ActionScript 3.0 :: Function Works Only On The Second Click
Dec 14, 2010
I created what I though was a pretty simple function for a mouse event listener. The funtion goes to a frame in the current movie clip as well as the parent movie clip. For some reason however the first time you click the button, it only effects the parent movie clip. When you click on it the second time, both movie clips are effected. Here is the script,
[Code]....
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Mar 5, 2010
I have a flash gallery in side my movie I have a next button and a prev button that works just fine. The issue I am having is when you click next and then go back the getURL function no longer works. It might be easier to view the issue. here is the link [URL]
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Mar 1, 2011
When you click on it, the garage door opens and a tool chest emerges. The tool chest has the word close on top.When you click the close button it returns to the garage and the door closes. If you click on the garage door again nothing happens. This issue came about when I created a button out of the arrow on the road as a secondary button to open the garage door It has a broad hit area but doesn't overlap the garage door.The garage door plays the first part of an animation
garage.door.addEventListener(MouseEvent.CLICK, openHandler);function openHandler(event:MouseEvent):void{ garage.play();}
The close button on top of the tool chest plays the second half of the animation labeled
[code].....
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May 19, 2011
The garage is a button. When you click on it, the garage door opens and a tool chest emerges. The tool chest has the word close on top. When you click the close button it returns to the garage and the door closes. If you click on the garage door again nothing happens. This issue came about when I created a button out of the arrow on the road as a secondary button to open the garage door. It has a broad hit area but doesn't overlap the garage door.
[Code]....
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Apr 6, 2008
Designing a flash website with a Flash-scrollbar that works with the mousewheel on your mouse. It works on pc, EXCEPT that you have to click the swf first to get focus on the swf. I used an onLoad javascript to set the focus to the swf, but that doesn't work. You still have to click the swf, after that you can use the mousewheel on your mouse to scroll. Here's a working example: [URL].
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Aug 16, 2010
I have a button labeled 'blueButton' and I'd like to use an anonymous function to handle the click, like so:
blueButton.addEventListener(MouseEvent.CLICK, function(event:MouseEvent):void {
trace( "-----click detected-----" );
// now do other stuff
});
Problem is, the click handler is called multiple times per click. The number of times called seems to be random (sometimes 2, sometimes 4, sometimes 3 etc). could I be missing something in my code, or maybe I set up the button wrong?
also I noticed that it seems to always get called once on the first click. After the first click is when it starts getting called additional times, maybe that has something to do with it?
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Sep 11, 2010
I created a movieclip animation that only activates when i rollover the movieclip button. I further extended the frames and created another frame animation that i active only when user clicks the button. So i have a roll over/out animation and click animation in the same movieclip in the same layer. Now the problem is that when i click on the button, its supposed to take me to another page, and it does, unfortunately without the click animation. That means after i click on the button its supposed to first finish the click animation and then go to another page. But when i click, it takes me to another page without showing the click animation
SO I tried the If function, but i seem to make a mistake somewhere and i dont know what to do. Now there is no error in script, but onw there is a problem in link, the button finishes the click animation but it does not go to the tarrgeted"about" frame. here's the code
[Code]...
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Jun 24, 2010
When I click simulate download my custom right click menu only appears once the movie has loaded. I have a layer called "actions" that contains this code:
Code:
var myMenu:ContextMenu = new ContextMenu();
myMenu.hideBuiltInItems();
this.contextMenu = myMenu;
How can I make it so that my custom menu works while it's preloading?
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Apr 27, 2010
I have an swf with a few images on it, the images glow on mouseOver, and trigger an event when clicked.However, when I load that swf into another SWF, the click event works but the mouseOver doesnt glow.
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Nov 17, 2010
I have a files that is loading and parsing a huge amount of data from a csv file and creating and plotting a graph using the data. All is well if I have the file loaded on the first frame of the movie. But if I pass in the URL by entering the file name in a text input field and clicking a button. The X and Y axis values disappear as do intermittent notes placed above the bar graph. I still see the x and y axis and it's hash marks and the bar graph (shapes) but all of the text is gone.
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Sep 19, 2009
I have a listener and a function for it on the main timeline, listening for TextEvents from links in a dynamic textbox nested somewhere in the movie. The problem is that everything works only once. I click on a link, it works, click again and it does nothing. I have to reload the objects for it to work again. What am I doing wrong? Do functions work only once when the main timeline is stopped?
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Sep 13, 2009
I'm doing a basic site with frame labels on the main timeline whose name corresponds to the btn names. A simple otoAndPlay(evt.target.name); I have a basic navigation setup of 7 mcs with mouse eventlisteners for CLICK, ROLL_OVER and ROLL_OUT.
Example:
prepare.addEventListener(MouseEvent.CLICK, navigate);plans.addEventListener(MouseEvent.CLICK, navigate);retire.addEventListener(MouseEvent.CLICK,
[Code]....
Does anyone know a better way to do this so when my mcs are clicked they display the rollover content/art? In essence I'm trying to achieve that when the user clicks a btn it goes to that "page" and the corresponding btn stays highlighted. Pretty standard web navigation technique but I just don't know what the best way to do this in flash is and with how my site is setup.
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Jun 10, 2011
And I don't know how to use the debugger in Actionscript. This is my code. It's in a class called GeoPiece and is being activated when a movieclip of instance GeoPiece is dragged over a movieclip of instance GeoPuzzle. lastObjOver is a place holder and is an instance of GeoPuzzle.
I want the mc from GeoPuzzle to highlight (goto frame "Over") when it is touched over and unhighlight (goto frame lock or out) when untouched. The script works perfectly - unless the GeoPuzzle piece was already locked. For some reason, it then sets itself to null and I can't figure out why.
ETA: The touchevent its responding to is a TOUCH_MOVE attached to the GeoPiece.
[Code]...
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Jan 7, 2010
If I pass variable(s) like this in document class action script file(I'm not even sure if I can pass more than one variable):
Code:
ballPointRight = new BallPointRight(ball, xDir, padScreen) ;
And now the BallPointRight's action script file:
Code:
package {
import flash.display.MovieClip;[code]....
doesnt work since it doesnt recognize variables...
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Dec 14, 2009
I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
[code].....
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Mar 9, 2010
I have 20 players in a game and cutting and pasting lots of code except for a few numbers. I have future features that would require over 400 lines of mostly repeated code. So I learned how to use "for", and practiced with a trace command. Traced the results exactly as I thought. However when I apply it to the guts of my function, the movie breaks down. I suspect it's because the function is being called on an EnterFrame command and the for loop I wrote is being executed over and over.
This works when I hand code:
Actionscript Code:
function drill(){GUESS0 = ((guess0min * 60)*1000) + ((guess0seconds * 1000))
GUESS1 = ((guess1min * 60)*1000) + ((guess1seconds * 1000))
GUESS2 = ((guess2min * 60)*1000) + ((guess2seconds * 1000))
GUESS3 = ((guess3min * 60)*1000) + ((guess3seconds * 1000))
GUESS20 = ((guess20min * 60)*1000) + ((guess20seconds * 1000))
//and then 300 more lines of other code}
And then a button later calls this when pressing:
Actionscript Code:
my_MC.onEnterFrame = function(){_root.drill ();
//so _root.drill is continually being called, which is good, because it has all sorts of data that needs to be refreshed, but I think it's screwing with my "for" loop.}
And the following is NOT working.
Actionscript Code:
function drill(){for (i=0;i<20;i++){
"GUESS"+i+" = ((guess"+i+"min * 60)*1000) + ((guess"+i+"seconds * 1000));";}
But when I trace it in a separate test movie, it outputs exactly what I would hope it placed in the code:
Actionscript Code:
for (i=0;i<5;i++){trace("GUESS"+i+" = ((guess"+i+"min * 60)*1000) + ((guess"+i+"seconds * 1000));");}
So at the end of the day, I guess I can trace these results in a test movie and use it to generate what I need, and cut and paste it into the project... but I thought 'for' loops were for saving time AND space. Am I using this code right? Maybe my use of "", or +, or i is misguided?
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Mar 11, 2010
I made a simple app with 2 movieclip symbols containing photos of a butterfly with this actionscript:
import fl.transitions.Tween;
import fl.transitions.easing.*;
butterfly_mc.addEventListener(MouseEvent.CLICK, bigPic);
butterflyHand_mc.addEventListener(MouseEvent.CLICK, bigPic);
function bigPic(e:MouseEvent):void{ new Tween(e.currentTarget,"scaleX",Strong.easeOut, e.currentTarget.scaleX, (e.currentTarget.scaleX * 1.4), 4, false);
[Code] .....
I don't get any error messages but when I click on case1_mc.c1_mc.case1a_mc or case1_mc.c1_mc.case1b_mc nothing happens.
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Apr 23, 2011
Should that be avoided due to local scope factor? function resizeDisplay() below no longer works
[Code]...
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Mar 19, 2012
I have a function that draws a rectangle on the screen (see createInfoPanel())While drawing rectangle, I am adding 2 text fields on it.But as you may guess, it is adding those immediately. I want to delay adding these text fields, then I want to remove these panels after a while. The problem is, when I set an interval or timer, they won't work after I using once (I had to stop them by clearing/removing, it didn't set them again).Since my panel is being created each time image changes, I need them to work every time image changes.
So, I have 2 questions:1- How can I re-set interval each time my createInfoPanel() function works? It won't work anymore after setting and claring once. 2- You can see infoPanel.addChild(titleField); line in addInfoPanel() function. How can I work a smooth animation here? I mean, text appears slowly?
[Code]....
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Sep 29, 2011
I am trying to compare the performance of several different algorithms. So created several functions each of them implementing different approach of solving the same task.What was thinking to do is to create 2 Date objects before and after the function runs, and to compare them afterwords.
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Oct 31, 2010
The switch case doesn't works with function. This is the AS3 code:
ActionScript Code:
var med:Number, mdi:String, op:int, tot:String;
bt1.addEventListener(MouseEvent.CLICK,yardas);
function yardas(MouseEvent:Event):void{
op=1
[Code] .....
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May 11, 2005
I'm making a website to the company that I work and I'm having a problem.The function only works on the first 30 frames of the scene?!?! Strange!Here goes the .fla and if you see the "years bar" doesn't move has the other elements. But if you click on the [M Button] and next on the [P button] it works.Why does not work on the other buttons.
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Dec 14, 2009
I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval.
[This is Flash 8, AS2]
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
//////////////////////////
import mx.transitions.*;
[Code].....
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Oct 14, 2003
My hitTest function only works on the y-axis
This is the code....
onClipEvent (enterFrame) {
// _root.speed = speed;
if (Key.isDown(Key.UP)) {
speed += 3;
[Code] .....
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Mar 17, 2009
I finally finished my game and now whenever my game communicates with my php file/mysql database it fails when the file is being run off the server, but somehow it works fine when played locally.
Here is some sample code:
(This works locally, hence the full url for the load function. But it does not work on the server which I thought was strange.)
Code:
startupvars = new LoadVars();
startupvars.load("http://alexville.com/alexvillenetwork/startup.php");
startupvars.onLoad = function(success){
if(success){
[Code].....
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Mar 31, 2009
I really want to finish this project that I'm working on, but this stupid problem keeps holding me back.
When I try to Load variables from my PHP file on my webserver from my local computer everything goes fine. But when the swf file is actually on the webserver the Load function fails to return any result with no error.
Here is my code:
Code:
Stage.scaleMode = "exactFit";
startupvars = new LoadVars();
startupvars.load("startup.php");
[Code]....
What happens after this code runs is that the text boxes dont get filled with ANY text, not even the Logged In As before the variable. So I guess the "startupvars.onLoad = function(success){" code is not being run.
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Dec 2, 2010
I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval.
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
//////////////////////////
[code]....
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Apr 11, 2010
I have a function triggered by a button click that searches through an XML file for an e-mail address (entered in a text field) and returns a match or no match. When I run the swf locally it works fine, but once the site is posted it no longer works. Locally it is connecting to the same xml & php files that it uses online.
View 4 Replies
Mar 19, 2012
I have a function that draws a rectangle on the screen (see createInfoPanel())
While drawing rectangle, I am adding 2 text fields on it. But as you may guess, it is adding those immediately. I want to delay adding these text fields, then I want to remove these panels after a while. The problem is, when I set an interval or timer, they won't work after I using once (I had to stop them by clearing/removing, it didn't set them again). Since my panel is being created each time image changes, I need them to work every time image changes. So, I have 2 questions:
1- How can I re-set interval each time my createInfoPanel() function works? It won't work anymore after setting and claring once.
2- You can see infoPanel.addChild(titleField); line in addInfoPanel() function. How can I work a smooth animation here? I mean, text appears slowly?
[Code]...
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Feb 2, 2005
I found a cool prototype function here in the forums that plays a movieclip backwards:[code]I have the protoype defined on the main timeline of my main file. I call the function on press of a button from an external movieclip after it's loaded into main.When testing it in flash it works beautifully. When I test it online it doesn't work at all. Other code on the button being called at the same time does work (like unloading a movieclip on the main timeline).
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