I am having a problem where my buttons on main timeline are working fine. When I create a button within a movieclip layer (a page importeded from Photoshop as a movieclip) the button is not working once I leave. It doesn't show as a working button when I select Enable simple buttons, when I preview or publish as HTML. The thing is, it is a button, it has an instance name, is that weird blue color... and it works fine when I am double clicked into that movieclip layer. I also tried common library buttons and they work fine until I leave that layer as well, also tried it within other layers and creating a new file and doing it... all no success!
how can I create a button with two actions.I mean for example I want after the first Click show something on stage, and after second click on it hide previus movieclip (or etc...) or even show something else.. . for example we have 3 symbols here s1,s2 and s3 s3 is our movieclip button. after first click in s3, I want to show s2. and after second click I want to hide s2.
I am trying to create a very basic concept for a program that it based around a WIMP style interface. I have created a few moving windows using movie clips and I now want to add a button inside these movieclips that would act as an exit button, but in theory just returning to the frame before these appear. The problem I am having is that anything I create inside the movie clip is not being recognised, as clicking on it just makes the program think you want to move the window. The code I have used in my actions layer to create the moving effect is[code]...
My goal with this actionscript is to create a new movieclip for each top-level XML node and include in the movieclip two separate textfields, an image, extend the movieclips to two row if necessary, rotate each movieclip differently depending its parity and add a hover event based on the movieclips instance name. I have achieved each goal except for the hover bit. The reason I cant access the instance name outside of the for loop is because the instance name only lasts for duration of the loop. Here is my current code (at pastie address).
This is the third thread I've written for my current project (1st was answered perfectly, 2nd failed [but I still figured it out anyways]) but I'm not sure if there is a solution to this problem. I can't really explain my problem, so once again I've included a helpful animation to show you what I mean. Bear in mind that the pale-blue box represents the movie clip's borders, and those borders are usually changed to include the animation (instead of the borders moving with the animation, the borders get bigger).
For the animation problem, I've already got a solution: create an invisible movie clip that has the exact size and shape of the animated movie clip and make it follow the movie clip as it animates, and make the hitTest check the invisible movie clip instead of the animated one. As for the rotation problem, well, I don't know how to fix it. Is there a way to change that?
I have been using TweenLite for all of my easing. I was wondering what the code is for having a button inside a movieclip not active while the movieclip is tweening.Then when the movieclip does finish tweening the button then becomes active.
How can I get a button inside a movieclip link to a frame in another movieclip on the scene? I tried this code:
function gotoCenter(event:MouseEvent):void { MovieClip(root).centermc.gotoAndPlay(2); } skruetest.addEventListener(MouseEvent.CLICK, gotoCenter);
..where "skruetest" is the button, "centermc" is the movieclip where I want to go to frame 2. I don�t get errors with this code, but nothing happens when I click the button. What can I do?
I have a button inside a movieclip, to which I would like to apply a rollover function. When rolled over, this button (inside MOVIECLIP 1) would make (MOVIECLIP 2) jump to second frame. I'm using Flash 8.This is turning onto a real headache for me, since i've searched every single forum and thread concerning this matter, and nothing seems to work.
I am a super noob at actionscript. And I want my button to open a movieclip and then close the movieclip when clicked on again. I have no idea what to add after that here is the code I have for the button so far.....this button opens it.
on(release){ this.linemc5.gotoAndPlay("ear"); }
and this is another button I made that can close it, but I want it to be in the same button rather than seperate.
Can a button play a movieclip if it lives within another movieclip? Let me explain: Buttons in a map key ran route animations on the map. Code for button (accessed by selecting button and F9) ..reads : on (release) { gotoAndPlay("BusRoute_375");}
[Code]...
All layers and consequently all route movieClips that relate to the map as well as the stop codes for the individual route animations now reside within that MovieClip which sits on a new layer above the map key layer. However, the key buttons no longer run the route animations. What should be done so that when clicked they still play the route MovieClips. Its like the button code cant see the layers it once refered to, now that they are in a movieclip.
What is the code to make a movie clip button....when pressed...open or plays another movieclip...example.i have a button..and its a movie clip with roll over and rollout effect..once pressed...how do i make it link to an outside movieclip.
I want to create a movieclip class that subclasses another movieclip class and inherits all its properties (rather than having to rely on the include statement). In my project I'm using:An abstract parent class that extends a movieClip: "infantryDroid".[code]However everytime I try this, flash acts as though nothing was imported from the parent movieclip class.If I was to try the above code I would get the message that _root and speed (which were defined in the parent class) "are undefined".
I have a frame with a movieclip in it (named "theclip" in the library and has the instance name of "guy"). The movieclip has two frames with stops on them. The second frame inside this movieclip has the label "guy2"
Now back in the basic frame i also have a button (outside the guy movieclip) that i'd like when i press it it jumps to the "guy2" frame of the "guy" movieclip.
Code: on (release) { gotoAndPlay("guy2"); }
what do i add to the script that makes it refer to the movieclip? Is there a line like the _root or _parent and so on?
I have many buttons (symbols). This is what I want it to do: -Select a button on the screen, and then a movieclip plays. - If the user selects any OTHER button on screen, a message box displays a message.
I want to create several "buttons" (which are actually MovieClips) that are all identical apart from an image and the link. My thought was to create a movieclip button that contains a var that will represent a movieclip, then in each instance of the movieclip button set that variable to be the movieclip image that will correspond to the button.
Geez my query seems so simple until I try and put it into words...The gist of it is, how do I name a movie clip variable? Something like, in the main movieclip, instead of inserting a specific image into the movieclip, insert a variable named innerImage, then in each instance of that movieclip name the image to be inserted by specifying the variable
var innerImage:MovieClip = the movieclip I want for this instance. If the var was a number, it would just be: var innerImage:number = 4; If the var was a string: var innerImage:string = "word"; So for a movieclip: var innerImage:MovieClip = ???
Which will look through a 2 dimensional array, then I need to create a new MovieClip for each value in that array, using something like this:
Code: var mc:tile_mc = new tile_mc();
Except it needs to make more than one of these movieclips (all with different names), and I need to be able to pass to movieclip name through the drawTile() function, or have some way of knowing what it is for the current loop..
Is there some way that I can like make the name of the movie clip "tile_" + yt + "_" + xt ? Since yt and xt change every loop and I'm already passing those values through drawTile
Basically, on my stage, the user can select a bunch of different weapon parts and each 'part' has its own movieclip. Once the user has customised a full weapon, I need to give them the ability to convert the entire array of parts into a single movieclip so that I can then use that generated weapon (move it around in a game) without moving the individual parts around.
In my fla file, I created a movieclip in library which links to class MyMovieClip. I add some functions in the class. I fla file, when I drag the movieclip to stage, all the functions are working well. But I want to dynamic create the movieclip in stage(not dragging from library). This is the codes in my first frame of fla:
var tf:MovieClip= new MyMovieClip(); addChild(tf);
but all the time it display those error information: TypeError: Error #1009: Cannot access a property or method of a null object reference.
at MyMovieClip() at dragExample_fla::MainTimeline/frame1()
anybody can tell me what the problem is and how to dynamically create a movieclip which link to a class.
How to create a movielclip, and then put an external file into it (picture or swf). I first need to create the movieclip var holder_mc:MovieClip = new MovieClip; Next I defined where the file is filelocal = "somegalaxy/far/far/away"
This is where I hit the wall, I seen examples where I need to add a listener , others just looked like they added the child. I went the simple (wrong) route and tried just using the addChild. Complied, but nothing addChild.holder_mc (filelocal).
What I'm trying to do is create 8 movie clips that I will load different images and dynamic text into using XML. I understand how to work with the XML but what I can't figure out is how to create different MovieClips that house the different images. This is what I have so far:
var thumbHolderArray:Array = new Array;function addThumbs():void{ for (var t:Number = 0; t < 8; t++) var greyMC:MovieClip = new MovieClip(); this.addChild(greyMC); greyMC.name = "greyMC" + t;
trying to make an empty movieclip, but after compile the file i press ctrl+L to see the objects instances on stage, it shows only Level #0: Frame=1. how can I make myMC movieclip???
package {import flash.display.Sprite;import flash.display.MovieClip; public class drawCurve extends Sprite { public function drawCurve() { var myMC:MovieClip= new MovieClip(); addChild(myMC); myMC.name="MC"; }}
In my actionscript program, I draw a polygon using the methods : this.graphics.moveTo() and this.graphics.lineTo(), and in the update function of the polygon model I change it a bit, and then draw it all over again. Eventually, every call to the update() function draws the updated polygon and I can see it changes.
On some point of the program, I want to be able to use this polygon as a movieclip, so I can attach a mask to it - so as the polygon drawn over and over again, I could see a nice background in the form of that polygon, fills it inside.
Problem is - I do not know how to take this array of points I have, which is my polygon representation, and turn it into a movieclip ( if possible at all... )