ActionScript 2.0 :: [FMX] Naming The Mcs From An Array W/ AttachMovie?
Nov 28, 2002
ok, that's some basic question but it's 4 am, I can't find the answer in the tutz and I'm starting to get a headache...I'm creating some mc's on the stage with the attachMovie function in a loop. I have no problem naming them like that:foo.attachMovie("myClip", "myClip"+i, 200+i);But I need to name them with part of an array like that:foo.attachMovie("myClip", "myClip"+array[i]+"_mc", 200+i);I thought that would work but I guess my synthax is wrong... How do you mix strings and arrays elements inside the () of the attachMovie?
I thought that would work but I guess my synthax is wrong. How do you mix strings and arrays elements inside the () of the attachMovie?I need to get something like: myClipArrayElement1_mc for the name of the attached movies...
I received help on this site on this info-graphic im doing and the solution was to use an "array" which im not familiar with at all. the person that helped me added the following code that worked:
var city_arr:Array = new Array("louisville");//filll that array with all nedded cities//make all the boxes invisible at startfor (i=0;i<city_arr.length;i++){ var [code]...
since i dont know how to use arrays im stuck. i need to add at least 30 more cities to my info-graphic but don't know how to use the naming conventions of an array.Only one of the houses works (when you click on it a pop-up appears, is draggable and has an x to close the pop-up)
I thought that there was a way to be able to name array indexes. Like instead of myArray[0], it could be myArray["tileFour"]. I thought that instead of using index numbers one could use index words.
I've got about 50 buttons onstage with names like btn1a_mc, btn2B_mc, etc. Each one loads an external swf (called "Monosem1Aslideshow.swf", where the "1A" corresponds to the button name.) into a movieclip holder called slideHolder_mc. I'm trying to use an array instead of writing code for each button. I'm using the following:
I've got about 50 buttons onstage with names like btn1a_mc, btn2B_mc, etc. Each one loads an external swf (called "Monosem1Aslideshow.swf", where the "1A" corresponds to the button name.) into a movieclip holder called slideHolder_mc. I'm trying to use an array instead of writing code for each button. I'm using the following:
I'm trying to reduce repetition in my code by using a for loop with an attachMovie call. [code]So I have a bunch of clips in array that I want to attach, and I just want to use the name of the clip as the instance name, but it doesnt seem to work.
Fla is attached (small file, simple function)I am going thrue an array and create instances of 'inputter'.It all works fine for the last one in the array but not the first ones.Shortening the array-count still creates only the last one and not the first ones.
My function: ActionScript Code: doinit = function()
I'm developing a game and the objective is to drag some objects to a container. Some objects add points, and some other subtract points. So, all the objects are in the library and have a linkage name to be called by attachMovie. I want to create an Array with all the objects that belong to container, like for example filename1 = ["obj1", "obj2", "obj3"]; etc... I have a var called count1 that defines the number of objects to appear on the Scene
Code:var StringMine:String = "hello";And i want to use the value of that string, 'hello' to name a new variable, i thought like this,Code:var [StringMine]:String = "One";but not supprisingly, it doesnt work...
i have an array of coins that are layed out on a map for a character to come pick up.i have the coins displaying on screen but i cant get a simple hit test to work. it only seems to work on the last coin created, i presume because the 'i' value hasnt been appended to the name. i knew how to do this in as2 but dont know the syntax for as3. ive attached the file for you to have a look at.
loader is display object but I could not set name to loader. In the documentation loader does not have property of "name". How to set name for loader instance. Example
var imgColl:Array=new Array("1.jpg","2.jpg"); var i:Number=0; while(i<tot){
I need to change porperites on MC that is in a MC I just attached something and for some reason I can't seem to find out how to get an instance name into them or to just use the one thye have in the library.
Ok, I've been climbing the walls trying to figure this out, looked everywhere for an answer, learned a few bits and pieces along the way, but still can't do it.I've made my Class which is a little movieclip called 'block', it's fine and does what I tell it to do ie. I can reposition itstretch itotate it and stuff.The problem is.. I want to make more of them and reference them individualy so I can change the properties of them individualy ie, the x and y values etc.
for (var i=0; i<2; i++){ var newBlock:blocks = new blocks(); this.addChild(newBlock);
I am wanting to create an array. 10 values in it (couting from 0 index to 9). Each 'place holder' will have a corresponding value to it;s index i.e.
myArray[0]=0 myArray[1]=1 etc...
I can do that in a for loop. But then I want to attach each value to a single variable name. I then want to change that each variable to a string. I then want access to all the variables outside of the for loop.
var i:Number; var aArray:Array = new Array(); for (i=0; i<10; i++) {
[code]....
The output error is 1084: expecting identifier before aArray.
When I instantiate a new object I want the object to automatically be named the same as the name used in the instantiation.var fred:Person=new Person();trace(fred.name); // traces "fred"Is there a reference I can use in the Person constructor to do this?
public class Person extends MovieClip { public function Person() { name = ??? // what goes here? }}
I'm working on a framework for game development in flash and I'm wondering if there's an accepted naming scheme for the main tick / update method name and a name for the functions to call before and after?I can think of:
onPreTick(), onTick() and onPostTick() onPreFrame(), onFrame(), and onPostFrame() onPreUpdate(), onUpdate(), and onPostUpdate()
i create an application using Adobe flex 4.5 for recording videos and i was wondering how to give appropriate names to my files produced. What i was thinking is to give the current timestamp which is unique what's your opinion, is there a better solution and how can it be implemented using actionscript?
How to name through AS3 buttons components?I have 3 buttons components: a BackButton, a ForwardButton and a PlayButton.I have named them through the properties panel, (where it says 'Instance Name').But once I click on them and check for event.target.name I receive, always 'button_mc'.How could I name the buttons?