ActionScript 3.0 :: Add Children To These And Tween Them With A Loop In Function?
Sep 13, 2010
so on my main stage I have clips that are placed with AS.
container.1
container.2
container.3
and so on....
I am trying to add children to these and tween them with a loop in this function.
[Code]...
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I have been trying to assign tween function in an array through a loop in as3.I have 20 mc on stage, the instance names are obj1, obj2 and so on.I want to assign a tween function to each of them, the function looks like this :
Actionscript Code:
function startTween(e:TweenEvent = null):void {xTween = new Tween(obj1, "x", None.easeNone, obj1.x, Math.random()*20, 0.2, true);
[code].....
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[Code]....
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html4strict Code:
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[Code]....
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[Code]....
I've run a trace on "evilBot.name" and verified that the children are being given instance names of "evilBot0, evilBot1 ..." and so on. But no matter what I try, I can't issue instructions (regarding movement, orientation, etc) to individual children.
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Code:
<root>
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[code]....
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Aug 17, 2011
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<s:states>
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Sep 5, 2009
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Aug 8, 2007
I'm trying to find a function that will repeat my Rotational tween function. I found the yoyo() function to be what i want to do but i don't want the tween to change the rotation to CCW while originally moving CW. Basically i want the animation to move CW at a steady rate continuously.
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ActionScript Code:
import mx.transitions.Tween;
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var stars:Tween = new Tween(ring, "_rotation", Regular.easeInOut, 0, 360, 4, true);
[Code]....
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Jun 10, 2009
Trying to use a tween in a loop and apply it to each dynamically created movieclip, not as a block after the fact. here is the sample code:
import fl.transitions.*;
import fl.transitions.easing.*;
import flash.display.*;
[code]....
The actionscript code works fine, except for the tween, which is applied on all the sample rectangles at once. I want to fade in the rectangles (or any other dynamically created movieclips in loops) one at a time.
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Oct 16, 2010
I have a loop in the flash file. it gives me a number of X & Y as the to & from coordinates and places a movieclip on the stage. I then have the tween class moving each clip as it is placed. the example is below:
[Code]...
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Jul 15, 2009
so i am trying to create a "endlevel" function for my game, in this level i will need to remove all event listeners,stop all timers, remove all children off the stage and empty all arrays. i understand how to remove all event listeners and to stop all timers:
PHP Code:
myTimer1.stop;
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[code]....
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Feb 22, 2011
Isn't there a simple "remove all children" function in flash? I don't understand why this code isn't working. I add children via:
for (var i in project_array[cp].project_type_clips){
container.header.type_loader.addChildAt(project_array[cp].project_type_clips[i],i);
loadCount++
}
And then remove them via:
for (var i in project_array[cp].project_type_clips){
container.header.type_loader.removeChildAt(i);
}
But I get an error that the supplied index is out of bounds, and yet one clip is still left on stage. Likewise, if I try to add them without levels, like this:
for (var i in project_array[cp].project_type_clips){
container.header.type_loader.addChild(project_array[cp].project_type_clips[i]);
loadCount++
}
And remove:
for (var i in project_array[cp].project_type_clips){
container.header.type_loader.removeChild(project_array[cp].project_type_clips[i]);
}
I get the same error.
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Jun 8, 2009
I have a function I wrote that gets the height of the application without scrolling. Meaning the height it would need to be to not have to scroll.
[Code]...
This function works well but the problem is knowing when to call it. I planned on calling it after I add/remove any children from it. However thats still too soon because I don't get the correct height yet if I run it then. The fix I currently have is using a Timer to call the function about 300 milliseconds after a child is added/removed which seems to work well but I think this is a very risky fix. So I was wondering a better solution. I am thinking there has to be some sort of event I can listen for that will tell me when its ready for me to run this function, I just don't know what event that would be?
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Dec 14, 2010
I am creating a number of text fields dynamically and then adding them to various movie clips within a function like this:
ActionScript Code:
this['services'+i+'_mc'].addChild(btnTxt);
...how can I later remove them from their movieclips outside of the original function? I have tried everything I can think of. For example if I run another function with a loop and try
ActionScript Code:
this['services'+i+'_mc'].removeChild(btnTxt);
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Dec 5, 2009
I have created 4 movieclips and named (instance) them box1, box2, box3, box4 and shuffled them with the following code:
var vector_name:Array = new Array("box1", "box2", "box3", "box4");
function shuffle(a,b):Number {
var num : Number = Math.round(Math.random()*2)-1;
return num;
} var shuffled_vector:Array = vector_name.sort(shuffle);
trace(shuffled_vector);
How can I tween the instances using fl.transitions.Tween with a loop. I tried the following but did not work..
btnPlay.addEventListener(MouseEvent.CLICK, startMotion);
function startMotion(me:MouseEvent):void {
btnPlay.visible = false;
for(var j:int = 0; j < 4; j++) {
var twSlide:Tween;
[Code] ......
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Feb 3, 2009
how to remove children and Enterframe function from my carousel ? See code below:
ActionScript Code:
function createGallery(voteImagesArray:Array,voteNamesArray:Array,gallery:MovieClip):void {
[Code]....
I want to navigate to the next frame without the images playing in the bg.
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Sep 21, 2009
I have a movieClip. It has two children, a rectangle shape on layer 2, and a textfield on layer 1. The movieClip is used as a button.
The problem is that the textField and the rectangle are firing mouse "over" and "out" events individually. I want the movieClip to function like the old ActionScript 2 movieClips--as one single button.
I tried
ActionScript Code:
mynew_mc.mouseChildren = false;
but then the movieClip did not respond to any mouse events.
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Sep 24, 2009
The following Actionscript loads an XML file. Using the XML file, it loads an image - fades in the image - pans the image - and then fades out. I have then attempted to make a loop which loads the next image from the XML file and perform the same series of tweens. It would then load the next image, infinite loop. It appears that instead of loading each image one at a time, it is overlapping the mask with all images in the XML file. I then only see the last image in the XML file being tweened on the stage/mask. I do not believe that I can use a Timer to time the loading of each image. This is because the width of each image will be different so the duration of the pan from one loaded image to the next will be different. I believe that I need to use onMotionFinish in some manner after the image Fades Out in order to move to load the next image - but I can't seem to identify how to integrate that within the loop. Most likely my loop is not written correctly. [code]...
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Aug 12, 2010
If I put an if else statement in a for loop it will stop the loop till the if else statement has completed. I'm trying to run something else during my for loop. How do I do that??Here's my for loop:
ActionScript Code:
for (var i:int = 0; i < testArray.length; i++) {
chickletMc = new chicklet();
[code]........
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Nov 2, 2006
Having a problem trying to get the balls to return to their original positions because the tween is inside the for loop.
HTML Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
[Code].....
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