ActionScript 2.0 :: Function Only Works On The First 30 Frames Of The Scene?
May 11, 2005
I'm making a website to the company that I work and I'm having a problem.The function only works on the first 30 frames of the scene?!?! Strange!Here goes the .fla and if you see the "years bar" doesn't move has the other elements. But if you click on the [M Button] and next on the [P button] it works.Why does not work on the other buttons.
View 3 Replies
Similar Posts:
Feb 27, 2009
I don't use scenes, but I have been asked how to target a specific frame within a scene...
I beleive he's trying to utilize a button to have the playhead gotoAndPlay a frame within a scene.
View 3 Replies
May 24, 2010
i made a full site all based in flash and divided the pages in scenes
i need a button to do exact that. when u click the button it must play some frames and then go to other scene.
i can't tell to go to other scene in the last frame because there are a lot of scenes and buttons that have to do the same.
15 buttons - 15 scenes - play 30 frames and then change the button-scene!
View 7 Replies
Sep 8, 2011
I'm trying to test a very simple function for an e-learning module that is to train people on using 'quick keys' or key combinations on their keyboard. Basically, I want to show them a command and have them practice. In the practice, they will be asked to use a command and then have to do it on their keyboard.I used the code below successfully with one frame and a couple layers. I created a text-area ("traceArea), put it on the stage, set up the event and function... it works great! (although I'm sure the code isn't very pretty) When anything other than ctrl-p is pressed, it traces the "Try again!" message and when ctrl-p is pressed, "Great job!" pops up.
stop();
stage.addEventListener(KeyboardEvent.KEY_DOWN, detectKey);
function detectKey(event:KeyboardEvent):void
[code]....
View 4 Replies
May 22, 2010
i made a full site all based in flash and divided the pages in scenes
i need a button to do exact that. when u click the button it must play some frames and then go to other scene.
i can't tell to go to other scene in the last frame because there are a lot of scenes and buttons that have to do the same.
15 buttons - 15 scenes - play 30 frames and then change the button-scene!
View 1 Replies
May 22, 2010
Are there anyway to get number of frames in a specific scene? There's a totalFrames property of MovieClip class, but that's the total frames of all scenes.
View 3 Replies
Feb 2, 2012
In the live preview mode, buttons/frames enabled I can navigate between scenes to specific labelled frames.However, when I view the 'movie' I can not navigate between scenes at all.My frames are all labelled.
View 1 Replies
Oct 24, 2009
I have attached a .fla file where i have some problems. The revers functions works fine in the first part but in the end i does not. What should i do?
View 1 Replies
Jan 22, 2009
Is there any code that basically says, if root frame = 2 then do this.. I basically need my movie clip to blur when the main scene hits certain frames. The movie clip pans around though with script thats why i cant just add a blurred image to a layer in the main scene.
View 6 Replies
Jul 17, 2010
how to build a timeline scrubber that can scrub more than one scene.
1. Scene 1 had 20 frames
2. Scene 2 had 20 frames
3. On scene 1 I put the slider that scrub the timeline. The totalFrames; sum all the frame from all the scene.
4. When i scrub the slider to frame 21 error occurred saying that the slider couldn't be found. So i paste the slider in scene 2.
So how to continue scrub on scene 2? How to make a slider that can scrub all scene and move along showing the current frames?
View 3 Replies
May 26, 2009
I have a movie clip on a scene with a button inside. How can I make this button to go to play frames on the scene but not inside the movie clip in AS3.0?
View 7 Replies
Jan 27, 2011
ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
[Code]...
View 1 Replies
Mar 19, 2009
I have two scenes in my flash file and in scene 1, first button takes you to frame 2 where movie clip is -works
on (release) {
gotoAndStop("scene1",2);
}
second button takes you to frame 3
but on scene 2 that performs same function as scene 1, the first button
on(press){
gotoAndStop("scene2",2);
}
instead of going to frame 2 goes to frame 3. and the second button goes correctly to frame 3.that happens when i test scene! when i test movie all buttons work properly.
View 1 Replies
Sep 13, 2004
Check out this code:
[CODE]...
everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
[CODE]...
View 2 Replies
Jun 14, 2010
I added a website preloader in a separate scene to the main frame of my website and scripted it to go to and Play the main scene or frame of the website when finished loading. I then put a command in the first frame of the main scene for the movie to stop (); at that point. The problem is that now the buttons on the main page don't respond to any behaviour commands to go to and stop at other frames in the main scene. I'm not sure if this is a conflict between the stop(); command in the main scene and the button behaviour command to go to and stop at another frame or an error with the way I'm identifying the scene and frame.
View 5 Replies
Sep 19, 2009
I have a listener and a function for it on the main timeline, listening for TextEvents from links in a dynamic textbox nested somewhere in the movie. The problem is that everything works only once. I click on a link, it works, click again and it does nothing. I have to reload the objects for it to work again. What am I doing wrong? Do functions work only once when the main timeline is stopped?
View 1 Replies
Dec 14, 2010
I created what I though was a pretty simple function for a mouse event listener. The funtion goes to a frame in the current movie clip as well as the parent movie clip. For some reason however the first time you click the button, it only effects the parent movie clip. When you click on it the second time, both movie clips are effected. Here is the script,
[Code]....
View 2 Replies
Jun 10, 2011
And I don't know how to use the debugger in Actionscript. This is my code. It's in a class called GeoPiece and is being activated when a movieclip of instance GeoPiece is dragged over a movieclip of instance GeoPuzzle. lastObjOver is a place holder and is an instance of GeoPuzzle.
I want the mc from GeoPuzzle to highlight (goto frame "Over") when it is touched over and unhighlight (goto frame lock or out) when untouched. The script works perfectly - unless the GeoPuzzle piece was already locked. For some reason, it then sets itself to null and I can't figure out why.
ETA: The touchevent its responding to is a TOUCH_MOVE attached to the GeoPiece.
[Code]...
View 8 Replies
Jan 7, 2010
If I pass variable(s) like this in document class action script file(I'm not even sure if I can pass more than one variable):
Code:
ballPointRight = new BallPointRight(ball, xDir, padScreen) ;
And now the BallPointRight's action script file:
Code:
package {
import flash.display.MovieClip;[code]....
doesnt work since it doesnt recognize variables...
View 4 Replies
Dec 14, 2009
I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
[code].....
View 1 Replies
Mar 9, 2010
I have 20 players in a game and cutting and pasting lots of code except for a few numbers. I have future features that would require over 400 lines of mostly repeated code. So I learned how to use "for", and practiced with a trace command. Traced the results exactly as I thought. However when I apply it to the guts of my function, the movie breaks down. I suspect it's because the function is being called on an EnterFrame command and the for loop I wrote is being executed over and over.
This works when I hand code:
Actionscript Code:
function drill(){GUESS0 = ((guess0min * 60)*1000) + ((guess0seconds * 1000))
GUESS1 = ((guess1min * 60)*1000) + ((guess1seconds * 1000))
GUESS2 = ((guess2min * 60)*1000) + ((guess2seconds * 1000))
GUESS3 = ((guess3min * 60)*1000) + ((guess3seconds * 1000))
GUESS20 = ((guess20min * 60)*1000) + ((guess20seconds * 1000))
//and then 300 more lines of other code}
And then a button later calls this when pressing:
Actionscript Code:
my_MC.onEnterFrame = function(){_root.drill ();
//so _root.drill is continually being called, which is good, because it has all sorts of data that needs to be refreshed, but I think it's screwing with my "for" loop.}
And the following is NOT working.
Actionscript Code:
function drill(){for (i=0;i<20;i++){
"GUESS"+i+" = ((guess"+i+"min * 60)*1000) + ((guess"+i+"seconds * 1000));";}
But when I trace it in a separate test movie, it outputs exactly what I would hope it placed in the code:
Actionscript Code:
for (i=0;i<5;i++){trace("GUESS"+i+" = ((guess"+i+"min * 60)*1000) + ((guess"+i+"seconds * 1000));");}
So at the end of the day, I guess I can trace these results in a test movie and use it to generate what I need, and cut and paste it into the project... but I thought 'for' loops were for saving time AND space. Am I using this code right? Maybe my use of "", or +, or i is misguided?
View 4 Replies
Mar 11, 2010
I made a simple app with 2 movieclip symbols containing photos of a butterfly with this actionscript:
import fl.transitions.Tween;
import fl.transitions.easing.*;
butterfly_mc.addEventListener(MouseEvent.CLICK, bigPic);
butterflyHand_mc.addEventListener(MouseEvent.CLICK, bigPic);
function bigPic(e:MouseEvent):void{ new Tween(e.currentTarget,"scaleX",Strong.easeOut, e.currentTarget.scaleX, (e.currentTarget.scaleX * 1.4), 4, false);
[Code] .....
I don't get any error messages but when I click on case1_mc.c1_mc.case1a_mc or case1_mc.c1_mc.case1b_mc nothing happens.
View 11 Replies
Apr 23, 2011
Should that be avoided due to local scope factor? function resizeDisplay() below no longer works
[Code]...
View 4 Replies
Mar 19, 2012
I have a function that draws a rectangle on the screen (see createInfoPanel())While drawing rectangle, I am adding 2 text fields on it.But as you may guess, it is adding those immediately. I want to delay adding these text fields, then I want to remove these panels after a while. The problem is, when I set an interval or timer, they won't work after I using once (I had to stop them by clearing/removing, it didn't set them again).Since my panel is being created each time image changes, I need them to work every time image changes.
So, I have 2 questions:1- How can I re-set interval each time my createInfoPanel() function works? It won't work anymore after setting and claring once. 2- You can see infoPanel.addChild(titleField); line in addInfoPanel() function. How can I work a smooth animation here? I mean, text appears slowly?
[Code]....
View 4 Replies
Sep 29, 2011
I am trying to compare the performance of several different algorithms. So created several functions each of them implementing different approach of solving the same task.What was thinking to do is to create 2 Date objects before and after the function runs, and to compare them afterwords.
View 2 Replies
Oct 31, 2010
The switch case doesn't works with function. This is the AS3 code:
ActionScript Code:
var med:Number, mdi:String, op:int, tot:String;
bt1.addEventListener(MouseEvent.CLICK,yardas);
function yardas(MouseEvent:Event):void{
op=1
[Code] .....
View 1 Replies
Dec 14, 2009
I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval.
[This is Flash 8, AS2]
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
//////////////////////////
import mx.transitions.*;
[Code].....
View 4 Replies
Oct 14, 2003
My hitTest function only works on the y-axis
This is the code....
onClipEvent (enterFrame) {
// _root.speed = speed;
if (Key.isDown(Key.UP)) {
speed += 3;
[Code] .....
View 1 Replies
Mar 17, 2009
I finally finished my game and now whenever my game communicates with my php file/mysql database it fails when the file is being run off the server, but somehow it works fine when played locally.
Here is some sample code:
(This works locally, hence the full url for the load function. But it does not work on the server which I thought was strange.)
Code:
startupvars = new LoadVars();
startupvars.load("http://alexville.com/alexvillenetwork/startup.php");
startupvars.onLoad = function(success){
if(success){
[Code].....
View 1 Replies
Mar 31, 2009
I really want to finish this project that I'm working on, but this stupid problem keeps holding me back.
When I try to Load variables from my PHP file on my webserver from my local computer everything goes fine. But when the swf file is actually on the webserver the Load function fails to return any result with no error.
Here is my code:
Code:
Stage.scaleMode = "exactFit";
startupvars = new LoadVars();
startupvars.load("startup.php");
[Code]....
What happens after this code runs is that the text boxes dont get filled with ANY text, not even the Logged In As before the variable. So I guess the "startupvars.onLoad = function(success){" code is not being run.
View 1 Replies