Actionscript 3 :: Create A MovieClip Out Of Another Object?
Jul 11, 2011
In my actionscript program, I draw a polygon using the methods : this.graphics.moveTo() and this.graphics.lineTo(), and in the update function of the polygon model I change it a bit, and then draw it all over again. Eventually, every call to the update() function draws the updated polygon and I can see it changes.
On some point of the program, I want to be able to use this polygon as a movieclip, so I can attach a mask to it - so as the polygon drawn over and over again, I could see a nice background in the form of that polygon, fills it inside.
Problem is - I do not know how to take this array of points I have, which is my polygon representation, and turn it into a movieclip ( if possible at all... )
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Jun 5, 2010
I worked in flash cs3. Have "People.swf"- library MovieClips, they have export for actionscript and first frame. Names classes "Head1"..."Head2" and so on. How i make create object "Head1" in other flash project?
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Sep 6, 2009
googled it and hardly found any answer(seriously)need a quick solution for this:- How to create object from class that extends MovieClipSay i have a class name MC
Code:
package {
import flash.display.MovieClip;
[code].....
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Jun 22, 2007
I'm having trouble wrapping my head around creating an array as a data member of a movieclip, i.e. dynamically adding it to that movieclip depending on data brought in at runtime.
Would I have to create an array seperately first and then somehow assign it to a new (typeless) data member of the movieclip?
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Oct 27, 2010
I am using this method to create a slider to control frames in a movie clip.
[Code]...
The slider works well when I'm in the scene that contains the slider. When I go to a scene that does not include the slider, I get the following output error. TypeError: Error #1009: Cannot access a property or method of a null object reference. How can I stop the stage.add.EventListener when I navigate to other scenes that don't include the slider. This is my first as3 project. The project functions as it should but I don't know if the output error will cause problems later.
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Oct 20, 2009
How do I reference the xth movieclip child object within the nth movieclip object? _root["Object_"+n]["Child_Object_"+x] doesn't seem to work.
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Jun 26, 2011
I am trying to build an MXML application with Flash Builder 4.5, and I am integrating an API that requires the root of a display object to be a MovieClip. Personally I think this is bad design but I have to go with it. The root object always seems to end up as the stage, because of course I have to add the object to the stage for it to be added to the display list. Is there some way that I can either change the stage type in an MXML application to a MovieClip or is there some way to force a MovieClip wrapper to become the root of a display object?
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Mar 26, 2011
Alright, I've looked online at a bunch of different collision tutorials but they don't explain what I'm looking for. I want object A to hit object B and then execute a function via to a Event listener.
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Dec 15, 2011
I'm trying to create a boundary for a player object, controlled with arrow keys, in my game using the main stage's height and width. For example, one test point is at the top edge of the player object's bounding box so that when the player object's head touches the stage's top edge, the player can't move anymore to the north. The player object is manually instantiated to the center of the stage by using the Flash stage editor so it will start at the center before the program starts.The problem is that right at the start of the program, I can no longer move the player object up or down with the arrow keys but I can still move it left or right. The intention is to allow the player to move north until the player object's head touches the top edge of the main stage.[code]
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Oct 28, 2003
How can I create an xml object (or any object in fact) named after a variable, i.e variable called section with value "names" create object [section value + "XML"] = new xml(); result: empty xml object called namesXML
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Oct 16, 2009
Iv been having some real trouble lately attempting to create an object panorama, emphasis on the object version, iv found plenty of tutorials on how to do regular panoramas (ie, from one spot looking outwards, i want to make one of something looking inwards orbiting it) iv used flash quite loosely before in the past and have come to the conclusion from various articles on the internet it is capable and probably the best way to make a small file size.
basically what i wanted was to have it so that when u click and drag side to side it would show around the object, im not too worried about how fast around it goes or if it accelerates the further away from the centre its dragged, just the main control im looking for. at the moment i have 180 odd pictures of my model im looking to orbit, or less or more depending on what people think is better (its a 3d render i made so i can choose how many pictures it has) or iv already got it stitched together into a video.
the ideas id already had were that it would load each picture into an empty movie clip based on the frame number, ie it would load model001.jpg on frame 1, model020.jpg on frame 20 etc etc, but that didnt work as i suspected and it seems to flicker which i probably should expect as it has to load each picture each time. my other idea was that if its possible to make a movie scrubber, and load the video of the orbiting object in, then just use a scrubber to control moving it around but i couldnt find anything (that wasnt to buy) on how to do that.
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Mar 26, 2012
I am creating an actionscript video player in Haxe and to avoid the asyncError I am trying to create a custom Object. How do I do this is Haxe? The client property specifies the object on which callback methods are invoked. The default object is the NetStream object being created. If you set the client property to another object, callback methods will be invoked on that other object. Here is my code.
public function new()
{
super();
[code].....
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Dec 23, 2010
I'm tring to create instance of class, when I got name of this class.I think better to explain my problem will be this code:[code]I invoke some Function, and I get error: [Fault] exception, information=ReferenceError: Error #1065: Variable Level0Img was not defined.
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Nov 21, 2010
I've been starting to create my own classes for a project and I've encountered an error that I don't know how to solve. This is for a Game class collection.
How do I create an object with ActionScript if I only know the name of it? I have a class that should add an object as a "grid" and place it accordingly, so if I have a Square box that I want to place by 4x4 on the screen it calculates it automatically. Well, that's the goal anyway.
I have a function in my Grid class, Add_Background that accepts an Object to be added as the grid background. I use a movieclip (don't know if I can use a graphic element).
I call the function myGrid.add_background("name_of_my_movieclip") or myGrid.add_background(new name_of_my_movieclip());
The first one I don't know how to use, I don't know how the syntax for creating an object this way (etc: grid[a][b] = new name_of_my_movieclip() doesn't work...) so there has to be some other kind of way on how to pass this to the function and that it knows what to do with it.
The other thing I've tried is passing the object to the function (new Grid_Background() etc) but I can't clone the object anyway I try it and the ActionScript reference site says there's an mx.utils.ObjectUtil that I can use for this, but I have no access to it that I know of (tried it).
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Dec 26, 2009
Is it better to create a new Object or to reset the same object over and over again?
[Code].....
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Mar 15, 2009
When I use MouseEvent.MOUSE_OUT the target is [object MovieClip], but when I use MouseEvent.ROLL_OUT I get [object Bildspel] - and Bildspel is my class. The thing is that when I use ROLL_OUT I'm not able to delete the targets ENTER_FRAME event.
[Code]...
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Jun 4, 2009
My goal with this actionscript is to create a new movieclip for each top-level XML node and include in the movieclip two separate textfields, an image, extend the movieclips to two row if necessary, rotate each movieclip differently depending its parity and add a hover event based on the movieclips instance name. I have achieved each goal except for the hover bit. The reason I cant access the instance name outside of the for loop is because the instance name only lasts for duration of the loop. Here is my current code (at pastie address).
[URL]
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Aug 23, 2005
This is the third thread I've written for my current project (1st was answered perfectly, 2nd failed [but I still figured it out anyways]) but I'm not sure if there is a solution to this problem. I can't really explain my problem, so once again I've included a helpful animation to show you what I mean. Bear in mind that the pale-blue box represents the movie clip's borders, and those borders are usually changed to include the animation (instead of the borders moving with the animation, the borders get bigger).
For the animation problem, I've already got a solution: create an invisible movie clip that has the exact size and shape of the animated movie clip and make it follow the movie clip as it animates, and make the hitTest check the invisible movie clip instead of the animated one. As for the rotation problem, well, I don't know how to fix it. Is there a way to change that?
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Mar 26, 2010
I Have the drag and drop working where you drag a text movieclip onto a picture of an object movieclip but having some problems. I know its something to do with the hitTest function but when i drop the word "cow" onto the picture of a dog it actually says this is correct by displaying the word cow above the picture of the dog when instead it shouldnt allow me to drop the text onto the picture which doesnt match.
Basically i need to know how to seperate the drag hitTest function for the DogPic/DogText so that it has its own function to detect a hit. At the moment you can see in the below code I have 1 hittest fucntion detecting both collisions when they need seperate functions I tried making a seperate function for each but it didnt work
[Code]...
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Dec 20, 2011
how i could change the movieclip border around a circular object/movieclip.cuz know my my hitTestObject will also test on the corner of the movieClip and not the actual see able object like i show down here how coud i change this border to the second image?
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Feb 23, 2012
I am not able to create a empty movie clip inside a empty movieClip.
Here the code..
var photoHolder:MovieClip=new MovieClip();
addChild(photoHolder);
var photo:MovieClip=new MovieClip();
[Code]....
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Feb 23, 2012
I am not able to create a empty movie clip inside a empty movieClip.Here the code..
var photoHolder:MovieClip=new MovieClip();
addChild(photoHolder);
var photo:MovieClip=new MovieClip();[code].....
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Feb 27, 2006
Why would you create a button within a movieclip instead of just having a movieclip? Does the 2 different types give you more scripting options?
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Oct 4, 2009
I followed the tutorial at URL... and now have a basic platform game. I understand actionscript some what, but not very well. I just have a couple of questions about improving my game:
1. How can I create an object e.g. door/ portal that will take me to another level or location?
2. How can I make that new level/ location?
3. how can i make it that when i kill an enemy it puts my score up by 1?
4. how can I create a pause screen: for say mid game I press 'P' which takes me to a screen with options such as resume restart and main menu, that when I resume lets me carry on from the point I paused at?
5. How can I change it so that the enemies on the game wont kill me straight away, but just take away a life?
6. How can I change it so that instead of going back to the start every time I lose a life, I simply lose a life and continue?
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May 17, 2011
I'm new to Flash AS3. I started making a game and I am a bit confused. Let's assume that I want to create a game that has multiple levels/modes, how can I do this in an object orientated way?
When i create games in other languages e.g. XNA C#, i create a separate class then create an object of that class within the main class and run the game based on a simple statement.
[Code]...
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Jul 1, 2011
Basically i want to create XMLDesigner kind of thing in Flex, using which user can add/edit components and properties of view/dashboard. i am storing view structure in a xml file. i parsed that file at runtime and display view. How to convert an object (having properties and sub-objects) to xml node (having attributes and elements) and add that xml to the existing xml file. so that next time when i parsed xml file i'll get that new component in my view/dashboard. for e.g, object structure of component in xml file :
[Code]...
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Aug 17, 2010
How to create a object in AS3.0???
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Mar 5, 2011
What i need.(No need for an fla file, just guide me through what codes i should use, things like that.)A turret, that every X seconds it should fire a bullet and the bullet should follow the object enemy.What ive got till now.Turret, Bullet and Enemy are 3 different classes. And i got a Main class also, that at the moment just create the enemy and the turret and put them on stage.Turret class creates the bullet.(I managed to create the bullet and the x and y position of the bullet is where my turret.x and turret.y is.)
So i just need the bullet that move towards the enemy.And BTW if you know any tutorial to make a Turret Defense, Tower Defense or any game above those lines, that just uses external classes, no timeline involved. Plz reply with link.
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Feb 11, 2010
I have no problem reading XML, but I want to create xml. Is there an easy way to created XML from an object? For example:
Code:
var xml:XML = new XML("<images></images>");
XML.prettyPrinting = true;
var imageXML:XML = new XML('<image x="10"></image>');
xml.appendChild(imageXML);
trace(xml.toXMLString());
Could be something like this:
Code:
var xml:XML = new XML("<images></images>");
XML.prettyPrinting = true;
var image:Object = {x:11};
var imageXML:XML = new XML(image);
xml.appendChild(imageXML);
trace(xml.toXMLString());
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Jun 17, 2009
I have a graphic or movie clip as an example which is a water bottle. An what I wanna do is that depending on what is the user response, in my case is how long the person is doing some activity, depending on that I want flash to generate a number of graphics/movie clips on the screen. As example the person says that takes 6 minutes doing "x" activity, so as a response of a button click which says "generate consumption", it generates on the screen how many water bottles he has consumed for that range of time doing that activity, for example each minute is 2 water bottles, so it has to generate 12 water bottles on the screen when the user press "generate consumption".
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