ActionScript 3.0 :: Replace And Instantiated Class's Method
May 9, 2009
Can you do this in AS3?
function onLoadMe(e){
};
var pic:Picture = new Picture; // custom dynamic class with a method called onLoadPIc
pic.onLoadPIc = onLoadMe; i'm trying to change the method of my custom class on the fly for this instance...
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Feb 25, 2012
I have this class called Main. And inside this Main class I have a method that I'd like to call from a the main timeline.
So on the main timeline I have instatiate the Main class like this:
var mainClass:Class = flash.utils.getDefinitionByName("Main") as Class;
var main:Sprite = new mainClass(this, mc1_mc, mc2_mc);
addChild(main);
Then on the frame after that, I try to access a function inside that Class like this:
main.prepareGame();
But I get this error:
Scene 1, Layer 'Layer 2', Frame 3, Line 61061: Call to a possibly undefined method prepareGame through a reference with static type flash.display:Sprite.
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Aug 20, 2009
Is it possible to override/replace a method of a class in AS3? When I say "replace", I don't mean subclass it and override it. I mean I literally want to replace the existing method with my own. For instance, AS3 has the built-in HTMLLoader class which has a load method. I want to say, in essence:
HTMLLoader.load = function() { trace("Overridden"); };
Therefore, when *anybody* makes a new HTMLLoader object and calls the load method, it will call my method instead.
I've tried a couple things, and so far I've gotten this far:
HTMLLoader.prototype.load = function() { trace("Overridden") };
And I compile it with -as3=false -es=true -strict=false. The problem is it doesn't override the already-existing load method. It looks in the class first before looking in the prototype, thus making it not work. There must be a way. Even if I can't override it, can I proxy it like a decorator in Python or a macro in LISP? (So mine gets called then it gets called.)
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Aug 11, 2011
In my situation, I need to use these method to replace the TextInput field to Text class. as the result, I don't know how can I get the updated class name when I was replaced before. I try to use getQualifiedClassName function, and it will get the orginial class name, not the replaced class name
Someone got any idea to solve this?
[Code]...
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Nov 8, 2009
I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:
Code:
...
var videoPlayer = new VideoPlayer(...);
addChild(videoPlayer);
...
And inside VideoPlayer class i have of course dozens of objects (movie clips, sprites representing different parts of VideoPlayer) and dozens of event listeners attached to them. My question is, if i want to remove this VideoPlayer class from my main class is it enough to just do:
[Code]...
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Apr 8, 2010
I have a initApp.as which instantiates a class which needs to access the "currentState" property and the States array as well. However we cannot get this to work as we cannot see how we can access this information.
Within initApp.as currentState is accessed via "this.currentState". This does not work in the class which is instatiated within initApp.as. The following error is thrown:
"Access of undefined property currentState."
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Mar 22, 2012
I'm wondering if anyone has experience with if there is a big difference in performance in ActionScript 3 between keeping a class with only public static functions, and utilizing those functions often (as in a frame event at 30fps), and in turning the class into a "normal" class of which I instead make an instance and call the functions via the instance instead.
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Mar 18, 2009
I am making my way with AS3 in little steps and have hit a road block. This is what I have:
I have a document class called "Document Class" I have a custom class called "Game"
I have instantiated an object of "Game" class and I am able to trace a class method which return a simple "HELLO". within my Game class, I have a variable(type Array) called "questions" as instance variable.
I would like to add questions to "questions" array by using "Mutator" method, or count the current elements with the questions array and return the total number of questions. I am unable to add or access elements to the questions array.
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Nov 25, 2010
I usually use if(object!=null) but it doesn't work well.
How can I verify if the class is instantiated. I want to get rid of the 'cannot access a property of a null object or reference'.
I mean, the 'var object:Object;' is just a reference to an Object class instance. When i initialize it with 'object = new Object()' it runs the code in the constructor, initializing it. How can I check if it has been initialized or not.
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Aug 13, 2008
I've been struggling with this for almost a day now and I can't seem to find the problem. I'm making an instantiated FLV playback class in actionscript 2, but it just doesn't play the video
Here's the code, if I uncomment the camera parts and attach _cam instead of _stream it will show the camera feed, it just won't play my movie (and I get no errors whatsoever).
[Code]...
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Nov 18, 2008
I know how to do this in as3, it's easy.
var c:myclass = new myclass();
addchild(c);
how the heck do you do this in as2?
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Jun 15, 2011
Im trying to get the value of the textWidth property in class Main from a text field created in an instantiated class Label. When I trace the value from within the Label class I have access to the values. I'm trying to use a get function to pass the value to the main class.[code]
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Oct 13, 2007
I'm very confused. When I instantiate a class, I'm assuming that the object is reset to its default variable values. Not so. Consider this:
Code:
class ClassTest extends MovieClip{
var arr:Array = new Array();
function ClassTest(){
[Code].....
...even if the two objects have different instance names! It's as if it is making my arr variable static by default, and not resetting it to a new array in the second instance. How do I get around this? Do I need to somehow have this code instantiate itself with something like "this = new ClassTest();"
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Feb 13, 2009
h1. I have a Class (let's call it "Button") that is linked to a library item (a movieclip) which I have on the stage
2. Now this Button class, when clicked will produce an alert in the form of another class (let's call it "Alert").
3. There are two critical things in the way I want this to work:
A) I want Alert to be a child of the main stage, not the Button class
B) I want Alert to take care of adding itself to the display list, not have Button add it.
So in a nutshell, I want to call Alert like this:new Alert("Hello, Kirupa Forums!");
The Alert class needs to draw the shape (check), add the text (check), add itself to the display list (how? if I try to access "stage" I get a null reference, though I don't know why), and destroy itself (I'll burn that bridge when I get to it).
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Aug 4, 2010
What I'd like to do is add an event listener to a class instantiated by my document class that listens for different key presses. So far I can't use stage.addeventListener or I get the null object error so my question is:
a: how do i add an event listener to the stage from another class and b: is it even necessary to add it to the stage , can I listen from that class?
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May 3, 2010
I have a class called shapeC that only creates a rectangle and then addChild(rectangle);. That class is instantiated on the main timeline. Currently, the only way you can see that rectangle is to add the instantiated class to the stage via addChild(shapeC);. My question is, is there a way that the shapeC class can add the rectangle to the root stage without requireing the instantiated class to be added to the stage?
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May 25, 2010
I have an XML file which has info about projects for my portfolio, there are 7 of them at the moment. I'm trying to have a preloader animation show up in place of every portfolio image before it's shown on stage. The problem is that there are 14 of those preloaders being instantiated rather than 7!! How could that be possible? Check out my code:
ActionScript Code:
package {
//import com.prodoubled.XMLLoader;
import flash.display.Loader;
[code]...
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Mar 3, 2010
I have a mc in my library called SimpleButton and in the class path for that mc I have the path to my class: com.company.ui.buttons.SimpleButton.
But when I try to instantiate the symbol using the following code, it does not appear on the stage.
Code:
var simpleButton = new SimpleButton();
addChild(simpleButton);
The code works fine when the mc class path is just SimpleButton, the symbol is added to the stage. However when I try to use my own class, the base class disappears from the linkage box in the mc properties dialog and the symbol does not appear on the stage.
Here is my SimpleButton class:
Code:
package com.company.ui.buttons
{
import flash.display.DisplayObject;
[Code].....
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May 12, 2011
In my document class I have this
[Code]....
It does not matter where I declare the var __w:Who in the constructor, as a class var or in another function entirely. The whole thing still operates normally but it's irritating not being able to set my stage.align=StageAlign.TOP_LEFT; in the constructor.... I am guessing it is something in my Who class because it does not happen if I declare any other vars the constructor in Who pretty basic:
[Code]....
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May 24, 2010
I have a string called userEmail in my Flex 4 app that has a value of:
my%40email.com
I need to have an @ symbol instead of %40, so I run this line:
userEmail.replace("%40","@");
But the string has the same value after.
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Mar 1, 2011
I have a class with constructor and overloaded methods in it. When i try to import that class using blazeds i get an error saying [RPC Fault faultString="Unable to create a new instance of type 'some class'." faultCode="Server.ResourceUnavailable" faultDetail="Types cannot be instantiated without a public, no arguments constructor."] How to import class having overloaded methods using blazeds
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Aug 26, 2009
I'm trying to use regular expressions with the String.replace() method to manipulate a string to replace all instances of a forward slash "/" with a period "."
So for instance, if I start with this String:
"things/stuff/cheese/yum"
I want to convert it to:
"things.stuff.cheese.yum"
Easy enough if I want to replace a letter... let's say I wanted to replace all instances of the letter "e", I would do this:
Code:
var str:String = "things/stuff/cheese/yum";
var myPattern:RegExp = /e/g;
trace(str.replace(myPattern, "."));
// returns: "things/stuff/ch..s./yum"
... but how do I replace all instances of "/"??
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Aug 16, 2010
I have two classes. The Main class calls a function, which is defined in a Second class.I'm getting the following error:Error 1120: Access of undefined property myFunctionBasically, I am creating buttons in the Main class that will add a corresponding Child to an Object in the Second class (if you click one button, child x1 will be added, if you click another button, child x2 will be added, and so forth).Here's the relevant code for the Main.as file:
package
{
import flash.display.MovieClip;
[code].....
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Jul 31, 2010
I am trying to replace a MovieClip with an instance of my custom class CustomMovieClip. What I want to do is make all references to MovieClip refer to CustomMovieClip, something like the following:
Code:
var _mc:MovieClip = new MovieClip();
addChild(_mc);
_cmc:CustomMovieClip = new CustomMovieClip();
replaceMc(_mc, _cmc);
trace(_mc); // I want it to output '[class CustomMovieClip]'
I want this to work so any variables that hold the MovieClip should refer the the CustomMovieClip after the replacement. Is this possible?
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Jul 15, 2011
I have the following parent class that I'm working with:
Code:
package {
import com.poptent.SubClassOne;
import com.poptent.SubClassTwo;
[Code].....
I am trying to set it up so that a parent method called by subClassOneInstance can affect subClassTwoInstance.
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Jul 5, 2010
I have a rather silly question but as3's document class always gets me confused.I have a public method on my document class. I want to call this method from another class that is instantiated from within an object in the library of the flash file (the same one on whose document class I want to call a method).
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Jan 1, 2010
I am not able to understand, why a static class cannot replace a Singleton design pattern .
Cannot a static class, can be used to ensure, the class is never/once only, instantiated. Because that is the facility "static" key words provide , however it doesnot allow instantiation, but that is much similar to the limitation of instantiation once only.
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Mar 23, 2009
I have two classes:
1. DocumentClass
2. GameClass
I would like to be able to call a public method of DocumentClass from GameClass. I don't know how to do that, I tried instantiating an object of DocumentClass within GameClass which simply throws me into an endless loop and after a short while application crashes.
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Nov 4, 2010
I have a class, my document class, called SilkRoadTweeter. as I also have a class called User.as In my User class I need to call a method called nonce() I have tried this, trace(SilkRoadTweeter(root).nonce()); But I get the error, TypeError: Error #1009: Cannot access a property or method of a null object reference.
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Jul 6, 2010
I have a public method on my document class. I want to call this method from another class that is instantiated from within an object in the library of the flash file (the same one on whose document class I want to call a method).
I have tried everything and nothing seems to work. How do I do this?
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