ActionScript 3.0 :: Making Sound Only Play Once?
Sep 22, 2010
the site i'm currently helping out with has an audio clip that gets loaded in through xml, I want this to only play once and then halt, but if the user wanted to click on the volume button it could start on up again without a hassle.
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Aug 26, 2010
I have only two days to get this working and handed in. My class did not teach actionscript, the code for keeping sounds playing through multiple scenes was provided for us :
var mySound:Sound = new soundtrack();
mySound.play();
Unfortunately this doesn't seem to work in actionscript 3..... and my entire movie is actionscript three. It won't let me save down or convert it or anything.... and I can't get my stuff into another file without screwing it all up.
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Dec 14, 2009
When my avatar bug makes contact with another type of bug, he eats it. Both bugs are movie clips; when the avatar gets into the collision detect zone of the edible bug, it triggers a quick animation in the "edible" bug: he becomes a blur for one frame then disappears (as though eaten).
The problem is the sound effect - a quick "whoosh". It needs to play once then stop. What happens now is that it's triggered repeatedly - a problem if the avatar passes over the edible bug slowly. If the avatar later passes over the spot where the edible bug was, the sound is triggered multiple times again. So I need the sound to play only once, then stop. There will be several copies of the edible bug's movie clip that need to behave the same way, so once the sound stops playing it needs to be available again for the next collision.
Here's what it looks like now:
private var sfx_edible:Sound = new eat();
function detectCollision(myevent:Event):void {
if (avatar_mc.hitTestPoint(edible_a.x, edible_a.y, false)==true) {
[code]....
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Jan 9, 2011
I'm having trouble making a sound play at an exact millisecond sinde framerate and timers are not 100% precise. First I tried creating a timer and playing the sound every second. But this causes delay. I can't think of any other way... I'm trying to create a game that marks the rythm precisely by playing small sound clips every specific amount of milliseconds.
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Apr 3, 2004
I am trying to develop my first flash app. The application emulates a "karaoke" service. It plays a background sound and at the same time records the sound coming from the mic. I use the "sound" class to play the sound (s.play() ) and the "netStream" class to record the mic sound (ns.publish("mysound", "record") ). In the same app, I then try to play these two sounds together. The problem is that I cannot synchronize them. My tests drove me to a conclusion which I am not certain for. The conclusion is that the method s.play() has a delay about 500ms until the sound starts playing. The result is that recording starts 500ms earlier than playback. When, then, I playback both of them the recording sound is 500ms after the backround sound. Is that delay for sure true?
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Feb 27, 2011
I could create a program for him in flash which would be able to play sounds corresponding to keys on the keyboard, but split in to 3 groups, and only 1 sound from each group can be playing at a time. I don't know that much about as3, and I told him this but said I would try anyway. The first thing I came up with was this:[code]In there, there's nothing to stop the sounds overlapping or looping like in my other solution, also it's obviously a lot less compact, but I sent it to my friend like that to see if it would at least play instantly. The response I got was that, although the lag was noticeably less, it was still present.
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Oct 14, 2009
It's possible to play a sound file through AS, either by loading it from a folder or import it to flash. It's also possible to play a dynamic tone with flash.media.Sound + writeFloat.
But... is it possible to play a sound file with flash.media.Sound + writeFloat in some way? I want to play a sound file without having to deal with any files except the .swf!
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Feb 13, 2007
i want to make a single button to play a sound, and if pressed again, stop the sound. and if pressed again, play the sound, and so on...
i know it has to be made with a boolean variable, true/false, but i just can't figure out how.
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May 22, 2009
I´ve made a site for myself in flash (AS 2) and it works great. But one thing that I havent got the knowledge for is that I would like to have my own sound library.Anyway what I want is a xml updatable library, a simple list of sounds for visitors to download for free! A preview of the sound is also something that I need. The sounds are mostly very short sounds, so a rollover should work i think.[code]If there is someone here who would like to help me with this? Just to get me started. I fully understand if someone here thinks like, wow thats alot to ask for! how rude and so on, but if there is someone that maybe thinks that this could be fun or interesting and would like to give it a shot.
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Mar 6, 2009
I'm trying to add sound to some buttons. It's just a little metallic 'klink' sound that plays on rollover. I only want the sound to play on the 'Over' state. So I've set up a layer (just for sound) for the button and I add my sound in the 2nd frame (the Over state). Everything is cool. All is good. And the sound plays on rollover. But the sound also plays when I click the button (i.e. it also plays on the "Down" state). Why? The Down state keyframe is completely empty. What's going on here? I've only put the sound in the "Over" keyframe, why does it also play in the "Down" frame (or when I click)?
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May 17, 2003
I want to use a sound loop in my flash movie. The movie has many scenes. And the problem is that when I go to next scene or different scene I hear the sound repeating twice. I mean sound does not stop from first scene and begins from the different scenes.Is there any way to play sound like "stop all sound" option in Flash.
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Mar 16, 2009
I have to play a sound file and show the progress of the sound file being played. I am using import flash.media.Sound; import flash.media.SoundChannel; But the PROGRESS event gives theprogress of loading of file. I want to know of much of the song has been played and how much more is left.
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Aug 9, 2004
I am new to actionscript. I have created a script that will play server side sound object and client side mp3 files alternately. Now, I would like to play the client side mp3 first then only play server side sound object alternately. However, I have no idea how can I do so. The following is the code that need to be swapped:
[Code].....
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Oct 17, 2009
I'm making a tycoon game and have a few queries to do with controlling sound. I have two buttons, one is my play button playBTN and my other is my stop button stopBTN. Now i want to play the song mainSong using actionscript from the second frame, but I also want to play the song without it going over the top after you release playBTN.
P.S: I'm sure the stopBTN code is:
ActionScript Code:
on(release){
[code]......
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Mar 18, 2011
I have the site: [URL]
There are videos there and they play fine and get removed when I change pages. The problem is, if I leave a video playing and then switch pages the sound continues even though the video disappears. How can I make the sound stop? I have done quite a lot of research. My video's appear code is:
Code:
this.createEmptyMovieClip("video_mc",10000);
this.video_mc.loadMovie("youtube video");
[Code]......
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Jun 10, 2007
I created a flash presentation with FLV video components.I want them to start playing automatically when the userenters the slide in which the FLV resides.If I set "autoplay" to "true" the FLV begins to play as soonas the presentation begins.For now, the user must press the 'Play' button to start themovie.I tried using FLVplayback.play(); attached to frame 1 of theslide, to the button that sends the user to that movie and to the
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Sep 5, 2009
I have a movie which repeatedly plays. I need to make it stop after the it plays 2x.Here's the code
Code:
onClipEvent (load) {
function loadit(targ) {
[code]........
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Dec 23, 2004
i'm making somekind of music / video player in flashmx2004. it plays streaming mp3 en flv files. random people can put a link into the players database. ofcourse there will be some that insert a dead link, now i want to check with actionscript (1.0) if the link is dead and if so, the player automaticly will skip this track. this is what i've got allready to load te streaming sound:
[Code]...
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Jun 10, 2009
im making an intereactive map and i have certain areas in the map where you can click and a video pops up so you can view real footage of the area. I just need help making the video pop up like how to import it and whatnot.
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Jul 18, 2010
I'm just trying to make it so the video in my swf (the flv) does not immediately play when a web page opens. I have: imported the .mov into flash, creating a flv file
given it a skin converted it to a symbol (Movie Clip)
given it an instance name of movie_Clip
created an actionscript layer with the simple code of: movie_Clip.stop();
Shouldn't the clip be stopped upon opening the SWF file? How can I make it be stopped?
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Jan 6, 2011
I want to make on button play a piece of music and another one to stop the music. I manage to make buttons work for playing frames in the timeline, but how do I make the buttons play the music and stop it?
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Jan 23, 2009
It seems so simple but Iam trying to do it actionscript 3.0 and don't know it very well.
[Code]....
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May 11, 2011
I need to know these answers about actionscript 3.
1. What does _root do?
2. Can I make a play button go to a different scene?
3. Is there a function where I can detect if a player is on a certain scene? Like in an IF statement?
4. The best way to use keyboard keys for a player
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Feb 4, 2010
I have a movie clip that is about 30 frames long. I've placed an instance of it on the main timeline and it follows a motion path. My motion path ends after about 20 frames. At this time, I've inserted a keyframe which is preventing my movie clip from playing the remaining 10 frames.
I tried adding an ActionScript layer where the last keyframe is and it reads:
instance.gotoAndPlay (20)
Doesn't seem to work. Just a note that this is around frame 292 of the main timeline. Also note, a new keyframe begins on another layer with a different movie clip.
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Mar 10, 2006
[URL]
On the first page, my player begins to play like a radio show. i have different sections which are all individual tracks. the player works and plays each track when i manually press next or previous...but it doesn't automatically play through all the tracks. instead it pauses after the first track and i have to manually press next.
here is what i used...can you find the problem:
stop();
playlist = new XML();
playlist.ignoreWhite=true;
[Code].....
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Aug 31, 2003
i have three buttons. each time i press one of them i tell them to play the same mc. at the end of that mc i want to (depending on which button has been hit) load either movie 1, 2 or 3, corresponding to button 1, 2 and 3.
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Aug 16, 2010
Im new to the AS3 game but I need some help with something. I have built a pretty good website mp3 player but it plays the songs in order. I want the the mp3 player to play a different song everytime it loads.[code]
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May 27, 2009
methood of telling the stage to continue playing in reverse, after a button is clicked, until it reaches a keyframe that will tell it to stop? I'm trying to make it so buttons will tell the stage to play a transition from beginning to end and then have it play in reverse when the "back" button is pressed. I'm currently searching online to find an answer but I haven't had any luck yet.
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Jul 18, 2011
I'm making a project, So I've got several questions..
-How do I make the Movie play or pause by the click of a keyboard or a mouse button?
-How do I Open another SWF within the SWF (loadMovieNum doesn't work anymore )
And last question is How do I move the "video app" I actionscript'd and make it larger . Here's the code I used to put the "video app".
Code:
var camera:Camera = Camera.getCamera();
camera.setMode(550,400,60,true);
// setMode(videoWidth, videoHeight, video fps, favor area)
// Now attach the webcam stream to a video object.
var video:Video = new Video();
video.attachCamera(camera);
addChild(video);
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Jan 17, 2011
I have a button, labeled "Main1," in a scene, "Main." When I click said button, I want an animation to start. Said animation is a movie clip named "ArrowAnim."Now, I have done something similar before in another project, using a code which I thought would have worked with this movie clip as well. The code I used before (and which worked flawlessly) was:
Code:
on(release)
{
[code]......
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