ActionScript 3.0 :: Get Component Assets To Appear In The Symbol Library Of Main Fla File?

Sep 16, 2010

I have built a component, but the assets do not appear in the symbol library of the destination fla when I drag the component to the stage. This is fine, except that I have embedded a font in the component. To ensure the font exists in the destination swf, it must exist in the symbol library of the destination fla.My component extends the UIComponent class, and I have a component shim, although I'm still not entirely sure of its functionI have followed all of the steps found in the 9 part MenuBar tutorial, and everything works, except for this one issue.

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ActionScript 3.0 :: Runtime Shared Library - Main And Assets SWF

Mar 26, 2009

This is the concept I want to get into code:
1) Have a Document Class attached to the Main.swf
2) Have a Assets.swf that has all MovieClips that set to Export and have been given actual Classes.
3) Have the document class Load the Assets.swf.
4) Once loaded, be able to create instances of the MovieClips from Assets.swf by writing the code in the Document Class of Main.swf

I can get all this to work.. However what I am finding is if I have a public function on the Document class that creates an instance of something from the Assets.swf, lets say var okTest:TestClass = new TestClass(); I have to also import it in the Document Class (import com.test.TestClass). When I compile it, yes it works. If I remove the Assets.swf file it doesn't display. Ok.. But I've noticed that the Main.swf file is including all the imported classes (eg: com.test.TestClass) so the Main.swf filesize is pretty much the same as the Assets.swf file.

I also ran it through a decompiler and can see yes in fact Main.swf is including all those Classes from Assets.swf because I'm trying to access them from Main.swf and had to import. So the biggest question is how do I go about this properly? Being able to load the asset file that has movieclips etc that have custom classes. Then create instances of those classes within the document class but only if Assets.swf is loaded.

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Actionscript 3 :: Library Symbol Extend Another Library Symbol / Assuming Each Are Linked To Class?

Dec 9, 2010

Library symbol "Card" is linked to class "Card" which extends "MovieClip". Library symbol "Card" contains a card background image.Library symbol "Ace" is linked to class "Ace", which extends class "Card". Library symbol "Ace" contains a TextField with a big letter "A".So we have Ace extends Card which extends MovieClip. Ace therefore extends MovieClip, but does not DIRECTLY extend MovieClip.When I drop an instance of Ace on the stage and compile the clip, all that shows up is the big letter A. However, I expected the background image from Card to be included, since Ace extends Card, and the Card symbol contains the background.It seems like Flash ignores symbol content unless it belongs to the top-level class being instantiated.I think it's LAME that one symbol can't extend another. The IDE could easily draw Card as a non-editable background while I'm editing Ace which extends it, and it should instantiate Card's content and then Ace's content when an Ace is instantiated.

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ActionScript 2.0 :: Share Child Swf's Library With Main File's Library?

Mar 22, 2011

In my child swf I am using the sound from library with "attachSound". I also use the play/pause button controls of this sound alongwith the other animation.Now when I load this into my main swf file with "loadMovie", It plays fine but no sound. I found that this is due to no sound linkage in my main file library.I want to share my child swf's library with main file's library.

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Actionscript 3.0 :: Does Class File Need To Be Attached To Library Symbol

Jun 12, 2009

Can any answer the following questions and maybe point me to a "for dummies" tutorial on 'Classes'. I have the books but they have seemed to disappoint me. Unfortunately I can never ask "why" when reading a book.

1) Does a Class file need to be attached to a library symbol?

2) How do you know what to import?I know this sounds funny but should you always import flash.display.MovieClip? I just want to create a line using a class to begin with and call it from a flash swf with two parameters (start and end).Wouldn't it only need to be a import flash.display.Graphics

3) What is "Base class is final."? Anybody had this error before?[code]

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ActionScript 2.0 :: Replace A Certain Symbol(button) By Another Symbol(movieclip) Stored In The Library?

Dec 25, 2004

what i want to do is, when certain button is clicked, replace a certain symbol(button) by another symbol(movieclip) stored in the library. i try things like loadmovie("","") to replace the symbol from a external jpg, but some how it does not align even both images are exact dimension. can i replace an image straight from the library?

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How To Get XML Library Assets Back Into New FLA

Dec 15, 2010

I started using Flash CS5. I spent many hours working on a .FLA file. Saving as I went and at one point Flash CS5 crashed during the save. The .fla file is now corrupt. The new .fla format is essentially a .zip file. So I was able to change the file name to *.zip and explore inside of it. The DOMDocument.xml file is corrupt and dead. The DOMDocument.xml is the timeline so all my placement and animation is gone. However, my LIBRARY folder is in tact and has all of my library items as *.xml files. How I can get those library items into another .fla file so I don't lose ALL my work? I've tried creating a new .fla file and dragging the LIBRARY folder into the new .fla, but my library items don't show up when I load the new .fla in the Flash CS5 IDE.

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ActionScript 3.0 :: Sharing Library Assets Between 2 Or More Swf?

Feb 19, 2009

Since I can access the library assets from external class, I have a question :

1. Is it possible to use any of library assets of one movie into another? Let's say in my movie A, I have McA1 movieclip in the library. Is it possible to access/display/addChild McA1 in movie B?

2. If there's a case that Movie B is loaded into Movie A - does all the library from Movie B will be inherited into movie A - vice versa - so it makes them accessible?

3. If the answer of 1, and 2, is no and no, is there any work around to make any library asset accessible accross the board? Is this what so called runtime sharing? Do you have any resource that I can refer to?

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IDE :: Import Swf, Use Linked Library Assets?

Sep 9, 2009

I have fla_A, and fla_B. fla_B contains a single MovieClip which contains a bunch of MovieClips that are all set to Export for ActionScript (NOT first frame, as this will need to be preloaded). I want to load fla_B into fla_A, and be able to instantiate the nested clips (inside fla_B) as if they were native to fla_A itself.

After loading the swf, I'm using:

[Code].....

Can I cast "e.currentTarget" as something useful like MovieClip (well, not MovieClip, 'cause that doesn't work), or something that will stick around from which I can dynamically load things?

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ActionScript 3.0 :: Embedded Font Into The Flash Library In An FLA File The New Font Symbol Dialog Box

Oct 1, 2009

I have imported a font into the Flash library in an FLA file this way in the New font symbol dialog box:

[Code]....

I'd like to assign this font to a TextFormat instance, but as you can see, something is wrong or missing. But what?

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ActionScript 3.0 :: Access Main Objects From Component File?

Feb 22, 2009

I have my main:

Code:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" xmlns:comp="components.*">

[Code].....

How do I access objects in main application, I tried application, or main, they don't work.

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ActionScript 3.0 :: Shared Library - Loop Through To Get The Assets

Jan 8, 2011

I have a great shared library tutorial BUT I don't like one section. Assets.swf is the shared library with a variable array called availablegraphics on it's timeline where we put in the available assets That is the bit I don't like. Isn't there a better way to loop through to get the assets. Also they use a loop using library.availablegraphics - which I have never seen before and seems a little weird. In conclusion it's great but is there a better post or tutorial on shared library and how to loop through the assets without knowing exactly what or how many there are.

[Code]...

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Flash :: Save Library Assets Properly?

Sep 8, 2011

Specifically, various MovieClips seem to be missing all of its content. I work in flash for a while, make a series of changes, save the file and close it, and then reopen the file.  Upon reopening, the artwork inside the MovieClip does not appear.  The former artowrk can be bitmaps, shapes, drawn objects, or even other symbols.  I can take the time to replace the missing artowrk inside the symbol (the symbol is still there on the stage and in the library, just the artwork is missing), but three saves and closes from now, the artwork may be gone again, or new MovieClips may appear empty - there appears to be no discernable pattern yet.

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Flash :: Use Relative Path For Assets In Library?

Dec 6, 2009

When I drag and drop images in flash library, the path is sometimes relative (./somefolder/someimage.png), and sometimes it is absolute (D:lahsomefoldersomeimage.png).

How can I use only relative paths in flash library in order to be able to update all images from any computer and/or from any folder ?

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ActionScript 3.0 :: Passing Library Assets To Class

Oct 10, 2011

what I am trying to do is create class that loads assets(images) from library and places them on the a stage.I want my class to be something like this...I know it needs to be more complex, I am just trying to "draw" out my idea for you, I have tried using getDefinitionByName to pass the linked MovieClip and some variations on that but for some reason I can't get it to work.[code]

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ActionScript 3.0 :: Modifying Library Assets At Runtime?

Feb 19, 2010

I'm building an avatar class that will allow a user to swap out character assets during runtime. The idea is pretty straight forward. The artist I am working with designed the art assets for the individual pieces of the avatar and performed the animations in flash. Since the animations were created in flash using vector art as opposed to pre-rendered 3d, I want to simply replace each individual movieclip within the animation with the asset selected by the player.

Problem:The issue i'm running into is that the animations have several key frames. My thought is to load the avatar object (an external swf) into my main application. Once loaded, I obtain a reference to all library assets that are used in the animations. For example, to get the face, I have something like:

Code:
if(this.loaderInfo.applicationDomain.hasDefinition("face"))
{

[code].....

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ActionScript 3.0 :: Library Assets Of An External Swf Inside A Movieclip?

Dec 13, 2010

I have a swf called "myfile.swf" with a mp3 set to export for actionscript, and the Class has been called "soundName"With the following code, the sound plays great...

Actionscript Code:
var bgURL:URLRequest = new URLRequest("myfile.swf");var swfLoader:Loader = new Loader();swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadProdComplete);swfLoader.load(bgURL);function loadProdComplete(e:Event):void {  var tmpSound:Class = e.target.applicationDomain.getDefinition("soundName") as Class;  var snd:Sound  = new tmpSound() as Sound;  snd.play();}

This lets the sound play great. But, because of what I'm trying to do, i would like it better to put the swf into a movieclip, then play the sound from there.

But i cannot seem to get it to work. The following code adds the movieclip to the stage fine, but then i have no way of accessing the library assets (i.e the "soundName" mp3) from the swf inside of the movieclip.

Actionscript Code:
var bgURL:URLRequest = new URLRequest("myfile.swf");var swfLoader:Loader = new Loader();swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadProdComplete);swfLoader.load(bgURL);function

[code]....

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ActionScript 3.0 :: Exporting Library Assets To Frame One Causes Delay

Apr 20, 2010

I have several small movie clips saved in the library of myCS4 Flash.fla file, I want to make them available to dynamically add to the display list as children, based on the button clicks of the viewer. I can get it all to work fine via Symbol Properties > Linkage > Export for Actionscript. When the movie clips are set to "export for actionscript" from the Library, playback seems to hang on frame 1 until all of these exported assets have downloaded.

The big problem is that I have an ultra-simple but totally custom preloader/progress animation coded in a loop in the second and third frames, which kicks out to frame 4 and continues playback as soon as the download is complete. Because of this, the preloader has essentially become useless - because all that can be seen is several seconds of empty stage, until the vast majority of the bulky assets have downloaded. Then the preloader flashes onstage for just an instant, and disappears because the content is already up.

So, my questions are:
A) Is there a SIMPLE alternate method to load these library assets in such a way that it doesn't cause this major lag on frame 1?
B) Failing that, I suspect I may have to retool my preloader to run as an ENTER_FRAME event in frame 1. Is this worth the effort (can this potentially resolve the lag issue and allow for a meaningful preload progress animation, despite the lag from the asset export?)

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ActionScript 3.0 :: Custom Class Which Uses Multiple Assets From Flash Library - How To Do It

Jul 11, 2009

I've seen that it's very simple to create a document class (a class associated to the main timeline itself), or an instance of a class which is linked to a single asset (e.g. a movie clip).But what if I need to implement a class (let's call it Main) which uses multiple assets from the Flash library? The only way I know to do this is by instantiating any asset with its linked class, and passing them all to the Main constructor like this:

ActionScript Code:
var asset1:Asset1 = new Asset1(...);
var asset2:Asset2 = new Asset2(...);
var asset3:Asset3 = new Asset3(...);

[code].....

This is kind of a tedious process, especially when the composition hierarchy is long and you have to pass them all as arguments through many nested classes.For instance, I needed to link a preload sprite (the typical circle in gradient color which is constantly rotating until the load is complete) from the library to any thumbnail class of a gallery, which in turn is part of another class, which in turn is part of the main class. So I needed to pass this preload clip as an argument throughout the nested classes.

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Editable Assets Within A Swc-based Component

Nov 5, 2009

I created several swc-based components with AS3 and Flash CS4 extending the UIComponent structure. After exporting a fla-based component to a swc-file i created a flash-extension with the Adobe Extension Manager and installed the component.This swc-based component works fine and shows up in the component panel, but i'm not able to edit the components assets because they don't show up in the library anymore.Can someone please tell me if there's a way to export the components assets respectively the components symbols with the swc-file in order make them editable and show up in the library of the FLA which's using the component?

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Flash :: Create Reusable Component Which Contains Assets In CS5?

Feb 26, 2011

I need to create slideshow for gallery. And one thing that i don't know is how to create reusable components. For example i want to create 3 components ImageLoader, Dock(that consist drom ImageLoaders) and SlideShow(that consists from Dock and ImageLoaders).

ImageLoader it is a container which loads image and while it loading showing some animation
Dock it is a container wich have few of ImageLoaders, it used to create Dock of thumbs images to chose.SlideShow it is a container wich have few of ImageLoaders, it used to preload images to ImageLoaders and the change them on mouse click.I need that all of this components was accessible fom action script, so i can create new instances of them.

Example code:

im1 = new ImageLoader('../im1s.jpg');
im2 = new ImageLoader('../im2s.jpg');
dock = new Dock(new Array(im1,im2));
ss = new SlideSHow(new Array(im1,im2),dock);
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Professional :: Use A Shared Library - Recompile The Library Folder When Do The Smallest Changes To A Component?

Jul 20, 2010

I am working in two different applications, one to be compiled for desktop use (AIR) and one to be compiled for the web. They are part of the same project and use the same visual components, but they are completely different apps. When a visual component is changed in one application then it should also change in the other one. Is this a good situation to use a shared library fla? I am new to the concept of shared libraries and I am considering the options.

On one had I would not have to update 2 applications everytime I change something, on the other, I would always have to recompile the library folder when I do the smallest changes to a component.

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Flex :: Swapping Movieclips With Other Assets At Runtime In A Flash Component

Sep 2, 2011

I have an animated character swc that is an empty skeleton basically (has all the body parts, animations, and functions/vars). I want to essentially put different clothes on that character at runtime so I don't have to have many copies of this character in my resources.

For example, I have 'skeleton' (the non-clothed model) and 'Bob', 'Jane', and 'Mary' characters. 'skeleton' is animated and fully works as an exported swc, and to get the other characters in their clothes/skins, I open up Flash CS5 and replace the movie clips with the 'clothed' versions of the components. To clarify,'skeleton' has "body parts" as movie clips that are all animated on the timeline, such as "head","face","left arm","right arm", etc. I open up 'Bob', who has the same exact design as 'skeleton', with the exception that 'Bob' has all the clothes and such as differently-designed movie clips. The size, shape, orientation, and reg points are all the same across all the components. After I've replaced all the movie clips in 'skeleton', I export it as a swc named 'Bob.swc' and I do this for all the characters.

What I'm asking is, how can I do this process ^, but at runtime instead, so I don't have all these duplicate root swcs ('skeleton' has a lot of frames on it) so I can cut down on a bunch of space? So I can do something like:

// bob gets all the actions and animations of skeleton
var bob:UIMovieClip = new skeleton()
// replace the body movieclip with a new looking one
bob.body = resources.bodyassets['bob']['body']

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Flex :: Flash Loader Demands Library Files In Folder Other Than Folder Where Main Project File Is?

Jul 29, 2010

i have situation in which i have some library projects, say

"DataProcessors","Lib2"

, included in my lets say "MainProject" (a web project) placed on directory

"E:in-debugMainProject.swf"

, when i build the project it automatically place all the libs .swf in its "E:in-debug" folder, but when i debug or run the project it it gives loading error that

"E:DataProcessors.swf"

not found but i have those lib files on

"E:in-debugDataProcessors.swf"..

what could be the possible errors.

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Professional :: Editing A Symbol In Library

Jun 8, 2010

I duplicated a "Contact" button, movie clip symbol.Trying to edit the text "contact" in the new button but the text tied to the old button keeps getting changed.I duplicated the text symbol that is tied to original "Contact" button.Tried changing the new button again but the link to the old button is the one being changed.I can't seem to find where to unlink the text symbol attached to the original button and then add the new text symbols the duplicated button.

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AS3 :: Load Symbol From External Swf Library

May 31, 2011

I have 2 SWF, one of them (let's call it Resources.swf), that contains several symbols (most of them MovieClips) on its library, but, none of them are added into the stage ( the timeline contains only one empty frame),and then, the other swf (Main.swf), where I need to import some of the symbols from the other SWF.I have been looking around, and searching, but all the info that I saw, and tried, imports the symbols from the stage/timeline using things like:[code]If not,do I have modify my Resources.swf to work this out or do I have other alternatives?

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ActionScript 3.0 :: Get Library Symbol Inside Swf A??

Nov 26, 2010

I have one swf (swf A) which loads swf B inside itself.

is it possible from swf B (when it loads) to get to the library symbol inside swf A?

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ActionScript 2.0 :: Use It To Create A Symbol In Library?

Oct 20, 2005

How I can create a MovieClip Symbol and put it into the Library using ActionScript?

I want to do this so I can dynamically create content for a ScrollPane.

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Flash :: AS3 & Swfmill - Access Assets In Swfmill-generated Library Swf?

Nov 6, 2009

I'm creating library swfs in as3 this way, works like a charm (except for the slow mxmlc compiler):

package {
import flash.display.Sprite;
public class Library extends Sprite {[code]....

I would like to create the same kind of libary using swfmill. I've tried the following swmfill simple xml:

<movie version="10">

Examining the libraries in FlashDeveloper's explorer reveals that the as3 library exports BOTH classes and symbols, but the swfmill library exports ONLY symbols.My host application is accessing the as3 library assets this way:

private var loader:Loader = new Loader();
private function onCreationComplete():void {
this.loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);[code]....

But with no exported swfmill classes, there's obviously nothing to instatiate...Is swfmill expected to export classes this way? If not,is there a way of accessing the symbols without instantiating them as classes?

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Flash :: Self Updating Air Application Assets Without Re-downloading Assets Already Downloaded

Feb 10, 2011

I want an air application to be able to update the assets it uses, but minimizing the download needed, so only downloading files added since it last updated.I'm thinking this would include a server portion which would zip the needed files based on a version number? Has anyone implemented anything similar / got any thoughts on the best approach to building this sort of system?

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