ActionScript 3.0 :: Dynamic Text Is Placed On The Stage And Instantiated?
Sep 6, 2011
I'm facing problem regarding dynamic texts. My dynamic text is placed on the stage and instantiated. I'm setting the text value in AS by using textname.text = smthing... Initially it was showing the correct result on testing the movie clip.. But after few runs it started showing garbage values... When i traced the value, trace showed the correct result but not displayed properly on the dynamic text..I then deleted and recreated the texts.. After some trials od deleting and reinserting it started working fine.. But soon the problem creeped in.
I have a class called shapeC that only creates a rectangle and then addChild(rectangle);. That class is instantiated on the main timeline. Currently, the only way you can see that rectangle is to add the instantiated class to the stage via addChild(shapeC);. My question is, is there a way that the shapeC class can add the rectangle to the root stage without requireing the instantiated class to be added to the stage?
h1. I have a Class (let's call it "Button") that is linked to a library item (a movieclip) which I have on the stage
2. Now this Button class, when clicked will produce an alert in the form of another class (let's call it "Alert").
3. There are two critical things in the way I want this to work:
A) I want Alert to be a child of the main stage, not the Button class
B) I want Alert to take care of adding itself to the display list, not have Button add it.
So in a nutshell, I want to call Alert like this:new Alert("Hello, Kirupa Forums!");
The Alert class needs to draw the shape (check), add the text (check), add itself to the display list (how? if I try to access "stage" I get a null reference, though I don't know why), and destroy itself (I'll burn that bridge when I get to it).
It does not matter where I declare the var __w:Who in the constructor, as a class var or in another function entirely. The whole thing still operates normally but it's irritating not being able to set my stage.align=StageAlign.TOP_LEFT; in the constructor.... I am guessing it is something in my Who class because it does not happen if I declare any other vars the constructor in Who pretty basic:
I have 2 input textfields on the stage and 1 dynamic textfield.
-input1 is for quantity
-input2 is for page count
When a user enters a number into the page count it makes a calculation and places the outcome into the dynamic textfield. This textfield is for the individual price.All of this so far works. What I want to do now is create another dynamic textfield for the total. So the individual price is multiplied by the quantity and this result is put in the new dynamic text field. I have the code for that working but here is where it gets tricky (for me anyway).The total price is to start off invisible. When I roll over the individual price the total price is to appear (For a test lets just say when I roll over an area the total price appears).To stop cursor flickering this should be done inside a movieclip. So... I have create a movieclip and placed a dynamic textfield inside it. They all have instance names BUT how do I reference it in script?I need to tell the resulting calculation to be placed inside the textfield which is inside the movieclip. If it isn't inside a movie clip I can do it. But how to I reference it when inside one?
Text is placed on stage dynamically with a MouseEvent. This is functioning correctly. I want to create a tween for the text once it displayed using the same MouseEvent but can't get it to work.
Here's a sample of what I have (Bold is what is not functioning) : stage.addEventListener(MouseEvent.MOUSE_OVER, buttonsEffect); function buttonsEffect(evt:MouseEvent):void { evt.target.alpha=1.0; if(evt.target == D) { sndD.play(); [Code] .....
I'm having trouble adding a text message dynamically on stage using as3.I have an animation that the user interacts with and when a variable reaches a certain value I want to display a message to the user. How can I do this ?[code]....
I have a DynamicText movie clip call mcShotsText. In my .as file I'm creating an instance via:
private var _mcShotsText:MovieClip; _mcShotsText = new mcShotsText(); _mcShotsText.x = 300; _mcShotsText.y = 300; addChild(_mcShotsText);
If I make the symbol so that it starts with text, it displays that fine. I want to alter it in code throughout the course of the game. I was hoping this would work:
I have some dynamic text in an swf, that sits in an html doc, with the width & height set to 100%, in order to have the swf scale depending on screen size.Everything works really well apart from a dynamic text field (which pulls in slide numbers) which disappears or reappears depending on the size of the window or when the window is resized.
Short version : Im confused on the difference between the two when accessing something on the stage from a package. Longer version: I passed in a ref to the stage to the constructor on a class, and was unable to use it to access a dynamic text on stage. I pass in this instead and am able to access it.
I've been working on this all day. All I need is the font to be able to be both bold and regular in one string. However, while the string is being written on screen once it hits the bold tag (I have the string writing into a htmlText textarea) everything becomes bold. I can't seem how to figure out how to get it both bold and regular. Ive tired embedding via AS and from the stage using dynamic text. Nothing has worked.
I was wondering if there is a way to auto resize the swf to fit a dynamic text field. I am doing a site and have text coming in from XML. some of the pages have a couple paragraphs where as some are much longer so when it is published the pages that have more text gets cut off.
I have some dynamic text in an swf, that sits in an html doc, with the width & height set to 100%, in order to have the swf scale depending on screen size.
Everything works really well apart from a dynamic text field (which pulls in slide numbers) which disappears or reappears depending on the size of the window or when the window is resized. [URL]
I have been looking around for a long time to find a way to create a dynamic text field added to stage using as3 that is arched.I have seen this done in other sites but have had a hard time figuring out. Does anyone know of a component other than Text2Curve that is available? Has anyone already written something that arches a textfield that they would share?Arched text in flash seems to be impossible.
I am using a gallery written in AS3.0 called SlicedCubeGallery. It used Flex to publish the gallery.I can edit the functions for the SlicedCubeGallery, and the one I am targeting is the one that swaps the images (which I have running on a timer).I am loading the whole gallery SWF onto my stage using this code:
var request:URLRequest = new URLRequest("slicedCubeGallery.swf"); cubeGallery_mc.load(request); addChild(cubeGallery_mc);
I'm trying to access a text input that I've already placed on the stage (inside a movie clip) but with no luck.I've defined an instance name for this dynamic text field which is currentUserCount.I've got something like this set up in the document class actionscript file:
i have a problem with the line space flash creates when a dynamic text is loaded in a dynamic text field on the stage i put a dynamic textFild with istance name "profile_text". then im loadin in it a text. my text is written in the Notepad like this
[Code]...
i already set a Textformat to my dynamic text with i tryied to play with the "Leading".. but i think it something dealing with paragraph. how i can decrease spacing between paragraphs??
All I want to do is add text from my string to dynamic text field when I click dynamic buttons. What should the as code be for this? Here is my code. Right now I just have the click returning another shape.
I have an MC instantiated as "menu", and inside "menu" there are MCs instantiated with the names of their pages. I'm trying to define a function for each of these MCs on the main timeline and what I did was as follows (party is the name of one of those MCs that are inside the MC menu):
I use this to create new instances of a movieclip:[code]However, when duplicating the movie clip, another movie clip is also duplicated with a var referencing the first duplicated movie clip:[code]The var myurl in souce_mc is empty!
I usually use if(object!=null) but it doesn't work well.
How can I verify if the class is instantiated. I want to get rid of the 'cannot access a property of a null object or reference'.
I mean, the 'var object:Object;' is just a reference to an Object class instance. When i initialize it with 'object = new Object()' it runs the code in the constructor, initializing it. How can I check if it has been initialized or not.
I've been struggling with this for almost a day now and I can't seem to find the problem. I'm making an instantiated FLV playback class in actionscript 2, but it just doesn't play the video
Here's the code, if I uncomment the camera parts and attach _cam instead of _stream it will show the camera feed, it just won't play my movie (and I get no errors whatsoever).
Im trying to get the value of the textWidth property in class Main from a text field created in an instantiated class Label. When I trace the value from within the Label class I have access to the values. I'm trying to use a get function to pass the value to the main class.[code]
var pic:Picture = new Picture; // custom dynamic class with a method called onLoadPIc pic.onLoadPIc = onLoadMe; i'm trying to change the method of my custom class on the fly for this instance...