ActionScript 3.0 :: Add MC Class To Root (stage) From Another Instantiated?
Feb 13, 2009
h1. I have a Class (let's call it "Button") that is linked to a library item (a movieclip) which I have on the stage
2. Now this Button class, when clicked will produce an alert in the form of another class (let's call it "Alert").
3. There are two critical things in the way I want this to work:
A) I want Alert to be a child of the main stage, not the Button class
B) I want Alert to take care of adding itself to the display list, not have Button add it.
So in a nutshell, I want to call Alert like this:new Alert("Hello, Kirupa Forums!");
The Alert class needs to draw the shape (check), add the text (check), add itself to the display list (how? if I try to access "stage" I get a null reference, though I don't know why), and destroy itself (I'll burn that bridge when I get to it).
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May 3, 2010
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Nov 18, 2008
I know how to do this in as3, it's easy.
var c:myclass = new myclass();
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how the heck do you do this in as2?
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Jan 12, 2010
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function select(event) {
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Dec 19, 2010
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Aug 7, 2011
trace(root.width);
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Mar 14, 2012
I fixed this error before where the source of the problem was that 'stage' was inaccessible from where I was putting the code (not in root). I deleted it and it ran fine, but the Event listeners that they were attatched to did not work anymore. I need these event listeners but when I try to put 'stage.' back infront it wont work.
This is what I had when it worked (when this file was still the root):
stage.addEventListener(KeyboardEvent.KEY_DOWN, keypressed);
stage.addEventListener(KeyboardEvent.KEY_UP, keyreleased);
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addEventListener(KeyboardEvent.KEY_DOWN, keypressed);
addEventListener(KeyboardEvent.KEY_UP, keyreleased);
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