Professional :: Import A New Image To Replace The Old Image The Button Disappears
May 5, 2010
As part of a much, much larger project, a client has asked me to take an existing flash banner, change the graphic, text, and link to make 4 more that are almost identical. Though I haven't worked extensively with Flash, I am familiar with it and thought this should be fairly easy, right? (Unfortunately, easy isn't exactly the word I'd use.)
I'm trying to take an existing fla, and change just the graphic, text, and button link to make a nearly identical banner. However, when I import a new image to replace the old image, the button disappears. I've tried overwriting the current image as well, and while I have a new image to show on the banner, and the text still works just fine, AND I have the outline of the box that should house the button (it even shows in the library),
Additionally, I will need to change the link, and since I'm having this much problem with a button, maybe you could understand how that works as well, because I can't even change it on the original.
I want to create a button which in a press state shows an image and removes it when its unpressed.Now the problem im facing is whenever i click the button the image appears but it soon dissapears as i lose the click.
im messing with a movieclip symbol and i want to make a button, what'd i mean on Mouse over display/change this image in this X,Y cords or replace this image, something close to what buttonSymbol does but i want to make it using movieClip symbol... and i have no idea how to do it.. i started like this:
I am unable to get the exact look when i replace the image with new image.I took one sample program. In this one image will be rotating. I tried replacing this image with new one, but it's not working as old animation.(Actual Old animation is some thing like Moving a needle, after replacing the image with new one needle is rotating some thing like along the boundary of circle. I am unable to find the root cause and solution.I didn't changed any thing in the code.)How to get the smooth rotation?
I am working on a big project today and I'm importing images in by the hundreds. Is there an easy way to import an image sequence into the timeline? I remember there use to be with earlier versions of flash but I can't figure it out for CS4 - Luckily these images are named sequentially.
I CANNOT see my image files when I import them. This is the case regardless of whether I import them directly from my image files, or from my Flash library. They WILL NOT show up in the stage area, although the panel on the right shows the file! What can I do to correct this? I am using Flash CS4 which I need for my Digital Design classes through the Art Institute of Pittsburgh! I will FAIL this course if I can't get this program to work properly!!
I am trying to replace some code which loaded an external image and triggered and function once completed with code that uses and embedded image. The relevant code looks like this.
Code:
[Embed(source='globe.png')] public function Globe() { var imageLoader:Loader = new Loader();
[code]....
The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.
I have tried using function imageLoadComplete (e:Event = null)and calling it with imageLoadComplete(); in the first function but although it compile and runs without error, the program does not work properly. I suspect this is to do with the dispatchEvent(); line which I do not understand.
1 is the main body of the website, and the other file has hundreds of layers that each contain some sort of code that imports XML and JPG images to create a slideshow. Now, I have created a grey square and then on playing of it I want the square to be replaced by this Slideshow, but still be able to apply some motion tweens like Fading etc in the main body.
I was able to create a iOS application in Flash and sync it to my iPod Touch for testing. The icon appears in the menu and the application launches fine. However, after shutting off the iPod Touch and then starting again, the menu icon image disappears. The icon is simply white with no image.
I am making a simple Flash animation that I would like to put online and let people visiting my site upload a picture of their face so they can be the character, like on Elf Yourself. How do I do that? I'm assuming I make the animation with a square image of a face that I mask out, and the image gets replaced when a new one is uploaded, but I don't know how to set that up dynamically, or if there's a better way.
I am creating an image dynamically on flex. This images changes (as in changes image source) when the user clicks on it. Images are PNG format and I replace it with this code:
img.source = PATH_TO_IMAGE;
The problem with this is when I replace the image is it is not smooth even if you set the image property to smoothBitmapContent.
Is there a way to smoothen images when you are trying to replace the source?
I'm loading an external image and I'm trying to replace a color in this image with another color.
ActionScript Code: var imageLoader:Loader = new Loader(); var image:URLRequest = new URLRequest("my_image.png"); imageLoader.load(image); addChildAt(imageLoader, 0);
I'm trying to replace all green pixels with red pixels but not sure how to do this.
In a nut shell, it's been years since I've used flash, and recently I've been working on a rather modern and complex flash website template that I've purchased. What I want to be able to do is change a dynamic gallery, so that instead of displaying an images, it displays flv's. [code]...
I've never tried to do anything like this. Basically what I need to do is scan an image and blur the part that resembles a certain shape. For example: blurring license plates on cars or pictures with other people in them in which they should be blurred. I've done some googling and not found anything close to what I'm looking for.
I'm trying to find out how to make a simple image gallery which changes image upon a mouse click on a button, when a button is pressed I want the image to slide in from the left into the viewable area and then when another image is selected I want the previous image that was viewed to remain in the screen and then the new image slide across over the top to replace the image.
I can get the images to slide across from the left upon a mouse click however I can't change the layer order so if image 6 is viewed and then I click to see image 1, the image will slide into place however it will be below image 6 so therefore not viewable.
I don't have an example of what I'm after but I hope my explanation was good enough, I've seen this been done in javascript but I have to use flash and am unable to replicate the effect I'm after
How would I make an image I load using AS3's loader class into a button with an event handler on it? Below is what I have started. And below that is my error I get when I click the message.
AS:
//call function that starts loading my image callButtons(); function callButtons():void {
[code]....
the error I am getting when I click the spanish.png on the stage is: ArgumentError: Error #1063: Argument count mismatch on MyVideoPlayer_CS4_fla::MainTimeline/playSpanish(). Expected 0, got 1.I NEEDED TO ADDED evt:MouseEvent
I want my swf animation to be set as the background in my html page so I can put tables on top of it. I tried to do it but the swf file is not coming up.
I have video gallery written in ASP.NET. Each video has an .flv file hosted on FMS and image. I want to replace image with flash file each time use mouseover on video.
i have this code which allows me to replace the mouse cursor with an image but i would also like to change the image when the mouse is clicked down using a different image. the code i am using for just replacing the mouse cursor is:
Mouse.hide(); stage.addEventListener(MouseEvent.MOUSE_MOVE,follo w); function follow(evt:MouseEvent){
[Code]....
i tried using a different code which i found but it failed to work with my project
This shouldn't be too difficult, but what I have is a button, which in the 'over' state I want to load an external image, and then have the image disappear when the users mouse hovers off the button
What i want is: A slider that can be pulled by the user across an image to reveal a second one underneath. The same as this example, only I want a vertical scroll button not a horizontal. [URL]
I have a script that loads an image and inside this swf document, I have a few icons such as glasses, hats, etc.. However, when I try to drag and drop these icons over the uploaded picture, the icons are dragged BEHIND the image uploaded.
I have a as file which basically draws a box around the bottom of your mouth and I am using a beginFill () function for the box. Basically I need to replace this fill with a bitmap image using beginBitmapFill () command. The trouble is I cannot find any resources that show me how to make the bitmap image wether it be a movieclip or graphic.
I'm trying to makedress up game using flash cs5 (i'm new to all this so bare with me), and i have the body but i want to change the skin colour with a click of a button, i have 4 skin colours that i have ready but i'm not entirely sure how i can do this,
I am making a new flash website and i stack on the as3 part.My site have a menu like all the site do.Now on the site load there is a background picture.When you press one of the menu buttons, the background image will change to this button specified image.But all that in an animation of fade in and out.My problem that i have everything but i cant know which image was before it changes to the buttons specified one. It maybe require as3 which i dont know.I cant upload here my work. its personal.But i ask you the professionals, please make a short fla file which will have the code and animations i need.(if you cant understand me)Please, make a fla file, which contains random 3 images.At the start it will have main background and a menu on it(just text-for fast and short work)The menu is 3 text ine(main,about,contact)now, make that when you press about(for example) it will change the main image(background) to the image of the about page.
I have a dynamic image gallery that pulls the pics into a movie clip and adds them to the container (slider) The issue i am having is that when i click on this i am essentially clicking on all the items collectively and i would like to be able to click on each image seperately...
I want my web site to use flash, but want to make sure Apple mobile devices dont see a big blank box. How do I test for this and replace flash with an image if its an iPad, etc.?