Professional :: CS5 Authoring Of IPhone Apps Re-enabled?
Sep 9, 2010[URL]Looks like we are going to be able to develop and distribute native iPhone apps with CS5 after all!
View 2 Replies[URL]Looks like we are going to be able to develop and distribute native iPhone apps with CS5 after all!
View 2 RepliesI have a doubt, can we make iPhone apps with flash CS5?
View 1 RepliesI am looking to develop basic client server data application to add value to a website.
The website is .net based and opening an api such as asmx web service, json or xml would be simple.
Can anyone tell me what are the limitations - technically, what is possible with flash and also what Apple consider to be good practice.
Does anyone have any Actionscript code examples?
I'm interested in building a thick client application for my existing web services that will run on the IPhone. Flash finally seems to be an option, so I thought about using Flex for client side development.
However, since flash apps are not natively supported by the IPhone, but only through a wrapper, I was wondering if these apps can persist any data. Data entered by the user should eventually be transmitted to the web service, but until then I want it to persist even if the Iphone should run out of power.
Is this possible? Or does the Iphone flash wrapper make it impossible to access the hard disk?
I am flex programmer and newbie to iphone application development.I wanted to make a iphone appln using Flex 4.5, but can't find any good books/resources for it.
View 1 RepliesI have been looking for a beta/demo of Adobe CS5, because I saw the tutorial how to make iPhone apps.
View 2 RepliesA sore point but can we simply export our apps to the iPhone with CS5 or would we need to "tidy up" some bits first. By the way, would I use vector graphics or bitmaps preferibly not to over use the iPhone processing power.
View 5 RepliesDoes anyone knows if its possible to develop iphone/ipod applications and sell them on the apple store, using flash CS5 in windows? or do we need to develop in mac?
View 3 RepliesI remember that I've heard about a flash cs5 feature which lets the developers export their project to iphone (.ipa file) and pretty much make games for the iphone using actionscript 3, Is that really possible to do? I've also heard that now in order to develop games for the iphone I could use the adobe AIR I have no idea what or where to go to start, if it's really possible to do so with Flash CS5 then I'd get it
View 1 RepliesAnyone knows how the Adobe AIR application are converted to iPhone apps? I see two ways - either the Adobe AIR virtual machine mus be part of every application or they must convert all ActionScript calls to Cocoa Touch calls somehow or have an Objective-C twin for every ActionScript class and then compile it to ARM assembler.
View 2 RepliesMy Flex person claims that now Flex can do for iPhone as well. Whereas my iPhone person says Apps done in windows environment cannot be acceptable by App Store. Does anyone expert in both can tell me real thing.
View 2 RepliesI just finished with developing my application by Adobe Flash Professional CS5 and I wonder if this will be visible to iPhones 4 because support for Retina displays was added since CS5.5.
There is section in my info.plist:
<key>UIDeviceFamily</key>
<array>
<string>1</string>
</array>
will my CS3 Flash authoring work on 64bit win7?
View 1 RepliesMy application (AS3) uses Flash Player right-click zoom feature. However, when zoomed in I cannot drag when the cursor is over an image, navigation bar or active area.This makes the menu and several other pages impossible to navigate when zoomed in.The only option is for the user to zoom out and then zoom back in on the next area they want to look at.how default dragging can be enabled when cursor is over an image/ moviclip?
View 1 RepliesCan Facebook apps be written in Flash CS3 or do I have to use Flex? I'm more comfortable with Flash, but it seems geared toward Flex.One of the Facebook SDK examples (FriendsList_flash) contains an FLA file but it won't load in Flash CS3. Does it require a new version or am I doing something wrong?
View 1 RepliesI was wondering if its possible to automate games and apps that have been written in flash.
For example.
Suppose a simple card game was written in flash. To automate it I would need to
-read all of the values of all labels on the screen. -figure out the location and identity of active objects like buttons and text boxes.
I suppose these values could be passed to some kind of executable flile running outside the browser which would then move the mouse and click the buttons as desired.
Mabey there is a better way of doing this ?
I tried running flash apps in Firefox with firebug and fireflash installed to see if I could see what was going on inside the flash files. It didn't work. Mabey debugging has to be enable inside the files themselves which is no use if they are owned by somebody else.
Is it possible to automate a gmae somebody else has written in flash ?
I'm primarily a print designer, but to keep up with the times I want to get more familiar with apps and other interactive content. I already know Flash Professional and Actionscript 3, but I'm having trouble wrapping my head around AIR, Builder, Flex and Catalyst and their relationship with the other CS programs. When I read through them on this site, they all seem really similar.
Can someone break it down for me? Are there situations where one is more appropriate than the others? Are they just publishers or do you create functionality with these programs too?
i have found that:
1. There has a subtle difference between a static text field in flash authoring tool which has been set to use the device font when it's got focus(state that user can type character in) and lose focus;
2. There also has a subtle difference between when it is being rendered in flash player and in flash authoring tool.(Note that the key factor here is setting the text field to use device font.)
I posted to the flash forum but really looking for feedback from flash, flex, AIR users as well.I'm looking for the forums thoughts and advice on which of Adobe's current technology set (CS5) is best suited for creating small interactive applications/packages by users who would not have any background in coding and very little interest in learning coding.
The idea is that users would know basic drag & drop development and maybe extend it to include some basic scripting to wire up elements of it. The ability to develope applications for a range of access points (website, mobile, desktop) would also an added benefit.The over arching idea would be to let the users create some apps/programmes/packages quickly on any topic they like but not bog them down with coding.Which CS5 technologies would be best for that
This slideshow used to work fine, until you install 10.1. I run it in the Flash CS4 and CS5 IDEs and it works fine. Does the Flash CS5 IDE use the 10.1 player? If not, how can I make it?
View 3 RepliesI'm having a hard time finding information on the best way to deliver video to mobile apps built in Flash CS5.5.
I'm working on an iPad app using AIR for iOS and I'm wondering how I call on video files basic controls.
The app I'm working on is just a mobile presentation for our studio's production work, so I just want to be able to add our showreel and some other videos of work we've done.
I was wondering if there are any apps that have animation in a format that could be somehow exported for use in Flash, After Effects, or 3D software. So something other than flip book style "paint" animation. Instead something like vector point animation or object/property animation.
View 1 RepliesI've been trying to export some png assets for flash from photoshop and keep getting this weird banding issue (see attached image). As you can see, the image on the bottom is the png loaded into photoshop and placed on a white background. Then, on the top is how the png looks when placed on a white background in flash. WHY?! Just to rule out some of the more obvious responses, I've already tried the following:
- Exporting as a 24bit+alpha png from photoshop (interlaced and non-interlaced)
- Exporting as a 32bit alpha png from fireworks
- Exporting as an 8bit alpha png from fireworks
- checking the image properties in flash (losless, no smoothing)
- checking the colour space settings in all apps involved
I have been struggling with this all day and am hitting my head against a brick wall. I am a registered iPhone developer. My software is on Windows and my app development stuff is on my Mac. I created an iPhone project in Flash Pro CS5 (Windows machine running XP), used the Keychain utility to create a p12 from my developer cert on my Mac along with a provisioning file.
I click Publish, this creates the Flash IPA file.Now what can I do with this? I copy it to my Mac, can see it in iTunes. When I try to copy it to my iPod I get "The app was not installed on the iPhone <name> because the signer was not valid" I cannot seem to do anything with the file in Xcode, perhaps this is not possible? I have been following instructions here:[URL] Open the Keychain Access application (in the Applications/Utilities folder).
[Code]....
I've gone through the whole rigamarole of creating a provisioning profile and P12 developer key, I've exported the app as an .ipa file, and I've added the .ipa file to my iTunes Library. It shows up there under "Apps."However, the app does not appear on the iPhone: not even if I Sync the thing through iTunes. Double-clicking the app in iTunes does nothing. Right-clicking yields only the options "Get Info," "Show in Windows Explorer" and "Delete." If I attempt to drag it onto the iPhone, the mouse cursor changes to a cancel symbol.I am using the latest version of iTunes, and my iPhone is running the latest version of iOS (4.2.1). I don't know what's going on, but it's driving me nuts.
View 14 RepliesI really want to play it on my iPhone, I do like the flash!I like it, and feel it a must to see it again and again!But I can't enjoy the excellent flashes on my iPhone, as the iPhone doesn't support *swf format. I know a converter which can to clear all these irritation and fulfill my aspiration, I want to know the brand of the converter
View 1 RepliesI'm interested in developing for the iPad and iPhone, but I'd prefer not to learn Apple's whole development stack (and good golly, I sure don't want to go back to manual memory management). Oh, sure, I could learn it, but I don't have that level of commitment to the environment at this point. I've got professional experience with Flex already, so I'm intrigued by Adobe's move to make Flash/Flex compile to the iPhone and iPad. My question is: how promising of a development path will Adobe's Slider be? Are we likely to see Slider publicly available in a reasonable timeframe (Adobe: "An early mobile branch of the Flex framework is expected to be available in 2010")? Are we likely to see reasonable performance? Are there development hurdles that haven't become clear yet? Heck, is it all just vaporware? There's pretty limited information available so far, as far as I've seen, but I'm interested in people's predictions, even if they're speculative.
View 6 RepliesI have built a multi-touch application which is based on a Java EE backend and combined with BlazeDS to a Adobe Flex frontend. The application runs on a DIY-Multi-Touch which I built. Now I want to use another solution. The Adobe Flex frontend (with a multitouch library) and the BlazeDS adapter should be replaced by a solution which covers iPhone/iPad, Android and commercial Multi-Touch displays.
The problem is the iPad/iPhone, there is no Flash Player runtime (not the jail-breaked ones), but the application should be runnable also on those devices. So Adobe Flex and a Java frontend (no JVM on the iPhone/iPad) is not possible anymore. At first, starting the developing of the application it was not neccessary, to run it on Apples mobile devices, but this changed So, what can I do, using HTML5? So I can use it for Android and iPhone/iPad. But I also want to make it possible to use it on a commercial multi-touch-display and normal display with a mouse (I only have gestures for one finger, the 2-finger gestures are not neccessary). Are there any frameworks that allow this? Because I do not want to create several frontends (App for iPhone/iPad on Objective-C and a Adobe Flex for all other devices), it would be great if I can build a frontend for all devices.
Can an iphone app developed with Adobe AIR (version 2.6/2.7) play a streaming sound when it is in background? Only native application can play in background? I have not found a clearly response to this question on documentation. PS: i'm using the Adobe AS3 class Sound to play a shoutcast streaming.
View 2 RepliesHow to compile your flex (Flash Builder) application for Iph*ne Using Adobe Flash CS5? A User can Install an app having it as compiled binary?
View 1 Replies