ActionScript 3.0 :: Making Buttons Play A FLV Movie?
Jan 23, 2009It seems so simple but Iam trying to do it actionscript 3.0 and don't know it very well.
[Code]....
It seems so simple but Iam trying to do it actionscript 3.0 and don't know it very well.
[Code]....
I want to make on button play a piece of music and another one to stop the music. I manage to make buttons work for playing frames in the timeline, but how do I make the buttons play the music and stop it?
View 3 Repliesim making an intereactive map and i have certain areas in the map where you can click and a video pops up so you can view real footage of the area. I just need help making the video pop up like how to import it and whatnot.
View 1 RepliesI have a movie clip that is about 30 frames long. I've placed an instance of it on the main timeline and it follows a motion path. My motion path ends after about 20 frames. At this time, I've inserted a keyframe which is preventing my movie clip from playing the remaining 10 frames.
I tried adding an ActionScript layer where the last keyframe is and it reads:
instance.gotoAndPlay (20)
Doesn't seem to work. Just a note that this is around frame 292 of the main timeline. Also note, a new keyframe begins on another layer with a different movie clip.
i have three buttons. each time i press one of them i tell them to play the same mc. at the end of that mc i want to (depending on which button has been hit) load either movie 1, 2 or 3, corresponding to button 1, 2 and 3.
View 3 RepliesI'm making a project, So I've got several questions..
-How do I make the Movie play or pause by the click of a keyboard or a mouse button?
-How do I Open another SWF within the SWF (loadMovieNum doesn't work anymore )
And last question is How do I move the "video app" I actionscript'd and make it larger . Here's the code I used to put the "video app".
Code:
var camera:Camera = Camera.getCamera();
camera.setMode(550,400,60,true);
// setMode(videoWidth, videoHeight, video fps, favor area)
// Now attach the webcam stream to a video object.
var video:Video = new Video();
video.attachCamera(camera);
addChild(video);
I have a button, labeled "Main1," in a scene, "Main." When I click said button, I want an animation to start. Said animation is a movie clip named "ArrowAnim."Now, I have done something similar before in another project, using a code which I thought would have worked with this movie clip as well. The code I used before (and which worked flawlessly) was:
Code:
on(release)
{
[code]......
I have buttons that i've created to play a movie clip.My movie has labels for different parts of the movie.
on_btn.addEventListener(MouseEvent.CLICK, turnOnTv);
function turnOnTv(event:MouseEvent):void{ gotoAndPlay (20);}
Do I have to put the name of the movie clip that should play?
I am trying to make buttons that play a movie then go to the page.
I want you to be able to click on the button (bottle) and then the motion tween play out and then when its finished direct you to the desired page.
I posted the code above that I used to get the button to play out on click, but I cannot get the code right to get it to redirect to a different page or url right after the movie plays?
I'm trying to pause a movie using a stop action. I'm using a button to do this. This is in the actionscripting attached to the button.
on (press) {
stop();
}
The button is in the main movie so I don't get why it's not working. I'm also trying to add a button next to it that would play the movie, after pausing it.
Initially I want to control a movie clip (play, pause) using two buttons. I placed a movie clip(square) and two buttons (btnPlay, btnPause) on the stage.and created Engine.as assigned to stage.
/// Engine.as ///
package {
import flash.display.Stage;
import flash.display.MovieClip;[code]...
I am trying to make some buttons that play different parts of multiple movie clips- and also link to a url. I also want to be able to click on a movie clip and make it play starting from a certain point (this is what I have been working on) I have this code
stop();
_root.frogdance.stop();
froggy.onRelease = function() {
_root.frogdance.play(4);
}
it is on an actions layer of my main timline- I am not sure if I put it in the wrong place or what- but it doesn't do ANYTHING when I click on it when testing the movie. I gave the frogdance movie clip the instance name 'froggy' in the properties panel. The rest of what I am working with will be buttons that do things- but I also want this movie clip thing to work...
I have a movie in the main timeline that has 3 movies inside with 3 buttons to play them.I Want to force the user to click in the 3 movies before they jump to a diferent frame in the main timeline.
View 1 Repliesthe site i'm currently helping out with has an audio clip that gets loaded in through xml, I want this to only play once and then halt, but if the user wanted to click on the volume button it could start on up again without a hassle.
View 4 RepliesI created a flash presentation with FLV video components.I want them to start playing automatically when the userenters the slide in which the FLV resides.If I set "autoplay" to "true" the FLV begins to play as soonas the presentation begins.For now, the user must press the 'Play' button to start themovie.I tried using FLVplayback.play(); attached to frame 1 of theslide, to the button that sends the user to that movie and to the
View 5 RepliesI have a movie which repeatedly plays. I need to make it stop after the it plays 2x.Here's the code
Code:
onClipEvent (load) {
function loadit(targ) {
[code]........
I am new to actionscript 3, when I publish this code everything works fine except that the hand disappears when it is over the text. Is there something that I am missing?I tried applying menu_txt.buttonMode = true, but I got an error.[code]
View 3 Replies I am attempting to revamp a website. The buttons that are currently being used are only gifs that are hyperlinked and there are almost 12 buttons... I think that this is a ridiculous amount of buttons to have. It looks very cluttered. So, I figured I should make 6 buttons and just fit the rest of the buttons into subcategorized buttons. And the way to do this is to create flash buttons with drop down menus. To see what I mean, go to this link and look at their buttons:
[URL]
Their buttons drop down into menus with sub-categories. I want to do this.
So far, I have gone into flash, created buttons and made graphics for the "Up" "Over" "Down" and "Hit". I have also added the menu buttons and graphics for the "Over" of each drop-down button-menu.
I have even provided the action script to link each button to where I need it to go.
HOWEVER, here is where the problem is. When I roll the mouse over the button, and then move the mouse down to click on one of the buttons in the drop down menu, the menu disappears, OF COURSE, because the mouse goes off the hit. I can't make the hit bigger, because the menu shouldn't open unless it's on the main button. But without the hit being bigger, the menu will always disappear.
IN ADDITION, I've never used flash buttons on a website before. I'm just using HTML. How do I link the button to the page? Do I save the file as a .swf flash file? And link to 6 different files? Or do I save the buttons in a line, and just use one link?
I have a document which is basically a catalogue page, and I'm trying to make it so that when you click on an image, a movieclip of the image fading in larger appears, so it will look essentially like it's been zoomed in. To do this I put the movieclip inside a button. I have the button working fine, when you click it, it does exactly what it's supposed to, but I have no idea how to set it so that when the button is clicked it stays in the 'down' position, so you don't have to hold the mouse down. And also how to get back to the main screen afterwards, since the movie does take up the entire stage when played. Is it possible to do this?
View 4 RepliesIm trying to make two buttons for my artefact to link to facebook and twitter, but it doesn't work. I've got no error messages or anything, I just click the button and it doesn't do anything
The code is the following:
BTN_FACEBOOK.addEventListener(MouseEvent.CLICK, FacebookClick);
function FacebookClick(event:MouseEvent):void{
var getFacebook:URLRequest = new URLRequest("[URL]");
navigateToURL(getFacebook);
}
BTN_TWITTER.addEventListener(MouseEvent.CLICK, TwitterClick);
function TwitterClick(event:MouseEvent):void{
var getTwitter:URLRequest = new URLRequest("[URL]");
navigateToURL(getTwitter);
}
i'm making a few buttons to be interactive with each other, for example my question is based on this: I'm making a game where you can extract oil and sell it, but what i want to know is how can i show a text message when i hit a button? for example: Once i play the scene, i will have a few buttons (Buy, sell, check reserves) also i will have a few text fields which will be "linked" with these other ones for example if i click two times in BUY i want to have in the text field of OIL BOUGHT: 2 (this are the times i clicked before) Well,hope anyone can answer my question or at least recommend me an excellent book of AS3, i'm quite lost in this
View 1 RepliesI have some buttons on my timeline and I want something to be done when I mouse over (for example) my button. The buttons have instance names of b1, b2, b3 and so on. Actionscript I`m using (for the first button) is:
b1.onRollOver = function() {
//blah
}
Same code goes for other buttons, I only change instance name. It is easy to do as I have a few buttons but what if I want 100 or more? It should be an easier way instead of using copy/paste.. Tried to solve this problem using loop:
howmuchbuttons = 3;
for(i = 1; i != howmuchbuttons + 1; i++) {
_root["b"+i].onRollOver = function() {
//blah
}
}
but it didn`t work as I expected.
I am making buttons to control a video in flash and all is working fine except I would like the fast forward button to continue going forward as you hold it. At the moment I have th
code:
on(press) {
videoclip.nextFrame();
[code].....
I'm just trying to make it so the video in my swf (the flv) does not immediately play when a web page opens. I have: imported the .mov into flash, creating a flv file
given it a skin converted it to a symbol (Movie Clip)
given it an instance name of movie_Clip
created an actionscript layer with the simple code of: movie_Clip.stop();
Shouldn't the clip be stopped upon opening the SWF file? How can I make it be stopped?
I have only two days to get this working and handed in. My class did not teach actionscript, the code for keeping sounds playing through multiple scenes was provided for us :
var mySound:Sound = new soundtrack();
mySound.play();
Unfortunately this doesn't seem to work in actionscript 3..... and my entire movie is actionscript three. It won't let me save down or convert it or anything.... and I can't get my stuff into another file without screwing it all up.
I need to know these answers about actionscript 3.
1. What does _root do?
2. Can I make a play button go to a different scene?
3. Is there a function where I can detect if a player is on a certain scene? Like in an IF statement?
4. The best way to use keyboard keys for a player
When my avatar bug makes contact with another type of bug, he eats it. Both bugs are movie clips; when the avatar gets into the collision detect zone of the edible bug, it triggers a quick animation in the "edible" bug: he becomes a blur for one frame then disappears (as though eaten).
The problem is the sound effect - a quick "whoosh". It needs to play once then stop. What happens now is that it's triggered repeatedly - a problem if the avatar passes over the edible bug slowly. If the avatar later passes over the spot where the edible bug was, the sound is triggered multiple times again. So I need the sound to play only once, then stop. There will be several copies of the edible bug's movie clip that need to behave the same way, so once the sound stops playing it needs to be available again for the next collision.
Here's what it looks like now:
private var sfx_edible:Sound = new eat();
function detectCollision(myevent:Event):void {
if (avatar_mc.hitTestPoint(edible_a.x, edible_a.y, false)==true) {
[code]....
trying to make a movie clip follow a custom drawn vertical line, the movie clip follows the cursor but only the y axis
I have added an example of what i mean and the file i need it to happen to
ps the vertical line needs to be hidden.
I started creating a simple navigation bar: [URL]
But decided to make individual buttons: [URL]
As you can see the latter repeats, however the code (after about an hour checking it seems to be identical:
Actions for frame one:
_root.buy_mc.onEnterFrame = function() {
if (mouse_over_buy_mc) {
_root.buy_mc.nextFrame();
} else {
_root.buy_mc.prevFrame();
}};
Actions for invisible button:
on (rollOver) {
_root.mouse_over_buy_mc = true;
} on (rollOut) {
_root.mouse_over_buy_mc = fstartlse;
}on (release){
getURL("[URL]");
}
I am attempting to make a flash website, and have 5 buttons on my menu. I made 5 pages in a movieclip called "content". I want to know how I can link those buttons to go to those pages (actionscript and where to put it).
I have seen flash website templates, and see only ONE button, but when I looked at it in an .swf, it shows all buttons with their specific text label.