ActionScript 2.0 :: [CS3] Naming Dynamic MovieClips Individually?

Jun 6, 2008

Code:
for(var i=0;i<10;i++){
var skeet:MovieClip = attachMovie("skeet", "skeet" + i, i);

[code].....

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I'm trying to dynamicly create movieclips that I can drag and drop. Here's what I'm trying to reproduce dynamically: (I placed 2 movieclips on my stage and named them mandible_mc and vertibral_mc)

mandible_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);mandible_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);vertibral_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);vertibral_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
function pickUp(event:MouseEvent):void {
[Code] .....

Here's what's happening:
Unless I have actually placed two movieclips on the stage and named them mandible_mc and vertibral_mc, I get an error. If I DO have those to movieclips on the stage, I get no error and I get my instances of "name_box". But, I can't drag them. I CAN drag and drop instances of mandible_mc and vertibral_mc so I know the addEventListener and buttonMode "thingys" are being created.

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I am doing the following
Code:
Select allvar a:MovieClip = new MovieClip();
addChild(a);
Now what I want to do is I want to create six more mc i.e., a2,a3,a4,a5,a6. I want to accomplish this using loop like this:
Code: Select allvar i:Number = 0;
while(i < 6){
var a:MovieClip = new MovieClip();
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So with above method how can I give different names link above to var a? Then I am using all of these var as following:
Code:
Select allvar cube:Cube = new Cube(new MaterialsList({
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AS3 :: IDE - Dynamically Naming Movieclips?

Sep 23, 2009

Ok, I've been climbing the walls trying to figure this out, looked everywhere for an answer, learned a few bits and pieces along the way, but still can't do it.I've made my Class which is a little movieclip called 'block', it's fine and does what I tell it to do ie. I can reposition itstretch itotate it and stuff.The problem is.. I want to make more of them and reference them individualy so I can change the properties of them individualy ie, the x and y values etc.

for (var i=0; i<2; i++){
var newBlock:blocks = new blocks();
this.addChild(newBlock);

[code].....

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ActionScript 3.0 :: Naming Multiple Movieclips Using .name?

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I am working on a little project where I have this:

Code:
for (var py:int = 0; py < 6; py++)
{

[code]....

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Code:
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Why doesnt this work? I want to avoid naming all of the movieclips that this hittest is to apply to but this._parent isnt working...

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ActionScript 3.0 :: Dynamically Naming/referring To Movieclips?

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I am going to have a button that when you click on it it creates a movieclip and adds a certain child to it (In this case, its linkage is set as "Rifle"). Each time you click on the button I need to give the new movieclip a different instance name then the last, such as "Riflemen1", "RifleMen2" etc.. I will need to be able to refer to each movieclip seperatly in my code, such as for example:

You spawn three Riflemen.. You click on one of them, which selects it, you then click on an "Attack" button which makes only him start firing (in my case gotoAndStop(2)), you then decide you want the third one to attack and so forth..

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Flash :: Naming Instances Of MovieClips Loaded Dynamically?

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I'm trying to name the instances of MovieClips that I dynamically load.

I tried doing this:

comp = new Comp();
// and also tried doing this--> var comp:MovieClip = new Comp();
comp.name = "comp"; // comp is the name I want the instance to be

[Code]....

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ActionScript 3.0 :: Dynamic Naming Of Mc's?

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i have an array of coins that are layed out on a map for a character to come pick up.i have the coins displaying on screen but i cant get a simple hit test to work. it only seems to work on the last coin created, i presume because the 'i' value hasnt been appended to the name. i knew how to do this in as2 but dont know the syntax for as3. ive attached the file for you to have a look at.

code:
rectangle_mc.startDrag();
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[code]...

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I'm curious if there is dynamic naming for variables, arrays, functions and whatnot in AS3. Below are Perl examples of what I'm asking about. It should be pretty explanatory.

[Code]...

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ActionScript 3.0 :: Dynamic MovieClip Naming?

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I am just getting started with AS3 and have run into a problem. I had a way of attaching movieClips from the library to the stage in AS2 that used the old attachMovie() function where I would run a for loop and it would duplicate the moviclip to the stage and dynamically create new names for the new instances.I now am using this:

var myCube = new cube();
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[code]....

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I have 4 Mc's on the stage, and they have instance names 'mc1' - 'mc2' etc.The MC's have links in them (they are kind'a navigation items) and i need to change the functions of the 'rollOver, and mouseDown events', but keep the MC's the same.The MC's are referenced by instance name and given functions in the first few frames of he movie. for example

---------------
mc_1_0.onRollOver = function() {
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[code]...

Now, what i want achieve is to change the instance names of the MC's (mc_1_0 for example) so that when the user interacts with this MC on the stage, they are taken to locations of my choice (and the actions of another MC), by switching the instance names. IE, i want to change the instance name of 'mc_1_0' to 'mc_2_0' at runtime, BUT i want to do it with a variable from a .txt file.i would need to start with a script that looks for the MC with a certain instance name

-- look for instance mc_1_0, and then change the instance name to 'mc_2_0'

The effect would be that the user would instigate the same actions, regardless of which of the two MC's they rolled over.Maybe i could call the instances initially 'MC_1_Temp' and 'MC_2_Temp' etc: and then i would need a script to change them to 'mc_1_0' and 'mc_2_0' at runtime.SO in the text file i would need something like this

--------------------------
&MC_1_Temp_name=mc_1_0&
--------------------------

this way the behaviour of the MC on the stage wil take on the functions of another MC.should i be looking at something like this placed on the MC.....

onClipEvent(load){
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I am generation a textField by_root.createTextField("some"+randomNumber,1);Now I want to assign some text to the textField, how do I refer to it???

I tried using a variable first like
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[code].....

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This is the object array target structure I am looking to create

myObject.myArray[0].data=value;
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I received help on this site on this info-graphic im doing and the solution was to use an "array" which im not familiar with at all. the person that helped me added the following code that worked:

var city_arr:Array = new Array("louisville");//filll that array with all nedded cities//make all the boxes invisible at startfor (i=0;i<city_arr.length;i++){    var [code]...

since i dont know how to use arrays im stuck. i need to add at least 30 more cities to my info-graphic but don't know how to use the naming conventions of an array.Only one of the houses works (when you click on it a pop-up appears, is draggable and has an x to close the pop-up)

Attachments:
relocation_working.fla.zip (975.1 K)

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[Code]...

but that doesn't seem to work. are variables and instance names interchangeable? my lClip var traces out of course, but the lClip.imagHolder.loadMovie never happens (clip inside the clip).

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[Code]...

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[Code]....

Now I've got both movieclips shaking but they're on top of each other rather than in the places I want them. I'm sure its a case of changing something but what?

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import fl.controls.DataGrid;
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[code]....

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[code].....

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I'm trying to instance a button that I've made in a for loop. Everything else works, but I'm having a problem with mousing over and out. I was intending to make it so that each label would respond to its own instanced listener, but instead only the last label is responding to the listener. So, no matter which button I mouse over, only the last button's label animates. It seems like something that's simple, so I'm going to continue trying to work with this.

Here's the loop:

Code:
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[Code]....

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[Code] .....

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