ActionScript 3.0 :: Naming Children In An Array?
Jan 4, 2011
I made a thread a couple days ago, but dont think i explained the problem well enough. What im trying to do is name each of the children.
Child 0 = A
Child 1 = B
Child 2 = C
all the way to Z. Then start at A again.
ActionScript Code:
function moveBubble(Event) { // This function handles the movement of the bubbles
if (!inPlay) return;
[code]....
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Similar Posts:
Nov 18, 2009
I received help on this site on this info-graphic im doing and the solution was to use an "array" which im not familiar with at all. the person that helped me added the following code that worked:
var city_arr:Array = new Array("louisville");//filll that array with all nedded cities//make all the boxes invisible at startfor (i=0;i<city_arr.length;i++){ var [code]...
since i dont know how to use arrays im stuck. i need to add at least 30 more cities to my info-graphic but don't know how to use the naming conventions of an array.Only one of the houses works (when you click on it a pop-up appears, is draggable and has an x to close the pop-up)
Attachments:
relocation_working.fla.zip (975.1 K)
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Mar 11, 2010
I thought that there was a way to be able to name array indexes. Like instead of myArray[0], it could be myArray["tileFour"]. I thought that instead of using index numbers one could use index words.
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May 9, 2010
I'm creating some mc's on the stage with the attachMovie function in a loop. I have no problem naming them like that:
foo.attachMovie("myClip", "myClip"+i, 200+i);
But I need to name them with part of an array like that:
foo.attachMovie("myClip", "myClip"+array[i]+"_mc", 200+i);
I thought that would work but I guess my synthax is wrong. How do you mix strings and arrays elements inside the () of the attachMovie?I need to get something like: myClipArrayElement1_mc for the name of the attached movies...
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Nov 28, 2002
ok, that's some basic question but it's 4 am, I can't find the answer in the tutz and I'm starting to get a headache...I'm creating some mc's on the stage with the attachMovie function in a loop. I have no problem naming them like that:foo.attachMovie("myClip", "myClip"+i, 200+i);But I need to name them with part of an array like that:foo.attachMovie("myClip", "myClip"+array[i]+"_mc", 200+i);I thought that would work but I guess my synthax is wrong... How do you mix strings and arrays elements inside the () of the attachMovie?
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Jan 20, 2009
This is the object array target structure I am looking to create
myObject.myArray[0].data=value;
myObject.myArray[0].data2=value2;
myObject.myArray[1].data=value;
[Code]....
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May 11, 2010
In this code I created an array and am placing instances on the stage when I click on buttons relating each movie clip.
[Code]...
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Nov 30, 2010
I've got about 50 buttons onstage with names like btn1a_mc, btn2B_mc, etc. Each one loads an external swf (called "Monosem1Aslideshow.swf", where the "1A" corresponds to the button name.) into a movieclip holder called slideHolder_mc. I'm trying to use an array instead of writing code for each button. I'm using the following:
Code:
buttonNumber = ["1A", "2B", "3C", "4D", "1E", "2F", "3G"];
for(i=0; i<buttonNumber.length; i++){
var btnName:String = "btn"+[i]+"_mc";
[Code].....
But I can't seem to get it to work.
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Nov 30, 2010
I've got about 50 buttons onstage with names like btn1a_mc, btn2B_mc, etc. Each one loads an external swf (called "Monosem1Aslideshow.swf", where the "1A" corresponds to the button name.) into a movieclip holder called slideHolder_mc. I'm trying to use an array instead of writing code for each button. I'm using the following:
Code:
buttonNumber = ["1A", "2B", "3C", "4D", "1E", "2F", "3G"];
for(i=0; i<buttonNumber.length; i++){
var btnName:String = "btn"+[i]+"_mc";
[Code].....
But I can't seem to get it to work. I'm a little shaky on array syntax and can't find a tutorial that addresses my particular problem.
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Nov 19, 2010
Can I use the indexes of an array that is a child of another array?
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Nov 18, 2009
I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)
Code:
<root>
<dir name="images">
[code]....
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Jul 11, 2011
I have an movieClip Container and I want to move all its children into an Array.i think about the method I used to delete all children of a container by using while and removechild at 0, but I think it wont work in this situation.
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Aug 22, 2011
I have a php file which includes an array in it. I can trace the data of the php array correctly, but how do you grab any specific child of the array?For example on xml it would be:
ActionScript Code:
xml.child("child1").child("child2")[i];
And here is the php array's data
[code].....
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Dec 28, 2009
I'm a bit new to flex and cannot get my head around this problem.
I have a string list path.
path 1 - "one/two/three"
path 2 - "one/two/four"
path 3 - "five/six"
i need an advanced datagrid to show a tree structure like so
one/
...two/
........three/
............four
five/
.......six
but i want to achieve this dynamicall with arrays, objects, or arraycollection (as applicable).I need to loop through each string path using string methods which isnt a problem but how do i create "DYNAMIC" (depth) children?
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Apr 12, 2011
I'm using the following array to add children to the stage:
for(var i=0;i<6;i++) {
var aCherry=new cCherry()
aCherry.y=10
aCherry.x=10+100*i
stage.addChild(aCherry)
}
Now I want to modify each cherry based on another array. Something like this:
[Code]...
Clearly stage.getChildByName("aCherry")[i] isn't correct, but coming from JavaScript this makes the most sense to me and should accurately portray what I'm trying to achieve for you guys reading this. So, how would I actually do this? This being getting an array of children added to the stage under a certain name or class (so an array of cCherry would work too, if necessary), then using them in a way similar to the above loop.
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May 6, 2009
Okay I have two arrays, one full of bullets, the other enemies. They compare each array and hit detect. The splice function is removing the Array instance of the enemy. Now, this is all good for removing the entry from the array, the trace function says this is working, but I'm not sure how to remove the child from the stage here? I figure calling a custom class from here such as enemy.die(); is possible, but how do I specify the instance that was hit detected? Sorry if this doesn't make a lot of sense but I am just learning and trying everything I can think of.
[Code]...
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Mar 20, 2010
I can't come up with a function that will collect the names of the children in a object container and put them in a array.
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Mar 21, 2012
So i have a calculator and converter on two different scenes. I have two arrays which i stored for my number and operator buttons. I am using a button function to switch between scenes and would like to remove the children for all the buttons inside that array however it only removes one button inside the array. This is the code i have so far: My buttons:
[Code]...
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Feb 1, 2010
i'm porting an old AS2 project to AS3, And have encounter a problem. I've tried a few different things but had no success.
in AS2 when dynamically attaching a MC from the library i would sometimes use an array. the array would hold linkage reference's, like so;
var mc:String = state_ar[currentState];
this.container.attachMovie(mc,mc,this.getNextHighestDepth());
targetMC = this.container[mc];
How would i do this in AS3?
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Jan 31, 2010
i'm porting an old AS2 project to AS3, And have encounter a problem. I've tried a few different things but had no success.in AS2 when dynamically attaching a MC from the library i would sometimes use an array. the array would hold linkage reference's, like so;
ActionScript Code:
var mc:String = state_ar[currentState];
this.container.attachMovie(mc,mc,this.getNextHighestDepth());
[code].....
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Mar 21, 2012
So i have a calculator and converter on two different scenes. I have two arrays which i stored for my number and operator buttons. I am using a button function to switch between scenes and would like to remove the children for all the buttons inside that array however it only removes one button inside the array. This is the code i have so far: My buttons:
[Code]...
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Feb 8, 2011
im trying to get the grandchildren from all the children nodes and assign them to each parent in an array.
how many there are or the maybe none should be assigned to an array for that main parent. So basically i can list all the grandchildren data when i load the parent Nodes.
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Mar 14, 2011
I have this code that takes the string values out of an XML file:
Code:
publicfunction loadXML(xml:Event):void
{
[code].....
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Jan 14, 2010
The code below adds all the childrens of specific movie clip to the array called arrayBox. The next loop SHOULD loop through all the items inside arrayBox and check if any of those items (those items are all movie clips) is colliding with movie clip which isn't in array called avatar. If so, it should pop up the output and change some variable, but the point is that something with second loop is wrong...
[Code]...
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Mar 24, 2009
In this game attached I need the old Children (rats) to hurt the character when he walks into them, however only the most recently added Child is active in that way... also the rats seem to appear above the character instead of below, is there any way to resolve these issues??
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Jan 12, 2011
I have a Sprite called pageContent. Inside pageContent are 12 more Sprites with unique names, a couple of Buttons, and some TextFields. Inside each of the 12 Sprites I have either one or two TextFields and one TextInput. My question is, since they are children inside a child of pageContent, how can I access them? Here is how I am trying to do it:
[Code]...
In my mind, this should totally work. But surprise, surprise, it doesn't. I have debugged it and it works fine for the first two lines, but when it tries to get numChildren of a Child of pageContent (line 3), I get this error: PHP Code: 1119: Access of possibly undefined property numChildren through a reference with static type flash.display:DisplayObject.
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Jan 11, 2010
I want to have a rollover effect of a movieclip (mo1) inside a movieclip (mo) of another movieclip (popup1).Is it possible to do that? I try calling it using this code in the frame 1 of my flash, am i doing wrongly?
Code:
popup1.mo.mo1.onRollOver = function() {
popup1.mo.mo1.gotoAndStop(2);
[code]......
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Sep 23, 2006
Newbie to XML here and I have what I *hope* is an easy problem, but I just don't know the answer. And as I have to try and show this by Monday, I'm sort of stuck. I am trying to pull in information about houses via an xml file. Each house has 1 address, 1 owner, 1 description, and about 6 photos. I have no problem accessing the address, owner, etc, and I can always access the first photo, but whenever I cycle through the photos, I seem to cycle through the first photo for every house, not every photo for each house.
Basically, I need the children <images> to go up by one, without the the parent going up by 1. I am hoping I am describing this well. My code looks like this:
[Code]...
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Mar 10, 2010
I have a Canvas which has many components inside it and those again, have many components inside them.
getChildren() returns only the top level children. What is the best way to retrieve all the children (children of children of children and so on).
Well, I sorta know how to do this by iterating through the children, but the code is really messy. I'd prefer to use a nice recursive function. Has anyone written this before? Or is there a Util class to do this?
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Jul 24, 2010
I am trying to pull in information about houses via an xmlfile. Each house has 1 address, 1 owner, 1 description, and about 6photos. I have no problem accessing the address, owner, etc, and Ican always access the first photo, but whenever I cycle through thephotos, I seem to cycle through the first photo for every house,not every photo for each house.Basically, I need the children <images> to go up byone, without the the parent going up by 1. I am hoping I amdescribing this well.My code looks like this:
total = xmlNode.childNodes.length;
totalb =
xmlNode.childNodes[0].childNodes[5].childNodes.length;
[code].....
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