ActionScript 3.0 :: Dynamic Naming Of Mc's?

Jul 25, 2011

i have an array of coins that are layed out on a map for a character to come pick up.i have the coins displaying on screen but i cant get a simple hit test to work. it only seems to work on the last coin created, i presume because the 'i' value hasnt been appended to the name. i knew how to do this in as2 but dont know the syntax for as3. ive attached the file for you to have a look at.

code:
rectangle_mc.startDrag();
rectangle_mc.x = mouseX;
rectangle_mc.y = mouseY;

[code]...

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ActionScript 3.0 :: Dynamic Naming Or Whatever It's Called?

Nov 7, 2009

I'm curious if there is dynamic naming for variables, arrays, functions and whatnot in AS3. Below are Perl examples of what I'm asking about. It should be pretty explanatory.

[Code]...

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ActionScript 3.0 :: Id / Naming Dynamic Instances

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I'm producing an array of thumbnails onto the stage from xml, all works fine, but I need to give them a unique number, starting from 0 etc. I believe I'm doing this right but I'm trying to trace back the ID/number from a mouse event...and keep getting the highest number for all of my instances.[code]

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ActionScript 3.0 :: Dynamic MovieClip Naming?

Dec 22, 2008

I am just getting started with AS3 and have run into a problem. I had a way of attaching movieClips from the library to the stage in AS2 that used the old attachMovie() function where I would run a for loop and it would duplicate the moviclip to the stage and dynamically create new names for the new instances.I now am using this:

var myCube = new cube();
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[code]....

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ActionScript 2.0 :: Flash8 : Dynamic Instance Naming Of MC's?

Jun 5, 2009

I have 4 Mc's on the stage, and they have instance names 'mc1' - 'mc2' etc.The MC's have links in them (they are kind'a navigation items) and i need to change the functions of the 'rollOver, and mouseDown events', but keep the MC's the same.The MC's are referenced by instance name and given functions in the first few frames of he movie. for example

---------------
mc_1_0.onRollOver = function() {
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[code]...

Now, what i want achieve is to change the instance names of the MC's (mc_1_0 for example) so that when the user interacts with this MC on the stage, they are taken to locations of my choice (and the actions of another MC), by switching the instance names. IE, i want to change the instance name of 'mc_1_0' to 'mc_2_0' at runtime, BUT i want to do it with a variable from a .txt file.i would need to start with a script that looks for the MC with a certain instance name

-- look for instance mc_1_0, and then change the instance name to 'mc_2_0'

The effect would be that the user would instigate the same actions, regardless of which of the two MC's they rolled over.Maybe i could call the instances initially 'MC_1_Temp' and 'MC_2_Temp' etc: and then i would need a script to change them to 'mc_1_0' and 'mc_2_0' at runtime.SO in the text file i would need something like this

--------------------------
&MC_1_Temp_name=mc_1_0&
--------------------------

this way the behaviour of the MC on the stage wil take on the functions of another MC.should i be looking at something like this placed on the MC.....

onClipEvent(load){
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ActionScript 3.0 :: Naming And Accessing Dynamic MovieClips

Sep 26, 2009

I'm trying to dynamicly create movieclips that I can drag and drop. Here's what I'm trying to reproduce dynamically: (I placed 2 movieclips on my stage and named them mandible_mc and vertibral_mc)

mandible_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);mandible_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);vertibral_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);vertibral_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
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[Code] .....

Here's what's happening:
Unless I have actually placed two movieclips on the stage and named them mandible_mc and vertibral_mc, I get an error. If I DO have those to movieclips on the stage, I get no error and I get my instances of "name_box". But, I can't drag them. I CAN drag and drop instances of mandible_mc and vertibral_mc so I know the addEventListener and buttonMode "thingys" are being created.

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I am generation a textField by_root.createTextField("some"+randomNumber,1);Now I want to assign some text to the textField, how do I refer to it???

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[code].....

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ActionScript 2.0 :: [CS3] Naming Dynamic MovieClips Individually?

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Code:
for(var i=0;i<10;i++){
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[code].....

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This is the object array target structure I am looking to create

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[Code]....

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ActionScript 2.0 :: Dynamic Naming TextField And Refering It ?

Mar 8, 2004

I am generation a textField by

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Jul 26, 2009

I am doing the following
Code:
Select allvar a:MovieClip = new MovieClip();
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Code: Select allvar i:Number = 0;
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So with above method how can I give different names link above to var a? Then I am using all of these var as following:
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ActionScript 2.0 :: Dynamic Text Field Naming And Assignments?

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ActionScript 2.0 :: Dynamic Movieclip Naming (clip Inside The Clip)

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[Code]...

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Ok, I've been climbing the walls trying to figure this out, looked everywhere for an answer, learned a few bits and pieces along the way, but still can't do it.I've made my Class which is a little movieclip called 'block', it's fine and does what I tell it to do ie. I can reposition itstretch itotate it and stuff.The problem is.. I want to make more of them and reference them individualy so I can change the properties of them individualy ie, the x and y values etc.

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[code].....

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AS3 :: Variable Naming With Loops And Arrays?

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I am wanting to create an array. 10 values in it (couting from 0 index to 9). Each 'place holder' will have a corresponding value to it;s index i.e.

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[code]....

The output error is 1084: expecting identifier before aArray.

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When I instantiate a new object I want the object to automatically be named the same as the name used in the instantiation.var fred:Person=new Person();trace(fred.name); // traces "fred"Is there a reference I can use in the Person constructor to do this?

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I'm working on a framework for game development in flash and I'm wondering if there's an accepted naming scheme for the main tick / update method name and a name for the functions to call before and after?I can think of:

onPreTick(), onTick() and onPostTick()
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or some reasons i need to create var dynamicaly.

Exemple

I have first an Array wich i want to use to "compose" my vars names

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In my final project this Array is created from a xml.

I want to do something like this, but doesn't work...

var ["myvar" + myArray[0]]:Sound = new Sound();
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[Code].....

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i create an application using Adobe flex 4.5 for recording videos and i was wondering how to give appropriate names to my files produced. What i was thinking is to give the current timestamp which is unique what's your opinion, is there a better solution and how can it be implemented using actionscript?

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ActionScript 2.0 :: Naming More Than One Instance At The Same Time

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ActionScript 3.0 :: Naming Children In An Array?

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I made a thread a couple days ago, but dont think i explained the problem well enough. What im trying to do is name each of the children.

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all the way to Z. Then start at A again.

ActionScript Code:
function moveBubble(Event) { // This function handles the movement of the bubbles
if (!inPlay) return;

[code]....

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I am working on a little project where I have this:

Code:
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{

[code]....

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ActionScript 2.0 :: Naming MCs And Setting Properties

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i have a problem whenever i name a movie and set its properties. whenever i use eval on the name it works,

[Code]...

i've heard you shouldn't use eval anymore because it's deprecated, and that you should use this[object]._property instead, but it's not working for me--am i doing it wrong?

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