I created an array in my Main class and populated it with instances of a seperate class. Is there a way I can access the original array from within the instances of the separate class.
How do I get "close" button to run runFunction() from within component to outside declaration? FxGlobals.topLevelApplication doesn't seem to be working for this.
How can I Access Items Selected in a Component from the Main App I've got a component that has a listControl and a couple of RadioButtonGroups. I need to access the selected items in the main application. What's the best/simplest way to create and access the array of selected items. So, the user clicks the button to confirm the selections and then I need to access those selections in the main app. Is there a way I can use a public var to build the array? Another idea?
How can I Access Items Selected in a Component from the Main App
I've got a component that has a listControl and a couple of RadioButtonGroups. I need to access the selected items in the main application. What's the best/simplest way to create and access the array of selected items. So, the user clicks the button to confirm the selections and then I need to access those selections in the main app. Is there a way I can use a public var to build the array? Another idea?
I have built a component, but the assets do not appear in the symbol library of the destination fla when I drag the component to the stage. This is fine, except that I have embedded a font in the component. To ensure the font exists in the destination swf, it must exist in the symbol library of the destination fla.My component extends the UIComponent class, and I have a component shim, although I'm still not entirely sure of its functionI have followed all of the steps found in the 9 part MenuBar tutorial, and everything works, except for this one issue.
I have two flash files myVideo1.swf and myVideo2.swf Each one contents FLVPLAYBack component . myVideo1.swf FLVPLAYBack component instance name is "video1" myVideo2.swf FLVPLAYBack component instance name is "video2" I want to be able to access myVideo2.swf from myVideo1.swf using as3. I want when I click play button on myVideo2.swf the myVideo1.swf would stopped. Bother flash files are in the same folder.
I have two flash files myVideo1.swf and myVideo2.swf Each one contents FLVPLAYBack component . myVideo1.swf FLVPLAYBack component instance name is "video1" myVideo2.swf FLVPLAYBack component instance name is "video2" I want to be able to access myVideo2.swf from myVideo1.swf using as3. I want when I click play button on myVideo2.swf the myVideo1.swf would stopped. Bother flash files are in the same folder.
I'd like to access the stage of the main timeline from w/i a class that extends a movieclip. Basically, I have a button in the main timeline that makes a HUD appear. The HUD is an extended MovieClip class. When people click on a button in the HUD, I'd like to remove the object from the stage of the main MovieClip.I think your confusion may come from the fact that I am running this code from a class definition file. Clicking on a button w/i this object should remove it from the DisplayList of the MainTimeline. Here's the code from the class definition file:
trace(e.currentTarget.parent.parent) gets me the MainTimeline, and trace(e.currentTarget.parent.parent.stage) appears to return the main stage, but I cannot use removeChild w/o getting an error that I am trying to coerce the stage to be a DisplayObject (which it ought to be).What's on the stage of the MainTimeline: A single button that, when clicked, adds an instance of the Answers class to the stage.
Here's some background: I am working on a project in which we have one main Flash file that loads other Flash swfs into an empty movie clip within the main file.The main file instantiates a class I've made (stateManager) into a _global variable.This object keeps track of the most recent states of the other individual files so users can navigate between them all and come back to the same status they left it.Here's the issue:In the sub files, I need to access the _global object, which was created in the main file, many times so I would like to use the 'with' construct to reduce typing. However, because the 'with' statement needs an object to reference, I am unable to publish my files .I've tried adding an if-statement at the top of each file (if(_global. stateManager == undefined){ ), but this doesn't work either.I've included a portion of my code for you.
Code: import classes.stateManager; if (_global.stateManager==null) { _global.stateManager = new classes.stateManager("./InitFiles/global.xml");[code]....
I am pretty new to flex, specially to mxml part. There are some confusing things for me.[code]...
So question is how do I access that button's properties. I want when something happens in Xyz file, button's (someId) visibility to become false. If Abc.mxml was AS class file then it would be easy, just make object etc., but how to get if it's mxml file.
I have an as3 component I made in CS3 and need to access the Component Definitions. Defining component parameters using the Inspectable Tag metod does not return success.
I've got an object declared and instantiated in my Flex application's singular MXML file: public var CDN:CDNClass = new CDNClass; I would like to access this same CDN object (and its public methods and properties) in another class declared in a separate .as file as such:
[Code]...
But when I try to access the public method parsePlayList in the CDN object in a method in the class defined in the .as file, I get the following error: Access of undefined property CDN The reason I want to do this is to break up the logic of my application into multiple AS files and have minimal MXML files, probably only one.
I have two components. One is called "InsideComp" and one is called "OutsideComp". OutsideComp has InsideComp as one piece of its component, and in my main MXML file, I have embedded an instance of OutsideComp. How do I access a public variable of InsideComp within my main MXML file?In Actionscript, I could just do something like:OutsideComp.InsideComp.valToChange = 5; But I dont know how to do it in MXML. I know this is probably an easy question.
I would like to bind two components with out binding and which resides in different MXML.for eg: A.mxml has textinput and B.mxml has a combobox when choose one item in B.mxml selected item should be display in A.mxml textinput.
I Have a flashmovie thats almost done and will soon hit the internet, but I want to add some animations into the website it�s two gears that I�m about to put at the bottom of the page and when a button releases in the main flashmovie the two bottom gears will turn a few frames and just stand still.These three movies are all separate (main movie, first gear and second gear).
It's a homepage designed in HTML and flash that has this "main flashmovie" in the middle of the screen, the size is about 1500(width)X800(height). And the gears is about 800wX200h placed at the left and right side bottom of the page. Dont worry the site is easy to apply to any screen resolution.I have been looking everywhere for any soul out there who suffering from the same problem but no success. Is it possible to script a button in the main movie to launch two separate movies in their own contents?
I have a background swf that has been coded so that it scales with the browser. I want to load the main swf file (main.swf) on top of this bg so that it is always centred on the page.
loadMovie(_root.section, _root.content);how would i work in a preloader bar?? add one to the file that is loaded into the main movie or on my main movie that is loading the file?
I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
I've searched a little and in tutorials the progressbar always loads an external mc...I was wondering, is it possible to make the bar load the main movie?
On the main time line I've got movie clip called Z and also n the main timeline I've got another movie clip called B. Inside B I've got a movie clip called C. My problem is - the actionscript written in C makes few objects in the main timeline function (changing colors, displaying notes, input text linked with dynamic text, etc...). I need to move all those objects in to ONE MC in the main timeline (changing colors, displaying notes, input text linked with dynamic text, etc...). But when I move it in to a single MC it wont function! simply the actionscripts won't work!! What should I do to make all those objects in to one mc and still make the actionscript written in C work? p.s. - I've used the _root. command in C.
Is there an easier way to set up 6 different similar tweens? I can't seem to get a "for" loop to work - Each of the nested clips is sitting on the main stage. The following code works, but it's way too long:
I have a 4 1/2 minute Flash Demo: first minute is Intro Flash animation, next 3 minutes is a progressive video with a FLV playback component, and last 30 seconds is conclusion Flash animation. When I press the pause button on the FLV it pauses the video but the main time line continues to play in the back ground so that the last 30 seconds will play no matter what the stat of the FLV. If the FLV is paused the conclusion will just start to play when it reaches that part of the timeline or worse if you pause the FLV and resume it after say 30 seconds the video and the last scene sound plays at the same time at the end of the video. I have a toggle play/pause button on the intro animation that works fine and the FLV play/pause works but I don't know how to pause the end of the timeline when the FLV is paused.
So I'm using a custom auto suggest component that I found online at [url]... The background color for the item is set within the following folder[code]...
I use this component from within a component I created called "position.mxml" that is located in a folder named "modules". Is there any way that from the position module, I can change the background color of the autosuggest box?