ActionScript 3.0 :: Symbol Disappearing In Component When Instantiated?

Mar 4, 2010

I've created an AlertBox component by doing the following:1) Create new fla fil2) Create shape and convert to movieclip on stage3) Name new movieclip AlertBox in movieclip properties4) Add custom class path in Properties -> Linkage dialog box and Component Definition dialog box:com.company.ui.AlertBox;4) Checked export in first frame box5) To test this stage: Export as SWC file6) Place SWC in components directory7) Create new test fla file

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ActionScript 3.0 :: Instantiated Symbol Not Appearing When Class Path Used?

Mar 3, 2010

I have a mc in my library called SimpleButton and in the class path for that mc I have the path to my class: com.company.ui.buttons.SimpleButton.

But when I try to instantiate the symbol using the following code, it does not appear on the stage.

Code:
var simpleButton = new SimpleButton();
addChild(simpleButton);

The code works fine when the mc class path is just SimpleButton, the symbol is added to the stage. However when I try to use my own class, the base class disappears from the linkage box in the mc properties dialog and the symbol does not appear on the stage.

Here is my SimpleButton class:

Code:
package com.company.ui.buttons
{
import flash.display.DisplayObject;

[Code].....

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Flash :: Find Out If A Class Has Been Instantiated

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I usually use if(object!=null) but it doesn't work well.

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I've been struggling with this for almost a day now and I can't seem to find the problem. I'm making an instantiated FLV playback class in actionscript 2, but it just doesn't play the video

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ActionScript 2.0 :: Add Instantiated Class To Stage?

Nov 18, 2008

I know how to do this in as3, it's easy.

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ActionScript 3.0 :: Get A Property Value From An Instantiated Class?

Jun 15, 2011

Im trying to get the value of the textWidth property in class Main from a text field created in an instantiated class Label. When I trace the value from within the Label class I have access to the values. I'm trying to use a get function to pass the value to the main class.[code]

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Flash :: Change Visibility Of Symbol Instance From Inside Another Symbol's Script

Nov 22, 2011

I have a project in Flash Professional CS5 and ActionScript 3.

I have a movieclip symbol (referred herein as "background" with scripts on various keyframes inside of that symbol. I need to hide or show another symbol (referred herein as "object") sharing a stage with "background".

To put it another way, I need "object" to be hidden when "background" reaches a certain internal keyframe. However, as "object" and "background" are both children of the same stage, how do I do this?

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ActionScript 2.0 :: Replace A Certain Symbol(button) By Another Symbol(movieclip) Stored In The Library?

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what i want to do is, when certain button is clicked, replace a certain symbol(button) by another symbol(movieclip) stored in the library. i try things like loadmovie("","") to replace the symbol from a external jpg, but some how it does not align even both images are exact dimension. can i replace an image straight from the library?

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ActionScript 3.0 :: Replace And Instantiated Class's Method

May 9, 2009

Can you do this in AS3?
 
function onLoadMe(e){
};
 
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ActionScript 3.0 :: Can't Get Instantiated Classes To Render Sprites

May 21, 2010

I wanted to instantiate a class that would render a sprite, but it doesn't seem to want to add the graphics to my stage.

Here's the main class, it creates an instance of 'Canvas' which would basically be a gray square rectangle that fills the stage width/height.

Code:
package
{
import com.webkitstudio.Canvas;
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[Code].....

I had more success rendering the gray box if i make a method in the Canvas class that renders it, but is it possible to do it from the constructor, is that even advisable? I'm somewhat an OOP noob, i don't completely understand where everything should go.

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ActionScript 3.0 :: Dynamic Text Is Placed On The Stage And Instantiated?

Sep 6, 2011

I'm facing problem regarding dynamic texts. My dynamic text is placed on the stage and instantiated. I'm setting the text value in AS by using textname.text = smthing... Initially it was showing the correct result on testing the movie clip.. But after few runs it started showing garbage values... When i traced the value, trace showed the correct result but not displayed properly on the dynamic text..I then deleted and recreated the texts.. After some trials od deleting and reinserting it started working fine.. But soon the problem creeped in.

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ActionScript 3.0 :: Call A Method From A Instantiated Class?

Feb 25, 2012

I have this class called Main. And inside this Main class I have a method that I'd like to call from a the main timeline.

So on the main timeline I have instatiate the Main class like this:

var mainClass:Class = flash.utils.getDefinitionByName("Main") as Class;
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Then on the frame after that, I try to access a function inside that Class like this:

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But I get this error:

Scene 1, Layer 'Layer 2', Frame 3, Line 61061: Call to a possibly undefined method prepareGame through a reference with static type flash.display:Sprite.

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ActionScript 2.0 :: Instantiated Class Does Not Revert To Its Defaults?

Oct 13, 2007

I'm very confused. When I instantiate a class, I'm assuming that the object is reset to its default variable values. Not so. Consider this:

Code:
class ClassTest extends MovieClip{
var arr:Array = new Array();
function ClassTest(){

[Code].....

...even if the two objects have different instance names! It's as if it is making my arr variable static by default, and not resetting it to a new array in the second instance. How do I get around this? Do I need to somehow have this code instantiate itself with something like "this = new ClassTest();"

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h1. I have a Class (let's call it "Button") that is linked to a library item (a movieclip) which I have on the stage

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3. There are two critical things in the way I want this to work:

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ActionScript 3.0 :: Find The X And Y Position Values Of A Symbol Within Another Movieclip Symbol?

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ActionScript 3.0 :: All Dynamically Instantiated Object's Parent's Are Null?

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I have a my project that has three frames on the main timeline.

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[code].....

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Actionscript 3 :: Flex Instantiated Object / Wait For CreationComplete

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I have a simple component I created which I instantiate in my main program like so:[code]I receive the error "Cannot access a property or method of a null object reference" on the second line because newMessage was not fully created prior to hitting the second line of code trying to set my "body" textarea's text. I know I can build a "creationComplete" event handler, but isn't there a simpler way to do this?

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Actionscript :: Flex - Use A Variable To Define The Name Of An Instantiated Object?

Apr 20, 2010

Essentially this is what I want to accomplish, however it doesn't work like this. Is there any solution: - The problem is I can't dynamically name a new object..

import views.printingView;
public function initComponent(o:Array):void{
SomeObject::Array = o;

[Code].....

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Flash :: Type Coercion Error With Loaded And Instantiated SWF?

Jul 30, 2011

I am loading a swf, "ImageEdit" into another swf, "Shell". I instantiate ImageEdit with

var ClassReference:Class=imageEditApplicationDomain.getDefinition("ImageEdit") as Class;
var instance:MovieClip=new ClassReference();
However, I get an error:

[code].....

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ActionScript 3.0 :: Change Properties Of Instance Instantiated By A For Loop

Nov 8, 2009

[Code]....

five instances, five different numbers on theText. Five different names for each instance.

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ActionScript 3.0 :: Class Being Instantiated Twice In ProgressEvent.PROGRESS Handler?

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I have an XML file which has info about projects for my portfolio, there are 7 of them at the moment. I'm trying to have a preloader animation show up in place of every portfolio image before it's shown on stage. The problem is that there are 14 of those preloaders being instantiated rather than 7!! How could that be possible? Check out my code:

ActionScript Code:
package  {
//import com.prodoubled.XMLLoader;
import flash.display.Loader;

[code]...

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Create A Duplicate Symbol And Then Be Able To Drag The Symbol Around The Screen?

Jul 10, 2010

I'm, trying to create a duplicate symbol and then be able to drag the symbol around the screen.I have an image - once converted to a button and on the stage as paddock_btn. The other converted to paddock_mc in the library, with a linkage identifier of "paddock".I want to be able to click the button, and create a duplicate, which can be dragged and placed on the screen.Unfortunately, I don't get any output errors here.

Code:

//create a function to duplicate paddock
function dupe_paddock():Void {
i = i + 1;

[code]....

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ActionScript 2.0 :: [MX2004] Movie Symbol As A Button Symbol

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I have a scrollout menu for my flash movie, but each of the buttons have to be movies symbols. I try to attach:

on (release) {
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But I get the error that this script only works for buttons. Anyone able to lend some assist? I suck at actionscript.

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