I've just made the jump into AS3 from AS2 and am having trouble deleting a text box if I create it within a function. If I use exactly the same code outside of a function, it works a treat. I'm assuming this is something to do with the text box not having a global or _root property
Code below:
//I can delete this
var headline:TextField = new TextField();
headline.autoSize = TextFieldAutoSize.LEFT;
headline.htmlText = "COPY TEST";
I got these four errors when I tried to create a button on the stage that would delete the text I inputted in the inputtext(ti). Based on the scripts I have and the errors, what should I write to create the delete button?
I am implementing a flex auto-suggest combobox - as the user types in each character: Consider the string 'Stackoverflow' and user input = 'st'
1) the data provider is filtered to show all items starting with 'st' 2) text is set to auto-suggest string such that the un-typed part is highlighted.
So for instance, the combobox text may contain st'ackoverflow', where 'ackoverflow' is highlighted using setSelectedIndex()When I hit back-space or delete, and check the 'this.text' value, I expect that the last un-highlighted character ('t' in the above case) gets deleted and the data provider is filtered to show all items starting with 's'. However the text property contains 'st', as before
I have created a delete button and have linked it to a text box along with another button that displays "1" in the text box when clicked. I need a button that will then delete this "1" out of the text box when clicked.
I have a text field name text.text. I create a button which on press a character appear in text.text. How is the action script on a button to delete a character in text.text ?
Is there a way I can prevent users from delete a text or a character? Say I want the textfield to always show the "$" in front of the number they enter. I was successfully able to do it when they click backspace or delete and then started typing any alphabets. BUT no luck when they highlight the entire textfield and typed the number. The "$" will get deleted, which I don't want that.
I'm creating something like a text editor. I have text-movieclips at set coordinates. I'm trying to create a function to delete entries. My idea is that my cursor is at the text-mc's coordinate so I'd like to be able to connect the delete key to any clip that happens to match my cursor(x,y). Like this:
Trying to create a simple shopping cart with text boxes and delete buttons on the fly and everything is created properly, but I can't get them to delete.
My code:
Code:
for (i=0; i<clothingCart.length; i++) { var ci:TextField = new TextField(); itemArray[i]=ci;
[code]....
I get the same basic error no matter what:
Quote: The supplied DisplayObject must be a child of the caller.
I have a form with a horizontal layout and with this TextInput: <s:TextInput id="platformNameTI" showErrorSkin="true" showErrorTip="true"/> I have a simple validator that just checks if there is something entered (required field). My problem is as the layout is horizontal, when an error occurred (required file missing), all form items are shifted because of the error icon. Is there a way to delete that annoying icon or force the component to not display it?
I'm trying to use the delete keyword to remove nodes from an xml file and it just plain won't work.Here's a stripped down example of what I'm working with. Every node has a child named "deleteme". If its value is equal to 1 I want to remove it from the xml file. If its anything else I want to leave it be. The delete method is deffinately gettig call but it's having no effect.
I have a movie containing a movieclip in which an empty movieclip is created with AS, showing an externally loaded pic.At the click of a button i want the pic to unload again, but it does'nt work. I tried removeMovieClip and Delete.
I want to delete a variable so if i create it later using again "var myVar:DataType" it won't throw an error because of the duplicated variable.I tried using delete but it says i can't use it on fixed property. I setted it to null as it states in help and again tried to delete it without luck.So how do i delete a variable?
I am trying to delete some copy but when I do it, it leaves a huge black space (previewed in Firefox and Safari on Mac) which is the space left when I deleted the script and I don't know how to close up the black space (like I would do in indesign or Word). I am doing something wrong but I don't know how to fix this simple thing.
This code just generates a new ham_mc where the user releases the original (drag and drop). The original returns to its starting point. I have the same code for a movieclip called cheese_mc, the user can drag and drop cheese too.
So, if more than one of these ham_mc's and cheese_mc's are created, what is the best way to delete the last one created?
I have a reusable function, on the first frame it works, but on the 2nd it doesn't load properly and duplicates itself because the other function is still running in the background.
You'll have to forgive my ignorance on the subject, but if you have an object (movieclip, image, w/e) on the stage, and you want to tell flash you're done with it and all it's children (muahaha), what's the best way to do this?I've been using:
Code: function removeChildAndChildren(targetMC){ while(targetMC.numChildren){
For some reason i'm not being able to clear the objects on screen. I create objects through arrays and i'm not clearing correctly these arrays. For a question of time i'm trying to clear everything on screen before i insert new movieclips. Is there any way to clear every movieclips on screen (live removeChild but for all objects)?
I'm pretty new to actionscript 3.0 and thus I get the feeling I'm making a very juvenile mistake.. either way I have been trying to solve this problem for hours to no avail. I have an assignment in uni to produce a basic flash game that is meant to meet a set criteria involving playing/pausing music, loading external swfs and so on which I have had no problem with.
The one issue I am having however is creating what is essentially a pond game in which a bird is meant to swoop down and pick up a fish. Getting a hit test to detect the collision between the fish and the bird is working fine but I want the fish to delete itself and then generate a new movieclip as the brief specifies. I can get it to generate a new movieclip no problem but for some reason I can't get it to delete the original one. [code]...
I'm modifiying the 3D Carousel and I want that onRelease function it desapears. I've created a new layer with two frames. The first have an stop(); and the second have a red rectangle.
I can go to this frame but I've tryied a lot of diferent methods to stop/delete the carrusel and it continues appearing.
I have made this flash thing. And it makes mcs on stage, and i have a button where i want to delete them all but cuzrrently my button deletes 1 at a time.I want it to delete all of thwem at 1 time