I have an XML list that I need to sometimes sort manually, is that possible?So I have a main navigation system of tabs, (All Projects, Web Sites, Logos and Presentations)When the user clicks a tab say "Logos" on the main navigation system it filters the XML pages to show just the projects that have say Logos.Then the user selects one project and sees the details for that project, a large image with sub nav on the left built from the XML you see down below.This works.What I would like to do now is change the order that my XML buttons appear in the sub nav depending on what main nav tab they have clicked.Say they click "logos" I want the logo links will appear before the web site links.[code]
I need help with page "Thumbs" (as first frame), page "List" (as second frame) and Image gallery (as third and base). So, every frame have one own XML file...When you choose some thumb or list line, you must came to this image in the gallery. Easy, sure.. but i don't know what Function exactly i need to use.It's one flash move, hence it doesn't work with getURL or loadMovie...Some exemple with 3 separate pages here: yuri.fr
Normally, I'd just like to sort the array alphabetically using the name field, which is easy enough using the following code. However, I'd like to create a radio button called 'loadedRadioButton' and when it's click on, I'd like to sort the array on the loaded value first(any items with loaded=true should be at the top, sorted alphabetically), then afterwards, any other items with loaded=false, sorted alphabetically should follow afterwards, how can I do it?
Here is a website that needs a sort function to sort the video by Last name. [URL] I would like to have a link that popped up videos sorted by last name. Please take a look at the following site for an example. [URL] When you click on seconds in the menu below, it opens a pop-up window that sort the videos in a certain way. If you are willing to,I will give you the source file of what it currently has on [URL]
When I get a collection back from the service tier, I create an ArrayCollection and apply a sort. When I add an item to the collection later on, the sort is still in place? It seems to be the case. I thought I was only sorting it once, not applying a sort that will stick??Here is the method for adding an item:
private function onAddNewClick():void { var fileTemplate:FileTemplateDetailDTO = new FileTemplateDetailDTO();
I attempted to update to 4.0.1, there was some kind of error and now many things are messed up. Essentially because of missing DLLs, the irony being that I figured out the problem and it wasn't related to the update at all. Is there any way that I can revert back to version 4.0.0 manually? Because I still have the 4.0.0 folder with all the required dlls and such..
[URL]I'd like to know how do they create this type of interactive training video. Did they record the video with the mouse first then added the interaction and sound with flash?
I have a .swf in my rails application, located here:
/public/bin/editor/Editor.swf
It works fine, with one flaw, it gets cached often, so when we release a new version we are usually needing to tell the customers to clear their cache when they experience issues. My question is, how could I force the .swf to break cache when I release a new version? Something like:
I have a bunch of Flash files i will need to publish for FlashLite Player 3.1 format with the "compress" option unchecked. Can i do this without having to open each FLA file and doing a manual publish? How for free?
I have a numericStepper that has a change" listener that works just fine when using the up/down keys on the stepper (I can retrieve the value of the numericStepper). However, if the user manually types in a value and then clicks away from the stepper,From researching the web, I know that the "change" event is only activated via the up/down arrows on the numericStepper OR when the user presses the enter key in the numericStepper text field.y problem, I cannot retrieve the manual value typed into the numericStepper.The ".value" property always contains the last value set by the up/down arrows or pressing Enter
I am using this method to fix the Active Content issue,[URL]but now I have come across a situation when I have to append the end of the .swf. EG: Active content fix script. It does not use the extension .swf
When I set the scaleX, it smooths. But this is not as efficient as redrawing the image (at least that's what I've been led to believe). But, scaling the image manually doesn't seem to smooth. Can someone tell me why. I'm using Flex and I add the image directly to a Group, so I have to wrap it in a UIComponent. Oh, and "this" refers to the Spark View component.[code]
I am using this method to fix the Active Content issue,[URL].. but now I have come across a situation when I have to append the end of the .swf. EG: Active content fix script. It does not use the extension .swf
I've made my slideshow and 'next' and 'previous' buttons to navigate through them. But as I have 89 images I want to be able to jump to a specific number. I.e. In a box I type '50' and that will jump to image number 50 and saves me having to click 50 times.I haven't seen this be done on any tutorials and not sure on how to go about it. The images are in a seperate folder and an XML files is used to call them in. So is it just a question of assigning a value to each entry and calling that when the relevant number has been clicked?
I have an embedded video (can't be a separate FLV) named videoMC and I need to move the playhead back and forth by moving scrubberMC horizontally on the stage. Lets say videoMC has 300 frames, I would like this to dynamically calculate based on the total number of frames in videoMC rather than just using 300 as a number, in case the video's duration changes.In mimicking a regular video player I want to have a line graphic indicating the total length of the movie so I need to be able to constrain all scrubberMC movement to that area.
I was wondering is there a difference between the processor usage when using tweenlite or animating the same clip manually? Considering it's vectors and also dynamic text with it.
Similarly, if we animate manually or copy the code snippet produced by that animation. Would that make a difference on the CPU usage?
This task doesn't seem too tough, but it has been blocking me for the last couple hours. I am doing a stacked bar chart, and I want the labels to be horizontally and vertically centered within each Bar Segment. The labels are set to be "inside". Such, you can easily center the label horizontally by setting label-align:middle, but there doesn't seem to be anything that can handle the vertical aspect.
Next approach was to create a custom component of the Bar Chart, but that go extremely messy when I was messing with the rendering functions. I thought it would be just modifying this line: v.labelY=v.y + barSeries.seriesRenderData.renderedYOffset - barSeries.seriesRenderData.renderedHalfWidth; but it hasn't worked. Attached is what the bar chart looks like now. And just to clarify, I would like these labels(manual in the picture) to be vertically centered.
My "train of albums" loads but won't play until I reload the page. I want to keep the bitmaps in memory if the user comes back to the page. bitmaps are 100k jpg's.
The Action Script 3 asks "if the albums are already in memory" start the "animation" if not, start loading.
Code: if (theAlbumArray.length < albumArray.length){ LoadAnAlbum(); // starts loading art stage.addEventListener (Event.ENTER_FRAME, fillBuffer);
Does anyone have a link to a tutorial that will show me how to make an image gallery that has an automatic slideshow with manual controls, a multi-page thumbnail bank with manual controls, and a preloading system that would be good for about 160 images at about 1024x680? I don't really know any useful actionscript, and I've managed to find a hodge-podge of tutorials but I don't know how to tie in all the parts to make what I want.[url]...
I can download a pdf manual from adobe called 'programming actionscript 3'. I was wondering if it is also possible to buy a printed copy? Already looked inside the 'store' section, but couldn't find it.
Below is code that has a timer countdown that reads off of the computer. Below in bold is code to read "if it reaches the date, go to and play frame (2).
[Code]...
Below is code that is manual input - I had set up a dynamic txt field in flash named it : raffle_tix_remain When loaded on to the host I can manulally update the xml code and the change will take effect. raffle_tix_remain.text = root.loaderInfo.parameters.raffle_tix_remain;
My question: Since the raffle_tix_remain is a manual input from a user to xml Is there a way to tell flash once it refreshes and "raffle_ tix_ remain" goes to (0)zero gotoAndPlay(2); and let it play like a "sold out" sign i guess that would be a if else statement.
need a logia something like to paint some Objects: simply put some MCs. When the Mcs (are out of the Box range) and neat its easy to colour. see the Zip files attached:
Please see: paint_Non_Overlaping_MC_Works.fla paint_Non_Overlaping_MC_Works.swf When the Movie clips are overlapping or one placed above the other MC the objects are hard to paint. It Recognizes the Obeject as One, the Imported png converted to a MC. Please see: paint_Overlaping_MC_Not_Works.fla paint_Overlaping_MC_Not_Works.swf
Is there a possibility to make this work, like to make the MC Highlight on Mouse over and distinguish the objects when Overlapping? That's to say to colour the MCs when overlapping? What initially came to my mind is when mouse over the MC's to highlight so that we can drop the colour on it. In the ZIp file contains all the as2 codes.
I have a couple different arrays holding my xml information. I want to make it so when one of the buttons is pushed(and moved) the information is resorts the information in the arrays. I can get it to sort anyway I like, but as soon as I apply an "if" statement, it just sits there and does nothing. I have also tried putting it into a function with so success.[code]
I am trying to build a simple player inside my swf file. The code is a bit messy but it seems to work.I´m using a soundChannel for Playback..I´m trying to figure out how to have the player play the next song once the previous one has reached its end.Do I add some sort of EventListener to the soundChannel?[code]...