view it through the other .swf which contains the container the text doesn't show up.
I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.[code]Sprite2 is a rectangle. When I rotate it, of course, the height of its parent, SpriteP, GROWS. But I would expect that height to go back to what it should be when I'm removing Sprite2!And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200.
I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.
When Sprite2 is NOT rotated:
Code: trace(SpriteP.width + ' ' + SpriteP.height); //100 250. SpriteP.removeChild(Sprite2) trace(SpriteP.width + ' ' + SpriteP.height); //100 200. -> works, 200 is good. When Sprite2 is rotated at 90:
[Code].....
And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200. But if I rotate Sprite2, the Parent won't update its bounds.
I have a function that states when movieclip1 is dragged and hits a line then it stops the drag, however it seems to stop the entire drag function in the swf on the other movieclips even though they arent called in the function.[code]
The thing is: I have got 5 movieclips which are able to drag and drop. Next to that I've got 20 containers which are all droptargets. The movieclips are able to be dragged and then dropped on a container. So far so good. But what I want is that when I drop a movieclip on a container which already has a movieclip dropped on it, the first movieclip gets removed and the second movieclip is dropped on the container. Or you could also say.. that the second movieclip replaces the first movieclip. This instead of the fact that a container has multiple movieclips dropped on itself.
I am developing a drag and drop functionality and take a JPEG screen shot of droped objects. my problem is. when i drag and drop an object the object jumps off some distance.. i am unable to clear tat.. Below is my application.as file
What I have is a draggable container with nested movieClips. So the container uses a MOUSE_DOWN, MOUSE_UP system and the nested movieClips use CLICK. BUT when I start dragging with my mouse on one of the nested movieClips and release after dragging the CLICK also gets fired. This is very annoying. Is there a workaround, or should I set this up different?
I'm working with a fellow coder on a project; he's the Flex guy and I'm the Flash guy. He supplied me with a custom Component he built in Flex, to act as an API. It's working just fine for him when he runs it in Flex.
I installed the .swc file in my Components folder. When I open my Components window, I can see it sitting right there. However, I can't seem to drag an instance of it onto the Stage. It highlights in the window when I click it, as I drag it I can see the little dotted-outline box indicating that something's being dragged, but when I release it it disappears. Nothing on the Stage, nothing in the Library.