ActionScript 2.0 :: Instantiated Class Does Not Revert To Its Defaults?

Oct 13, 2007

I'm very confused. When I instantiate a class, I'm assuming that the object is reset to its default variable values. Not so. Consider this:

Code:
class ClassTest extends MovieClip{
var arr:Array = new Array();
function ClassTest(){

[Code].....

...even if the two objects have different instance names! It's as if it is making my arr variable static by default, and not resetting it to a new array in the second instance. How do I get around this? Do I need to somehow have this code instantiate itself with something like "this = new ClassTest();"

View 3 Replies


Similar Posts:


ActionScript 3.0 :: Removing Instantiated Objects - VideoPlayer Class From Main Class

Nov 8, 2009

I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:

Code:
...
var videoPlayer = new VideoPlayer(...);
addChild(videoPlayer);
...

And inside VideoPlayer class i have of course dozens of objects (movie clips, sprites representing different parts of VideoPlayer) and dozens of event listeners attached to them. My question is, if i want to remove this VideoPlayer class from my main class is it enough to just do:

[Code]...

View 2 Replies

Actionscript 3 :: Access Variables In Main Application Class From Instantiated Class?

Apr 8, 2010

I have a initApp.as which instantiates a class which needs to access the "currentState" property and the States array as well. However we cannot get this to work as we cannot see how we can access this information.

Within initApp.as currentState is accessed via "this.currentState". This does not work in the class which is instatiated within initApp.as. The following error is thrown:

"Access of undefined property currentState."

View 1 Replies

Actionscript 3 :: Big Performance Difference Between Using Class With Static Functions Vs Instantiated Class?

Mar 22, 2012

I'm wondering if anyone has experience with if there is a big difference in performance in ActionScript 3 between keeping a class with only public static functions, and utilizing those functions often (as in a frame event at 30fps), and in turning the class into a "normal" class of which I instead make an instance and call the functions via the instance instead.

View 1 Replies

ActionScript 3.0 :: Class Has Be Instantiated In Document Class?

Mar 18, 2009

I am making my way with AS3 in little steps and have hit a road block. This is what I have:

I have a document class called "Document Class" I have a custom class called "Game"

I have instantiated an object of "Game" class and I am able to trace a class method which return a simple "HELLO". within my Game class, I have a variable(type Array) called "questions" as instance variable.

I would like to add questions to "questions" array by using "Mutator" method, or count the current elements with the questions array and return the total number of questions. I am unable to add or access elements to the questions array.

View 7 Replies

Flash :: Find Out If A Class Has Been Instantiated

Nov 25, 2010

I usually use if(object!=null) but it doesn't work well.

How can I verify if the class is instantiated. I want to get rid of the 'cannot access a property of a null object or reference'.

I mean, the 'var object:Object;' is just a reference to an Object class instance. When i initialize it with 'object = new Object()' it runs the code in the constructor, initializing it. How can I check if it has been initialized or not.

View 3 Replies

ActionScript 2.0 :: Instantiated FLV Playback Class?

Aug 13, 2008

I've been struggling with this for almost a day now and I can't seem to find the problem. I'm making an instantiated FLV playback class in actionscript 2, but it just doesn't play the video

Here's the code, if I uncomment the camera parts and attach _cam instead of _stream it will show the camera feed, it just won't play my movie (and I get no errors whatsoever).

[Code]...

View 2 Replies

ActionScript 2.0 :: Add Instantiated Class To Stage?

Nov 18, 2008

I know how to do this in as3, it's easy.

var c:myclass = new myclass();
addchild(c);

how the heck do you do this in as2?

View 1 Replies

ActionScript 3.0 :: Get A Property Value From An Instantiated Class?

Jun 15, 2011

Im trying to get the value of the textWidth property in class Main from a text field created in an instantiated class Label. When I trace the value from within the Label class I have access to the values. I'm trying to use a get function to pass the value to the main class.[code]

View 3 Replies

ActionScript 3.0 :: Replace And Instantiated Class's Method

May 9, 2009

Can you do this in AS3?
 
function onLoadMe(e){
};
 
var pic:Picture = new Picture; // custom dynamic class with a method called onLoadPIc
pic.onLoadPIc = onLoadMe; i'm trying to change the method of my custom class on the fly for this instance...

View 2 Replies

ActionScript 3.0 :: Call A Method From A Instantiated Class?

Feb 25, 2012

I have this class called Main. And inside this Main class I have a method that I'd like to call from a the main timeline.

So on the main timeline I have instatiate the Main class like this:

var mainClass:Class = flash.utils.getDefinitionByName("Main") as Class;
var main:Sprite = new mainClass(this, mc1_mc, mc2_mc);
addChild(main);

Then on the frame after that, I try to access a function inside that Class like this:

main.prepareGame();

But I get this error:

Scene 1, Layer 'Layer 2', Frame 3, Line 61061: Call to a possibly undefined method prepareGame through a reference with static type flash.display:Sprite.

View 7 Replies

ActionScript 3.0 :: Add MC Class To Root (stage) From Another Instantiated?

Feb 13, 2009

h1. I have a Class (let's call it "Button") that is linked to a library item (a movieclip) which I have on the stage

2. Now this Button class, when clicked will produce an alert in the form of another class (let's call it "Alert").

3. There are two critical things in the way I want this to work:

A) I want Alert to be a child of the main stage, not the Button class

B) I want Alert to take care of adding itself to the display list, not have Button add it.

So in a nutshell, I want to call Alert like this:new Alert("Hello, Kirupa Forums!");

The Alert class needs to draw the shape (check), add the text (check), add itself to the display list (how? if I try to access "stage" I get a null reference, though I don't know why), and destroy itself (I'll burn that bridge when I get to it).

View 4 Replies

ActionScript 3.0 :: Add An Event Listener To A Class Instantiated?

Aug 4, 2010

What I'd like to do is add an event listener to a class instantiated by my document class that listens for different key presses. So far I can't use stage.addeventListener or I get the null object error so my question is:

a: how do i add an event listener to the stage from another class and b: is it even necessary to add it to the stage , can I listen from that class?

View 4 Replies

ActionScript 3.0 :: Class Can Add The Rectangle To The Root Stage Without Requireing The Instantiated Class To Be Added To The Stage?

May 3, 2010

I have a class called shapeC that only creates a rectangle and then addChild(rectangle);.  That class is instantiated on the main timeline.  Currently, the only way you can see that rectangle is to add the instantiated class to the stage via addChild(shapeC);.  My question is, is there a way that the shapeC class can add the rectangle to the root stage without requireing the instantiated class to be added to the stage?

View 4 Replies

ActionScript 3.0 :: Class Being Instantiated Twice In ProgressEvent.PROGRESS Handler?

May 25, 2010

I have an XML file which has info about projects for my portfolio, there are 7 of them at the moment. I'm trying to have a preloader animation show up in place of every portfolio image before it's shown on stage. The problem is that there are 14 of those preloaders being instantiated rather than 7!! How could that be possible? Check out my code:

ActionScript Code:
package  {
//import com.prodoubled.XMLLoader;
import flash.display.Loader;

[code]...

View 1 Replies

ActionScript 3.0 :: Instantiated Symbol Not Appearing When Class Path Used?

Mar 3, 2010

I have a mc in my library called SimpleButton and in the class path for that mc I have the path to my class: com.company.ui.buttons.SimpleButton.

But when I try to instantiate the symbol using the following code, it does not appear on the stage.

Code:
var simpleButton = new SimpleButton();
addChild(simpleButton);

The code works fine when the mc class path is just SimpleButton, the symbol is added to the stage. However when I try to use my own class, the base class disappears from the linkage box in the mc properties dialog and the symbol does not appear on the stage.

Here is my SimpleButton class:

Code:
package com.company.ui.buttons
{
import flash.display.DisplayObject;

[Code].....

View 2 Replies

ActionScript 3.0 :: Declaring Un-instantiated Class Makes Stage=null

May 12, 2011

In my document class I have this

[Code]....

It does not matter where I declare the var __w:Who in the constructor, as a class var or in another function entirely. The whole thing still operates normally but it's irritating not being able to set my stage.align=StageAlign.TOP_LEFT; in the constructor.... I am guessing it is something in my Who class because it does not happen if I declare any other vars the constructor in Who pretty basic:

[Code]....

View 2 Replies

Flex :: Unable To Create A New Instance Of Type 'some Class'. Types Cannot Be Instantiated Without A Public - No Arguments Constructor

Mar 1, 2011

I have a class with constructor and overloaded methods in it. When i try to import that class using blazeds i get an error saying [RPC Fault faultString="Unable to create a new instance of type 'some class'." faultCode="Server.ResourceUnavailable" faultDetail="Types cannot be instantiated without a public, no arguments constructor."] How to import class having overloaded methods using blazeds

View 1 Replies

ActionScript 2.0 :: Revert To Default (in Eg. Filter Classes)?

Nov 9, 2009

I know that if you only input the first n variables, the rest will be reverted to default, but what if you only want to give the n'th variable? How can you do that? For example with the dropShadowFilter, it would be nice to be able to just define the strength and omit the other ones by using the default, since there are so many input variables to be given.

View 0 Replies

ActionScript 3.0 :: AddChild Defaults To 50% Scale

Aug 13, 2009

why when I load a movie clip instance from the library using addChild, it defaults to 50% scale when I test the clip? All I am using at this point is this code:

var costume1_mc:Costume1 = new Costume1();
addChild(costume1_mc);

It loads fine, at 0,0 coordinates, but it scales to 50% of its original size.

View 2 Replies

Flash 10 :: .as File Defaults To Opening In Dreamweaver

Jul 19, 2011

Does anybody know why an .as file would automatically open in Dreamweaver? I can choose to open it in Flash but the default is set to Dreamweaver and I'd sure like to change that!

View 1 Replies

ActionScript 2.0 :: Login Input Text Defaults?

Jul 21, 2010

i am trying to have a login text field that has default text in it which disappears when a user clicks in the text box. i've tried every solution on this forum and it seems to get the default text in the box but i can;t get it to disappear when curser clicks in box.

currently:

userText.text = "username";
userText.onSetFocus = function(){
userText.text = "";
}

View 1 Replies

Professional :: Motion Presets, Stage Size, And Defaults?

Feb 10, 2012

I put a motion preset (zoom in 3D) on a movie symbol instance. It worked great--it zoomed in well, and the instance stayed at the center of the stage for the whole animation, which is what I wanted.

I realized that I needed to change the stage size, for reasons I won't go into.I converted the stage measurement from pixels to inches, and resized it.Of course, all my graphics and instances were now off-center. In realigning and resizing everything, I discovered that my instance with the motion preset was no longer staying centered on the stage. It now travels in a right diagonal down to the bottom right corner of the stage when played. In fact, now anytime I use that particular preset on anything, in this file and in new ones, the same thing happens. It's like the preset has changed permanently on my computer and won't go back to the default.

I've tried editing the path frame by frame, but that makes a mess. I've tried using the subselection tool to edit the path, but that's imprecise and not working well.As an aside, I loaded this particular file onto another laptop here at work that has Flash Pro too. Before I opened my file on this new computer, that motion preset worked fine. Now that I've opened this file in the new computer, that preset is messed up, even when I start a new file.

View 3 Replies

Flex :: Spark List Itemrenderer Focus Defaults The CurrentState

Dec 29, 2010

I am using a spark list control with an itemrenderer. Whenever I set an itemrenderer's currentState, the moment I mouse out of the itemrenderer, it gets reset to its default state. How can I make an itemrenderer keep its currentState unless I explicitly tell it to change?

View 1 Replies

AS3 :: CS3 / CS5 Fullscreen Video Window Revert At Video End?

Feb 19, 2011

I have an EXE flash project that has a menu with several videos in a little player. The player has a fullscreen button that makes the video go fullscreen. When the video is over, the widescreen video is frozen on the last frame and stays there. I need the player to automatically leave widescreen mode at the end of the video and go back to the regular menu player.

I'm using AS3 to call up the videos from the menu clicks, so I'm not scared to get into code using actionscript. I just don't know what to do.

View 1 Replies

ActionScript 3.0 :: Instantiated As "menu", And Inside "menu" There Are MCs Instantiated

Feb 15, 2011

I have an MC instantiated as "menu", and inside "menu" there are MCs instantiated with the names of their pages. I'm trying to define a function for each of these MCs on the main timeline and what I did was as follows (party is the name of one of those MCs that are inside the MC menu):

[Code]...

View 4 Replies

ActionScript 3.0 :: Setting Vars In Instantiated Mc's

Oct 29, 2010

I use this to create new instances of a movieclip:[code]However, when duplicating the movie clip, another movie clip is also duplicated with a var referencing the first duplicated movie clip:[code]The var myurl in souce_mc is empty!

View 1 Replies

ActionScript 3.0 :: Can't Get Instantiated Classes To Render Sprites

May 21, 2010

I wanted to instantiate a class that would render a sprite, but it doesn't seem to want to add the graphics to my stage.

Here's the main class, it creates an instance of 'Canvas' which would basically be a gray square rectangle that fills the stage width/height.

Code:
package
{
import com.webkitstudio.Canvas;
import flash.display.Sprite;

[Code].....

I had more success rendering the gray box if i make a method in the Canvas class that renders it, but is it possible to do it from the constructor, is that even advisable? I'm somewhat an OOP noob, i don't completely understand where everything should go.

View 2 Replies

ActionScript 3.0 :: Dynamic Text Is Placed On The Stage And Instantiated?

Sep 6, 2011

I'm facing problem regarding dynamic texts. My dynamic text is placed on the stage and instantiated. I'm setting the text value in AS by using textname.text = smthing... Initially it was showing the correct result on testing the movie clip.. But after few runs it started showing garbage values... When i traced the value, trace showed the correct result but not displayed properly on the dynamic text..I then deleted and recreated the texts.. After some trials od deleting and reinserting it started working fine.. But soon the problem creeped in.

View 2 Replies

ActionScript 3.0 :: Symbol Disappearing In Component When Instantiated?

Mar 4, 2010

I've created an AlertBox component by doing the following:1) Create new fla fil2) Create shape and convert to movieclip on stage3) Name new movieclip AlertBox in movieclip properties4) Add custom class path in Properties -> Linkage dialog box and Component Definition dialog box:com.company.ui.AlertBox;4) Checked export in first frame box5) To test this stage: Export as SWC file6) Place SWC in components directory7) Create new test fla file

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved