I have been struggling with this all day and am hitting my head against a brick wall. I am a registered iPhone developer. My software is on Windows and my app development stuff is on my Mac. I created an iPhone project in Flash Pro CS5 (Windows machine running XP), used the Keychain utility to create a p12 from my developer cert on my Mac along with a provisioning file.
I click Publish, this creates the Flash IPA file.Now what can I do with this? I copy it to my Mac, can see it in iTunes. When I try to copy it to my iPod I get "The app was not installed on the iPhone <name> because the signer was not valid" I cannot seem to do anything with the file in Xcode, perhaps this is not possible? I have been following instructions here:[URL] Open the Keychain Access application (in the Applications/Utilities folder).
I just finished with developing my application by Adobe Flash Professional CS5 and I wonder if this will be visible to iPhones 4 because support for Retina displays was added since CS5.5.
I've gone through the whole rigamarole of creating a provisioning profile and P12 developer key, I've exported the app as an .ipa file, and I've added the .ipa file to my iTunes Library. It shows up there under "Apps."However, the app does not appear on the iPhone: not even if I Sync the thing through iTunes. Double-clicking the app in iTunes does nothing. Right-clicking yields only the options "Get Info," "Show in Windows Explorer" and "Delete." If I attempt to drag it onto the iPhone, the mouse cursor changes to a cancel symbol.I am using the latest version of iTunes, and my iPhone is running the latest version of iOS (4.2.1). I don't know what's going on, but it's driving me nuts.
I really want to play it on my iPhone, I do like the flash!I like it, and feel it a must to see it again and again!But I can't enjoy the excellent flashes on my iPhone, as the iPhone doesn't support *swf format. I know a converter which can to clear all these irritation and fulfill my aspiration, I want to know the brand of the converter
I'm interested in developing for the iPad and iPhone, but I'd prefer not to learn Apple's whole development stack (and good golly, I sure don't want to go back to manual memory management). Oh, sure, I could learn it, but I don't have that level of commitment to the environment at this point. I've got professional experience with Flex already, so I'm intrigued by Adobe's move to make Flash/Flex compile to the iPhone and iPad. My question is: how promising of a development path will Adobe's Slider be? Are we likely to see Slider publicly available in a reasonable timeframe (Adobe: "An early mobile branch of the Flex framework is expected to be available in 2010")? Are we likely to see reasonable performance? Are there development hurdles that haven't become clear yet? Heck, is it all just vaporware? There's pretty limited information available so far, as far as I've seen, but I'm interested in people's predictions, even if they're speculative.
I have built a multi-touch application which is based on a Java EE backend and combined with BlazeDS to a Adobe Flex frontend. The application runs on a DIY-Multi-Touch which I built. Now I want to use another solution. The Adobe Flex frontend (with a multitouch library) and the BlazeDS adapter should be replaced by a solution which covers iPhone/iPad, Android and commercial Multi-Touch displays.
The problem is the iPad/iPhone, there is no Flash Player runtime (not the jail-breaked ones), but the application should be runnable also on those devices. So Adobe Flex and a Java frontend (no JVM on the iPhone/iPad) is not possible anymore. At first, starting the developing of the application it was not neccessary, to run it on Apples mobile devices, but this changed So, what can I do, using HTML5? So I can use it for Android and iPhone/iPad. But I also want to make it possible to use it on a commercial multi-touch-display and normal display with a mouse (I only have gestures for one finger, the 2-finger gestures are not neccessary). Are there any frameworks that allow this? Because I do not want to create several frontends (App for iPhone/iPad on Objective-C and a Adobe Flex for all other devices), it would be great if I can build a frontend for all devices.
Can an iphone app developed with Adobe AIR (version 2.6/2.7) play a streaming sound when it is in background? Only native application can play in background? I have not found a clearly response to this question on documentation. PS: i'm using the Adobe AS3 class Sound to play a shoutcast streaming.
I'm interested in building a thick client application for my existing web services that will run on the IPhone. Flash finally seems to be an option, so I thought about using Flex for client side development.
However, since flash apps are not natively supported by the IPhone, but only through a wrapper, I was wondering if these apps can persist any data. Data entered by the user should eventually be transmitted to the web service, but until then I want it to persist even if the Iphone should run out of power.
Is this possible? Or does the Iphone flash wrapper make it impossible to access the hard disk?
i'm following Christian Cantrell guide for packaging AS3 application for iPhone, but i can't find a way to use the packager for creating an app for testing on device. I've tried with -target ipa-test and -target ipa-app-store but when i try to upload my app on the iPad, iTunes throws an error sayng that i'm not allowed.I've done a simple test using the Packager bundled width CS5 (with the same certificates) and everything gone right.
Is is possible to use CS5 Packager for Flex project ? (i know that flex isn't optimized for mobile)
I'm wondering if the flash packager for iPhone allows you to somehow save data in some kind of database maybe using Core Data or any other form? If it just allows you to export some kind of actionscript based game but doesn't allow for saving data that'd be kinda weak I'd assume so they must have a way (?).
I've created my app and it works great. But when I press home button on my iphone, my app minimizes and when I open it from multitasking apps, it simply restarts. Is it possible to freeze or pause the game instead of stop?
Does it legally to use the iphone packager in cs5 to make games for iphone?As I read many articles on the internet wich are talking about that apple categorize the conversion from flash to iphone as illeagel method to deviler phone applications.
My OS is Win 7 and I have the windows test versionof Flash Builder Burrito.There I can only develop for Android devices.I've heard it's only possible to develop forthe iPhone/iPad with a Macintosh computer.Or is there a trick to develop for iPhone/iPad on Windows PC with Adobe software(because I don't want to pay a second time for Adobe software for MAC)and only copy the result to a Macintosh? Is it possible in the MAC version of Flash Builder Burrito to develop for iPhone/iPad (and also for Android)?Or have I to use a different IDE for iPhone/iPad apps becauseApple wants native apps and Flash builder burritois only for AIR/Flash app development?
I've registered for the apple developer program, and now I'm trying to get my app on iPhone. Everything is going fine until I install my app, then iTunes says: The app "App Name" was not installed on the iPod "iPod Name" because the signer is not valid. I have no idea why. I made my signature using the OpenSSL for windows, and i have downloaded the visual c++ redistributables 2008, and set the RANDFILE to .rnd, and i did it in Firefox.
I'm using an .swf banner for the header of a client project and am concerned that when iPhone and other mobile device users visit the site the header will be missing (being as Flash isn't supported on the iPhone).way in which iPhone visitors can see a .jpeg header when they visit the site so that the header isn't missing entirely? Perhaps this is an easy fix, however I am new to Flash
We're seeing very different results from the same files being packaged for iPhone verses iPad. Not having a lot of luck getting things to run smoothly on the iPad when they work great on the iPhone. The iPhone versions also run great on the iPad even though it has to scale down all the retina quality images. I feel like I'm missing some important difference between the two?
I stayed up all night building an application on cs5.5 that needs to keep running for up to an hour without the screeen dimming or the device going to sleep. After a lot of googling I could not find anything. Is there a way to emulate or trick the system and make it think that there is user interation ? Or is there an option I can change to make this work? I am testing on an ipod touch 4g
Here is a tutorial that tells you how to remove the gloss on an app in xcode. How can I do this in flash cs5? If I can't, can I do something to the image in photoshop so that it looks like it has no gloss when the gloss is applied?
I have built an app in Adobe Flex (4.5) and it works well on Android, but i need to test it on an iDevice. I have an iPhone 3GS available, and i have made a provisioning profile with it and certified it through the proper Apple channels, but trying to install the app to the phone through iTunes results in an error (the same one you get when trying to install non-market apps), and i can't find a way to import it into xCode.
NOTE: i developed the app on a PC in Flex, but have a MacBook Pro available for testing.
I want to create an iPhone game with Adobe AIR, and I want that game to be able to store the players details in a MySql server.
What would be the best way to do that? Is it possible to use a standard URLRequest in AS3, and have the iPhone use that to communicate to the PHP on the server, and receive back data?
How would I set about loading an xml data file inside an AS3 application for iphone? Will there be a cross-domain issue for requesting data files from the device?
how to call flash file in iphone application. Is there any way to call flash file in iphone application? Is it possible to call flash file in Titanium then we call titanium in iphone application.