ActionScript 2.0 :: Flash 8 For Loop With Nested Tween

Nov 2, 2006

Having a problem trying to get the balls to return to their original positions because the tween is inside the for loop.

HTML Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;

[Code].....

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Basically, I have data organized by date in an XML file. I'm trying to make a website application that will allow the user to click on a date (in a text field) to see another textfield populate with all the data under that particular date. So far, all the information loads into the textboxes at the same time. How can I get it to only load information under a particular date when somebody clicks on that date?

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For some reason I can't get this nested set of functions to work, it executes the first tween and the tween invoked after motion of the first is finished but it doesn't ever get to the third!

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[Code].....

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i'm a newbie to AS3 and i'm trying to update a website from AS2 to AS3. i can't get a for loop to work properly for me. i create the button movieclips initially, name them properly, and drop their titles into a textfield within the button movieclips.i am able to change the textformat on rollover/out and on click to a third state. i want the on click to change all the other button's text box format's back to the base state.so, when i write a second for loop to run through the other buttons, i keep getting an error.

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The below function does not work probably due to the path being typed incorrectly. How can i fix it?

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[Code]...

Also worth mentioning: On each of those frames, i have defined a local variable to label the sector. the label's name will be the same as the movie clip that is visible on that frame, as described below:

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i'm running a simple nested for loop (code below) that when you go over a tile makes it change its color, so far so good but i also want to make it so that when you go over a tile you can then continue only on the tiles connected to it

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I have the following code to control the x position of one single movieclip (company_mc) with five button mc's (btn_corporate, btn_dimitriou, btn_cars, btn_cycles, btn_hertz):

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[Code] .....

Now I also want to control tha alpha fade for 5 photo_mc's (photo_corporate, photo_dimitriou, etc etc) So if btn_corparate is pussed photo_corporate should go to alpha 100 and the others to alpha 0. I think it has something to do with a nested loop, but I'm not sure and also don't know how to implement such a nested loop insite the existing loop.

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import fl.transitions.*;
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[code]....

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I have created 4 movieclips and named (instance) them box1, box2, box3, box4 and shuffled them with the following code:
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trace(shuffled_vector);

How can I tween the instances using fl.transitions.Tween with a loop. I tried the following but did not work..
btnPlay.addEventListener(MouseEvent.CLICK, startMotion);
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I have been trying to assign tween function in an array through a loop in as3.I have 20 mc on stage, the instance names are obj1, obj2 and so on.I want to assign a tween function to each of them, the function looks like this :

Actionscript Code:
function startTween(e:TweenEvent = null):void {xTween = new Tween(obj1, "x", None.easeNone, obj1.x, Math.random()*20, 0.2, true); 

[code].....

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The following Actionscript loads an XML file. Using the XML file, it loads an image - fades in the image - pans the image - and then fades out. I have then attempted to make a loop which loads the next image from the XML file and perform the same series of tweens. It would then load the next image, infinite loop. It appears that instead of loading each image one at a time, it is overlapping the mask with all images in the XML file. I then only see the last image in the XML file being tweened on the stage/mask. I do not believe that I can use a Timer to time the loading of each image. This is because the width of each image will be different so the duration of the pan from one loaded image to the next will be different. I believe that I need to use onMotionFinish in some manner after the image Fades Out in order to move to load the next image - but I can't seem to identify how to integrate that within the loop. Most likely my loop is not written correctly. [code]...

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ActionScript Code:
for (var i:int = 0; i < testArray.length; i++) {
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[code]........

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so on my main stage I have clips that are placed with AS.

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