ActionScript 3.0 :: Sort And Set Childindex Based On Z

Mar 12, 2011

I have an array of n Movieclips placed in a circle rotating around the y axis. I have to make sure that the MCs with the higher z values are behind the ones with a lower value, i.e childIndex. I tried a couple of approaches but I don't seem to get it right.

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Would it be possible (Without being extremely inefficient) to loop through a display object and reset their children's ChildIndex based on their y value?

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Does anyone know how to sort an array based on the length of the instance name?

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I've been trying to sort objects depths based on their Y position but have not been able to do it efficiently. I was able to successfully sort objects with a selection sort algorithm and a quick sort algorithm; however, both have only been partly successful. Selection sort gets about 8-10/30 FPS with 13 objects and gets about 14-18/30 FPS. This is not good enough as I figure I could have as many as a hundred objects to be sorted at once.

After digging around, I found that array.sort() is more efficient than a quick sort implemented in AS3 and that calling swapChildren() or swapChildrenAt() at every swap was bogging it down. So now I am copying the objects array and sorting it with sort() and then comparing the two and swapping displayObjects so as only to call the swapChildren() or swapChildrenAt() method once per element. It appears to be running, and at full speed, though it won't swap correctly. Here is my code:

[Code]...

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I am trying to sort XML data based on an attribute "price" (or p). I'm trying to sort the prices numerically so that, for example, 1230.00 does not show up before 19.00. I have defined a preliminary price sort function as follows:

[Code]...

How do I edit this function so that the prices will display in numerical order rather than string value order?

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Could someone tell me how to remove ChildIndex?

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I have an array that is structured like so.

[Code]....

Normally, I'd just like to sort the array alphabetically using the name field, which is easy enough using the following code. However, I'd like to create a radio button called 'loadedRadioButton' and when it's click on, I'd like to sort the array on the loaded value first(any items with loaded=true should be at the top, sorted alphabetically), then afterwards, any other items with loaded=false, sorted alphabetically should follow afterwards, how can I do it?

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Here is a website that needs a sort function to sort the video by Last name. [URL] I would like to have a link that popped up videos sorted by last name. Please take a look at the following site for an example. [URL] When you click on seconds in the menu below, it opens a pop-up window that sort the videos in a certain way. If you are willing to,I will give you the source file of what it currently has on [URL]

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Set The ChildIndex Of A MovieVlip That's On The Main Timeline?

Nov 8, 2010

How can i set the ChildIndex of a MovieVlip that's on the main timeline, by coding inside another MovieClip?

Here is my code on the main timeline.

Actionscript Code:
import fl.transitions.Tween;import fl.transitions.easing.*;import fl.transitions.TweenEvent;stop();pg1_btn.addEventListener(MouseEvent.MOUSE_DOWN, apasa1);function apasa1(event:MouseEvent):void { var animatie1:Tween = new

[Code].....

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ActionScript 3.0 :: Cannot Set New ChildIndex - Implicit Coercion Of Value

Dec 17, 2010

So, in this game I'm working on I'm trying to change the ChildIndex for enemies that are shot down, so that they drop behind a certain background element, instead of in front of it. The enemy in question (when shot down) dispatches an event to my main/engine class, and after that a certain function is called. Here's the code that goes into that function:

Actionscript Code:
var groundObj:DisplayObject = stage.getChildByName("Ground");
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I'm able to trace the groundIndex variable, but I can't set the new index for the enemy. Errors I get are:
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and
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I've got a 3d cube that rotates but when the the front side of the cube is in the back during the rotation, it blocks the view of the back side because it's child index is still higher. Is there anyways around it, I tried detecting the sides coordinates by using globalToLocal3D but the z property is always 0. below is my code, just copy and paste if and you'll see what I mean

var cube:Sprite;
var frontSide:Shape;
var rightSide:Shape;
var leftSide:Shape;

[Code]....

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[code].....

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Given an XML file similar to this:

Code:
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Is there a way or a function to sort this XML via last name?

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I need to sort String items in an Array. Actually I need to organize children of a MOvieClip inside an Array.

I have a "menu" mc object which has 8 children with names "m1", "m2", and so on..... the last one is "m8" . They are NOT created dynamically.

the children are even organized in layers alphabetically.

i've already tried:

Code:
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//{

[Code].....

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